I started off with Palkia, obviously, and decided to go with 3 attacks + twave, the three attacks being Spacial Rend, Hydro Pump and Fire Blast. With these three attacks, Palkia 2HKOs or OHKOs most mons found on more balanced inclined teams, and stuff like Arceus-Water cant take 2 spacial rends after a tiny amount of chip damage (switching into rocks, ext). Thunder is another option to just destroy Arceus-Water entirely, but I wanted thunder wave so that if needs be and I mispredicted when my xern checks were weakened, I could suicide myself to twave it and let the rest of the team deal with it. The next obvious choice was Groudon, and so I put it on the team and just got lazy so I slapped the standard Rocks + twave set on.
After that, I wanted a solid Darkrai check, so I clicked Ho-oh when I decided I'd been a bit too gimmicky with my darkrai answers in the past, and made it CB just so that it can break stuff a little bit better than Life Orb. Also the lack of recoil damage taken can be a wonder when facing off against an aroma xern that got past pdon or made the sacrifice of palkia useless. To make up for the relative lack of gimmicky-ness, I put Air Baloon excadrill on the team. Now while the team originally went off the rails of the gimmick train and had stuff like Thundurus-I and mold breaker exca (both under-rated and under-explored btw) I realised that it would make more sense to replace thundurus with ttar and give exca sand rush instead, to help out vs offensive teams. I kept it air balloon and a rather weird SD rapid spin set just because Ho-oh really needs spin support but I didn't want to forgoe SD for Rock Slide, and I do have a couple soft answers to Ho-oh. Ttar is needed only really to check mence, so I made it twave ice beam to avoid being set up on by that one max defense salamence I've seen running around on the ladder. At that point I still had two moveslots and no solid ho-oh or mewtwo check, so I went with pursuit and rock slide for the last two slots. With this team, I have more counterplay to mewtwo and gengar and stuff than I do salamence and ho-oh, so I went shuca berry with my TTar. There's almost certainly a better ev spread, but I wasn't motivated enough to find it and just went with max hp max defense. I can try and bluff the chople vs special attackers anyway.
Now with my last slot I decided to run refresh dd Salamence. With the support excadrill and ho-oh offer, I find myself clicking eq rather infrequently on this team, so I just decided to run the set that can also act as a semi-ok ho-oh pivot if I really need my ttar for later and dont want to try and predict the sacred fire. Lack of double edge is personal preference, still deciding what I prefer on this build.
He requested Mgar+palkia. I made Mgar+palkia like he asked. It was bound to have some flaws and be without answers to certain things from the get-go.smlj
Seeing as thugly decided to post a team with no answers to fire move pdon, with a very weird blend of offense and balance, I'm going to post a possible team for you to use instead of that one, taken a bit more seriously.
Palkia @ Lustrous Orb
Ability: Pressure
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Spacial Rend
- Hydro Pump
- Fire Blast
- Thunder Wave
Groudon @ Red Orb
Ability: Drought
EVs: 252 HP / 56 Def / 200 SpD
Impish Nature
- Stealth Rock
- Precipice Blades
- Stone Edge
- Thunder Wave
Ho-Oh @ Choice Band
Ability: Regenerator
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Sacred Fire
- Brave Bird
- Earthquake
- Sleep Talk
Excadrill @ Air Balloon
Ability: Sand Rush
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Swords Dance
- Iron Head
- Earthquake
- Rapid Spin
Tyranitar @ Shuca Berry
Ability: Sand Stream
EVs: 248 HP / 252 Def / 8 SpD
Relaxed Nature
- Ice Beam
- Thunder Wave
- Pursuit
- Rock Slide
Salamence @ Salamencite
Ability: Intimidate
Happiness: 0
EVs: 80 HP / 252 Atk / 176 Spe
Adamant Nature
- Dragon Dance
- Roost
- Frustration
- Refresh
Sadly Regigigas is pure garbage thanks to Slow Start and not really viable.Regigigas @ choice band
Ability:slow start
Crush grip
Heavy slam
Zen headbutt
Thunder punch
I am not sure if anyone has suggested this but it has the zen headbutt as a fighting check and not much is going to like getting hit with any of these attacks I am pretty sure the choice band helps with the slow start but I am not 100% sure the amount slow start takes away from attack
If you can make a team around this I will be grateful and thanks in advance also I don't know how to do the picture thing so I am not going to try =P
Yeah but I was trying to think of someone I like that people rarely use and regigigas is high on the list because of the slow start but he can still be a pretty big bruiser to someone who doesn't see him often and don't know he can do grand thingsSadly Regigigas is pure garbage thanks to Slow Start and not really viable.
If you want a Normal-type bruiser you should look into Mega Kangaskhan instead, pretty sure there is a team with it in this thread somewhere.
252+ Atk Choice Band Slow Start Regigigas Zen Headbutt vs. 4 HP / 0 Def Mega Gengar: 204-240 (77.8 - 91.6%)Yeah but I was trying to think of someone I like that people rarely use and regigigas is high on the list because of the slow start but he can still be a pretty big bruiser to someone who doesn't see him often and don't know he can do grand things
Yeah I just tested it and it goes down to easy to superpower and focus blast as well as other fast fighting type moves252+ Atk Choice Band Slow Start Regigigas Zen Headbutt vs. 4 HP / 0 Def Mega Gengar: 204-240 (77.8 - 91.6%)
Unfortunately, Regigigas can only bruise fragile things like apples and tournament player egos. Please trust me when I say it isn't viable.