Ash Borer
I've heard they're short of room in hell
well yes stealth rock is completely necessary, it functions as a sash breaker and eeks out important damage. Now, yes the most defensive teams end up wearing kingdra down, but what pokemon in UU can stand up to this kingdra? In the second replay I posted I faced a fairly defensive team, snorlax is strong, cofagrigus is too, scrafty is no defensive slouch, nidoqueen is bulky. No glaring water weakness at all. The set up was sealed as soon as we traded stealth rocks in the beginning, nothing on his team would outspeed and KO uxie, to block memento, and this is true for a lot of UU. After memento switching was pointless but attacking was nearly fruitless, because it did little damage and nidoqueen was going to die anyways. Despite a solid looking team, and a convoluted setup, a simple stealth rocking lead meant a set up and sweep. In the other replay we see another rock trade ensuring a setup, and explosion doing its job to break a sub. The crit ice beam was not necessary, shaymin takes like 75% from that kingdra's ice beam. Then, even unboosted we see the opponent even with slowbro's bulk and regenerator, floundering to keep his head above water having to sack pokemon early game, getting lucky against DM and surviving with that kind of HP. The only defense for most teams is switch predicting and sacking.
Everything is seemingly 2hko, and those who are cant KO back. How many teams run more than one pokemon that isnt instantly floored by kingdra? Priority is a big threat, but it wont net a KO on a full strength kingdra, aqua jet is resisted, and arcanine is just not strong enough, a sub is something ive been considering to get around sucker punchers. A more defensive team, especially with multiple water types causes kingdra to run out of steam, but these teams are rare. SAving this combo for late game is something that ive considered, frankly it seems unstoppable at a late or mid game, but also taking up 2 team slots for that purpose is hard to justify. 4 suicide attackers early game followed by the memento + double dance finish is something ill test.
Everything is seemingly 2hko, and those who are cant KO back. How many teams run more than one pokemon that isnt instantly floored by kingdra? Priority is a big threat, but it wont net a KO on a full strength kingdra, aqua jet is resisted, and arcanine is just not strong enough, a sub is something ive been considering to get around sucker punchers. A more defensive team, especially with multiple water types causes kingdra to run out of steam, but these teams are rare. SAving this combo for late game is something that ive considered, frankly it seems unstoppable at a late or mid game, but also taking up 2 team slots for that purpose is hard to justify. 4 suicide attackers early game followed by the memento + double dance finish is something ill test.
Last edited: