sam-testings
What a beautiful face, I have found in this place
[OVERVIEW]
Pros
• Has very high Special Attack
• Decent typing with several nice resists
• Good abilities in Sap Sipper and Berserk
Cons
• Below average bulk and bad weaknesses.
• Very low speed.
[SET]
name: Roost
move 1: Roost
move 2: Draco Meteor
move 3: Hyper Voice
move 4: Fire Blast / Energy Ball / Surf
item: Leftovers
ability: Sap Sipper
nature: Modest
EVs: 252 HP / 192 SpA / 4 SpD / 44 Spe
[SET COMMENTS]
Moves
========
• Roost helps Drampa recover, taking advantage of its good typing and decent bulk.
• Draco Meteor is a strong STAB attack that is hard to switch into.
• Hyper Voice is another strong STAB attack that doesn't lower SpA.
• Fire Blast is a coverage option that allows Drampa to hit Steelix hard, which resists both of Drampa's STABs.
• Energy Ball hits common switchins such as Rhydon and Slowbro.
• Surf is another coverage option that can hit both Rhydon and Steelix.
Set Details
========
• The spread allows Drampa to tank as many hits as possible while still outspeeding threats such as Steelix and Rhydon.
• A Modest nature allows Drampa to hit as hard as possible.
• Leftovers is a useful item that allows Drampa to regain health.
• Sap Sipper allows Drampa to switch into Grass-type attacks for free.
Usage Tips
========
• Drampa enjoys switching into weak attacks from pokemon such as Slowbro and Xatu, and can take advantage of this by firing off strong Draco Meteors.
• If there are still Steel-types that can resist Drampa's STABs, then Drampa use Fire Blast to deal with them.
• Hyper Voice is a STAB attack that can be used to deal damage without lowering Drampa's SpA.
• Roost on turns where you know the opponent is going to switch to regain health.
Team Options
========
• Pokemon that can tank Fighting-, Ice-, and Fairy-type attacks are all very useful to Drampa.
• Slowbro is a useful partner that can take on Fighting-types such as Emboar.
• Steelix and Golbat can deal with Fairy-types such as Whimsicott that can otherwise hurt Drampa.
[SET]
name: Specs
move 1: Draco Meteor
move 2: Hyper Voice
move 3: Fire Blast
move 4: Surf / Energy Ball / Dragon Pulse
item: Choice Specs
ability: Sap Sipper
nature: Modest
evs: 252 SpA / 4 SpD / 252 Spe
ivs: 0 Atk
[SET COMMENTS]
Moves
========
• Draco Meteor is a STAB move that hits incredibly hard.
• Hyper Voice is another Stab move that with Draco Meteor has only one resist.
• Fire Blast hits Steel-types, which resist Draco Meteor and Hyper Voice.
• Surf allows Drampa to hit pokemon such as Steelix and Rhydon which resist Drampa's other attacks.
• Energy Ball hits Rhydon and Slowbro which are able to tank Drampa's other moves.
• Dragon Pulse is a STAB option that doesn't lower Drampa's Spa.
Set Details
========
• Choice Specs is held to deal as much damage as possible.
• The spread maxes SpA Evs and Spe Evs in order to outspeed as much as possible while dealing lots of damage.
• Modest Nature is used to max Drampa's SpA to boost its damage even more.
• Sap Sipper is a useful ability that allows Drampa to switch into Grass-type attacks.
Usage Tips
========
• Use slow U-turns and Volt Switches to get Drampa in safely so it can get off powerful attacks.
• Should be used early and mid game to pressure the opposing team with powerful attacks.
• Draco Meteor can be spammed when Fairy- and Steel-types have been eliminated.
• Use coverage moves when you know that your opponent is going to switch in pokemon such as Steelix and Rhydon that are hit hard by Drampa's coverage moves.
Team Options
========
• Pokemon that can tank Fighting-, Ice-, and Fairy-type attacks are all very useful to Drampa.
• Slowbro is a useful partner that can take on Fighting-types such as Emboar.
• Steelix and Golbat can deal with Fairy-types such as Whimsicott that can otherwise hurt Drampa.
[STRATEGY COMMENTS]
Other Options
=============
• A Calm Mind set can be used, utilizing Drampa's typing to tank attacks while it sets up Calm Minds. However, its average bulk and weaknesses make this set suboptimal.
Checks and Counters
===================
**Sneasel**: Even though Sneasel cannot switch into any of Drampa's attacks, its STAB Icicle Crash OHKOs Drampa, and Knock Off deals a good amount of damage to it.
**Fairy-types**: Fairy-types can usually switch into most of Drampa's attacks and use a Fairy-type move to KO it back.
**Steel-types**: Steel-types such as Steelix resist both of Drampa's main STABs, making them a nuisance.
Pros
• Has very high Special Attack
• Decent typing with several nice resists
• Good abilities in Sap Sipper and Berserk
Cons
• Below average bulk and bad weaknesses.
• Very low speed.
[SET]
name: Roost
move 1: Roost
move 2: Draco Meteor
move 3: Hyper Voice
move 4: Fire Blast / Energy Ball / Surf
item: Leftovers
ability: Sap Sipper
nature: Modest
EVs: 252 HP / 192 SpA / 4 SpD / 44 Spe
[SET COMMENTS]
Moves
========
• Roost helps Drampa recover, taking advantage of its good typing and decent bulk.
• Draco Meteor is a strong STAB attack that is hard to switch into.
• Hyper Voice is another strong STAB attack that doesn't lower SpA.
• Fire Blast is a coverage option that allows Drampa to hit Steelix hard, which resists both of Drampa's STABs.
• Energy Ball hits common switchins such as Rhydon and Slowbro.
• Surf is another coverage option that can hit both Rhydon and Steelix.
Set Details
========
• The spread allows Drampa to tank as many hits as possible while still outspeeding threats such as Steelix and Rhydon.
• A Modest nature allows Drampa to hit as hard as possible.
• Leftovers is a useful item that allows Drampa to regain health.
• Sap Sipper allows Drampa to switch into Grass-type attacks for free.
Usage Tips
========
• Drampa enjoys switching into weak attacks from pokemon such as Slowbro and Xatu, and can take advantage of this by firing off strong Draco Meteors.
• If there are still Steel-types that can resist Drampa's STABs, then Drampa use Fire Blast to deal with them.
• Hyper Voice is a STAB attack that can be used to deal damage without lowering Drampa's SpA.
• Roost on turns where you know the opponent is going to switch to regain health.
Team Options
========
• Pokemon that can tank Fighting-, Ice-, and Fairy-type attacks are all very useful to Drampa.
• Slowbro is a useful partner that can take on Fighting-types such as Emboar.
• Steelix and Golbat can deal with Fairy-types such as Whimsicott that can otherwise hurt Drampa.
[SET]
name: Specs
move 1: Draco Meteor
move 2: Hyper Voice
move 3: Fire Blast
move 4: Surf / Energy Ball / Dragon Pulse
item: Choice Specs
ability: Sap Sipper
nature: Modest
evs: 252 SpA / 4 SpD / 252 Spe
ivs: 0 Atk
[SET COMMENTS]
Moves
========
• Draco Meteor is a STAB move that hits incredibly hard.
• Hyper Voice is another Stab move that with Draco Meteor has only one resist.
• Fire Blast hits Steel-types, which resist Draco Meteor and Hyper Voice.
• Surf allows Drampa to hit pokemon such as Steelix and Rhydon which resist Drampa's other attacks.
• Energy Ball hits Rhydon and Slowbro which are able to tank Drampa's other moves.
• Dragon Pulse is a STAB option that doesn't lower Drampa's Spa.
Set Details
========
• Choice Specs is held to deal as much damage as possible.
• The spread maxes SpA Evs and Spe Evs in order to outspeed as much as possible while dealing lots of damage.
• Modest Nature is used to max Drampa's SpA to boost its damage even more.
• Sap Sipper is a useful ability that allows Drampa to switch into Grass-type attacks.
Usage Tips
========
• Use slow U-turns and Volt Switches to get Drampa in safely so it can get off powerful attacks.
• Should be used early and mid game to pressure the opposing team with powerful attacks.
• Draco Meteor can be spammed when Fairy- and Steel-types have been eliminated.
• Use coverage moves when you know that your opponent is going to switch in pokemon such as Steelix and Rhydon that are hit hard by Drampa's coverage moves.
Team Options
========
• Pokemon that can tank Fighting-, Ice-, and Fairy-type attacks are all very useful to Drampa.
• Slowbro is a useful partner that can take on Fighting-types such as Emboar.
• Steelix and Golbat can deal with Fairy-types such as Whimsicott that can otherwise hurt Drampa.
[STRATEGY COMMENTS]
Other Options
=============
• A Calm Mind set can be used, utilizing Drampa's typing to tank attacks while it sets up Calm Minds. However, its average bulk and weaknesses make this set suboptimal.
Checks and Counters
===================
**Sneasel**: Even though Sneasel cannot switch into any of Drampa's attacks, its STAB Icicle Crash OHKOs Drampa, and Knock Off deals a good amount of damage to it.
**Fairy-types**: Fairy-types can usually switch into most of Drampa's attacks and use a Fairy-type move to KO it back.
**Steel-types**: Steel-types such as Steelix resist both of Drampa's main STABs, making them a nuisance.
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