- Operating system: Windows 10
- Web Browser (with version, if you know it): Whatever the most recent version of Firefox is--62.0?
- Have you tried other browsers? If so, which one, and does this problem happen on them as well?: Yes, I briefly tested it on Chrome and wasn't seeing it--though it's somewhat intermittent even on Firefox.
- When did this problem start?: A couple months ago, I think?
- Your PS username: saltyseahag69
- And of, course, your problem (include any error messages verbatim. give frequency, etc.): It's minor, and complicated to explain, but it trips me up sometimes.
Basically, every now and then my options for the next turn appear before the animation for the previous turn has started playing.
That is, the normal order is:
Turn N: Players choose a move. After choosing a move, the Move and Teammate buttons all disappear, and are replaced by the "waiting for opponent" message and the "cancel move" button.
Turn N: When opponent has selected their move, the "waiting for opponent" message and "cancel move" button disappear. They are replaced by the "skip turn"/"skip to end" buttons. The move animations for Turn N play out.
Turn N+1: When the animations end, or when they are skipped, the skip buttons disappear. They are replaced by the move and teammate buttons for the game's Turn N+1. (
or, if my active pokemon fainted, only the teammate buttons are clickable).
What's happening is that the Move and Teammates buttons for Turn N+1 are flashing up on my screen between the "waiting for opponent" and "skip turns" displays. They usually stay up for a couple seconds, and then they're replaced by the "skip turn" buttons. The animations are delayed until this happens.
This happens in a wide variety of situations--even in cases where I use U-Turn, am affected by an Eject Button, or when my active Pokemon is KO'd by the opponent, when I can only send in a replacement. I'm pretty sure it also shows up when I'm waiting for opponent input (e.g., when I KO their 'mon). It also happens when my opponent has input their move first, and I'm the one submitting my move later: The "waiting for opponent" message appearing doesn't seem to be a critical part of the bug.
The reason I'm posting this is just because a lot of the time when this happens (and it's not every time, though it does occur frequently), it looks like my input for Turn N wasn't registered, and I reflexively re-click my move. This effectively lets me input a move almost immediately after the turn starts, without even having to click the "skip turn" button. If my opponent is mashing their own buttons, then I don't always have time to cancel the input before Turn N+1 starts playing out.
Obviously, this isn't a big deal or a major priority, and can be avoided mostly by my just waiting literally two seconds instead of clicking on Moonblast as fast as I can like a Skinner rat, but if it's an easy fix it would be nice. I wonder if there's some ordering of display protocols that's finishing in the wrong order, or something.
Let me know if the problem isn't clear--it doesn't really impact actual gameplay beyond leading to slightly more misclicks than usual, so I apologize for the absolutely monstrous post detailing it, but it does intermittently pose a mild annoyance and we certainly can't have that.