Gen 5 [ZU] Frillish [DONE]

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sleid

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[SET]
name: Defensive Utility
move 1: Taunt
move 2: Night Shade / Scald
move 3: Will-O-Wisp / Toxic / Rest
move 4: Recover
item: Eviolite
ability: Water Absorb
nature: Bold
evs: 248 HP / 160 Def / 100 Spe
ivs: 0 Atk

[SET COMMENTS]
Physically defensive wall, Rapid Spin blocker, and status-inducing support are the roles Frillish plays in this metagame. Taunt is useful for preventing passive walls such as Clefairy, Hippopotas, and either Wormadam forme from inflicting status conditions and using healing moves. Also, it disallows slower Pokemon to set up on Frillish such as Curse Muk, bulky Dragon Dance Shelgon, and Curse Munchlax. Night Shade is for consistent chip damage. Scald can be chosen instead for the same reason, which also has a chance to burn the target. Will-O-Wisp is mostly used in conjunction with Night Shade, because using it alongside Scald would be redundant. Toxic can be used with Scald for effective dual status spreading. It is especially useful for Pokemon Frillish cannot burn such as those with Water Absorb and Fire-types. Toxic is crippling against opposing walls, since it does exponential damage and Frillish can heal up against them while they are being worn down. Rest can be used in this slot over the previous two status moves as a way to add a status absorber to the team. Frillish is invested with 100 Speed EVs in order to be faster than base 50 Speed Pokemon to ensure that they can be hit with a Taunt before they can use a status-inducing, healing, or setup move.

Frillish is used on teams looking for a physically defensive wall and spinblocker. There are a few different team archetypes that appreciate its presence, these being balance, bulky balance, stall, and entry hazard stack teams. It has an advantageous matchup against the tier's best Rapid Spin users, being Staryu, Drilbur, and Sandshrew; it is worth mentioning that Staryu can possibly run a niche set with Thunderbolt, however. Frillish is helpful in walling most offensive Pokemon that can only hit it for neutral damage, especially if it gets a burn from Will-O-Wisp or Scald; some of these include Shelgon, Lairon, and Whiscash. As previously mentioned, teams will appreciate that Frillish disallows walls to use status-inducing moves and heal or slow offensive Pokemon to use setup moves. It can completely wall some offensive threats that struggle to hit Ghost-types such as Persian, Mienfoo, and Slaking. Frillish does well with Grass-type teammates like Leafeon, Ivysaur, Meganium, and Gloom, which can handle its Electric and Grass weaknesses; additionally, Electric-types such as Pikachu, Raichu, and Luxray cover the former weaknesses. Pokemon like Muk, Arbok, and Simisear pair well with Frillish, because of the Grass-types it brings in, while the likes of Meganium, Muk, and Wormadam-S are general walls that can handle Electric-types. Frillish also has to be aware of opposing Ghost- and Dark-type moves from the likes of Grumpig, Gastly, and Arbok. Bringing a Steel- or Dark-type such as Pawniard, Lairon, Vullaby, or Wormadam-S can provide a switch-in to these moves. Knock Off absorbers like Emolga, Solrock, and Muk are also important to have on the same team as Frillish, because losing its Eviolite can weaken its effectiveness.

[STRATEGY COMMENTS]
Other Options
==============

Frillish can choose to run Energy Ball or Ice Beam to target foes such as Grass- and Water-types such as Leafeon, Meganium, Staryu, and Frillish, predicting when they switch in.

Checks and Counters
=================

**Grass-types**: Grass-type Pokemon threaten Frillish with super effective attacks. They include Leafeon, Ivysaur, Meganium and Gloom. None of these Pokemon necessarily like switching into Frillish for fear of getting inflicted with status, however.

**Electric-types**: Electric-types are completely problematic for Frillish due to most of them being special attackers. These include Pikachu, Raichu, and some Emolga sets, although there is also physical Luxray. None of these Pokemon necessarily like switching into Frillish for fear of getting inflicted with status, except Guts Luxray.

**Dark- and Ghost-types**: Frillish has to watch out for super effective moves that hit its Ghost-typing. The likes of Pawniard, Grumpig, Gastly, and Muk can all use Ghost- or Dark-type moves.

**Faster Status Inflictors**: Taunt is the most important move when it comes to the defensive utility Frillish set. Frillish can struggle throughout the game if it cannot outspeed status-inducing foes. Thunder Wave from the likes of Clefairy can ruin its faster Taunt and ability to spread burn to the slower walls that can deal massive damage. Toxic from Walrein, Vullaby, or Staryu can be problematic, as Frillish gets worn down quickly; burn affects it in the same way, except not as badly. This obviously doesn't affect Frillish very badly if it chooses to run Rest.

**Fast Taunt Users**: Fast Taunt users can shut down Frillish, taking away its ability to heal or spread status. Pokemon that carry this move are Persian, Grumpig, and Mr. Mime.

**Knock Off**: Knock Off can compromise the bulk that Frillish is brought for. Frillish doesn't want to take a Knock Off from a Pokemon like Clefairy, Mienfoo, or Pelipper; otherwise, it will struggle to fulfill its role for the rest of the match.

[SET CREDITS]
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Quality checked by:
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Grammar checked by:
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Last edited:

Gangsta Spongebob

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Great work as always. I'm not sure why this is listed as QC: 0/1, generally we need 2 checks for this. Consider this QC: 1/2, and if there was some exception given to this analysis, let me know on Discord.

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[SET]
Name: Defensive Utility
Move 1: Taunt
Move 2: Night Shade / Scald
Move 3: Will-O-Wisp / Toxic / Rest
Move 4: Recover
Item: Eviolite
Ability: Water Absorb
Nature: Bold
EVs: 248 Hp / 160 Def / 100 Spe
IVs: 0 Atk

[SET COMMENTS]
Frillish is used on teams looking for a defensive wall and a rapid spin blocker. Saying that teams it fits in on is generally reserved for the second paragraph. You're not wrong here, just reword to generally state that it's a good wall and spinblocker. Taunt is useful for preventing passive walls such as Clefairy, Hippopotas, or either and Wormadam from inflicting status conditions or using healing moves. Also, it disallows slower Pokemon to set up on it, such as Curse Muk, Bulky Dragon Dance Shelgon and CroLax Munchlax. Night Shade is for consistent chip damage. You can also instead choose Scald for the same reason, but it also has a chance to Burn burn the target. Will-O-Wisp is mostly used in conjunction with Night Shade because using it alongside Scald would be redundant. State what Will-O-Wisp has over Scald i.e. consistent burn chance but with no attack, so less damage and you can be Taunted. Toxic can be used with Scald for exponential damage over time effective dual status spreading. Burn isn't really "exponential". It is especially useful for Pokemon you cannot status with Burn burn such as those with the Ability ability Water Absorb or Fire-types. Mention that Toxic cripples most opposing walls. Rest can be used in this slot over the previous two status moves as a way to add a status absorber to the team. Recover is for consistent healing reliable recovery. Optional, but imo reliable recovery is a clearer and more common term. Frillish is invested with 100 Speed EVs in order to be faster than Base 50 Speed Pokemon to ensure that they can be hit with a Taunt before a status, healing or setup move. State that the rest of Frillish's EVS are used to maximize its physical bulk.

Note that status like burn and "ability" aren't capitalized.

There are a few different team archetypes that appreciate the presence of Frillish; this being balance, fat, stall, and hazard stack teams. It has an advantageous matchup against the tiers tier's best Rapid Spin users, being Staryu, Drilbur and Sandshrew. Added "best" as there are technically some more even if these are the only good ones. Frillish is helpful in walling most offensive Pokemon that can only hit it for at least neutral damage, especially if it gets a Burn from Will-O-Wisp or Scald; some of these include Shelgon, Lairon, and Whiscash. "Can only" is better at describing Frilllish's defensive prowess that "at least". Also mention how Taunt helps here. It can completely wall some offensive threats that struggle to hit Ghost-types such as Persian, Mienfoo and Slaking. Frillish does well with Grass-type teammates like Leafeon, Ivysaur, Meganium, or Gloom who can handle its Electric and Grass-type weaknesses; these include the Grass-types previously mentioned as well as Pikachu, Raichu and Luxray for the Electric-types. Pokemon like Muk, Arbok, and Simisear pair well with Frillish because of the Grass-types it brings in; while the likes of Meganium, Muk, and Wormadam-Trash are general tanks/walls can handle the Electric-types. Frillish also has to be aware of opposing Ghost or Dark-type moves from the likes of Pawniard, Grumpig, Gastly, Muk and Arbok. Bringing a Steel or Dark-type such as Pawniard, Lairon, Vullaby or Wormadam-Trash can help handle them. Mention how Taunt messes up walls.

[STRATEGY COMMENTS]
Other Options
==============

Frillish has no other options

Mention coverage options like Energy Ball and Ice Beam, and state that while that can surprise certain foes they're too weak to be generally useful. We'll need to double check with Tuthur here, but I'm pretty sure that oos don't always have to be usable options, they can be bad as well. They just need to sound reasonable enough.

Checks and Counters
=================

**Grass and Electric-types**: These types of Pokemon than threaten Frillish with super effective attacks. The Grass-types include Leafeon, Ivysaur, Meganium and Gloom while the Electric-types include Pikachu, Raichu, and Luxray. Frillish needs to be supported with a Pokemon to counteract these issues like having its own Grass-type to switch into these. Separate Grass- and Electric-types into different sections, the Pokemon and their counterplay are generally different, besides Grass-types checking both. You also don't need to say that Frillish needs support against these Pokemon, that goes without saying.

**Dark and Ghost-types**: Frillish has to watch out for super effective moves that hit its Ghost-typing. The likes of Pawniard, Grumpig, Gastly, Muk and Arbok can all use these type of moves. Pairings of a Steel or Dark-type such as Pawniard, Lairon, Vullaby or Wormadam-Trash can help deal with this issue. Omit Arbok, Frillish generally checks it, not the other way around. Optional since Ghost and Dark-type counterplay is more similar, but I would also separate this into 2 sections based on type.

**Faster Status Users**: Taunt is the main move when it comes to this Frillish set. It can struggle throughout the game if it cannot outspeed an opposing status inflicting user. Thunder Wave from the likes of Clefairy or Toxic from the Walrein, Vullaby or Staryu can be problematic. This obviously doesn't effect Frillish very badly if it chooses to run Rest. Fast Taunts can hard shut down Frillish as well. Pokemon to look at for that carry this are Persian, Grumpig, and Mr. Mime. Mention how burn and Toxic wear it down very quickly. Be more specific about how paralysis effects it. Also give faster Taunt users their own section, and state how they can deny Frilish the ability to heal and spread status.

**Knock Off**: Knock Off can compromise the bulk that Frillish is brought for. You don't want to take a Knock Off from Pokemon like Clefairy, Mienfoo, or Pelipper, otherwise it will struggle in its role for the rest of the match. Knock Absorbers like Emolga, Solrock and Muk can help with this. This should be mentioned in team options.

While this isn't a hard rule, generally you should leave teammates to checks and counters in the team options paragraph. Only mention counterplay if the Pokemon can win on its own, such as by having a move or if something like hazards makes them lose the ability to check that Pokemon. I recommend specifying that many of these checks to Frillish don't like switching into Frillish on account of its ability to spread status.

[CREDITS]
- Written by:
https://www.smogon.com/forums/members/getsleidsun.601970/
- Quality checked by:
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- Grammar checked by:
 
Good job, I just had some small comments overall.

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[SET]
Name: Defensive Utility
Move 1: Taunt
Move 2: Night Shade / Scald
Move 3: Will-O-Wisp / Toxic / Rest
Move 4: Recover
Item: Eviolite
Ability: Water Absorb
Nature: Bold
EVs: 248 Hp / 160 Def / 100 Spe
IVs: 0 Atk

[SET COMMENTS]
Defensive wall, Rapid Spin blocker, and status support are the roles Frillish plays in this meta. Taunt is useful for preventing passive walls such as Clefairy, Hippopotas, and Wormadam from inflicting status conditions or using healing moves. Also, it disallows slower Pokemon to set up on it, such as Curse Muk, Bulky Dragon Dance Shelgon and CroLax Munchlax. Night Shade is for consistent chip damage. You can instead choose Scald for the same reason, but it also has a chance to burn the target. Will-O-Wisp is mostly used in conjunction with Night Shade because using it alongside Scald would be redundant. You can either choose Will-O-Wisp for a more consistent burn opportunity, but you can be hit with Taunt, and it does no direct damage, or a direct attacking move with less of a chance to burn that cannot be stopped by Taunt. Toxic can be used with Scald for effective dual status spread. It is especially useful for Pokemon you cannot burn such as those with the ability Water Absorb or Fire-types. Toxics is crippling against opposing walls since it does exponential damage and Frillish can heal up against them. Rest can be used in this slot over the previous two status moves as a way to add a status absorber to the team. Recover is for reliable recovery. Frillish is invested with 100 Speed EVs in order to be faster than Base 50 Speed Pokemon to ensure that they can be hit with a Taunt before a status, healing or setup move. The rest of the EVs are to maximize its physical bulk.

Frillish is used on teams looking for a defensive wall and a rapid spin blocker. There are a few different team archetypes that appreciate its presence; this being balance, fat, stall, and hazard stack teams. It has an advantageous matchup against the tier's best Rapid Spin users, being Staryu, Drilbur and Sandshrew. Frillish is helpful in walling most offensive Pokemon that can only hit it for neutral damage, especially if it gets a Burn from Will-O-Wisp or Scald; some of these include Shelgon, Lairon, and Whiscash. As previously mentioned, teams will appreciate that it disallows walls to use status or heal and slow offensive Pokemon to use setup moves. It can completely wall some offensive threats that struggle to hit Ghost-types such as Persian, Mienfoo and Slaking. Frillish does well with Grass-type teammates like Leafeon, Ivysaur, Meganium, or Gloom who can handle its Electric and Grass-type weaknesses; these include the Grass-types previously mentioned as well as Pikachu, Raichu and Luxray for the Electric-types. Pokemon like Muk, Arbok, and Simisear pair well with Frillish because of the Grass-types it brings in; while the likes of Meganium, Muk, and Wormadam-Trash are general tanks/walls can handle the Electric-types. Frillish also has to be aware of opposing Ghost or Dark-type moves from the likes of Pawniard, Grumpig, Gastly, Muk and Arbok I do not know whether Sneak and sucker punch are going to be super important against Frillish if it can burn them... I guess it is quite occasional. Bringing a Steel or Dark-type such as Pawniard, Lairon, Vullaby or Wormadam-Trash. Knock absorbers like Emolga, Solrock, and Muk are also important to have on the same team as Frillish because losing its Eviolite can weaken its role.I dunno whether it is worth-mentioning the Tbolt Staryu tech, which can be annoying for Frillish.

[STRATEGY COMMENTS]
Other Options
==============

Frillish can choose to run Energy Ball or Ice Beam to specifically target certain foes predicting when a switch in. They aren't the most viable of options, but can work in certain situations.

Checks and Counters
=================

**Grass-types**: Grass-type Pokemon threaten Frillish with super effective attacks. The Grass-types include Leafeon, Ivysaur, Meganium and Gloom. None of these Pokemon necessarily like switching into Frillish in fear of getting inflicted with status. Bringing a Grass, Poison or Fire-type partner is best to deal with these.

**Electric-types**: Electric-types are completely problematic for Frillish due to most of them being special attackers. This includes Pikachu and Raichu, but there is also physical Luxray. None of these Pokemon necessarily like switching into Frillish in fear of getting inflicted with status, except guts Luxray. Bringing Ground-types or special defensive walls is the best way to deal with these Pokemon. I would add Emolga too, even though the vast majority do not run Volt Switch but there are some sets that are worth to mention.

**Dark and Ghost-types**: Frillish has to watch out for super effective moves that hit its Ghost-typing. The likes of Pawniard, Grumpig, Gastly, and Muk can all use Ghost or Dark type moves.

**Faster Status Inflictors**: Taunt is the main move when it comes to this Frillish set. It can struggle throughout the game if it cannot outspeed an opposing status inflicting user. Thunder Wave from the likes of Clefairy can ruin its faster Taunt and ability to spread burn to the slower, bulky walls that can deal massive damage. Toxic from the Walrein, Vullaby or Staryu can be problematic as Frillish gets worn down quickly; burn effects it in the same way except not as badly. This obviously doesn't effect Frillish very badly if it chooses to run Rest.

**Fast Taunt Users**: Fast Taunts can hard shut down Frillish, taking away its ability to heal or spread status. Pokemon to look at for that carry this are Persian, Grumpig, and Mr. Mime.

**Knock Off**: Knock Off can compromise the bulk that Frillish is brought for. You don't want to take a Knock Off from Pokemon like Clefairy, Mienfoo, or Pelipper, otherwise it will struggle in its role for the rest of the match.

[CREDITS]
- Written by:
https://www.smogon.com/forums/members/getsleidsun.601970/
- Quality checked by:
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- Grammar checked by:

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[SET]
Name name: Defensive Utility
Move move 1: Taunt
Move move 2: Night Shade / Scald
Move move 3: Will-O-Wisp / Toxic / Rest
Move move 4: Recover
Item item: Eviolite
Ability ability: Water Absorb
Nature nature: Bold
EVs evs: 248 Hp HP / 160 Def / 100 Spe
IVs ivs: 0 Atk

[SET COMMENTS]
Defensive Physically defensive wall, Rapid Spin blocker, and status status-inducing support Pokemon are the roles Frillish plays in this meta metagame. Taunt is useful for preventing passive walls such as Clefairy, Hippopotas, and Wormadam from inflicting status conditions or and using healing moves. Also, it disallows slower Pokemon to set up on it Frillish, such as Curse Muk, Bulky bulky Dragon Dance Shelgon, (comma) and CroLax Curse Munchlax. Night Shade is for consistent chip damage. You can instead choose Scald for the same reason, but it which also has a chance to burn the target. Will-O-Wisp is mostly used in conjunction with Night Shade, (comma) because using it alongside Scald would be redundant. You can either choose Will-O-Wisp for a more consistent burn opportunity, but you can be hit with Taunt, and it does no direct damage, or a direct attacking move with less of a chance to burn that cannot be stopped by Taunt. Will-O-Wisp burns foes more consistently, but it leaves Leafeon vulnerable to Taunt and doesn't deal direct damage; Scald has less of a chance to burn, but it deals direct damage and cannot be stopped by Taunt. Toxic can be used with Scald for effective dual status spread spreading. It is especially useful for Pokemon you Frillish cannot burn, (comma) such as those with the ability Water Absorb or and Fire-types. Toxis Toxic is crippling against opposing walls, (comma) since it does exponential damage and Frillish can heal up against them. (explain how Toxic lets Frillish heal in front of foes) Rest can be used in this slot over the previous two status moves as a way to add a status absorber to the team. Recover is for reliable recovery. (dex info) Frillish is invested with 100 Speed EVs in order to be faster than Base base 50 Speed Pokemon, (comma) to ensure that they can be hit with a Taunt before they can use a status status-inducing, healing, (comma) or setup move. The rest of the EVs are to maximize its physical bulk.

Frillish is used on teams looking for a physically defensive wall and a rapid spin blocker spinblocker. There are a few different team archetypes that appreciate its presence; this these being balance, fat (I don't think "fat" is a valid team playstyle; maybe try bulky balance), stall, and entry hazard stack teams. It has an advantageous matchup against the tier's best Rapid Spin users, being Staryu, Drilbur, (comma) and Sandshrew; it is worth mentioning that Staryu can possibly run a niche set with Thunderbolt, however. Frillish is helpful in walling most offensive Pokemon that can only hit it for neutral damage, especially if it gets a Burn burn from Will-O-Wisp or Scald; some of these include Shelgon, Lairon, and Whiscash. As previously mentioned, teams will appreciate that it Frillish disallows walls to use status status-inducing moves or and heal and slow offensive Pokemon to use setup moves. It can completely wall some offensive threats that struggle to hit Ghost-types, (comma) such as Persian, Mienfoo, (comma) and Slaking. Frillish does well with Grass-type teammates like Leafeon, Ivysaur, Meganium, or and Gloom, (comma) who which can handle its Electric Electric- and Grass-type weaknesses; these include the Grass-types previously mentioned as well as additionally, Electric-types such as Pikachu, Raichu, (comma) and Luxray for the Electric-types cover the former weakness. Pokemon like Muk, Arbok, and Simisear pair well with Frillish because of the Grass-types it brings in; in, while the likes of Meganium, Muk, and Wormadam-Trash Wormadam-S are general tanks/walls walls that can handle the Electric-types. Frillish also has to be aware of opposing Ghost Ghost- or and Dark-type moves from the likes of Grumpig, Gastly, and Arbok. Bringing a Steel Steel- or Dark-type such as Pawniard, Lairon, Vullaby, (comma) or Wormadam-Trash Wormadam-S can provide a switch-in to these moves. (I assume you were going for something like that; reword as desired) Knock Off absorbers like Emolga, Solrock, and Muk are also important to have on the same team as Frillish, (comma) because losing its Eviolite can weaken its role effectiveness.

[STRATEGY COMMENTS]
Other Options
==============

Frillish can choose to run Energy Ball or Ice Beam to specifically target certain foes such as (insert Pokemon here), predicting when a they switch in. They aren't the most viable of options, but can work in certain situations. (implied by being in "other options")

Checks and Counters
=================

**Grass-types**: Grass-type Pokemon threaten Frillish with super effective attacks. The Grass-types They include Leafeon, Ivysaur, Meganium and Gloom. None of these Pokemon necessarily like switching into Frillish in fear of getting inflicted with status, however. Bringing a Grass, Poison or Fire-type partner is best to deal with these. (the second paragraph in "set comments" is for teammates that can alleviate the featured set's weaknesses)

**Electric-types**: Electric-types are completely problematic for Frillish due to most of them being special attackers. This includes These include Pikachu, Raichu, and some Emolga sets, although there is also physical Luxray. None of these Pokemon necessarily like switching into Frillish in fear of getting inflicted with status, except guts Luxray. Bringing Ground-types or special defensive walls is the best way to deal with these Pokemon.

**Dark Dark- and Ghost-types**: Frillish has to watch out for super effective moves that hit its Ghost-typing. The likes of Pawniard, Grumpig, Gastly, and Muk can all use Ghost Ghost- or Dark type Dark-type moves.

**Faster Status Inflictors**: Taunt is the main most important move when it comes to this the defensive utility (the "other options" and "checks and counters" sections are shared for every of the Pokemon's sets) Frillish set. It Frillish can struggle throughout the game if it cannot outspeed an opposing status inflicting user status-inducing foes. Thunder Wave from the likes of Clefairy can ruin its faster Taunt and ability to spread burn to the slower, bulky slower walls that can deal massive damage. Toxic from the Walrein, Vullaby, (comma) or Staryu can be problematic, (comma) as Frillish gets worn down quickly; burn effects affects it in the same way, (comma) except not as badly. This obviously doesn't effect Frillish very badly if it chooses to run Rest.

**Fast Taunt Users**: Fast Taunts Taunt users can hard shut down Frillish, taking away its ability to heal or and spread status. Pokemon to look at for that carry this move are Persian, Grumpig, and Mr. Mime.

**Knock Off**: Knock Off can compromise the bulk that Frillish is brought for. You don't Frillish doesn't want to take a Knock Off from a Pokemon like Clefairy, Mienfoo, or Pelipper, otherwise it will struggle in to fulfill its role for the rest of the match.

[SET CREDITS]
- Written by:
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- Quality checked by:
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- Grammar checked by:

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[SET]
name: Defensive Utility
move 1: Taunt
move 2: Night Shade / Scald
move 3: Will-O-Wisp / Toxic / Rest
move 4: Recover
item: Eviolite
ability: Water Absorb
nature: Bold
evs: 248 HP / 160 Def / 100 Spe
ivs: 0 Atk

[SET COMMENTS]
Physically defensive wall, Rapid Spin blocker, and status-inducing support are the roles Frillish plays in this metagame. Taunt is useful for preventing passive walls such as Clefairy, Hippopotas, and Wormadam if you mean a specific forme, -G for sandy or -S for trash from inflicting status conditions and using healing moves. Also, it disallows slower Pokemon to set up on Frillish (rc) such as Curse Muk, bulky Dragon Dance Shelgon, and Curse Munchlax. Night Shade is for consistent chip damage. You can instead choose Scald can be chosen instead for the same reason, which as it also has a chance to burn the target. Will-O-Wisp is mostly used in conjunction with Night Shade, (ac) because using it alongside Scald would be redundant this portion after the comma I added is dex info & likely not necessary, but up to you whether or not you want to keep the clause. Will-O-Wisp burns foes more consistently, but it leaves Frillish vulnerable to Taunt and doesn't deal direct damage; Scald has less of a chance to burn, but it deals direct damage and cannot be stopped by Taunt. Toxic can be used with Scald for effective dual status spreading. It is especially useful for Pokemon Frillish cannot burn (rc) such as those with the ability Water Absorb and Fire-types. Toxic is crippling against opposing walls, since it does exponential damage and Frillish can heal up against them while they are being worn down. Rest can be used in this slot over the previous two status moves as a way to add a status absorber to the team. Frillish is invested with 100 Speed EVs in order to be faster than base 50 Speed Pokemon (rc) to ensure that they can be hit with a Taunt before they can use a status-inducing, healing, or setup move.

Frillish is used on teams looking for a physically defensive wall and spinblocker. There are a few different team archetypes that appreciate its presence, (remove semicolon, ac) these being balance, bulky balance, stall, and entry hazard stack teams. It has an advantageous matchup against the tier's best Rapid Spin users, being Staryu, Drilbur, and Sandshrew; it is worth mentioning that Staryu can possibly run a niche set with Thunderbolt, however. Frillish is helpful in walling most offensive Pokemon that can only hit it for neutral damage, especially if it gets a burn from Will-O-Wisp or Scald; some of these include Shelgon, Lairon, and Whiscash. As previously mentioned, teams will appreciate that Frillish disallows walls to use status-inducing moves and heal or slow offensive Pokemon to use setup moves. It can completely wall some offensive threats that struggle to hit Ghost-types (rc) such as Persian, Mienfoo, and Slaking. Frillish does well with Grass-type teammates like Leafeon, Ivysaur, Meganium, and Gloom, which can handle its Electric (rh) and Grass-type weaknesses; additionally, Electric-types such as Pikachu, Raichu, and Luxray cover the former weaknesses. Pokemon like Muk, Arbok, and Simisear pair well with Frillish, (ac) because of the Grass-types it brings in, (remove semicolon, ac) while the likes of Meganium, Muk, and Wormadam-S are general walls that can handle the Electric-types. Frillish also has to be aware of opposing Ghost- and Dark-type moves from the likes of Grumpig, Gastly, and Arbok. Bringing a Steel- or Dark-type such as Pawniard, Lairon, Vullaby, or Wormadam-S can provide a switch-in to these moves. Knock Off absorbers like Emolga, Solrock, and Muk are also important to have on the same team as Frillish, because losing its Eviolite can weaken its effectiveness.

[STRATEGY COMMENTS]
Other Options
==============

Frillish can choose to run Energy Ball or Ice Beam to target foes such as Grass- and opposing redundant w/ foes a few words prior Water-types such as Leafeon, Meganium, Staryu, or opposing and Frillish, predicting when they switch in.

Checks and Counters
=================

**Grass-types**: Grass-type Pokemon threaten Frillish with super effective attacks. They include Leafeon, Ivysaur, Meganium and Gloom. None of these Pokemon necessarily like switching into Frillish in for fear of getting inflicted with status, however.

**Electric-types**: Electric-types are completely problematic for Frillish due to most of them being special attackers. These includes remove s Pikachu, Raichu, and some Emolga sets, although there is also physical Luxray. None of these Pokemon necessarily like switching into Frillish in for fear of getting inflicted with status, except guts Guts Luxray.

**Dark- and Ghost-types**: Frillish has to watch out for super effective moves that hit target its Ghost-typing. The likes of Pawniard, Grumpig, Gastly, and Muk can all use Ghost- or Dark-type moves.

**Faster Status Inflictors**: Taunt is the most important move when it comes to the defensive utility Frillish set. Frillish can struggle throughout the game if it cannot outspeed status-inducing foes. Thunder Wave from the likes of Clefairy can ruin its faster Taunt and ability to spread burns to the slower walls that can deal massive damage. Toxic from Walrein, Vullaby, or Staryu can be problematic, as Frillish gets worn down quickly; burn affects it in the same way, except not as badly. This obviously doesn't effect affect Frillish very badly if it chooses to run Rest.

**Fast Taunt Users**: Fast Taunt users can shut down Frillish, taking away its ability to heal or spread status. Pokemon that carry this move are Persian, Grumpig, and Mr. Mime.

**Knock Off**: Knock Off can compromise the bulk that Frillish is brought for. Frillish doesn't want to take a Knock Off from a Pokemon like Clefairy, Mienfoo, or Pelipper; (rc, add semicolon) otherwise, (ac) it will struggle to fulfill its role for the rest of the match.

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/getsleidsun.601970/
Quality checked by:
https://www.smogon.com/forums/members/gangsta-spongebob.535530/
https://www.smogon.com/forums/members/mirbro.451786/
Grammar checked by:
https://www.smogon.com/forums/members/wrathoftheleopard.511181/
https://www.smogon.com/forums/members/ken.594478/
 
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