At least Staraptor and Toucannon had something going on for them, and Wingull shows up even earlier than Taillow .I hate how in over 20 years of pokemon they managed to only create ONE, ONE SINGLE starter bird that isnt Normal/Flying. I thought Talonflame marked a new age for this, but apperently not. Seriously stop making those. There are now 11! Normal/Flying birds. It is so overdone. Make starter birds that people accually want to use.
Give Cheren another trash Pokémon for you to curbstomp.At least Staraptor and Toucannon had something going on for them, and Wingull shows up even earlier than Taillow .
I have no clue what the Pidove line is supposed to do, though.
One could argue Wingull is the first example of a beginner bird that is not Normal/Flying. It's far more common than Taillow, for instance.I hate how in over 20 years of pokemon they managed to only create ONE, ONE SINGLE starter bird that isnt Normal/Flying. I thought Talonflame marked a new age for this, but apperently not. Seriously stop making those. There are now 11! Normal/Flying birds. It is so overdone. Make starter birds that people accually want to use.
And they even managed to make it actually good in gen 7 !One could argue Wingull is the first example of a beginner bird that is not Normal/Flying. It's far more common than Taillow, for instance.
And also to make players detest it despite its qualities, as Wingull and Pelipper are extremely common (usually an encounter rate of 20+) throughout the entire game, even though its appeal wears off after five routes or so. Bonus points for doing this in the game following ORAS, which had made exactly the same mistake of stuffing the crappy pelican in people's faces for the entire game.And they even managed to make it actually good in gen 7 !
I think they were going for something similar to Pidgey and Spearow, with two early route bird Pokemon. And really, nearly every Pokemon game tends to shove its regional early route bird in the player's face until they're sick of it in one form or another. I particularly remember Staravia in Sinnoh and Tranquill in Unova being particular pains in the ass since they're not only common, they like to spam Whirlwind and Detect respectfully if you do decide to waste time fighting them... or fail to run away from them. X/Y managed to spare us an overabundance of Fletchling, though there were other birds to pick up the slack.And also to make players detest it despite its qualities, as Wingull and Pelipper are extremely common (usually an encounter rate of 20+) throughout the entire game, even though its appeal wears off after five routes or so. Bonus points for doing this in the game following ORAS, which had made exactly the same mistake of stuffing the crappy pelican in people's faces for the entire game.
I agree with the sentiment, though: Wingull/Pelipper are definitely more of a Hoenn regional bird family than Taillow/Swellow are, and conceptually, that's a good thing. It's almost a shame that they put in Taillow and Swellow that early in the 'dex too, robbing the Wingull family of part of its status.
Yes but Lucky Eggs thoAnd also to make players detest it despite its qualities, as Wingull and Pelipper are extremely common (usually an encounter rate of 20+) throughout the entire game, even though its appeal wears off after five routes or so. Bonus points for doing this in the game following ORAS, which had made exactly the same mistake of stuffing the crappy pelican in people's faces for the entire game.
It could be that like oil and water, Powder is not water soluable or hydrophobic and therefore can still ignite despite being damp.Soooooo... Damp has apparently been updated to prevent Mind Blown, and yet it doesn't affect Powder, another explosive move.
Pelipper would definitely have been more tolerable in SM if they held Lucky Eggs like in ORAS. But alas, the devs really hated people for using other methods of fast EXP than the Exp. Share, so they removed Lucky Egg as a wild hold item completely. And not even only from Pelipper, even Chansey lost its possibility to hold Lucky Egg, which it had had as a trait since Gen II.Yes but Lucky Eggs tho
But then they put it back with Blissey, which is something.Pelipper would definitely have been more tolerable in SM if they held Lucky Eggs like in ORAS. But alas, the devs really hated people for using other methods of fast EXP than the Exp. Share, so they removed Lucky Egg as a wild hold item completely. And not even only from Pelipper, even Chansey lost its possibility to hold Lucky Egg, which it had had as a trait since Gen II.
I see your point and agree that lore matters to an extent when it comes to gameplay, but I think that it’s bad when lore hurts the overall experience. If the lore makes the gameplay worse, then the developers need to write better lore. I’d compare it to writing an annoying tv show character. When you want to make a character annoying, it’s better writing to show how the character annoys other characters than to annoy the audience with the character. The latter is much lazier and contradicts the point of a tv show, to entertain.If they’re “regional birds” they should be common, and probably annoying. The distribution in XY was one of the worst, most undermining things about it. They could’ve toned down the Pelipper in Gen VII, but the overall concept is right. I don’t know why rats would be gathering so heavily in open grassy areas, though.
Really the whole way of distributing species needs a total overhaul. Stuff like Raticate should be pervasive (and annoying), but only in certain places. Rare, exotic things shouldn’t be present 10 feet from an urban area, etc.
Except the games state that Yungoos and Gumshoos completely failed to wipe them out due to Rattata and Raticate starting to have differing active hours, so they ended up with two invasive species.To make it better gameplay and lore wise, I’d first only have Yungoos and Gumshoos have the high encounter rates. This would mean that at night, there’d be a huge gap to fill in encounters. Maybe even throw in some dialogue or cutscenes about/of the Yungoos irritating people. It’d also solve the problem of Rattata being just as widespread as the species which is supposedly wiping them out
In that case I guess I’d just say that the Rattata were almost wiped out, and a small population was able to carve out a niche as a nocturnal rodent. Maybe they aren’t able to grow as large due to nocturnal predators?There’s still the humor in that in trying to control the Rattata population, they have the same problem just with another species.Except the games state that Yungoos and Gumshoos completely failed to wipe them out due to Rattata and Raticate starting to have differing active hours, so they ended up with two invasive species.
That wouldn't make sense lorewise either.
In Gen VI, they changed the way conversion worked to be based on the first move in your list. And in at least some versions, if you run out of time when selecting a move, it automatically uses the first move on your current mon. I’m guessing that letting you alter the order of moves would break one of those things, though I agree that it’s a quality of life mechanic they should have found a way to keep.It annoys me that you cant switch the order of moves in battle anymore. I cant think of a good reason why they abolished this after gen 3.
I completely forgot about Conversion. But it still seems rather weird that they rather left out such a convenient feature instead of changing Conversion, a move only useable by the Porygon family. Even if you could change the type of Conversion through rearranging moves mid-battle, it hardly seems to make the move too strong. Nothing uses it anyway unless it is used with a Z-crystal.In Gen VI, they changed the way conversion worked to be based on the first move in your list. And in at least some versions, if you run out of time when selecting a move, it automatically uses the first move on your current mon. I’m guessing that letting you alter the order of moves would break one of those things, though I agree that it’s a quality of life mechanic they should have found a way to keep.
Out of curiosity I decided to check for Gen I glitches concerning switching around the moves and found one:It annoys me that you cant switch the order of moves in battle anymore. I cant think of a good reason why they abolished this after gen 3.
The -- move is a very volatile glitch move as it's one of those programming errors where the program panics so takes any ol' data it could get from the RAM trying to find something it can execute.If a Ditto transforms into another Pokémon and then switches around the copied moves with the SELECT button, after the battle the Ditto will not have Transform and will instead have --. This can also be done with other Pokémon by having them use Mimic on Transform, or use Transform directly, such as Mew.
i might be wrong on this, but i'm pretty sure you can still do this. in gen 6 and 7 you can hold down and drag the move on the status screen and in gen 4 and 5 you can press select (?) with the move highlighted to move it around.It annoys me that you cant switch the order of moves in battle anymore. I cant think of a good reason why they abolished this after gen 3.