p2
Banned deucer.
[OVERVIEW]
Zygarde-10% struggles to carve a niche in the metagame due to its regular forme Zygarde, which nearly outdoes it in every way possible apart from Speed. Zygarde-10% hits a very nice Speed tier over Zygarde that allows it to pressure offensive Pokemon such as Mega Metagross, Thundurus, and non-Choice Scarf variants of Keldeo, Terrakion, Garchomp, and Gengar. Although Zygarde-10% can outspeed these Pokemon, it still struggles a lot with faster Pokemon and priority. It cannot outspeed the likes of Greninja, Tornadus-T, Weavile, and Tapu Koko, and priority from Mega Metagross, Mega Scizor, Mega Medicham, and Mamoswine are threatening to it.
[SET]
name: Choice Band
move 1: Thousand Arrows
move 2: Outrage
move 3: Extreme Speed
move 4: Toxic
item: Choice Band
ability: Aura Break
nature: Jolly
evs: 252 Atk / 4 Def / 252 Spe
[SET COMMENTS]
Moves
========
Thousand Arrows is the main selling point of Zygarde-10%, allowing it to pick off threats such as Mega Metagross and Thundurus easily while having fantastic neutral coverage overall. Outrage rounds off Zygarde-10%'s coverage, hitting bulky Grass- and Water-types such as Tangrowth and Slowbro that can switch into Thousand Arrows easily. Extreme Speed has decent power and can pick off weakened offensive Pokemon such as Greninja and Tapu Koko, and Toxic cripples bulky Grass- and Water-types such as the aforementioned Tangrowth and Slowbro.
Set Details
========
Choice Band boosts Zygarde-10%'s power at the cost of locking it into a move, which works very well with Thousand Arrows, as it has very solid neutral coverage. A Jolly nature along with maximum Speed investment ensures that Zygarde-10% outspeeds threats such as Mega Metagross, Thundurus, Garchomp, Gengar, and Keldeo.
Usage Tips
========
Zygarde-10% should mainly be using Thousand Arrows with this set, as it's an extremely spammable move with few resistances in the tier. Outrage should be used to break down bulky walls such as Tangrowth, Slowbro, and Hippowdon. Managing to nail them with Toxic also helps a ton for Zygarde-10% and its teammates. Because Zygarde-10% is extremely frail, it tends to struggle to switch in, so the best way to ensure that it can switch in is through VoltTurn support or even double switches, but double switches are extremely risky with Zygarde-10%.
Team Options
========
Pokemon that help Zygarde-10% in breaking bulky Grass-types are very useful; Greninja can set up Spikes and threaten Tangrowth with Gunk Shot and Ice Beam, and Ash-Greninja can be used to eventually power through Tangrowth, especially if Zygarde-10% lands a Toxic on it. Electric-types such as Tapu Koko and Thundurus apply additional pressure to bulky Grass-types, whether it's through Nature's Madness or Hidden Power Flying or using physical sets with Flyinium Z. VoltTurn support is very important because Zygarde-10% is extremely frail; teammates such as Landorus-T, Rotom-W, Tapu Koko, and Greninja can all utilize Volt Switch and U-turn to bring Zygarde-10% in. Toxic Spikes setters such as Toxapex and Nihilego are great to pair with Zygarde-10% too, as they wear down nearly all of the Pokemon that can stop Zygarde-10%, mainly the aforementioned Tangrowth, Slowbro, as well as Hippowdon and Alomomola.
[STRATEGY COMMENTS]
Other Options
=============
Zygarde-10% does not have any other sets that aren't directly outclassed by Zygarde, as Zygarde-10% is far too frail to use boosting moves such as Dragon Dance and Coil. Choice Scarf could be used, but Zygarde-10% becomes noticeably weaker and much easier to handle, but it can lure in faster Pokemon such as Greninja and Tapu Koko.
Checks and Counters
===================
**Bulky Grass-types**: Bulky Grass-types, mainly Tangrowth and Tapu Bulu, can easily switch into Zygarde-10% and take very little from Thousand Arrows, and Tapu Bulu is immune to Outrage. They fear taking a Toxic from Zygarde-10%, though.
**Bulky Water-types**: Bulky Water-types such as Alomomola and Slowbro can easily switch into Zygarde-10% and threaten it with Scald burns or Ice Beam from Slowbro. They also fear Toxic, which makes them much easier to wear down.
**Bulky Ground-types**: Bulky Ground-types such as Landorus-T and Hippowdon can easily switch into Zygarde-10%. Landorus-T has Intimidate to weaken Zygarde-10%'s moves, and Hippowdon is naturally very bulky and can shrug off repeated hits.
**Faster Pokemon**: Faster Pokemon such as Greninja, Tapu Koko, and Tornadus-T all naturally outspeed Zygarde-10% and can use Ice-type coverage to pick it off. Choice Scarf users such as Tapu Lele, Garchomp, Keldeo, and Gengar all outspeed Zygarde-10% and can deal very heavy damage and even OHKO it.
**Priority**: Priority moves from Mega Scizor, Mega Metagross, Ash-Greninja, Mamoswine, and Mega Medicham are capable of putting a big dent into Zygarde-10%.
Zygarde-10% struggles to carve a niche in the metagame due to its regular forme Zygarde, which nearly outdoes it in every way possible apart from Speed. Zygarde-10% hits a very nice Speed tier over Zygarde that allows it to pressure offensive Pokemon such as Mega Metagross, Thundurus, and non-Choice Scarf variants of Keldeo, Terrakion, Garchomp, and Gengar. Although Zygarde-10% can outspeed these Pokemon, it still struggles a lot with faster Pokemon and priority. It cannot outspeed the likes of Greninja, Tornadus-T, Weavile, and Tapu Koko, and priority from Mega Metagross, Mega Scizor, Mega Medicham, and Mamoswine are threatening to it.
[SET]
name: Choice Band
move 1: Thousand Arrows
move 2: Outrage
move 3: Extreme Speed
move 4: Toxic
item: Choice Band
ability: Aura Break
nature: Jolly
evs: 252 Atk / 4 Def / 252 Spe
[SET COMMENTS]
Moves
========
Thousand Arrows is the main selling point of Zygarde-10%, allowing it to pick off threats such as Mega Metagross and Thundurus easily while having fantastic neutral coverage overall. Outrage rounds off Zygarde-10%'s coverage, hitting bulky Grass- and Water-types such as Tangrowth and Slowbro that can switch into Thousand Arrows easily. Extreme Speed has decent power and can pick off weakened offensive Pokemon such as Greninja and Tapu Koko, and Toxic cripples bulky Grass- and Water-types such as the aforementioned Tangrowth and Slowbro.
Set Details
========
Choice Band boosts Zygarde-10%'s power at the cost of locking it into a move, which works very well with Thousand Arrows, as it has very solid neutral coverage. A Jolly nature along with maximum Speed investment ensures that Zygarde-10% outspeeds threats such as Mega Metagross, Thundurus, Garchomp, Gengar, and Keldeo.
Usage Tips
========
Zygarde-10% should mainly be using Thousand Arrows with this set, as it's an extremely spammable move with few resistances in the tier. Outrage should be used to break down bulky walls such as Tangrowth, Slowbro, and Hippowdon. Managing to nail them with Toxic also helps a ton for Zygarde-10% and its teammates. Because Zygarde-10% is extremely frail, it tends to struggle to switch in, so the best way to ensure that it can switch in is through VoltTurn support or even double switches, but double switches are extremely risky with Zygarde-10%.
Team Options
========
Pokemon that help Zygarde-10% in breaking bulky Grass-types are very useful; Greninja can set up Spikes and threaten Tangrowth with Gunk Shot and Ice Beam, and Ash-Greninja can be used to eventually power through Tangrowth, especially if Zygarde-10% lands a Toxic on it. Electric-types such as Tapu Koko and Thundurus apply additional pressure to bulky Grass-types, whether it's through Nature's Madness or Hidden Power Flying or using physical sets with Flyinium Z. VoltTurn support is very important because Zygarde-10% is extremely frail; teammates such as Landorus-T, Rotom-W, Tapu Koko, and Greninja can all utilize Volt Switch and U-turn to bring Zygarde-10% in. Toxic Spikes setters such as Toxapex and Nihilego are great to pair with Zygarde-10% too, as they wear down nearly all of the Pokemon that can stop Zygarde-10%, mainly the aforementioned Tangrowth, Slowbro, as well as Hippowdon and Alomomola.
[STRATEGY COMMENTS]
Other Options
=============
Zygarde-10% does not have any other sets that aren't directly outclassed by Zygarde, as Zygarde-10% is far too frail to use boosting moves such as Dragon Dance and Coil. Choice Scarf could be used, but Zygarde-10% becomes noticeably weaker and much easier to handle, but it can lure in faster Pokemon such as Greninja and Tapu Koko.
Checks and Counters
===================
**Bulky Grass-types**: Bulky Grass-types, mainly Tangrowth and Tapu Bulu, can easily switch into Zygarde-10% and take very little from Thousand Arrows, and Tapu Bulu is immune to Outrage. They fear taking a Toxic from Zygarde-10%, though.
**Bulky Water-types**: Bulky Water-types such as Alomomola and Slowbro can easily switch into Zygarde-10% and threaten it with Scald burns or Ice Beam from Slowbro. They also fear Toxic, which makes them much easier to wear down.
**Bulky Ground-types**: Bulky Ground-types such as Landorus-T and Hippowdon can easily switch into Zygarde-10%. Landorus-T has Intimidate to weaken Zygarde-10%'s moves, and Hippowdon is naturally very bulky and can shrug off repeated hits.
**Faster Pokemon**: Faster Pokemon such as Greninja, Tapu Koko, and Tornadus-T all naturally outspeed Zygarde-10% and can use Ice-type coverage to pick it off. Choice Scarf users such as Tapu Lele, Garchomp, Keldeo, and Gengar all outspeed Zygarde-10% and can deal very heavy damage and even OHKO it.
**Priority**: Priority moves from Mega Scizor, Mega Metagross, Ash-Greninja, Mamoswine, and Mega Medicham are capable of putting a big dent into Zygarde-10%.
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