Drampa [QC 0/3]

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sam-testings

What a beautiful face, I have found in this place
[OVERVIEW]

Pros
• Has very high Special Attack
• Decent typing with several nice resists
• Good abilities in Sap Sipper and Berserk

Cons
• Below average bulk and bad weaknesses.
• Very low speed.


[SET]
name: Roost
move 1: Roost
move 2: Draco Meteor
move 3: Hyper Voice
move 4: Fire Blast / Energy Ball / Surf
item: Leftovers
ability: Sap Sipper
nature: Modest
EVs: 252 HP / 192 SpA / 4 SpD / 44 Spe


[SET COMMENTS]
Moves
========

• Roost helps Drampa recover, taking advantage of its good typing and decent bulk.
• Draco Meteor is a strong STAB attack that is hard to switch into.
• Hyper Voice is another strong STAB attack that doesn't lower SpA.
• Fire Blast is a coverage option that allows Drampa to hit Steelix hard, which resists both of Drampa's STABs.
• Energy Ball hits common switchins such as Rhydon and Slowbro.
• Surf is another coverage option that can hit both Rhydon and Steelix.


Set Details
========

• The spread allows Drampa to tank as many hits as possible while still outspeeding threats such as Steelix and Rhydon.
• A Modest nature allows Drampa to hit as hard as possible.
• Leftovers is a useful item that allows Drampa to regain health.
• Sap Sipper allows Drampa to switch into Grass-type attacks for free.

Usage Tips
========

• Drampa enjoys switching into weak attacks from pokemon such as Slowbro and Xatu, and can take advantage of this by firing off strong Draco Meteors.
• If there are still Steel-types that can resist Drampa's STABs, then Drampa use Fire Blast to deal with them.
• Hyper Voice is a STAB attack that can be used to deal damage without lowering Drampa's SpA.
• Roost on turns where you know the opponent is going to switch to regain health.

Team Options
========

• Pokemon that can tank Fighting-, Ice-, and Fairy-type attacks are all very useful to Drampa.
• Slowbro is a useful partner that can take on Fighting-types such as Emboar.
• Steelix and Golbat can deal with Fairy-types such as Whimsicott that can otherwise hurt Drampa.

[SET]
name: Specs
move 1: Draco Meteor
move 2: Hyper Voice
move 3: Fire Blast
move 4: Surf / Energy Ball / Dragon Pulse
item: Choice Specs
ability: Sap Sipper
nature: Modest
evs: 252 SpA / 4 SpD / 252 Spe
ivs: 0 Atk

[SET COMMENTS]
Moves
========
• Draco Meteor is a STAB move that hits incredibly hard.
• Hyper Voice is another Stab move that with Draco Meteor has only one resist.
• Fire Blast hits Steel-types, which resist Draco Meteor and Hyper Voice.
• Surf allows Drampa to hit pokemon such as Steelix and Rhydon which resist Drampa's other attacks.
• Energy Ball hits Rhydon and Slowbro which are able to tank Drampa's other moves.
• Dragon Pulse is a STAB option that doesn't lower Drampa's Spa.

Set Details
========

• Choice Specs is held to deal as much damage as possible.
• The spread maxes SpA Evs and Spe Evs in order to outspeed as much as possible while dealing lots of damage.
• Modest Nature is used to max Drampa's SpA to boost its damage even more.
• Sap Sipper is a useful ability that allows Drampa to switch into Grass-type attacks.

Usage Tips
========

• Use slow U-turns and Volt Switches to get Drampa in safely so it can get off powerful attacks.
• Should be used early and mid game to pressure the opposing team with powerful attacks.
• Draco Meteor can be spammed when Fairy- and Steel-types have been eliminated.
• Use coverage moves when you know that your opponent is going to switch in pokemon such as Steelix and Rhydon that are hit hard by Drampa's coverage moves.

Team Options
========

• Pokemon that can tank Fighting-, Ice-, and Fairy-type attacks are all very useful to Drampa.
• Slowbro is a useful partner that can take on Fighting-types such as Emboar.
• Steelix and Golbat can deal with Fairy-types such as Whimsicott that can otherwise hurt Drampa.


[STRATEGY COMMENTS]
Other Options
=============

• A Calm Mind set can be used, utilizing Drampa's typing to tank attacks while it sets up Calm Minds. However, its average bulk and weaknesses make this set suboptimal.

Checks and Counters
===================

**Sneasel**: Even though Sneasel cannot switch into any of Drampa's attacks, its STAB Icicle Crash OHKOs Drampa, and Knock Off deals a good amount of damage to it.

**Fairy-types**: Fairy-types can usually switch into most of Drampa's attacks and use a Fairy-type move to KO it back.

**Steel-types**: Steel-types such as Steelix resist both of Drampa's main STABs, making them a nuisance.
 
Last edited:

Disjunction

Everything I waste gets recycled
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this mon sucks but we should still push it through
[OVERVIEW]

Pros
• Has very high Special Attack try and emphasize its offensive presence by doing more than just saying it has a lot of spa. it has good coverage and a strong dragon stab can be hard to come by in nu.
• Decent typing with several nice resists mention how its typing lets it beat a lot of common grass- fire- and water-types in the tier and proceed to mention which ones it beats. mowtom, delphox, etc etc.
• Good abilities in Sap Sipper and Berserk

Cons
• Below average bulk and bad weaknesses. try and be more specific. its weaknesses are bad because the majority of the nu metagame can straight up ohko it. mention some of these threats like hitmonlee, virizion, etc
• Very low speed.

outclassed by guzzguzz because slower cause its typing is worse and doesn't beat as much


[SET]
name: Roost
move 1: Roost
move 2: Draco Meteor
move 3: Hyper Voice
move 4: Fire Blast / Energy Ball / Surf
item: Leftovers
ability: Sap Sipper
nature: Modest
EVs: 252 HP / 192 SpA / 4 SpD / 44 Spe


[SET]
name: Roost
move 1: Roost
move 2: Hyper Voice / Dragon Pulse
move 3: Fire Blast
move 4: Energy Ball
item: Leftovers
ability: Berserk
nature: Modest
EVs: 252 HP / 192 SpA / 4 SpD / 44 Spe

what do these ev's do? your set details are extremely nondescript

Berserk > Sap Sipper. You beat most Grass-types as is anyways and Roost's only purpose is to abuse Berserk


[SET COMMENTS]
Moves
========

• Roost helps Drampa recover, taking advantage of its good typing and decent bulk.
Draco Meteor is a strong STAB attack that is hard to switch into. DPulse is better for this set because you want to stay sustained on the field for a while to take advantage of Berserk
• Hyper Voice is another strong STAB attack that doesn't lower SpA. hits fairies
• Fire Blast is a coverage option that allows Drampa to hit Steelix hard, which resists both of Drampa's STABs.
• Energy Ball hits common switchins such as Rhydon and Slowbro.
• Surf is another coverage option that can hit both Rhydon and Steelix.


Set Details
========

• The spread allows Drampa to tank as many hits as possible while still outspeeding threats such as Steelix and Rhydon.
• A Modest nature allows Drampa to hit as hard as possible.
• Leftovers is a useful item that allows Drampa to regain health.
Sap Sipper allows Drampa to switch into Grass-type attacks for free. write up berserk instead

Usage Tips
========

• Drampa enjoys switching into weak attacks from pokemon such as Slowbro and Xatu, and can take advantage of this by firing off strong Draco Meteors.
• If there are still Steel-types that can resist Drampa's STABs, then Drampa use Fire Blast to deal with them.
Hyper Voice is a STAB attack that can be used to deal damage without lowering Drampa's SpA. this point is redundant now that draco is gone
• Roost on turns where you know the opponent is going to switch to regain health. or on pokemon that drampa takes advantage of like fire- water- electric- or grass-types

make a usage tip about how to let drampa take advantage of berserk's boost. let it take some damage and roost off the subsequent damage.
Team Options
========

• Pokemon that can tank Fighting-, Ice-, and Fairy-type attacks are all very useful to Drampa. mention examples
• Slowbro is a useful partner that can take on Fighting-types such as Emboar.
• Steelix and Golbat can deal with Fairy-types such as Whimsicott that can otherwise hurt Drampa. you already have a point about dealing with fairies. mention these two in the first point if there is anything specific about them that drampa appreciates.

try and flesh out this section more. drampa does need a fair amount of support because it isn't an exceptionally good resist to a lot of the things it wants to resist.


[SET]
name: Specs
move 1: Draco Meteor
move 2: Hyper Voice
move 3: Fire Blast
move 4: Surf / Energy Ball / Dragon Pulse
item: Choice Specs
ability: Sap Sipper
nature: Modest
evs: 252 SpA / 4 SpD / 252 Spe
ivs: 0 Atk

[SET COMMENTS]
Moves
========
• Draco Meteor is a STAB move that hits incredibly hard.
• Hyper Voice is another Stab move that with Draco Meteor has only one resist.
• Fire Blast hits Steel-types, which resist Draco Meteor and Hyper Voice.
• Surf allows Drampa to hit pokemon such as Steelix and Rhydon which resist Drampa's other attacks.
• Energy Ball hits Rhydon and Slowbro which are able to tank Drampa's other moves.
• Dragon Pulse is a STAB option that doesn't lower Drampa's Spa.

Set Details
========

• Choice Specs is held to deal as much damage as possible.
• The spread maxes SpA Evs and Spe Evs in order to outspeed as much as possible while dealing lots of damage.
• Modest Nature is used to max Drampa's SpA to boost its damage even more.
• Sap Sipper is a useful ability that allows Drampa to switch into Grass-type attacks.

I don't think that max speed is really the most efficient spread. I would run 116 Speed in order to outspeed base 50's and then put the rest in HP. drampa still has useful resistances it can take advantage of even if it's running specs
Usage Tips
========

Use slow U-turns and Volt Switches to get Drampa in safely so it can get off powerful attacks. we try and avoid this point in analyses because it's true of every offensive pokemon. it can be mentioned as a supplementary point for a specific pokemon if that pokemon does something really nice for drampa, but it can't be "u-turn to give a free switch in" all on its own
• Should be used early and mid game to pressure the opposing team with powerful attacks.
• Draco Meteor can be spammed when Fairy- and Steel-types have been eliminated.
• Use coverage moves when you know that your opponent is going to switch in pokemon such as Steelix and Rhydon that are hit hard by Drampa's coverage moves.
make a point about taking advantage of drampa's useful resistances to spam its attacks

Team Options
========

• Pokemon that can tank Fighting-, Ice-, and Fairy-type attacks are all very useful to Drampa.
• Slowbro is a useful partner that can take on Fighting-types such as Emboar.
• Steelix and Golbat can deal with Fairy-types such as Whimsicott that can otherwise hurt Drampa.

don't just copy and paste sections please.

try and mention pokemon that appreciate what drampa does as a wallbreaker because this is a completely different set than roost. sweeper other cleaners etc.

don't just think about what it needs defensively, think about what it needs offensively

[STRATEGY COMMENTS]
Other Options
=============

• A Calm Mind set can be used, utilizing Drampa's typing to tank attacks while it sets up Calm Minds. However, its average bulk and weaknesses make this set suboptimal.

Checks and Counters
===================

**Sneasel**: Even though Sneasel cannot switch into any of Drampa's attacks, its STAB Icicle Crash OHKOs Drampa, and Knock Off deals a good amount of damage to it. change this point to ice-types in general. vanilluxe and friends give it shit

**Fairy-types**: Fairy-types can usually switch into most of Drampa's attacks and use a Fairy-type move to KO it back. this should be the first mention in this section. mention specific fairies. mdino and aromatisse make drampa's life hell.

**Steel-types**: Steel-types such as Steelix, probopass, and togedemaru resist both of Drampa's main STABs, making them a nuisance. mention that they have to watch out for fire-blast.
tag me when you're done with all of this and I'll give it another look through
 
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