Dragonite
Typing: Dragon / Flying
Base Stats: HP: 91 / Atk: 134 / Def: 95 / Spd: 80 / Sp. Atk: 100 / Sp. Def: 100
Ability: Inner Focus: Dragonite cannot be flinched
Sense 3rd gen this has always been Dragonite’s standard ability. It was useless as an ability that gen. In 4th gen however, draognite found a small niche with it. It's able to take on Flinch hax abusers like Jirachi and Togekiss and get them with stats or ko them outright. However, bar abuse check, this ability was useless.
Dream World Ability: Multi Scale: Dragonite takes 50% less damage when at full health.
When people saw this ability was on Dragonite, there were mixed views about it. Troll Freak does it again. Will our bulky Dragon ever see itself beyond Salamence’s Shadow? Now those views are all but gone as Multi Scale turns out to be a legitimate ability for Dragonite. What makes this ability truely useful is that it can be used again and again as long as Dragonite is at max health. While this can be kinda hard to achive with entry hazard, Dragonite can make use of Roost to heal itself back to full health. This makes for a defensive niche that Dragonite has been fighting for Sense 4th Gen.
When people saw this ability was on Dragonite, there were mixed views about it. Troll Freak does it again. Will our bulky Dragon ever see itself beyond Salamence’s Shadow? Now those views are all but gone as Multi Scale turns out to be a legitimate ability for Dragonite. What makes this ability truely useful is that it can be used again and again as long as Dragonite is at max health. While this can be kinda hard to achive with entry hazard, Dragonite can make use of Roost to heal itself back to full health. This makes for a defensive niche that Dragonite has been fighting for Sense 4th Gen.
Illegal Moves with Multi Scale
Air Cutter
Fury Cutter
Ice Punch
Icy Wind
Ominous Wind
Snore
Swift
Heat Wave
Iron Head
Mud Slap
Superpower
Twister
Fury Cutter
Ice Punch
Icy Wind
Ominous Wind
Snore
Swift
Heat Wave
Iron Head
Mud Slap
Superpower
Twister
Notable Illegal Moves
Superpower: It seems unfortunate but it's true. Superpower is a move tutor move of 4th gen which means it's illegal with Multi Scale. This means that the anti lead set, which people predict'd would be good with Multi Scale will have to do without.
Level Up Move Data:
Lv1: Fire Punch, Lv1: ThunderPunch, Lv1: Roost, Lv1: Wrap, Lv1: Leer, Lv1: Thunder Wave, Lv1: Twister, Lv5: Thunder Wave, Lv11: Twister, Lv15: Dragon Rage, Lv21: Slam, Lv25: Agility, Lv33: Dragon Tail, Lv39: Aqua Tail, Lv47: Dragon Rush, Lv53: Safeguard, Lv55: Wing Attack, Lv61: Dragon Dance, Lv67: Outrage, Lv75: Hyper Beam, Lv81: Gale (Windstorm)
New Level Up Move Data
Lv: 33 Dragon Tail: Always Moves last however if this move connects with the target, it is switched out. Physical / BP 60 / Acc 90
Dragonite has never filled the holes of a phasor niche because it never had a good way to abuse that. However, now that it has a defensive niche it can, in theory, make a Phasor niche as a biproduct. With Multi Scale this could be useful.
Dragonite has never filled the holes of a phasor niche because it never had a good way to abuse that. However, now that it has a defensive niche it can, in theory, make a Phasor niche as a biproduct. With Multi Scale this could be useful.
Lv 81 Gale / Windstorm: May Confuse target. 30% / Increases Accuracy to 100% in rain. Special / BP: 120 / Acc: 70
To those that have been on Serebii you'd see this move being called Gale with a confusion effect. However, to those who rely on Smogon You'd see this move being called Windstorm with a 100% acc in rain effect. This explanation will be under the assumption that Smogon's effect will be at least part of the effect. Dragonite now turns towards a new niche as a weather Dragon. Unfortunatally, this niche is currently occupied by Kingdra who's better ability and STAB water makes it the "King" of Rain Abuse. However, Dragonite has it's own Moves in weather as well due to better overall Base Stats and movepool. Mabye it'll be able to make it in this weather dominated Meta game.
To those that have been on Serebii you'd see this move being called Gale with a confusion effect. However, to those who rely on Smogon You'd see this move being called Windstorm with a 100% acc in rain effect. This explanation will be under the assumption that Smogon's effect will be at least part of the effect. Dragonite now turns towards a new niche as a weather Dragon. Unfortunatally, this niche is currently occupied by Kingdra who's better ability and STAB water makes it the "King" of Rain Abuse. However, Dragonite has it's own Moves in weather as well due to better overall Base Stats and movepool. Mabye it'll be able to make it in this weather dominated Meta game.
Egg Move Data
Mist, Haze, Supersonic, DragonBreath, Dragon Dance, Dragon Rush, ExtremeSpeed, Water Pulse, Aqua Jet, Dragon Pulse, Iron Tail
New Egg Move Data
Aqua Jet: +1 Priority. Physical / BP 40 / Acc 100
5th gen brought a new priority in Dragonite with Aqua Jet. This move might help Dragonite as a rain abuser with a power up in the rain. However, beyond that it's a weaker Extremespeed.
5th gen brought a new priority in Dragonite with Aqua Jet. This move might help Dragonite as a rain abuser with a power up in the rain. However, beyond that it's a weaker Extremespeed.
Dragon Pulse: No added effect. Special / BP 90 / Acc 100
I believe this move became an egg move because it's not a TM anymore. Whatever the case this move isn't useful.
I believe this move became an egg move because it's not a TM anymore. Whatever the case this move isn't useful.
Iron Tail: May Lower Target's Def by 1 Stage. Physical / BP 100 / Acc 75
As well as Dragon Pulse, this move became an egg move because it's not a tm anymore. Unlike Dragon Pulse however, This move might prove useful. It's powerful but inaccurate. This move might find some use if combined with Claw Sharpen but that's pretty much it.
As well as Dragon Pulse, this move became an egg move because it's not a tm anymore. Unlike Dragon Pulse however, This move might prove useful. It's powerful but inaccurate. This move might find some use if combined with Claw Sharpen but that's pretty much it.
TM Move Data
TM01 - Claw Sharpen, TM02 - Dragon Claw, TM05 - Roar, TM06 - Toxic, TM07 - Hail, TM10 - Hidden Power, TM11 - Sunny Day, TM13 - Ice Beam, TM14 - Blizzard, TM15 - Hyper Beam, TM16 - Light Screen, TM17 - Protect, TM18 - Rain Dance, TM20 - Safeguard, TM21 - Frustration, TM24 - Thunderbolt, TM25 - Thunder, TM26 - Earthquake, TM27 - Return, TM31 - Brick Break, TM32 - Double Team, TM35 - Flamethower, TM37 - Sandstorm, TM38 - Fire Blast , TM39 - Rock Tomb, TM40 - Aerial Ace, TM42 - Facade, TM44 - Rest, TM45 - Attract, TM48 - Troll, TM52 - Focus Blast, TM56 - Fling, TM58 - Free Fall, TM59 - Complete Burn, TM68 - Giga Impact, TM71 - Stone Edge, TM73 - Thunder Wave, TM78 - Level Ground (Smooth Over), TM80 - Rock Slide, TM82 - Dragon Tail, TM87 - Swagger, TM90 - Substitute, TM94 - Rock Smash, HM01 - Cut, HM02 - Fly, HM03 - Surf, HM04 - Strength, HM05 - Waterfall, HM06 - Dive
New TM Move Data
TM01 - Claw Sharpen: Increases Atk and Acc by 1 Stage.
This move is, in the end, a less powerful Dragon Dance. Not increasing Speed but focusing on very powerful an inaccurate attacks. That's good on some pokemon but on Dragonite, who is in dire need of speed, cannot use this move to sweep and expect to go places.
This move is, in the end, a less powerful Dragon Dance. Not increasing Speed but focusing on very powerful an inaccurate attacks. That's good on some pokemon but on Dragonite, who is in dire need of speed, cannot use this move to sweep and expect to go places.
TM48 - Sing-a-round / Troll: If more than one pokemon uses this move at a time it increases in power. Special / BP 60 / Acc 100
This move deserves an honorable mention as proof that Troll Freak is a FUKCING TROLL!!!!
This move deserves an honorable mention as proof that Troll Freak is a FUKCING TROLL!!!!
TM58 - Freefall: Picks the target up for 1 turn then Drops them. The pokemon this move is used on cannot use a move during the first turn. Physical / BP 60 / Acc 100
This move doesn't really seem like something usefull outside of double and triple battles.
This move doesn't really seem like something usefull outside of double and triple battles.
TM59 - Incinerate / Complete Burn: Destroys held Berries. Special / BP 30 / ACC 100
This move is useless. There's no reason to use this move as No berries are really a threat to Dragonite.
This move is useless. There's no reason to use this move as No berries are really a threat to Dragonite.
TM78 - Level Ground: May Lower the target's speed 1 stage. Physical / BP 60 / Acc 100
This move may find some uses but in the end Dragon Dance and earthquake make this move useless.
This move may find some uses but in the end Dragon Dance and earthquake make this move useless.
Move Sets
Bulky Dragon Dance
Dragonite @ Leftovers / Lum Berry
Ability: Multi Scale
Nature: Impish / Adamant
Evs: 252 HP / 52 Atk / 204 Spd
~ Dragon Claw
~ Earthquake
~ Dragon Dance
~ Roost
Last Gen this Set showed Dragonite's niche as a BulkyDD which gave it something over Salamence. This Gen sparks a return of this set but with a fun, new, and very useful ability to play with. The set up is much the same. Come in on something mid to late game, set up 1 or 2 DD, and sweep. However, this set plays a little differently when you start to set up. Playing around with roost to keep getting those DD's up get's much easier with Dragonite's new Multi Scale ability. This make's the set much more bulky and MUCH more dangerous.
The Choice of item comes down to preference as neither really outweighs the other. Leftovers should be used if you want to get back up to 100% easily or to negate the damage from sandstorm. Lum Berry is for the cautious. Those who are having trouble with status hax while setting up should use the berry.
Dragonite @ Leftovers / Lum Berry
Ability: Multi Scale
Nature: Impish / Adamant
Evs: 252 HP / 52 Atk / 204 Spd
~ Dragon Claw
~ Earthquake
~ Dragon Dance
~ Roost
Last Gen this Set showed Dragonite's niche as a BulkyDD which gave it something over Salamence. This Gen sparks a return of this set but with a fun, new, and very useful ability to play with. The set up is much the same. Come in on something mid to late game, set up 1 or 2 DD, and sweep. However, this set plays a little differently when you start to set up. Playing around with roost to keep getting those DD's up get's much easier with Dragonite's new Multi Scale ability. This make's the set much more bulky and MUCH more dangerous.
The Choice of item comes down to preference as neither really outweighs the other. Leftovers should be used if you want to get back up to 100% easily or to negate the damage from sandstorm. Lum Berry is for the cautious. Those who are having trouble with status hax while setting up should use the berry.
XxbreadonxX Set
Chopsticks @ Life Orb
Ability: Multi Scale / Inner Focus
Nature: Rash
Evs: 252 SpA, 72 Atk, 184 Spd
-Dragon Dance
-Thunder / Fire Blast
-Windstorm
-Outrage / Superpower
This set, Created by XxbreadonxX aims to abuse Dragonite's large movepool and brand new weather niche.
Chopsticks @ Life Orb
Ability: Multi Scale / Inner Focus
Nature: Rash
Evs: 252 SpA, 72 Atk, 184 Spd
-Dragon Dance
-Thunder / Fire Blast
-Windstorm
-Outrage / Superpower
This set, Created by XxbreadonxX aims to abuse Dragonite's large movepool and brand new weather niche.
Maximizing SpA is a priority, as that is his main method of attacking. 184 Spe EVs allow for 363 Spe after a DD, the minimun to outrun + Base 115 pokemon (eg Starmie and its ice beam). The rest is dumped into Attack to power up the final move, either outrage or Superpower. Outrage is to eliminate other dragons, and only for that reason, while Superpower has the main role of eliminating Blissey (ALWAYS an OHKO- 116% min on Max HP/Def Bold Blissey with +1. 77.6- 91.3 with no boost) as well as checking Heatran, Tyranitar, and other Fighting- weak pokemon. Though ive never seen one, +1 Superpower does 82.1-96.6% to max HP/Def Snorlax.
Outrage is prefered over Superpower for STAB and actual use of Multi Scale while Superpower offers better versitility. Thunder is prefered over Fire Blast to better abuse Rain Dance while Fire Blast can be used for more near perfect coverage with outrage and abuse in opposing Sun teams.
Final Thoughts
Dragonite has had alot of trouble fitting in sense 3rd gen came along. All the new dragons have either had a better stat's spread, better typing, or both. While Dragonite has always shined with a better movepool and bulk than it's counterparts, it could never really find a way to abuse that. Now 5th gen has come along and given dragonite that much needed push to becoming what it truely is. A bulky set up sweeper. Will this give people a reason to use Dragonite when 5th gen is filled with super powered attacking dragon freaks Like Ononokusu? Only time will tell.