This thread is basically the opposite of the "Shiny New Toys" thread. It's here to discuss previously competitive pokemon that got nerfed by subtle changes. I hope that Bummer doesn't mind if I copy the rules of his thread over to this one.
Gen VI brought plenty of changes that negatively affected mons from earlier gens, be it a new type, new ability or mechanic changes. And then there are some other changes where the affected mon can perform worse than usual, but may not have worsened to such an extent that it'd warrant a thread of its own. Which is where this topic comes in. If you've become aware or discovered something that gives an old mon a new disadvantage or incapacitates / takes away one of its old toys (e.g. change in base power, side effect, etc.), but aren't confident that it would require a thread of its own, then post about it here and I'll try to compile them all in this first post. Some guidelines to start us off:
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Gen VI brought plenty of changes that negatively affected mons from earlier gens, be it a new type, new ability or mechanic changes. And then there are some other changes where the affected mon can perform worse than usual, but may not have worsened to such an extent that it'd warrant a thread of its own. Which is where this topic comes in. If you've become aware or discovered something that gives an old mon a new disadvantage or incapacitates / takes away one of its old toys (e.g. change in base power, side effect, etc.), but aren't confident that it would require a thread of its own, then post about it here and I'll try to compile them all in this first post. Some guidelines to start us off:
- Pokemon introduced in Gen VI are new by default and most likely already have their own thread, so don't post sets for them here.
- Don't bring up a mon that may see decreased usage due to indirect effects, such as the introduction of the fairy types, hazard management, steel's adjusted resistances, weather changes, major move changes (e.g. Grass type immunity to Spore) and so forth. We have a general discussion and other specific threads for that.
- If the new nerf is something that already has a thread of its own, you might as well post it in said thread.
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Breloom: One thing that I'd like to mention right away is another important loss for Breloom: Low Sweep's base power being increased from 60 to 65 no longer qualifies it for Technician.
Skarm doesn't resist ghost or dark moves now.
252 Atk Adamant CB Tyranitar Crunch vs 252 HP, 252 Def Impish Skarmory: 37.72 - 44.31%. 55.98 - 66.46% at -1 Def. Note that many Skarms don't actually maximize Def. Skarm can't really Roost stall this and whirlwind would drop him down to 20% HP
LO Gengar does along the lines of 30.56 - 36.26% to max SpD heatran with shadow ball, then finish it with a 60.62 - 72.02% focus blast. Such a heatran has no Speed EVs~.
That same shadow ball also does 59.01 - 69.47% to 252 HP, 252 Atk Scizor. It's 31.1 - 36.91% coming from Sash Alakazam. These are all decent chunks that become more and more important later in the game when everything has been chipped at already, and nullifies certain switch ins.
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