Deoxys-D is the only pokemon I never leave out when making a team. It always manage to fullfill its roll every match I sends it in. Sure it's checked by some things in this metagame, but outclassed, no no it's not. Try to outclass Deoxys-D with it's reliablility to always lay down SR or Spikes every match more then just one time per match. It can also take a lot of hits and either stall out there PP or use Thunder wave to cripple there sweepers. But I don't really see this thing getting banned in the near future so let's not talk about it.Man I really hope defence stays in UU or OU. It's one of my favourite pokemon and I really don't think there's any reason to ban this gen, it might be too good for UU (not sure) but it's checked, countered and outclassed hard in OU.
Perhaps outclassed was the wrong word, I mean yes it does its job well but in generation 6 (especially in OU) there are plenty of pokemon to take it quickly despite its defences, and plenty of pokemon to rid the field of hazards after it has gone. (Excadrill can do both itself). I prefer to run with agility and toxic because of that. There's also things espeon and mega absol to magic bounce and of course taunt which renders it useless if you're not carrying magic coat or if you are but predict wrong, or even a prankster taunt from thundurus-I... but I agree, outclassed was the wrong word as in terms of reliably setting hazards it's damn good.Thanks btw :). I always come here for movesets and general info on pokemon but I never bothered to sign up until now. :PDeoxys-D is the only pokemon I never leave out when making a team. It always manage to fullfill its roll every match I sends it in. Sure it's checked by some things in this metagame, but outclassed, no no it's not. Try to outclass Deoxys-D with it's reliablility to always lay down SR or Spikes every match more then just one time per match. It can also take a lot of hits and either stall out there PP or use Thunder wave to cripple there sweepers. But I don't really see this thing getting banned in the near future so let's not talk about it.
Also welcome to Smogon.
Well we can both agree on outclassed was the wrong word. But I can also agree with you, that there are more things that can threaten Deoxys-D now then before. As it comes to Magic Bouncers and Pranksters with Taunt I've always had a way to play around them with my team but they will almost stop you cold from performing your job so I've never stayed in on them. Well the same can be said about Excadrill so I'll give you credit for those points.Perhaps outclassed was the wrong word, I mean yes it does its job well but in generation 6 (especially in OU) there are plenty of pokemon to take it quickly despite its defences, and plenty of pokemon to rid the field of hazards after it has gone. (Excadrill can do both itself). I prefer to run with agility and toxic because of that. There's also things espeon and mega absol to magic bounce and of course taunt which renders it useless if you're not carrying magic coat or if you are but predict wrong, or even a prankster taunt from thundurus-I... but I agree, outclassed was the wrong word as in terms of reliably setting hazards it's damn good.Thanks btw :). I always come here for movesets and general info on pokemon but I never bothered to sign up until now. :P
They might even have both, just to have the best matchup as possible against opposing Deoxys-D.Fast Taunt users don't cut it, as any good Deo-D player will have Mental Herb or Magic Coat.
Yeah, I was actually very surprised by this while playing for the suspect test. I had a Mega Heracross team and every single person using HO on the ladder would leave Deo-D against it just be KO'd by a completely obvious Pin Missile. I have no idea why they wouldn't just switch out and setup hazards later, when they could get more layers up.Let's see if people start catching up and use Mega Heracross more, which OHKOes Deo-D (even max HP / max Def+ spreads) with Pin Missile.
Red card Deo-D can force out Exca and get 1 layer of hazards up while Exca comes back in, and the next rapid spin can be spin blocked by Aegislash (probably holding an air balloon).They might even have both, just to have the best matchup as possible against opposing Deoxys-D.
Another counter that still exists is Excadrill; he can Rapid Spin in Deoxys' face until the cows come home.
Nothing on HO really wants to switch into a pin missile from Hera, so if Deo-D is alrdy out there you might as well let him die. 1 layer of hazards is plenty if you're running M Pinsir, who can force out hera on the second turn and start weakening his checks and paving the way for a sweep.Yeah, I was actually very surprised by this while playing for the suspect test. I had a Mega Heracross team and every single person using HO on the ladder would leave Deo-D against it just be KO'd by a completely obvious Pin Missile. I have no idea why they wouldn't just switch out and setup hazards later, when they could get more layers up.
Yeah, but why not use some non-Deoxys-D lead against the obvious incoming Mega Heracross lead? That's what stumps me. But of course, if they want to get away with only one layer of hazards, then be my guest.Nothing on HO really wants to switch into a pin missile from Hera, so if Deo-D is alrdy out there you might as well let him die. 1 layer of hazards is plenty if you're running M Pinsir, who can force out hera on the second turn and start weakening his checks and paving the way for a sweep.
It's not always obvious for the other player. Maybe you have a Thundurus or your own hazard user or something else that's viable as a lead.Yeah, but why not use some non-Deoxys-D lead against the obvious incoming Mega Heracross lead? That's what stumps me. But of course, if they want to get away with only one layer of hazards, then be my guest.
This entire thread is about Hazard Lead Deo-D in which case Magic Coat is superior because most Anti-Leads carry Taunt and hazards of their own.However,since you are planning to use a set like this (which I have never used because I don't know what sort of team can actually benefit from this set),Thunder Wave is the superior option because Paralysis is more useful than not being Taunted.Hey, I'm trying to run a good Deo-D set for my team but I am having trouble coming up with a fourth move for it. I was wondering if anyone had any suggestions for me?
The set is supposed to be a bulky pivot/annoyer. What I have so far is:
Deoxys D w/ Leftovers
Pressure
-AT, + SpD. 252HP, 100 DF, 158 SpD
- Stealth Rock
- Recover
- Knock off
- ????
Some moves I have already tried are Thunder Wave, Magic Coat and Taunt. Thunder wave seems to be the best bet, and I've read all around this thread proclaiming the superiority of magic coat... but I didn't even use it once during it's time as a moveslot.
Any suggestions, as well as natures and EV's are welcome.
With Gene gone Deo-D needs to be getting a lot more discussion.
This thing is the bringer of toxic metas with incredibly good and braindead HO (it's way better at doing this than Deo-S, by miles), and at some point enough people will start using this on the ladder for this effect to really sink in. Most teams that steamroll the meta with Deo-D HO have a huge amount of difficulty with Gene, a difficulty now gone.
BIG PLAYERS OF HO:
Basically, Deo-D can get a twave off + 2-3 layers of hazards up on the field without any sort of issue, giving room for all the big hitters in the meta to just smash their way through teams without much effort. A defiant user and a ghost round off the big hitters to keep your hazards either in play or severely punishing the opponent for getting them off. The teams have staples like Specs Keldeo, Sub LO Terrakion, CM/RP Landorus, Mix Defiant Thundy, SD Mawile, and LO Latios to rip holes in the opposing team while all of them already being incredibly difficult to switch into already, with hazards and a check to one of these mons being Para'd making it even worse. It doesn't help that just about every anti-lead in the book for Deoxys is usually set-up bait or simply eradicated by another HO staple, and the most reliable anti Deo-D Anti-Lead, Ebelt Bug Buzz Gene, vanishing from the game completely.
Welcome to a world without Genesect, folks. There is no light at the end of the tunnel to be found here.