I have been playing Shoddy Battle lately and have been doing fairly good This is a more offensive based team where even the defensive pokemon can pack a punch. (Ime using the first move listed, so for example low kick on weavile, any suggestions are appreciated second moves probably have not been tested)
Anti-Lead
Weavile @ Choice Scarf
Ability: Pressure
Adamant. HP:6/Atk:252/Spe:252
~Pursuit/Night slash
~Ice Punch
~Brick Break
~Low Kick/Taunt/Ice Shard/Toxic
Deals with most leads, azelf and frostlass are 2HKOd by Pursuit, night slash can be used for more power but can't catch them if they retreat (and with no stealth rock will explode when they come in). Ice punch is a powerful neutral STAB that can be used against DD dragons later by outspeeding them. Low kick takes out Ttar where brick brake does not, toxic and taunt deals with stallers or steal rock setup but leaves weavile open, ice shard if you want another prioroty move. Choice scarf is taken to outspeed virtually any other lead. (most other teams do not attempt to take out weavile due to most lead weaviles having focus sash)
Dusknoir @ leftovers
Ability: Pressure
Impish. HP:252/Atk:252/Def:6
~Shadow Sneak
~Thunder Punch
~Will-o-Wisp
~Pain Split
Even with minimal defensive EVs Dusknoir can take a few hits before going down. Will-o-wisp cripples most phisical attackers. I have found pain split to be fairly reliable recovery due to Dusknoirs low base HP even when EV trained. Shadow sneak 2HKOs ghosts that switch in while Dusknoir is 2HKOd in return. Thunder punch is a neutral attack that deals with many threats shadow sneak doesn't.
Blissey @ leftovers
Ability: Natural Cure
Bold. HP:252/Def:252/Spe:6
~ Seismic Toss
~ Counter
~ Softboiled
~ Shadow ball/Aromatherapy
My special tank, takes special hits like a boss without any SDef EVs. Def and HP EVs so she can take on many of her counters with, well counter. A few STAB fighting moves can OHKO her so she must be careful of those (such as Lucario/infernape close combat. Seismic toss is to take down attackers fairly well while soaking up the damage. Shadow ball takes down ghosts that switch in to be "immune" to toss/counter combo while Aromatherapy aids the rest of the team by removing status (mainly paralyze and toxic for dusknoir)
Rotom-H @ Choice Scarf
Ability: Levitate
Timid. Spe:252/SAtk:252/SDef6
~ T-bolt
~ Overheat
~ HP-Ground
~ Dark Pulse/Trick
Anti-gyarados who my team used to have trouble with. Outspeed and OHKOs it with T-bolt. Overheat dealth with steel types. HP-Ground can do damge to Heatran but doesn't OHKO him which can be a problem. Dark pulse can deal with bulky ghosts and psy types. Trick is to scarf an enemy.
Lucario @ Life Orb
Ability: Inner Focus
Modest: HP:6/Spe:252/SAtk:252
~ HP-Ice
~ Vacuum Wave
~ Dark pulse/Dragon pulse
~ Earthquake/Close combat/aura sphere
Overall "sweeper" HP-ice for coverage, Vacuum wave for prioroty, Dark pulse to deal with ghosts, EQ for steel. Really thinking of switching out Dark pulse for Dragon pulse due to Kingdra hitting my team hard.
Jerachi @ leftovers
Ability: Serene Grace (AKA flinchhax)
Bold. HP:252/Def:224/Spe:32
~ Calm mind
~ Wish
~ Psychic
~ Grass knot/HP Grass
Ah, my stallbreaker, wisher, and finaly type coverage. Bulky waters (especialy ground/water) are taken out by this set. Jerachi deals with heavy phisical types like Machamp and can calm mind up on the likes of Blissie. Although wish requires some timing so you don't get 2HKOd. HP EVs alow more hits from Seismic toss and wish heals for more. Defense is to take hits from EQ as most fire types are negated with a couple calm minds.
Main counters are DD setup, if weavile can get out in time these are usualy stopped cold. Rain dance Kingdra smashes my team and I can't hit ludicolo either for super effective. If my blissie is gone oponent blissies can hurt my team but due to moveset with shadow ball, in a blissie-blissie stallout mine can usualy out-pp theirs. My team is hit by fires pretty hard, mainly infernape due to dusknoir not being able to wil-o-wisp him although blissie usualy survives an attack and OHKOs with counter. Weather and stall teams hurt mine fairly hard as my team can't handle a massive stall. I hope I did this right first time posting a team :).
Edit: images aren't showind up, help...
Anti-Lead
Weavile @ Choice Scarf
Ability: Pressure
Adamant. HP:6/Atk:252/Spe:252
~Pursuit/Night slash
~Ice Punch
~Brick Break
~Low Kick/Taunt/Ice Shard/Toxic
Deals with most leads, azelf and frostlass are 2HKOd by Pursuit, night slash can be used for more power but can't catch them if they retreat (and with no stealth rock will explode when they come in). Ice punch is a powerful neutral STAB that can be used against DD dragons later by outspeeding them. Low kick takes out Ttar where brick brake does not, toxic and taunt deals with stallers or steal rock setup but leaves weavile open, ice shard if you want another prioroty move. Choice scarf is taken to outspeed virtually any other lead. (most other teams do not attempt to take out weavile due to most lead weaviles having focus sash)
Dusknoir @ leftovers
Ability: Pressure
Impish. HP:252/Atk:252/Def:6
~Shadow Sneak
~Thunder Punch
~Will-o-Wisp
~Pain Split
Even with minimal defensive EVs Dusknoir can take a few hits before going down. Will-o-wisp cripples most phisical attackers. I have found pain split to be fairly reliable recovery due to Dusknoirs low base HP even when EV trained. Shadow sneak 2HKOs ghosts that switch in while Dusknoir is 2HKOd in return. Thunder punch is a neutral attack that deals with many threats shadow sneak doesn't.
Blissey @ leftovers
Ability: Natural Cure
Bold. HP:252/Def:252/Spe:6
~ Seismic Toss
~ Counter
~ Softboiled
~ Shadow ball/Aromatherapy
My special tank, takes special hits like a boss without any SDef EVs. Def and HP EVs so she can take on many of her counters with, well counter. A few STAB fighting moves can OHKO her so she must be careful of those (such as Lucario/infernape close combat. Seismic toss is to take down attackers fairly well while soaking up the damage. Shadow ball takes down ghosts that switch in to be "immune" to toss/counter combo while Aromatherapy aids the rest of the team by removing status (mainly paralyze and toxic for dusknoir)
Rotom-H @ Choice Scarf
Ability: Levitate
Timid. Spe:252/SAtk:252/SDef6
~ T-bolt
~ Overheat
~ HP-Ground
~ Dark Pulse/Trick
Anti-gyarados who my team used to have trouble with. Outspeed and OHKOs it with T-bolt. Overheat dealth with steel types. HP-Ground can do damge to Heatran but doesn't OHKO him which can be a problem. Dark pulse can deal with bulky ghosts and psy types. Trick is to scarf an enemy.
Lucario @ Life Orb
Ability: Inner Focus
Modest: HP:6/Spe:252/SAtk:252
~ HP-Ice
~ Vacuum Wave
~ Dark pulse/Dragon pulse
~ Earthquake/Close combat/aura sphere
Overall "sweeper" HP-ice for coverage, Vacuum wave for prioroty, Dark pulse to deal with ghosts, EQ for steel. Really thinking of switching out Dark pulse for Dragon pulse due to Kingdra hitting my team hard.
Jerachi @ leftovers
Ability: Serene Grace (AKA flinchhax)
Bold. HP:252/Def:224/Spe:32
~ Calm mind
~ Wish
~ Psychic
~ Grass knot/HP Grass
Ah, my stallbreaker, wisher, and finaly type coverage. Bulky waters (especialy ground/water) are taken out by this set. Jerachi deals with heavy phisical types like Machamp and can calm mind up on the likes of Blissie. Although wish requires some timing so you don't get 2HKOd. HP EVs alow more hits from Seismic toss and wish heals for more. Defense is to take hits from EQ as most fire types are negated with a couple calm minds.
Main counters are DD setup, if weavile can get out in time these are usualy stopped cold. Rain dance Kingdra smashes my team and I can't hit ludicolo either for super effective. If my blissie is gone oponent blissies can hurt my team but due to moveset with shadow ball, in a blissie-blissie stallout mine can usualy out-pp theirs. My team is hit by fires pretty hard, mainly infernape due to dusknoir not being able to wil-o-wisp him although blissie usualy survives an attack and OHKOs with counter. Weather and stall teams hurt mine fairly hard as my team can't handle a massive stall. I hope I did this right first time posting a team :).
Edit: images aren't showind up, help...