Sure! Here it is:
Charizard (M) @ Charizardite Y
Ability: Blaze
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Flamethrower
- Focus Blast
- Solar Beam
- Roost
Rotom-Wash @ Leftovers
Ability: Levitate
EVs: 252 HP / 200 Def / 56 Spe
Bold Nature
- Hydro Pump
- Volt Switch
- Will-O-Wisp
- Defog
Heatran (M) @ Firium Z
Ability: Flash Fire
EVs: 4 Def / 252 SpA / 252 Spe
Modest Nature
- Magma Storm
- Earth Power
- Taunt
- Stealth Rock
Tangrowth (F) @ Assault Vest
Ability: Regenerator
EVs: 248 HP / 8 Def / 252 SpD
Sassy Nature
- Giga Drain
- Knock Off
- Sludge Bomb
- Earthquake
Clefable (F) @ Light Clay
Ability: Unaware
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
- Moonblast
- Reflect
- Light Screen
- Thunder Wave
Weavile (F) @ Choice Band
Ability: Pickpocket
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Knock Off
- Icicle Crash
- Ice Shard
- Pursuit
Let me know what's your experience with "ma boys" :)
I am convinced that Clefable does really nothing relevant for your team.
I mean... the damn thing has no recovery on your set. It does not provide wosh support, which is something a bulky team often likes to have, and swaps it for some screens HO stuff that doesn't really work in my opinion.
Just imagine what would be like to have wish support for Rotom-W and Heatran. These guys get chipped away all day, and being able to sustain them further is, in my opinion, far more appreciated than just screens. I would remove the screens from the set and put good old Wish/Protect on it.
Furthermore, I think that after these changes the team became more vulnerable than ever to a threat that's way more dangerous and common than Kyurem-B, that being Kartana. You don't have any good means of speed control, and both z-Kartana and Scarftana can murder your team. Just looking at the team, you can see it is pretty weak to Sacred Sword, your only resist being Zard, and Zard-Y doesn't have the best physical defense. But Z-Kart straight up 6-0 you. After an SD, there is nothing you can do to stop thee sweep, depending on the set. Normalium-Z wins. Knock Off wins. Really, I think that a Kartana check is absolutely mandatory. And you lack speed control. Fast threats are huge to you. Mega-Lopunny just clicks buttons and has a clean 2HKO on any member of you team exept Clefable. Even Mega-Diancie is a very difficult mon for your team to revenge. And not much can witsand its blows exept for Tangrowth. What I would do would be to replace Clefable with one of these two:
1) Scarf Protean Greninja
Greninja (M) @ Choice Scarf
Ability: Protean
EVs: 80 Atk / 176 SpA / 252 Spe
Hasty Nature
- U-turn
- Ice Beam
- Gunk Shot
- Rock Slide
This set js designed to OHKO Kartana with an Ice Beam, and can be generally pretty useful to pivot around, revenge Mega-Alakazams, revenge setted up Volcaronas and Zard X and killing fairies. You coukd also decide to run Spikes instead of one of Gunk Shot or Rock Slide.
The other option would change a bit the team in my opinion, cause you would have to use another Electric-type instead of Rotom, which would lead to the fall of Rotom from the team
2) Zapdos+Skarmory
Zapdos @ Leftovers
Ability: Static
EVs: 248 HP / 252 Def / 8 SpA
Bold Nature
IVs: 0 Atk
- Discharge
- Heat Wave
- Roost
- Defog
Skarmory @ Rocky Helmet
Ability: Sturdy
EVs: 252 HP / 232 Def / 24 Spe
Impish Nature
- Iron Head
- Spikes
- Whirlwind
- Roost
This change would be much more defensive, but safer in my opinion. This gives you a safe switch-in to the threats that I listed above, Zapdos checking Kartana, Lopunny and Hawlucha, while Skarmory would cover Mega-Diancie, Mega-Swamper and Landorus-T, even though you would not have any form of speed control besides Weavile's Ice Shard.