maddog
is a master debater
I've been having alot of success with this Garchomp on Shoddy; it makes it on almost all of my teams and it is an extremely deadly sweeper if used correctly. I wrote this set up because I believe that Salac Berry/ Sub should get a little more of a mention than it does currently. So here's the set.
[SET]
name: Sub Salac Sweeper
move 1: Substitute
move 2: Swords Dance
move 3: Dragon Claw
move 4: Fire Fang / Earthquake
item: Salac Berry
nature: Adamant / Jolly
evs: 252 Atk / 6 Def / 252 Spe
ivs: 30 HP
[SET COMMENTS]
<p>With a little help from Sand Veil, Garchomp can make a fast and deadly late game sweeper. Bring this Garchomp in on something it threatens and Substitute on the switch. It would also be helpful to weaken your opponent's bulky Garchomp counter before attempting to set up. Proceed to Swords Dance, reusing Substitute as necessary. On your third Substitute, Salac Berry will activate, giving you the same speed as a Scarfchomp. From there, just use your two attacks to sweep. It should be noted that if your third Substitute happens to survive due to your opponent missing, resist the urge to Swords Dance again. Keeping the last Substitute up will foil an opponent who relies on priority to kill your weakened Garchomp, and allow you to finish off his team.</p>
<p>Fire Fang is listed as the main option on the set for a number of reasons. Dragon / Ground is a great attacking combination, but it falls short on a couple of common switch ins to Garchomp, namely Bronzong and Skarmory. The only Pokemon that resists the Dragon / Fire combination is Heatran, who won't dare switch into Garchomp for fear of Earthquake. Dragon Claw can be used in most situations that call for Earthquake as well. Still, Earthquake is a great option for the dual STAB combination that Garchomp is famous for running, if you have Magnezone to take care of the aforementioned Steels, and the higher base power.</p>
<p>The choice between natures is a matter of choosing what you need to outspeed. Adamant nature will allow you to be as fast as Scarfchomp after Salac Berry and still has a good deal of power after a few Swords Dances. If you use a Jolly Nature, 60 HP / 248 Atk / 200 Spe is a good EV spread to use. It allows you to outspeed a Modest Choice Scarf Gengar, and the HP EVs allow you to make stronger Substitutes. It does come with a 10% drop in power over an Adamant nature, though.</p>
<p>Like most Substitute users, this Garchomp won't enjoy Toxic Spikes on your side of the field. Sandstorm support is almost necessary, as an unfortunate miss by your opponent could spell their demise. As a side note, standard Bronzong, who normally uses 152 Attack EVs with a neutral nature, will not be able to break Garchomp's Sub if Reflect is up.</p>
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I will try to weed out the typos I made and the redundancies I probably made in the next couple of days. Does this set warrant its own spot on the analysis?
[SET]
name: Sub Salac Sweeper
move 1: Substitute
move 2: Swords Dance
move 3: Dragon Claw
move 4: Fire Fang / Earthquake
item: Salac Berry
nature: Adamant / Jolly
evs: 252 Atk / 6 Def / 252 Spe
ivs: 30 HP
[SET COMMENTS]
<p>With a little help from Sand Veil, Garchomp can make a fast and deadly late game sweeper. Bring this Garchomp in on something it threatens and Substitute on the switch. It would also be helpful to weaken your opponent's bulky Garchomp counter before attempting to set up. Proceed to Swords Dance, reusing Substitute as necessary. On your third Substitute, Salac Berry will activate, giving you the same speed as a Scarfchomp. From there, just use your two attacks to sweep. It should be noted that if your third Substitute happens to survive due to your opponent missing, resist the urge to Swords Dance again. Keeping the last Substitute up will foil an opponent who relies on priority to kill your weakened Garchomp, and allow you to finish off his team.</p>
<p>Fire Fang is listed as the main option on the set for a number of reasons. Dragon / Ground is a great attacking combination, but it falls short on a couple of common switch ins to Garchomp, namely Bronzong and Skarmory. The only Pokemon that resists the Dragon / Fire combination is Heatran, who won't dare switch into Garchomp for fear of Earthquake. Dragon Claw can be used in most situations that call for Earthquake as well. Still, Earthquake is a great option for the dual STAB combination that Garchomp is famous for running, if you have Magnezone to take care of the aforementioned Steels, and the higher base power.</p>
<p>The choice between natures is a matter of choosing what you need to outspeed. Adamant nature will allow you to be as fast as Scarfchomp after Salac Berry and still has a good deal of power after a few Swords Dances. If you use a Jolly Nature, 60 HP / 248 Atk / 200 Spe is a good EV spread to use. It allows you to outspeed a Modest Choice Scarf Gengar, and the HP EVs allow you to make stronger Substitutes. It does come with a 10% drop in power over an Adamant nature, though.</p>
<p>Like most Substitute users, this Garchomp won't enjoy Toxic Spikes on your side of the field. Sandstorm support is almost necessary, as an unfortunate miss by your opponent could spell their demise. As a side note, standard Bronzong, who normally uses 152 Attack EVs with a neutral nature, will not be able to break Garchomp's Sub if Reflect is up.</p>
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I will try to weed out the typos I made and the redundancies I probably made in the next couple of days. Does this set warrant its own spot on the analysis?