1. What kind of moves does Plasmanta need to uphold its metagame role?
2. Given Plasmanta's subpar coverage moves, does it need new coverage? Why or why not?
Since Plasmanta often acts as a Wallbreaker or as a Revenge Killer when holding a Choice currently, I agree with most people than a coverage move would be a nice addition regarding how much trouble the LO Set has to break through Ground Type, a pivoting move would help nearly every Set of Plasmanta, especially the Scarf. I'd personnaly like to see at least a "semi reliable" recovery on Plasmanta and some support move because he has such an interesting defensive typing which allows him to deal with Cawmodore, Tapu Koko, Magearna, Tomohawk (especially when this one will lose Earth Power)... Bulky Plasmanta was already usable last gen, but the lack of way to recover and of utility move held it back.
3. Is Volt Switch a move that Plasmanta absolutely needs? Why or why not?
Plasmanta doesn't "absolutely" need Volt Switch since he's far from being a momemtum killer as he has enough power to not being passive, at least when he's not a Scarf version. This move doesn't provide any help against Ground Type neither. But as said earlier by several people above, Volt Switch isn't going to make Plasmanta a broken Mon, it will simply be a very plot Move which allows to hit some switch (other than Ground Type), give a place in Volturn core (which is, in my opinion, one of the best playstyle int the current Metagame) and overall increase Plasmanta's viability a little bit.
2. Given Plasmanta's subpar coverage moves, does it need new coverage? Why or why not?
Since Plasmanta often acts as a Wallbreaker or as a Revenge Killer when holding a Choice currently, I agree with most people than a coverage move would be a nice addition regarding how much trouble the LO Set has to break through Ground Type, a pivoting move would help nearly every Set of Plasmanta, especially the Scarf. I'd personnaly like to see at least a "semi reliable" recovery on Plasmanta and some support move because he has such an interesting defensive typing which allows him to deal with Cawmodore, Tapu Koko, Magearna, Tomohawk (especially when this one will lose Earth Power)... Bulky Plasmanta was already usable last gen, but the lack of way to recover and of utility move held it back.
3. Is Volt Switch a move that Plasmanta absolutely needs? Why or why not?
Plasmanta doesn't "absolutely" need Volt Switch since he's far from being a momemtum killer as he has enough power to not being passive, at least when he's not a Scarf version. This move doesn't provide any help against Ground Type neither. But as said earlier by several people above, Volt Switch isn't going to make Plasmanta a broken Mon, it will simply be a very plot Move which allows to hit some switch (other than Ground Type), give a place in Volturn core (which is, in my opinion, one of the best playstyle int the current Metagame) and overall increase Plasmanta's viability a little bit.