Aerial Ace Bisharp is not plausible in the way +1 Entei is plausible and you know that. If you've read my entire post, it doesn't show.i too think that chesnaught is a bad bisharp check because it loses to aerial ace, which is a plausable unfavorable scenario
I've mainly been using SpD Bronzong as it resists Kyurem's STAB and is immune to Earth Power thanks to Levitate. The addition of Recover on it is super useful to actually be able to take on special attackers, and it just takes on so many of them, plus having a Steel-type rocker that isn't trapped by MegaLix can take a large load off your back when playing against one.Alternative discussion question: How do you handle Kyurem? I tend to rely on speed control and prediction to handle it, because I find it damn tough to switch into otherwise.
I've mainly been using SpD Bronzong as it resists Kyurem's STAB and is immune to Earth Power thanks to Levitate. The addition of Recover on it is super useful to actually be able to take on special attackers, and it just takes on so many of them, plus having a Steel-type rocker that isn't trapped by MegaLix can take a large load off your back when playing against one.
Another mon I am liking a lot is Moltres, particularly these two sets:
Moltres @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 4 Def / 252 SpD
Calm Nature
- Flamethrower
- Roost
- Will-O-Wisp
- Air Slash / Defog
Moltres @ Life Orb
Ability: Magic Guard
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Fire Blast
- Hurricane
- Roost
- U-turn / Defog
Fire/Flying typing without the SR weakness is actually super cool, as you no longer lose 50% of your health trying to check Grass and Fire types, plus no LO recoil on offensive sets is great. The SpD set is one I haven't really tested yet, but SpD T-Flame is good in regular OU, so I would assume Magic Guard Moltres would be able to pull off a similar job as it does there, however the LO set I've tried and its pretty fun. Life Orb Hurricane or Fire Blast hurts like a mofo off of 125 SpA, and having U-Turn to gain momentum is also pretty sweet, especially paired with electrics like Raikou(though MegaRupt is a prob).
Speaking of Mega Camerupt, even though it is still a bit new, I feel it is super good right now, but i'll go into detail about that later.
Ya its a badass when it doesn't decide to not magically go back to pressure. Is able to fit the role required really well (Be it a fantastic defogger) and fire absorber in most cases. Still cant stop Entei sadly due to the damn Stone Edge but hey, does lot of good with Magic Guard.Yeah I've used Moltres a lot, and it is so good - Salemance used the bulky set against me and it is REALLY fat, while the offensive set hits like a truck, and has a pretty reasonable speed tier; with all the sun going around, it takes advantage of it well:
252 SpA Life Orb Moltres Fire Blast vs. 248 HP / 0+ SpD Mega Camerupt in Harsh Sunshine: 148-175 (43.1 - 51%) -- 98% chance to 2HKO after Stealth Rock
Lush!
Mega Pidgeot is another HUGE threat right now, with Focus Blast it is really difficult to stop. I ran the work up set to demolish stall, and as long as you knock off the Eviolite, it can 2HKO Chansey at +1:
+1 252 SpA Mega Pidgeot Focus Blast vs. 4 HP / 252 SpD Chansey: 308-364 (47.9 - 56.6%) -- guaranteed 2HKO after Stealth Rock
Finally Virizion is the absolute dog's bollocks, and a major threat. Capable of one-shotting almost all weather sweepers, and getting Trace straight away, a well-played Virizion can really cause trouble to most teams.
---------------------------------------------------------------------
For those participating in the tour and looking to test some teams, I'll be online in the OM room most evenings if you want to hit me up.
Zoroark is not going to work well with gengar for one simple reason, Hazards, gengar is immune to spikes, and hit neutraly by stealth rocks, well zoroark resists rocks and is hit by spikes, an observant player will notice the difference, toxic spikes is also worth note for giving away zoroarkZoroark B+
In my opinion it should start from B+ because it has a good speed tier (105), mixed cabilities alongside STAB Dark Pulse (which hit all Psychic super-effectively) plus STAB fighting moves which provide useful coverage alongside Flamethrower. Last, but not least, there is the ability Illusion which can provide some useful mind games even with the team preview if your last member of the team has opposite weaknesses i.e. Gengar which is immune to Normal, Fightning and Earth while being weak to Psychic, Ghost and Dark. The "core" Zoroark/Gengar is only an example on how it can be used because
Jolteon doesn't really check Talonflame.Just going to weigh in on Jolteon here, but this thing needs to be higher than Raikou at the very least. Both of them get walled and checked by a lot of things in this meta that don't exist in standard OU (camerupt, empoleon, steelix, gastrodon, kyurem, goodra) which means that as far as offensive mons go they aren't able to perform in a lot of games. However, while Raikou's main purpose is as an attacker, Jolteon has more of a support role with Spikes, which isn't hindered as much by these Pokemon since they can't actually stop it from getting the Spikes up. This means that Jolteon isn't as much dead weight as Raikou is in these matchups. Additionally, Jolteon checks Talonflame (who's super good in this meta) much better than Raikou does, since it can actually outrun Talon and thus doesn't need to take a Flare Blitz first in order to get off an attack.
also Raikou is in no way A- rank, don't take post like I'm suggesting Jolteon to go to A lmao
I actually think Jolteon could do pretty well - one of the new defoggers in the meta is Moltres, and Jolt can take a Hurricane and send it's arse back to hell, while Frosslass is scared of Fire Blast and can only Taunt/destiny bond it. It can take one hit from Talon, and I think the difference in bulk between it and raikou is not so much of a problem cos you'll just be volting out most of the time, you don't want to take a hit from anything, kinda like Mega Manectric.Cobalion should get B- rank for a few reasons.
Magnet Pullers aren't that needed: This meta is way past DragMag cores due to the fact that the Drag part of the core isn't needed. The 3 best Dragons in the tier are 1. Garchomp, 2. Kyurem and 3. Kyurem-B. None of these Dragons have problems with steel types due to STABs and super stronk or unwallable coverage handling them, respectively. Most other Dragons aren't that viable anymore. So Magnet Pullers aren't really needed.
2. Steels aren't that easy to trap anymore: OK. This might sound strange, but its true. While Steel trappers sound neat in practice, one must realise that a lot of steels can easily hit back hard. Mega Steelix tanks the CC and OHKO's with its Earthquake. Mega Aggron filters the damage and can also hit hard with Earthquake (not to mention the def drops). Weezing is neutral and can hit it hard with Fire Blast or burn with wisp. Bronzong can stall out CC with Recover and force it out. Megagross is Megagross, Exca under sand kils. The only steels it beats 100% of the time a4 Rotom-F and Heatran.
3. Most importantly, it's checked by super viable and splashable Vizirion: Traces MagPull. STAB CC. GG
I aggree that Jolt should get C+, as while its the fastest unboosted spike staker, its outclassed by others. (Priority, good ability, great defensive typing, spinblocking) and its already outclassed as an offensive electric.
Zoroak should start at B+ or A-, but its coolness should get it up higher.
It does learn Ice Punch, but not Ice Beam.It learns Both Ice Beam AND Punch I believe, and no one needs calcs for that.
Mega Scep will be a force to be reckoned with, as of now, spike stacking is an actual thing. With those forcing out it will produce, it will seriously weak down foes.
Azelf looks a bit TOO powerful if you ask me. Sure, we need non mega offensive fairies, but Mold Breaker might push it over the top.
Let's not even talk about Sunrock.
I doubt Azelf would be broken. All Mold Breaker really does is let it set up rocks against Mega Sableye and Mega Diancie and Heatran can't freely switch into its Fire Blasts. It is still pretty weak to most forms of priority and scarfers, and there are plenty of mons in the meta that can take it on, like MegaRupt, MegaLix can live one F-Blast and trap it, Entei can tank its hits granted AV, and Muk is a nice special sponge to take it on. And the suicide lead set is actually pretty meh, as it faces some competition from Froslass and Klefki, which Froslass provides Prankster Taunt and D-Bond, while Klefki provides great defensive typing and Prankster T-Wave and Magnet Rise. Plus when are suicide leads broken?Azelf looks a bit TOO powerful if you ask me. Sure, we need non mega offensive fairies, but Mold Breaker might push it over the top.
Hell, Specially Defensive Heatran can still switch in on Fire Blasts (if not for free). Offensive Heatrans can switch into one and, from full health, probably not get 2HKOed.I doubt Azelf would be broken. All Mold Breaker really does is let it set up rocks against Mega Sableye and Mega Diancie and Heatran can't freely switch into its Fire Blasts. It is still pretty weak to most forms of priority and scarfers, and there are plenty of mons in the meta that can take it on, like MegaRupt, MegaLix can live one F-Blast and trap it, Entei can tank its hits granted AV, and Muk is a nice special sponge to take it on. And the suicide lead set is actually pretty meh, as it faces some competition from Froslass and Klefki, which Froslass provides Prankster Taunt and D-Bond, while Klefki provides great defensive typing and Prankster T-Wave and Magnet Rise. Plus when are suicide leads broken?
Yeah it'll be a nice buff, but I don't see it being too bad, solid A-/A rank imo.
...and bypass sturdy (Skarm, Donphan), thick fat (M-venu, hopefully Gogoat soon?!), unaware (Clef, Quag), oblivious (Mamo), filter (M-Aggron), multiscale (Dragonite, Milotic)... Still don't think it's broken but it's better than you're making out.I doubt Azelf would be broken. All Mold Breaker really does is let it set up rocks against Mega Sableye and Mega Diancie and Heatran can't freely switch into its Fire Blasts.
Let's check the OU Steel-types, plus those added / made viable by Theorymon, plus Mega Venusaur.a fairy that can check all steel types + M-Venu in one slot.