Oricorrio + Quiver Dance + Serene Grace + 10 Spe
Stats: 75/70/70/98/70/
108
Oricorrio @ Leftovers / Flyinium Z / Sky Plate
Ability:
Serene Grace
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
-
Quiver Dance
- Air Slash
- Revelation Dance
- Roost
Idk, I spent a while trying to think of something that seemed thematically appropiate for all of them such as Shadow Tag Sensu or Magic Guard Pau, but what's more handy for a special flying type than flinch hax? These sets could theoretically use a physically defensive spread as well for bulky set up, given that Ghost / Flying and Electric / Flying are decent typings, maybe even using Feather Dance over an attack to bolster their otherwise mediocre physical bulk.
Tapu Fini + 10 Special Attack + 20 Speed
Stats: 70/75/105/
105/130/
105
Tapu Fini @ Splash Plate / Leftovers
Ability: Misty Surge
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Scald
- Moonblast
- Taunt
- Defog / Calm Mind
I didn't wanna just give Fini recovery, so the idea of just buffing it's special attack and speed to make it more an offensive threat with a handy speed tier. It's particularly nice for Fairy as it now outspeeds Nidoking and Landorus-I.
Mienshaou + Ice / Fighting typing + Ice Shard + Icicle Crash
Type: Fighting /
Ice
Mienshaou @ Life Orb
Ability: Reckless
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- High Jump Kick
-
Ice Shard
-
Icicle Crash
- Swords Dance / U-turn / Knock Off
I feel like i've seen this somewhere before.. but jokes aside, Ice-stab complements Fighting-type attacks very well, especially when they're as strong as Mienshaou's reckless High Jump Kick which actually hits harder than Mega Medicham if choice banded. Ice Shard would be great for Fighting teams to check Flying, Dragon, and Ground-type threats while threatening walls with incredibly potent STABs.