No, no at all. Ninetales is even worse now, but MegaZard Y also gets Drought, making Sun much more viable with two setters. Weather Stall was killed this gen, but weather offense is still very playable.I was hoping to make a sun team but with the nerf and people saying its effectively dead and unviable imm not so sure. is it really doomed to fail?
But I would still really, REALLY recommend to use at least one more Pokemon with Heat Rock Sunny Day just in case something goes wrong. Heat Rock on Ninetales is technically a must for dedicated sun weather team and he's easy to worn down, especially if you can't keep rocks off field. Mega Charizard-Y can't use Heat Rock obviously because of his MegaStone, so it only lasts 5 turns. Anyway it's 100% doable, but Rain is IMO more reliable (Water is great STAB to have + 100% hurricane give more prons than Sun can with just only boost to Fire moves).No, no at all. Ninetales is even worse now, but MegaZard Y also gets Drought, making Sun much more viable with two setters. Weather Stall was killed this gen, but weather offense is still very playable.
Sun gets its Chlorophyll sweepers.But I would still really, REALLY recommend to use at least one more Pokemon with Heat Rock Sunny Day just in case something goes wrong. Heat Rock on Ninetales is technically a must for dedicated sun weather team and he's easy to worn down, especially if you can't keep rocks off field. Mega Charizard-Y can't use Heat Rock obviously because of his MegaStone, so it only lasts 5 turns. Anyway it's 100% doable, but Rain is IMO more reliable (Water is great STAB to have + 100% hurricane give more prons than Sun can with just only boost to Fire moves).
I find Mega T-Tar can never do very much when I face it, even if it manages a DD or two.Even if Sunny Day/ Rain Dance are nerfed, I feel that sandstorm teams are relatively untouched in viability. With Hippowdon Smooth Rock Lead + Mega-Tyranitar in the picture and some nice additions in the form of Klefki and such. I had little to no problems using a slightly altered gen V team in current meta.
This is very sound advice. I run a Sunny day Venusaur hoping that he never needs to use Sunny Day but let's just say I've had to use Sunny Day on him 80% of the time.But I would still really, REALLY recommend to use at least one more Pokemon with Heat Rock Sunny Day just in case something goes wrong. Heat Rock on Ninetales is technically a must for dedicated sun weather team and he's easy to worn down, especially if you can't keep rocks off field. Mega Charizard-Y can't use Heat Rock obviously because of his MegaStone, so it only lasts 5 turns. Anyway it's 100% doable, but Rain is IMO more reliable (Water is great STAB to have + 100% hurricane give more prons than Sun can with just only boost to Fire moves).
That's how I ran MY weather teams. Ninetales was Primary and Heatran was Secondary. Politoed was Primary and Starmie was Secondary. Tyranitar and Hippowdon on the same team...that was my staple. Abomasnow was Primary and Starmie (again) was Secondary. I didn't run a weather team that often but when I did, that was the basis of how weather wars were won. It's a much more viable system now because of the weather nerf.The way I see it, Sun and rain would be best off using both an auto-inducer and someone carrying a back-up weather move.
Preaching to the converted, somewhat of a best of both worlds from Gen 4 and 5. I'm using Politoed as Primary and Kingdra/Ludicolo as back-up. Considering dropping down to one swift swimmer.That's how I ran MY weather teams. Ninetales was Primary and Heatran was Secondary. Politoed was Primary and Starmie was Secondary. Tyranitar and Hippowdon on the same team...that was my staple. Abomasnow was Primary and Starmie (again) was Secondary. I didn't run a weather team that often but when I did, that was the basis of how weather wars were won. It's a much more viable system now because of the weather nerf.
Umm no actual weather stall is viable. Take for example a classic sand stall: T-tar with an assault vest makes him extremely specially bulky in the sun. Couple him with a potent physical wall like Gliscor, Hippodown or M-Aggron who can set up sands and you already have a solid core. The nice thing with sand is that there are many viable defensive pokes who resist sand and can potentially set it up e.g. Skarmory, Forretress, Ferrothorn, Heatran, Donphan (Lol) etc.No, no at all. Ninetales is even worse now, but MegaZard Y also gets Drought, making Sun much more viable with two setters. Weather Stall was killed this gen, but weather offense is still very playable.
Setting up your weather as a move wastes valuable turns you could be phasing, setting up hazards, recovering, or generally doing damage. That group you listed is extremely Steel and Ground-heavy. Something like Keldeo could ruin it all for you.Umm no actual weather stall is viable. Take for example a classic sand stall: T-tar with an assault vest makes him extremely specially bulky in the sun. Couple him with a potent physical wall like Gliscor, Hippodown or M-Aggron who can set up sands and you already have a solid core. The nice thing with sand is that there are many viable defensive pokes who resist sand and can potentially set it up e.g. Skarmory, Forretress, Ferrothorn, Heatran, Donphan (Lol) etc.
This serious walling capability with the ability to set sand up shows that weather stall (well at least sand) is still pretty darn viable.
Personally I have even made a hail stall team which I got to +-1700 (and hail is well the runt of the weather litter....)
Pretty much what's happening. Offensive weathers like Kingdra and Excadrill are cleaning up the battlefield very nicely, while weather setters and more importantly walls (like the aforementioned Tentacruel) are really taking a back seat if they are used at all.An entire team built solely around weather is going to die fast, but more focused "weather wreckers" (thats what I'm going with) could rise up from the ruin of the "weather walls"
Moltres: You don't want your defogger to be 4x weak to the most common entry hazard, but the other two sets are perfectly viable.So I've been planning a team build around MegaZardY for a while, and I finally decided that the best way would be a team that rotates the pokemon often so Drought can be reapplied a lot. I've got a list of potential team members, but I'll need help sorting through them.
MegaZardY (Drought support, special attacker, EQ immunity)
Infernape (U-Turn pivot, Physical/Mixed Attacker)
Torkoal (rapid spin support, special attacker, yawn)
Mienshao (U-Turn pivot, Regenerator, physical Attacker, fake out, doesn't need sun support-possible lead)
Moltres (Defog support, Special attacker, EQ immunity)
Scizor (Defog support, U-Turn Pivot, priority user)
Crobat (defog support, U-Turn pivot, infiltrator)
Talonflame (Physical Attacker, priority user, U-turn pivot)
Rotom-H (Volt Switch pivot, Special tank, WoW/Twave support, EQ immunity)
Heliolisk (Solar Power, Volt Switch pivot, Special Sweeper)
Darmanitan (Physical Attacker, U-Turn pivot)
Cherrim (Flower Gift Support)
Venasaur (Chlorophyll sweeper)
Delphox (Special Attacker, Magician gimmick)
Ninetails (Drought support, special attacker)
Arcanine (Intimidate support, Physical/mixed Attacker)
Salamence (Intimidate support, Physical/mixed attacker)
Heatran (Special Attacker)
Pangoro (Parting Shot)
There's probably a lot more, and I didn't even bother including all the pokemon that can run sunny day or taunt, but this might be a reasonable way to keep the sun team alive. Let me know what you think
I did, and believe me, I tried to force it to work, but even I learned the hard way that Hydration Goodra is just inferior to his other setsGoodra with his Hydration, Thunder, and Rest basically allows him to set up rain and then never die ever. Who said restration was dead again?