Hey all,
As you can see from my posting count, I’m new to Smogon. I’ve been wifi battling for a while now but need to get the team to the next level so I thought I would ask some of the experts here to see if you can help. I normally run an offensive team (Starmie/Scizor core) but I thought that I would challenge myself to do something a little more balanced.
To make a totally balanced team I couldn’t think of any better way to do it than using maths. For me that meant: three defensive, three attackers. The team at a glace looks like:
Gastrodon, Forretress provide the all out defence for the team while Dragonite and Metagross provide some balanced strength. Mienshao and Gengar are there to break stuff and clean up at the end.
‘Ten’
Metagross (Clear body) @ Leftovers
Adamant: 252 HP / 252 Atk / 4 Spd
- Bullet Punch
- Stealth Rock
- Pursuit
- Earthquake
This guy is here to take physical hits early in the game, set up Stealth Rock and do whatever other damage it can as a bonus. He’s also a good counter for Latias, who normally appears about the same time in a match as he (it) does. In theory it seems like this team would do better with Heatran support. I’ve tried it, but then I unbalance the team since Special Walls become a problem that only Dragonite can fix and I normally don’t want to bring her in till nearer the end.
Added Zen Headbutt over Meteor Mash following comments. Gives a bit more elemental diversity.
Added Pursuit over Zen Headbutt because it was great for trapping Latias.
He(it?) is called ‘Ten’ because of the X on his face.
‘Three’
Dragonite (Multiscale) @ Lum Berry
Adamant: 252 HP / 44 Atk / 212 Spd
- Outrage
- Dragon Dance
- Fire Punch
- ExtremeSpeed
Dragonite is here as an attacker who can take some hits but keep on going. Lum Berry is here more to absorb burns from the likes of Rotom-W or Scald than to tackle Outrage’s Confusion. Fire Punch is specifically to tackle Scizor/Ferrothorn who think they can ruin Dragonite’s Outrage party. I originally tried running this set with Dragon Claw for easier move switching but it lacked power. I think Dragonite has a nice synergy with Metagross since ground and file attacks directed at Metagross are not problem for Dragonite while the Ice and Dragon attacks Dragonite fears will be taken by Metagross.
Added ExtremeSpeed over rood following comments, I wasn't getting much of an opportunity for Roost when on a sweep anyway.
She’s ‘Three’ because that’s how many claws she has – the pic also makes it look like she’s giving a High 3.
‘Infinity’
Gastrodon (Storm Drain) @ Leftovers
Calm: 252 HP / 4 SAtk / 252 SDef
- Earth Power
- Ice Beam
- Toxic
- Recover
Gastrodon begins the fully defensive section of the team. I brought this gal on specifically to counter Rotom-W. That said, immunity to water type moves has become incredibly useful especially when you pick up that special attack boost. She also loves to be burned since it means that toxic can’t affect her. She’s also a good multi-purpose special wall once you can eliminate Ferrothorn. Since I’m playing in wifi its incredibly rare to see HP Grass.
The name ‘infinity’ comes from being able to take a number of hits, recover off the damage and just sit there, asking for more. Plus it’s a cool name, no?
‘Pi’
Forretress (Sturdy) @ Leftovers/Lagging Tail
Relaxed: 252 HP / 176 Def / 80 SDef
- Gyro Ball
- Volt Switch
- Spikes
- Rapid Spin
The physical half of the defensive core of the team. Forretress started off on the team because I needed a rapid spinner to be able to bring Dragonite in easily. After putting him on the team I could never have imagined the benefit that having Toxic Spikes would bring me. They are the entry hazard which just keeps on giving. Volt Switch is there so I don’t need to run a Shed Shell. Gyro Ball is a replacement for Explosion since it got nerfed, my Forretress has particularly low Speed IVs anyway, but sometimes I run a Lagging Tail just to maximise its power.
Replaced Toxic Spikes with Spikes. Due to the (new) more offensive nature of the team it allows more OHKOs. It also affects steel types which Toxic Spikes attracts
Forretress is called ‘Pi’ because I think of it as an oddball pokemon and pi is also a pretty strange number. Also Forretress is circular.
‘One’
Mienshao (Regenerator) @ Life Orb
Jolly: 4 HP / 252 Atk / 252 Spd
- Hi Jump Kick
- Stone Edge
- U-turn
- Fake Out
I love this little guy. Regenerator was just made to be given U-Turn and a Choice Item. I’ve tested out a Choice Scarf to make him a revenge killer, but I missed with power of destroying everything with Hi Jump Kick. U-Turn also makes him a good, yet bizarre counter to Celebi as no one is switching Celebi out because they think they’ve got Mienshao covered. OHKOing Ferrothorn with a physical move is just too satisfying. Jirachi doesn’t like this either. Since he outspeeds a lot of things already, flyers like Gyarados don’t want to be taking a stone edge. He’s one of two ‘glass cannons’ on the team (the other being Gengar) who’s there to come it cause lots of damage and, in Mienshao’s case, recover any damage taken when he switches out!
Changed from Choice Band to Life Orb, not losing a massive amount of power but the ability to switch moves is useful. Means I can drop Drain Punch for Fake Out to give that little bit more damage and break sashes.
Mienshao is call ‘One’ because of the connection to Zen and oneness.
‘Zero’
Gengar (Levitate) @ Black Sludge
Timid: 4 HP / 252 SAtk / 252 Spd
- Substitute
- Disable
- Shadow Ball
- Focus Blast
The second ‘glass cannon’ and all out offensive bad-ass that is Gengar. I haven’t seen this set get a lot of play since I think a lot of people are still hung up on the Pain Split versions of the previous generation. When I read about the B/W generation enhancements I think 100% Disable is one of the things I wanted to try out most. As an offensive player at heart there are few things more satisfying than disabling the only move a wall (or something like Conkledurr) has to hurt you and then putting up a Substitute to put you beyond all harm.
Gengar get’s ‘Zero’ because he’s a ghost and, well, ghosts are there but not really there like zero. Also because he’s cool.
I’ll take any notes you guys have, the more off the wall the better. I find this team tends to struggle with set-up sweepers unless they can be headed off before they get started. No pokémon is sacred in this team so whatever you guys think I’ll certainly take into account.
As you can see from my posting count, I’m new to Smogon. I’ve been wifi battling for a while now but need to get the team to the next level so I thought I would ask some of the experts here to see if you can help. I normally run an offensive team (Starmie/Scizor core) but I thought that I would challenge myself to do something a little more balanced.
To make a totally balanced team I couldn’t think of any better way to do it than using maths. For me that meant: three defensive, three attackers. The team at a glace looks like:
Gastrodon, Forretress provide the all out defence for the team while Dragonite and Metagross provide some balanced strength. Mienshao and Gengar are there to break stuff and clean up at the end.
‘Ten’
Metagross (Clear body) @ Leftovers
Adamant: 252 HP / 252 Atk / 4 Spd
- Bullet Punch
- Stealth Rock
- Pursuit
- Earthquake
This guy is here to take physical hits early in the game, set up Stealth Rock and do whatever other damage it can as a bonus. He’s also a good counter for Latias, who normally appears about the same time in a match as he (it) does. In theory it seems like this team would do better with Heatran support. I’ve tried it, but then I unbalance the team since Special Walls become a problem that only Dragonite can fix and I normally don’t want to bring her in till nearer the end.
Added Zen Headbutt over Meteor Mash following comments. Gives a bit more elemental diversity.
Added Pursuit over Zen Headbutt because it was great for trapping Latias.
He(it?) is called ‘Ten’ because of the X on his face.
‘Three’
Dragonite (Multiscale) @ Lum Berry
Adamant: 252 HP / 44 Atk / 212 Spd
- Outrage
- Dragon Dance
- Fire Punch
- ExtremeSpeed
Dragonite is here as an attacker who can take some hits but keep on going. Lum Berry is here more to absorb burns from the likes of Rotom-W or Scald than to tackle Outrage’s Confusion. Fire Punch is specifically to tackle Scizor/Ferrothorn who think they can ruin Dragonite’s Outrage party. I originally tried running this set with Dragon Claw for easier move switching but it lacked power. I think Dragonite has a nice synergy with Metagross since ground and file attacks directed at Metagross are not problem for Dragonite while the Ice and Dragon attacks Dragonite fears will be taken by Metagross.
Added ExtremeSpeed over rood following comments, I wasn't getting much of an opportunity for Roost when on a sweep anyway.
She’s ‘Three’ because that’s how many claws she has – the pic also makes it look like she’s giving a High 3.
‘Infinity’
Gastrodon (Storm Drain) @ Leftovers
Calm: 252 HP / 4 SAtk / 252 SDef
- Earth Power
- Ice Beam
- Toxic
- Recover
Gastrodon begins the fully defensive section of the team. I brought this gal on specifically to counter Rotom-W. That said, immunity to water type moves has become incredibly useful especially when you pick up that special attack boost. She also loves to be burned since it means that toxic can’t affect her. She’s also a good multi-purpose special wall once you can eliminate Ferrothorn. Since I’m playing in wifi its incredibly rare to see HP Grass.
The name ‘infinity’ comes from being able to take a number of hits, recover off the damage and just sit there, asking for more. Plus it’s a cool name, no?
‘Pi’
Forretress (Sturdy) @ Leftovers/Lagging Tail
Relaxed: 252 HP / 176 Def / 80 SDef
- Gyro Ball
- Volt Switch
- Spikes
- Rapid Spin
The physical half of the defensive core of the team. Forretress started off on the team because I needed a rapid spinner to be able to bring Dragonite in easily. After putting him on the team I could never have imagined the benefit that having Toxic Spikes would bring me. They are the entry hazard which just keeps on giving. Volt Switch is there so I don’t need to run a Shed Shell. Gyro Ball is a replacement for Explosion since it got nerfed, my Forretress has particularly low Speed IVs anyway, but sometimes I run a Lagging Tail just to maximise its power.
Replaced Toxic Spikes with Spikes. Due to the (new) more offensive nature of the team it allows more OHKOs. It also affects steel types which Toxic Spikes attracts
Forretress is called ‘Pi’ because I think of it as an oddball pokemon and pi is also a pretty strange number. Also Forretress is circular.
‘One’
Mienshao (Regenerator) @ Life Orb
Jolly: 4 HP / 252 Atk / 252 Spd
- Hi Jump Kick
- Stone Edge
- U-turn
- Fake Out
I love this little guy. Regenerator was just made to be given U-Turn and a Choice Item. I’ve tested out a Choice Scarf to make him a revenge killer, but I missed with power of destroying everything with Hi Jump Kick. U-Turn also makes him a good, yet bizarre counter to Celebi as no one is switching Celebi out because they think they’ve got Mienshao covered. OHKOing Ferrothorn with a physical move is just too satisfying. Jirachi doesn’t like this either. Since he outspeeds a lot of things already, flyers like Gyarados don’t want to be taking a stone edge. He’s one of two ‘glass cannons’ on the team (the other being Gengar) who’s there to come it cause lots of damage and, in Mienshao’s case, recover any damage taken when he switches out!
Changed from Choice Band to Life Orb, not losing a massive amount of power but the ability to switch moves is useful. Means I can drop Drain Punch for Fake Out to give that little bit more damage and break sashes.
Mienshao is call ‘One’ because of the connection to Zen and oneness.
‘Zero’
Gengar (Levitate) @ Black Sludge
Timid: 4 HP / 252 SAtk / 252 Spd
- Substitute
- Disable
- Shadow Ball
- Focus Blast
The second ‘glass cannon’ and all out offensive bad-ass that is Gengar. I haven’t seen this set get a lot of play since I think a lot of people are still hung up on the Pain Split versions of the previous generation. When I read about the B/W generation enhancements I think 100% Disable is one of the things I wanted to try out most. As an offensive player at heart there are few things more satisfying than disabling the only move a wall (or something like Conkledurr) has to hurt you and then putting up a Substitute to put you beyond all harm.
Gengar get’s ‘Zero’ because he’s a ghost and, well, ghosts are there but not really there like zero. Also because he’s cool.
I’ll take any notes you guys have, the more off the wall the better. I find this team tends to struggle with set-up sweepers unless they can be headed off before they get started. No pokémon is sacred in this team so whatever you guys think I’ll certainly take into account.