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Metagame Godly Gift

Discussion in 'Other Metagames' started by iLlama, Mar 5, 2017.

  1. Chopin Alkaninoff

    Chopin Alkaninoff
    is a Pre-Contributor

    Joined:
    Nov 29, 2014
    Messages:
    1,077
    K since I want to talk about anything other than suspect, I'll suggest some change on VR.

    Groudon A -> S
    After play with this for a while, I can say that this is one of the best gods just because it's Pdon. It can perform any role it wants and it has good offensive synergy with some mons like Serperior. Two suspects I got reqs from, both uses Pdon team.

    Kyurem-White B -> A
    This is ALSO a grossly underrated god. It gives a 125 HP to your bulky pivot to your 170 SpA mon, which is HUGE. It's one of the best balance gods and I can't believe this is only B rank.

    Giratina A -> B
    I don't see what's good in this other than giving 150 HP. It's passive and besides HP, Arceus gives everything better. Also Ho-oh and Lugia both are better choices for Stall if you don't want to use Arceus.

    Pheromosa C -> B
    I suggest this probably because Deoxys-A looks like it'll be banned. Anyway, with no Deoxys-A, this is not a bad god. It basically give you 5 mons a decent stats (including HP, because 71 HP isn't that bad), unlike Deo-N, which only gives 4. And it can U-turn, which can be useful for your offensive team.
  2. ScarfWynaut

    ScarfWynaut

    Joined:
    Feb 21, 2014
    Messages:
    594
    To follow up on this, I'm not too sure on why P-Don was even lowered to the A rank. It's still really great at compressing roles, pressuring all types of team comps with its great typing and stats and provides desirable stats to nearly any Pokemon. It's a near-perfect balance god in my opinion. I haven't been able to build a team without this monster on it so far. Definitely supporting that S-rank rise. Additionally, I've always argued against Giratina's viability as some of us may know since its role is done better by Mega Sableye IMO, and since Sableye is the perfect HP Stall Pokemon, using Giratina is more than often unnecessary. Though it has a niche as a nice P-Don check if you don't have one. I'm not too sure on what I think on the other two Pokemon for now though, so I'll abstain from commenting on those.
  3. Lcass4919

    Lcass4919 The Xatu Warrior

    Joined:
    Sep 10, 2013
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    giratina is significantly bulkier then arceus, and its ability and typing helps it pressure stall, while still providing defog support(sure, you need rest for recovery, but i find i dont even use rest often through a stall match, and usually i easily find chances for heal bell). 150 hp is nothing to scoff at, especially when stall doesnt need 120 in the other stats. so its essentially 150/120/120 vs 120/120/120 which speaks for itself. not to mention that 100 still isnt that bad, and most stall teams like to have slow pivots (i usually use tornadus-t with AV on my speed slot, just because it works so much better as a pivot with less speed.). not to mention it can phase out setup sweepers, and provides you with a check to pdon, tapu koko, alongside other offensive threats, AND provides both spinblocking and defog(via pressure) blocking. not to mention tina can also outstall tspikes/stealth rocks with pressurized defog so you can almost guarentee a clear field. these are all REALLY scary stall tactics, and i think pressure as an ability is really what sets giratina apart from other walls with similar roles.

    this is why tina/clef/alomo is perhaps my favorite core atm. lmao. its almost unbreakable.
  4. Semako

    Semako

    Joined:
    Jan 25, 2017
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    455
    and how do you check Tapu Koko, wich is still a top threat, even after the ban of Deo-A, as it can get 170 SpA from Kyurem? It destroys all your pokemon with either terrain boosted thunder(-bolt) or dazzling gleam. That's also one of the reasons why I usually prefer AV Tangroth in the SpDef slot ^^
  5. Lcass4919

    Lcass4919 The Xatu Warrior

    Joined:
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    my main method is either 1) pray to god they dont run it or 2) stall out e-terrain while attempting to poison it (both alo and gira can tank a hit.) its not the most cleanest way to stop it...but it usually wins it out eventually, at the cost of a mon or two. (usually tina) idk what id do if it was specs though, but that hasnt caught on yet.
  6. TheCoastsOfToast

    TheCoastsOfToast

    Joined:
    Jun 2, 2017
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    19
    I just wanted to say how much I really have enjoyed this meta! I think especially since the removal of Deoxys-A and Toxapex, there have been so many really interesting and creative teams, but even before that it was a lot of fun :)

    I also wanted to share my own personal weapon on my PDon team, Klinklang with Groudon's great 150 attack, which got me to top ten a couple times.

    Klinklang @ Air Balloon
    Ability: Clear Body
    EVs: 252 Atk / 4 SpD / 252 Spe
    Adamant Nature
    - Shift Gear
    - Gear Grind
    - Wild Charge
    - Facade

    Gear Grind is a fantastic STAB move for Klinklang, as it breaks sashes (assuming I haven't gotten rocks up) and slays un-sashed Mimikyu. After a Shift Gear boost, it outspeeds pretty much everything, and resists almost all the common priority moves in the meta (I'm lookin' at you Smeargle). It's especially good at setting up against a Toxic + Shell Smash + Contrary Shuckle, and can tear through Alomomola/Skarmory/Celesteela with a boosted Wild Charge, although it does hate recoil. And Facade... I chose Facade over Return because I hate Scald burns and Will-o-Wisp. Plus it's a surprise. The main problem I have with Klinklang outside its dismal movepool is Gear Grind's 85% accuracy, which means it misses 65% of the time ;)

    Thank you to the creator(s) of this meta! So fun and so inventive.
    OM! and drampa's grandpa like this.
  7. vegeta00007

    vegeta00007

    Joined:
    May 29, 2016
    Messages:
    27
    i would also like to bring out rotom wash
    it was a huge mon in ou with 50 base hp
    its famous for its bulk and damage/pivot and will o wisp
    now it can get a higher base hp
    levitate being an awesome ability for it, leaves it with exactly 1 weakness(tho grass is kinda good now with serpirior kartana etc)
    ground type being non-existant, volt switch is basically uncounterable(if u are slow and are in an already good matchup)
  8. MyNameIsPaddy

    MyNameIsPaddy

    Joined:
    Jan 11, 2016
    Messages:
    11
    After seeing people talk about how P-Don is really good as a god (no surprise since it is already a great mon as others have already said). I thought I would post my most reliable counter to it (aside from Rayquaza w/ Surf or P-Ogre)

    Drampa @ Choice Specs/Choice Scarf/Life Orb
    Ability: Cloud Nine
    EVs: 252 SpA / 252 Spe
    Modest/Timid Nature
    IVs: 0 Atk
    - Surf
    - Grass Knot
    - Draco Meteor
    - Hyper Voice

    Surf will always OHKO P-Don and Modest Specs Grass Knot will almost OHKO Groudon with a chance to OHKO after rocks, making it a solid check and with 0 investment on both mons Drampa always lives a Precipice Blades (Calcs below). Drampa is also able to deal huge damage to P-Ogre w/ Grass Knot getting 2HKO on those without any Sp Def invesetment (or without a Calm Mind up). The Specs set also does good damage to a variety of other Special Walls (A Calc against Arceus below shows it can KO Arceus that are around 50% with Draco Meteor and can 3HKO Tangrowth w/ 120 Sp Def and AV). I know Drampa isn't the greatest mon in the world but with 90+ Speed it can do wonders in Godly Gift and is a solid cleaner once a team has been weakened and it is also has versatility since it has a good special movepool allowing you to pick and choose which mons you wish to hit super effectively

    Calcs (open)

    Specs Calcs
    252+ SpA Choice Specs Drampa Grass Knot (120 BP) vs. 248 HP / 252+ SpD Groudon: 340-402 (84.3 - 99.7%) -- guaranteed 2HKO
    252+ SpA Choice Specs Drampa Grass Knot (120 BP) vs. 248 HP / 252+ SpD Groudon: 340-402 (84.3 - 99.7%) -- 37.5% chance to OHKO after Stealth Rock

    252+ SpA Choice Specs Drampa Grass Knot (120 BP) vs. 252 HP / 0 SpD Kyogre: 330-390 (81.6 - 96.5%) -- 62.5% chance to OHKO after Stealth Rock
    252+ SpA Choice Specs Drampa Grass Knot (120 BP) vs. 252 HP / 0 SpD Kyogre-Primal: 294-346 (72.7 - 85.6%) -- guaranteed 2HKO after Stealth Rock

    252 SpA Choice Specs Drampa Surf vs. 248 HP / 252+ SpD Groudon-Primal: 468-552 (116.1 - 136.9%) -- guaranteed OHKO
    252 SpA Choice Specs Drampa Grass Knot (120 BP) vs. 248 HP / 252+ SpD Groudon: 312-368 (77.4 - 91.3%) -- guaranteed 2HKO after Stealth Rock

    252+ SpA Choice Specs Drampa Draco Meteor vs. 252 HP / 252+ SpD Giratina: 458-540 (90.8 - 107.1%) -- guaranteed OHKO after Stealth Rock
    252+ SpA Choice Specs Drampa Draco Meteor vs. 248 HP / 252+ SpD Arceus: 229-270 (51.6 - 60.9%) -- guaranteed 2HKO after Stealth Rock and Leftovers recovery
    252+ SpA Choice Specs Drampa Flamethrower vs. 252 HP / 252+ SpD Assault Vest Tangrowth: 142-168 (35.1 - 41.5%) -- guaranteed 3HKO after Stealth Rock
    252+ SpA Choice Specs Drampa Flamethrower vs. 252 HP / 252+ SpD Tangrowth: 212-250 (52.4 - 61.8%) -- guaranteed 2HKO after Stealth Rock and Leftovers recovery

    Scarf Calcs

    252 SpA Drampa Surf vs. 248 HP / 252+ SpD Groudon-Primal: 316-372 (78.4 - 92.3%) -- 31.3% chance to OHKO after Stealth Rock
    252 SpA Drampa Grass Knot (120 BP) vs. 248 HP / 252+ SpD Groudon: 208-246 (51.6 - 61%) -- guaranteed 2HKO after Stealth Rock
    252+ SpA Drampa Surf vs. 248 HP / 252+ SpD Groudon-Primal: 344-408 (85.3 - 101.2%) -- 81.3% chance to OHKO after Stealth Rock
    252+ SpA Drampa Grass Knot (120 BP) vs. 248 HP / 252+ SpD Groudon: 228-270 (56.5 - 66.9%) -- guaranteed 2HKO after Stealth Rock

    252 SpA Drampa Grass Knot (120 BP) vs. 252 HP / 0 SpD Kyogre-Primal: 180-212 (44.5 - 52.4%) -- guaranteed 2HKO after Stealth Rock
    252 SpA Drampa Grass Knot (120 BP) vs. 252 HP / 0 SpD Kyogre: 202-238 (50 - 58.9%) -- guaranteed 2HKO after Stealth Rock
    252+ SpA Drampa Grass Knot (120 BP) vs. 252 HP / 0 SpD Kyogre: 222-262 (54.9 - 64.8%) -- guaranteed 2HKO after Stealth Rock
    252+ SpA Drampa Grass Knot (120 BP) vs. 252 HP / 0 SpD Kyogre-Primal: 196-232 (48.5 - 57.4%) -- guaranteed 2HKO after Stealth Rock

    Other Calcs
    0 Atk Groudon-Primal Precipice Blades vs. 0 HP / 0 Def Drampa: 247-292 (83.1 - 98.3%) -- 68.8% chance to OHKO after Stealth Rock
    0 Atk Groudon Precipice Blades vs. 0 HP / 0 Def Drampa: 211-249 (71 - 83.8%) -- guaranteed 2HKO after Stealth Rock
    4 SpA Kyogre Ice Beam vs. 0 HP / 0 SpD Drampa: 200-236 (67.3 - 79.4%) -- guaranteed 2HKO
    4 SpA Kyogre-Primal Ice Beam vs. 0 HP / 0 SpD Drampa: 236-278 (79.4 - 93.6%) -- guaranteed 2HKO
    drampa's grandpa likes this.
  9. OM!

    OM!

    Joined:
    May 1, 2016
    Messages:
    398
    Eviolite Munchlax is bulkier than a Mega Slowbro in Defense, Special Defense, in and HP on a Lugia team. For some perspective:

    -Mega Slowbro- Max Defense + Nature = 504; Max (Lugia boosted) Special Defense + Nature = 447. You must only max 1 if you want to have max HP.

    -Munchlax with Eviolite and just 168 EVs in (Lugia boosted) Defense *no nature* = 507; Max Special Defense + Nature = 442- this leaves 88 EVs for HP which makes it 433 HP.
    So, its non-fully invested Defense stat can totally go out-bulk a Rank B Pokemon, while having more HP, since it has a base 135 HP.

    *Munchlax means you wont waste your Mega slot, you have only 1 weakness, you can phaze, Thick Fat provides an Ice/Fire resistances. Especially notable for Lugia teams: Munchlax also doesn't stack Ghost/Dark/Electric-type move weaknesses and it can switch into Ghost moves scot-free, as well as use Thick Fat to take Ice moves aimed at Lugia. (This is comparing Defense slot Eviolite Munchlax to Special Defense slot Slowbro-Mega).

    Here is a sample set I use for Munchlax on Defense slot teams, to some success:

    Munchlax @ Eviolite
    Ability: Thick Fat
    EVs: 88 HP / 168 Def / 252 SpD
    Careful Nature
    IVs: 0 Atk
    - Rest
    - Whirlwind
    - Toxic / Curse
    - Stockpile / Body Slam

    Entry hazard support, and start your shuffle. Stockpile handles both Defenses, while Toxic handles non-Steels/Poisons. You can also opt for Curse + Body Slam for damage and status, and to do something against Taunt, but it doesn't hit ghosts like Marowak-Alola and Giratina. If going for Body Slam, Munchlax does have a decent 85 Attack, I usually don't invest attack, and just focus on Cursing up. Whirlwind handles Special Attackers that boost.

    Calculations of Eviolite Munchlax in the above set with Lugia Defense, and its regular 85 SpD:
    Show Hide
    Ignore the random Munchlax EV spread and +2 Def, as I didn't know so I could change the base stats to Lugia's Defense : *Just look at the attacker:
    Mega-Mewtwo Y:
    +1 252 SpA Mewtwo-Mega-Y Psystrike
    vs. +2 88 HP / 212 Def Eviolite Munchlax: 154-183 (35.5 - 42.2%) -- guaranteed 3HKO
    252 SpA Mewtwo-Mega-Y Aura Sphere
    vs. 88 HP / 252+ SpD Eviolite Munchlax: 128-152 (29.5 - 35.1%) -- 13.3% chance to 3HKO
    252 SpA Mewtwo-Mega-Y Focus Blast
    vs. 88 HP / 252+ SpD Eviolite Munchlax: 192-226 (44.3 - 52.1%) -- 14.1% chance to 2HKO
    ____
    Kyogre-Primal:
    252 SpA Kyogre-Primal Origin Pulse
    vs. 88 HP / 252+ SpD Eviolite Munchlax in Heavy Rain: 184-217 (42.4 - 50.1%) -- 0.4% chance to 2HKO
    ____
    Groudon-Primal
    252 Atk Groudon-Primal Precipice Blades
    vs. +2 88 HP / 212 Def Eviolite Munchlax: 118-139 (27.2 - 32.1%) -- guaranteed 4HKO
    ____
    Pheromosa:
    252 Atk Pheromosa High Jump Kick
    vs. +2 88 HP / 212 Def Eviolite Munchlax: 206-246 (47.5 - 56.8%) -- 85.5% chance to 2HKO
    ____
    Choice Specs Swellow off Kyogre's 399 Special Attack:
    252 SpA Choice Specs Swellow Boomburst
    vs. 88 HP / 252+ SpD Eviolite Munchlax: 204-241 (47.1 - 55.6%) -- 77.3% chance to 2HKO
    ____
    Tapu Koko is at 399 SpA (from Kyogre) + Electric Terrain + a Life Orb:
    +1 164 SpA Life Orb Tapu Koko Thunderbolt
    vs. 88 HP / 252+ SpD Eviolite Munchlax in Electric Terrain: 173-204 (39.9 - 47.1%) -- guaranteed 3HKO
    Calculations of Eviolite Munchlax with Lugia Defense and Max HP and Max Def / Max SpD + Nature off of its regular 85 base SpDef:
    To give you some perspective: +2 Attack Swords Dance *Adamant* Pheromosa with High-Jump Kick is a guaranteed 2HKO.

    Show Hide
    Choice Specs Swellow off Kyogre's 399 Special Attack:
    252 SpA Choice Specs Swellow Boomburst vs. 252 HP / 252+ SpD Eviolite Munchlax: 204-241 (43 - 50.8%) -- 3.1% chance to 2HKO
    ____
    Blue Orb Modest Kyogre-Primal:
    252+ SpA Kyogre-Primal Origin Pulse vs. 252 HP / 252+ SpD Eviolite Munchlax in Heavy Rain: 204-240 (43 - 50.6%) -- 2.3% chance to 2HKO
    ____
    Red Orb Adamant Groudon-Primal:
    252+ Atk Groudon-Primal Precipice Blades vs. 252 HP / 252+ Def Eviolite Munchlax: 109-130 (22.9 - 27.4%) -- 66.3% chance to 4HKO
    ____
    Focus Sash is more common, so no Life Orb on Pheromosa
    252 Atk Pheromosa High Jump Kick vs. 252 HP / 252+ Def Eviolite Munchlax: 176-210 (37.1 - 44.3%) -- guaranteed 3HKO
    +2 Attack Swords Dance Focus Sash Pheromosa
    +2 252+ Atk Pheromosa High Jump Kick vs. 252 HP / 252+ Def Eviolite Munchlax: 390-458 (82.2 - 96.6%) -- guaranteed 2HKO
    ____
    Life Orb + Electric Terrain Tapu Koko off Kyogre's 399 Special Attack:
    252 SpA Life Orb Tapu Koko Thunderbolt vs. 252 HP / 252+ SpD Eviolite Munchlax in Electric Terrain: 173-204 (36.4 - 43%) -- guaranteed 3HKO
    ____
    Mega-Mewtwo-Y Focus Blast holding Mega Stone
    252 SpA Mewtwo-Mega-Y Focus Blast vs. 252 HP / 252+ SpD Eviolite Munchlax: 192-226 (40.5 - 47.6%) -- guaranteed 3HKO
    ____
    Mega-Rayquaza Adamant Dragon Ascent at +1 Attack
    +1 252+ Atk Rayquaza-Mega Dragon Ascent vs. 252 HP / 252+ Def Eviolite Munchlax: 165-195 (34.8 - 41.1%) -- guaranteed 3HKO
    Life Orb Adamant Mega-Rayquaza Dragon Ascent
    252+ Atk Life Orb Rayquaza-Mega Dragon Ascent vs. 252 HP / 252+ Def Eviolite Munchlax: 142-169 (29.9 - 35.6%) -- 32.6% chance to 3HKO
    Life Orb Mega-Rayquaza Draco Meteor
    252 SpA Life Orb Rayquaza-Mega Draco Meteor vs. 252 HP / 252+ SpD Eviolite Munchlax: 188-224 (39.6 - 47.2%) -- guaranteed 3HKO

    I nominate Munchlax for B- rank (strictly Defense stat), it is less vulnerable to weaknesses than Mega-Slowbro, doesn't take up a Mega Slot, can phaze, and has more HP, it lacks non-Rest recovery and has a lower offensive presence than Slowbro (hence B- rather than B), but it definitely offer Lugia some good synergy as Lugia resists Fighting, while Munchlax resists/immune to 2 of Lugia's weaknesses (Ice/Ghost).

    It might be the bulkiest Eviolite Pokémon available (take that Rhydon), based on high HP, decent SpDef, and lack of weaknesses.
    Last edited: Jun 19, 2017
  10. Lcass4919

    Lcass4919 The Xatu Warrior

    Joined:
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    eeeh...theres a few things that are problematic for munchlax...

    1) its a normal type. normal type isnt the worst type, but its very...plain. it forces much to run return to hope to hurt something, and mono normal coverage isnt that great. chansey(and blissey) has been, and will be the only viable mono normal type wall, and thats because its special defense is just THAT good.

    2) bad recovery. fun fact: every calc you posted but pdon is almost irrelevant because munch needs to tank 4 hits to successfully rest stall its opponent. of course stockpile could be used...but 4 support moves is pretty bad, and id consider using earthquake before giving stockpile a try. not to mention rest gives your opponent free setup turns. never a fun thing.

    3) knock off weak. this is huge considering you already have a mon that fears dark types...now you have another, one that SHOULDN'T have it to begin with.

    4) no real pressure. i mean, sure you can toss around poison, and tank a few hits...but pointing at your example-slowbro, it can threaten with burns, set up and sweep, and can tank and throw toxics out too. ferrothorn can set up rocks, leech seed, and attempt to gyro ball and power whip to nab some damage, giratina defogs, pressure stalls, and spreads burns...but munchlax JUST poisons things. but also cannot stop the mons who block toxic. its good to be tanky...but as shuckle, dusclops, mega audino, and cresselia have shown us, is that "bulk doesnt make the wall, utility does" for example, regular sableye dispite being SUPER frail, is a better "wall" then cresselia, which has over quadruple bulk, just because its utility is SIGNIFICANTLY better.

    5) sitting duck to steel types.

    id say B- is a bit hefty for it, not saying its bad, i mean that IS stupid high bulk, (not clops' 120/130/130 bulk, but yknow, we cant all be dusclops the god) but i think anything beyond a C is a bit overboard.
  11. iLlama

    iLlama

    Joined:
    Nov 14, 2015
    Messages:
    1,008
    The suspect is now over.
    Votes (open)
    Deoxys-A Votes: Ban: 7 / No Ban: 1 / Abstain: 1
    Sablenite Votes: Ban: 6 / No Ban: 3 / Abstain: 0

    Deoxys-A and Sablenite are now permanently banned.

    No tagging needed since both are already banned on ladder and the VR will now be updated and adjusted for the current meta.
  12. ChrystalFalchion

    ChrystalFalchion
    is a Pre-Contributor

    Joined:
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    Yes! So happy with this! I was getting sick of the constant Deoxys-A HO spam.
  13. Err0r Mobutt

    Err0r Mobutt

    Joined:
    Oct 11, 2016
    Messages:
    32
    Groudon-Primal @ Red Orb
    Ability: Desolate Land
    EVs: 252 HP / 252 Atk / 4 SpD
    Adamant Nature
    - Precipice Blades
    - Swords Dance
    - Thunder Punch
    - Fire Punch
    Groudon is pure cancer in this meta, and the worst part is even on it's on the thing is very menacing. This is a nice little set that I tried out with a pretty subpar team (meant to be bad on purpose) and three quarters of the time it just sweeped through them. TPunch + Precipice Blades is a menace, securing many a surprise KO. After one Swords Dance Groudon does so much damage that it's nearly unstoppable and fire punch is there purely for STAB.

    For some damage calculations:
    Crazy Calcs (open)

    +2 252+ Atk Groudon-Primal Precipice Blades vs. 252 HP / 252+ Def Ferrothorn: 327-385 (64.8 - 76.3%) -- guaranteed 2HKO [This was calculated with Ferrothorn's base health being 150, by the way.)

    +2 252+ Atk Groudon-Primal Precipice Blades vs. 252 HP / 184 Def Clefable: 339-400 (86 - 101.5%) -- 12.5% chance to OHKO [Once again, Clefable defense stat was used as a base 150.]

    +2 252+ Atk Groudon-Primal Precipice Blades vs. 252 HP / 252+ Def Shuckle: 211-250 (41.8 - 49.6%) -- guaranteed 3HKO [Again, Shuckle's base health is used as 150 HP. To clarify, that's a creature with 504/614 bulk and an Impish nature taking a 3HKO from Groudon.]

    +2 252+ Atk Groudon-Primal Fire Punch vs. 252 HP / 252+ Def Tangrowth in Harsh Sunshine: 636-750 (126.1 - 148.8%) -- guaranteed OHKO [I used Fire Punch for this one because you most likely won't be using PBlades against it. And yes, if you're wondering, it's HP here was base stat 150.]

    And if you want to complain about speed, there's always Shuckle or Galvantula to slap into the first slot and then sticky web.
    Last edited: Jun 19, 2017
  14. iLlama

    iLlama

    Joined:
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    1,008
    Clefable runs Unaware so it can't be 2HKOed based off of your calc.
  15. Err0r Mobutt

    Err0r Mobutt

    Joined:
    Oct 11, 2016
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    32
    True enough. But you still have 5 other pokemon slots to fill in and none of the calcs include hazard support, so there's that.
  16. Stall is coming

    Stall is coming

    Joined:
    Jun 6, 2017
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    21
    No one to say : "I'm sorry but this was a complete joke of a suspect test. 9 voters is not an accurate sample size by any means.", "because 9 voters is not enough to decide if a pokemon is broken or not" or "A suspect test w/ only 9 votes is pathetic" ?

    I asked this question before: " If the suspect test had only 5 voters. 1 against ban and 4 for ban of M-Sableye. So M-Sableye is ban. Now, you're going to do the opposite of your comment and you'll say that M-Sableye doesn't deserve to be banned ? ". I know the answer now, thanks you iLlama.

    Now three pokemon who annoying offense team are ban . :)
    When is the next suspect ? For Shuckle or Clefable perhaps ?

    What a shame .
  17. david0895

    david0895

    Joined:
    Jun 3, 2015
    Messages:
    528
    I'm fine with 9 voters, because this is a monthly meta, in this case is very diffcult to find people that wants to vote.
    For example: the shaymin-sky suspect had only 28 voters. AND IT'S A SEMI-OFFICIAL METAGAME.
  18. Stall is coming

    Stall is coming

    Joined:
    Jun 6, 2017
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    5 and 9 are of the same order of magnitude. You can't refuse the suspect with 5 voters but accept the suspect with 9 voters. This is scandalous.
  19. david0895

    david0895

    Joined:
    Jun 3, 2015
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    528
    I accept it beacuse i don't know how to gain other voters.
    I know that 9 is still low, but what can we do?
    Stall is coming likes this.
  20. Err0r Mobutt

    Err0r Mobutt

    Joined:
    Oct 11, 2016
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    Increase the time for people to vote/get more of the news out? I have to agree with him on the fact that 9 voters is very little, even if the meta is 'relatively small' on the forums.
  21. Semako

    Semako

    Joined:
    Jan 25, 2017
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    455
    Dusclops isn't that bad in GG in the HP slot. It spredas burns, pressure stalls, stops setup and does constant damage with Night Shade - while being almost as bulky as shuckle.
  22. Stall is coming

    Stall is coming

    Joined:
    Jun 6, 2017
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    21
    You can't have more voters, everyone can get 72% in GXE, so only 9 people want to vote for this suspect. It's few people, I agree. I look for example Stabmons metagame, and THREE people decided to ban Belly Drum. It's crazy.

    This page (http://www.smogon.com/forums/thread...-month-deoxys-a-and-sablenite-banned.3597618/) isn't easy to see. For example, I have 1359 in Last Will but I didn't know the page :http://www.smogon.com/forums/threads/last-will.3601362/ . Once, i made a battle with an other good player, I win thanks to a change of the mechanic decide in this previous page ( My opponent use a CB and his last attack failed). We both didn't know that and I win thanks to a bug. ( I prefer lose with honor than win with disgrace ).
    I know this page only because a player ( it's FIREEEE if my memories are good) share to me. I think, it's just my opinion, that less that 20% of the player of GG know this page. This page lacks visibility.

    My problem isn't the ban with 9 voters. My problem is the DOUBLE suspect of M-Sab and the lack of coherence between the two votes.

    Err0r Mobutt, we have only one month with this metagame....
  23. iLlama

    iLlama

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    Having almost double the votes of the first suspect, with much more input and discussion, makes a huge difference. 9 votes isn't a lot of votes, I give you that, however I don't see the point of having more people, such as myself, post their requirements if we agree with the outcome of the votes, such as in the case of Sablenite, or simply can't make a difference in the overall outcome, such as with Deoxys-A. Plus, the requirements were incredibly easy to acquire for this suspect test compared to the last one, especially if you have an understanding of the Godly Gift meta and are above average at playing the ladder. Obviously they are still a challenge to a lesser extent which is good for making sure people who put time and effort into playing the metagame really have a say as to what happens in it. More specifically, regarding Deoxys-A, the suspect vote and reasoning from voters and other users for or against banning Deoxys-A paints a pretty clear picture depicting the test's outcome. The suspect test was a full week in length, had fairly simple requirements, and was advertised quite heavily and readily accessible to anyone to anyone who accesses the Other Metas room on PS! or the Other Metagames forum on Smogon.

    Regarding Shuckle and Clefable, as well as other Pokémon or signature items, unless there is a general consensus or a pressing need to address something specifically, there hopefully won't need to be further suspects (would mean the meta is balanced, but that can change).
    Not sure why you're bringing up STABmons, as this is a completely different metagame run by a different group of individuals and playable at a different period of time. How they handle(d) anything does not correlate to anything that occurs in Godly Gift. I said this already, but the Godly Gift thread has extremely easy access as it's available in the Other Metas room on PS! and appears in the Other Metagames forum, let alone how we have gotten multiple mentions on Smogon Social Media as being the Other Metagame of the Month and receiving about 6,000+ collective page views during the suspect test alone. Our threads existence and the suspect test occurring this previous week is not hard to find by any means. Stating that this page lacks visibility is simply false. Your guess with regards to only 20% of Godly Gift users knowing about this page can't be proven or disproven so it's a pretty pointless statement, though considering the page traffic being 43,000+ page views, this is probably incorrect.

    I'm not sure as to why you think that a double suspect is a problem. Multiple aspects of a metagame being suspected, especially for an OMotM, is not uncommon by any means. The fact that the votes of one suspect item to another suspect item not correlating with one another has close to zero relevance. The topics of suspect were two separate things, Deoxys-A and Sablenite, and they were argued upon and voted for with different reasoning behind both, i.e. why people may have voted ban for one and no ban for the other. This is perfectly acceptable and doesn't change the validity of a suspect test in any way.

    If you have a problem with the voter turnout, take it upon yourself to send a private message to people that discuss Godly Gift either in this thread or in the Other Metas chat on PS! and ask them why they didn't acquire the reqs and vote on the suspect test. It's not as though anybody was being forced to take part in the suspect test or to not vote on the issue.
    Last edited: Jun 19, 2017
  24. Chopin Alkaninoff

    Chopin Alkaninoff
    is a Pre-Contributor

    Joined:
    Nov 29, 2014
    Messages:
    1,077
    As someone who actually ladders with different teams, this is clearly NOT true. This is one of the very few metagame where getting reqs is not easy. Yeah, sure, not everyone is as good as a teambuilder as you, but thing is, this meta is one of the metas where you have to take time to experiment your team, not just slapping brokenmons and win games (like many of the metas in the past). Actually that is one of the reasons why this meta is fun.
  25. AquaticPanic

    AquaticPanic

    Joined:
    Jun 8, 2016
    Messages:
    934
    Problem is: This is a monthly meta. We don't have all that time to use in a vote.
    Thinkerino likes this.

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