Stop koko,ashgreninja, Lando(with no Z crystals) Bulu,Zygarde , and other threatening mons plus rengerrator for constant sustainCould somebody inform me why Tangrowth is so good? i never got that because i never play against tangrowth. its ranked so high on vr
to expand on the above a bit, tangrowth's pure grass typing gives it resistances to ground and electric, and when combined with it's great physical bulk and good special bulk (after Assault Vest) it allows tang to switch into a number of the most powerful/spammable attacks in the tier AND threaten back with utility or a super effective coverage move. It's earthquake is strong enough to prevent heatran from directly switching in, it has knock off to annoy just about everything, and hp fire/ice to nail those things that it's switching into in the first place. So the combination of grass typing, regenerator, good bulk, usable attack, and a great movepool make it a premier pivot and tank, all in one.Could somebody inform me why Tangrowth is so good? i never got that because i never play against tangrowth. its ranked so high on vr
Mew @ Leftoverswhat is the spread for the new "fast" defog mew people are running nowadays on youtube in tournaments? anyone know ? I know it's Timid.
what is the spread for the new "fast" defog mew people are running nowadays on youtube in tournaments? anyone know ? I know it's Timid.
This thread exists for questions like these.Could somebody inform me why Tangrowth is so good? i never got that because i never play against tangrowth. its ranked so high on vr
Small question: Why are you running Focus Blast on Zardy when you've got Dugtrio? Everything you want it for gets trapped and KOd, no? I'd think HP Ice would be nice to bop Landot and Zyggy
Really want to talk about this Pokemon and this moveset:
Heatran @ Leftovers
Ability: Flash Fire
EVs: 212 HP / 44 Def / 252 Spe
Timid Nature
- Substitute
- Toxic
- Magma Storm
- Earth Power
I don't know about others, but this set has given me the most headaches as of late. Even with the addition of Dugtrio to some teams it isn't enough to throttle this thing sometimes - it just is incredibly nasty to deal with behind a Substitute. Bulky Water-types are never safe against this thing because Toxic just screws them over so hard, and Earth Power catches Toxapex and the super rare Tentacruel too. Thankfully Toxic has a chance to miss and so does Magma Storm, but it is the one Pokemon I feel cannot be underestimated in this metagame at the moment. Bulkier builds absolutely loathe this thing and even offense feels a lot of pressure if they have to go to Mew to remove hazards or cripple an offensive Pokemon. Even Chansey isn't a huge fan of this thing because Magma Storm + Toxic is just deadly for it to face.
Mew @ Leftovers
Ability: Synchronize
EVs: 240 HP / 156 Def / 112 Spe
Timid Nature
IVs: 0 Atk
- Ice Beam / Earth Power / Volt Switch
- Will-O-Wisp
- Defog
- Roost
Really cannot deny this thing in the tier either. Mew is very good for a lot of teams, but faster variants of Mew are even more deadly because they can throttle Zygarde easier while also being able to check Landorus-T much better as well. 290 Speed beats Adamant Zygarde (which resides at 289). I feel that Ice Beam still remains its best move to use, though I can't deny Earth Power is better for teams that feel more pressured by Heatran and Volt Switch is still a great move if you feel that you can confidently run it.
Tyranitar @ Choice Band
Ability: Sand Stream
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Stone Edge
- Crunch
- Pursuit
- Fire Punch
Charizard-Mega-Y @ Charizardite Y
Ability: Solar Power
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Flamethrower
- Solar Beam
- Focus Blast
- Roost
Dugtrio @ Groundium Z
Ability: Arena Trap
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Earthquake
- Substitute
- Screech
- Rock Slide (pick a fourth move. Seriously).
This is a deadly combination right now. Tyranitar and Dugtrio take care of so many Mega Charizard Y's checks and counters - even on average stall teams - and just can leave a lot of teams wide open to an assault. I think Mega Charizard Y still requires a lot of support and its build path is extremely linear in my opinion (you'll want Mew for your fourth trust me), but it can do incredible against a lot of teams. If anyone says Dugtrio is only for stall teams - show them this post and some WCoP replays to prove them wrong.
Hopefully I can add a little more later on, but a lot of what has been said earlier by Gary and JTD reflect a lot of what I think as well.
That is, in fact, precisely the shift many Zard-Y users have been making. Focus Blast does allow Zard-Y to take care of Heatran by itself, this avoiding a potential sack to get Duggy in, but HP Ice is the better option under current conditions.Small question: Why are you running Focus Blast on Zardy when you've got Dugtrio? Everything you want it for gets trapped and KOd, no? I'd think HP Ice would be nice to bop Landot and ZyggyMaybe I'm too tired from working all day in the sun, but figured I'd ask
If all you're trying to hit is Heatran, why not run EQ? You don't risk hax with it, and nobody is running Balloon TranWhile HP Ice is a fine option, relying so much on Dugtrio to trap T-tar and Heatran is oftentimes not worth hitting Zygarde/Chomp harder. Chomp and Zyg are already very limited to how often they can switch into Flamethrower, especially with Coil Zygarde being almost non existent atm. Focus Blast can prevent Heatran from getting up Subs vs Zard-Y, preventing CB T-tar from Pursuit trapping you, or Mega T-tar from getting a free set up. Personally, I'm not a huge fan of HP Ice, and I really think in this metagame, with Heatran being so prevalent and both T-tars rising in popularity, having Focus Blast is still the most optimal option.
Most Duggy's on Zard-Y teams are Groundium so you can't switch into T-tar. Also, what I'm saying is that if they know you don't have Focus Blast, they have no reason not to just Pursuit trap you and basically kill your Zard-Y. EQ is only for Heatran and just doesn't do enough to T-tar. You need Focus Blast to cover both at the same time without relying so much on Dugtrio to beat them. What's the point of having Dugtrio to support Zard-Y if your Zard-Y just gets Pursuit trapped?If all you're trying to hit is Heatran, why not run EQ? You don't risk hax with it, and nobody is running Balloon Tran
I get that hitting Tar is a thing, but I wouldn't want to keep Zardy in and fish for the Focus when I could just switch in Duggy
I don't wanna get too off topic with this so I'll be brief: I think the situation we're debating is basically FB or hard switch into Duggy. Regardless of whether or not the opponent knows what you're carrying, that is always going to be a 50/50. I would probably rather not rely on FB just because I think it's inconsistent. Other than that, I don't disagree with anything you just said.Most Duggy's on Zard-Y teams are Groundium so you can't switch into T-tar. Also, what I'm saying is that if they know you don't have Focus Blast, they have no reason not to just Pursuit trap you and basically kill your Zard-Y. EQ is only for Heatran and just doesn't do enough to T-tar. You need Focus Blast to cover both at the same time without relying so much on Dugtrio to beat them. What's the point of having Dugtrio to support Zard-Y if your Zard-Y just gets Pursuit trapped?
Great post. One think that makes the jolly SD Bulu very good is that you don't even have to worry about revenge killers. You can come in, kill or force something out, and then leave grassy terrain to support the team.
- Bulu is very good atm