Hi, I'm Nightingales, and welcome back to another one of my signature RMTs. I dawdled a bit on this one, having kept it in testing for a while, but I decided I'd had enough of that and finally put another one of my fantastic squads out there for the world to use, featuring a very underrated (and tricky mon to use) sweeper in Hitmonlee. Of course, this team is almost entirely speed-based, having two different scarfers and a distinct lack of wallbreakers. As such, this team fares well against more traditional hyper offense, as well as being able to give the finger to balanced teams with some clever playing. Priority is mandatory to be removed, since Hitmonlee can only kill once with it on the field. Unless my opponent is stupid.
On the other hand, stallier teams are an utter pain in the ass unless I can bait something into dropping Hitmonlee into the Red Zone. Trick Room is as well, since everything's super fast, so if I come across a well-made TR then it's pretty much game over unless I can get Hitmonlee up before the room goes back up. So that comes down to being able to play smart around it.
On to the team!
Hitmonlee @ Liechi Berry
Ability: Unburden
EVs: 252 Atk / 252 Spe
IVs: 0 HP / 0 Def / 0 SpD
Lonely Nature
Again starting with a fighting type, Hitmonlee is a bit of an oddity in a mon. It relies on taking damage to do as much damage as possible, and is incredibly frail with a Lonely nature. Even more so with EVs taking away from bulk. This, in my opinion, is the best and only unburden set to be used on Hitmonlee, not some shitty Fake Out + Normal Gem shenanigans. Reaching a maximum speed of 576, it takes a special kind of scarfer to beat it; Anything on par with Crobat or Aerodactyl would do fine. Otherwise, it really needs only two requirements settled to work effectively, and those are priority removed and something to bring it to a minimal hp with Endure.
Nidoqueen @ Life Orb
Ability: Sheer Force
EVs: 180 HP / 252 SpA / 76 Spe
Modest Nature
IVs: 0 Atk
Nidoqueen, especially offensive varients, is a mon I've come to enjoy. While it has a nice amount of bulk to use, it also has a great ability in sheer force and is adept at getting up rocks on a forced switch. That being said, it can still break quite a few things very easily, even while soaking up a hit in the process. There's not much to say about the spread; it's the standard offensive set, which I deemed the best fit here.
Gardevoir @ Choice Scarf
Ability: Trace
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
Scarf Garde is bae.
Aerodactyl-Mega @ Aerodactylite
Ability: Tough Claws
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
Around this time, Sash Zam was looking not-good. It crippled most of my team, so I said fuck it, trap it with something strong and fast. Mega Aerodactyl is something I don't play with too much, but it fit my purposes serving for a ground immunity, way to stop Zam, and kill a load of scarfed mons. It also did one thing REALLY well, and that was provide some coverage for Flying and fast Fire types. Adamant just for the power over anything, simple enough to choose that.
Empoleon @ Leftovers
Ability: Torrent
EVs: 252 SpA / 252 Spe / 4 HP
Timid Nature
IVs: 0 Atk
By now, I could handle most hazards, though they were a pain in the ass. Being able to hover above three, absorb one, and not care about the rest, I found myself being worn down uncomfortably quickly. So it was time for some hazard removal. Cue the Empoleon, but instead of the typical set which gets hardlined by things like Swampert, I opted for an offensive-biased set. It's fairly simple; scald and flash cannon are the stabs, and grass knot is my coverage move of choice, dicking over other bulky waters. The Defog slot was the secondary consideration, since I wanted to be able to go toe-to-toe with hazards setters easily.
Salamence @ Choice Scarf
Ability: Moxie
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
Salamence has declined in use for me, where I'd been using it all over the place. My problem was that I'd been using it as my bulky defogger, and sometimes a wishpasser. Which was hell. But now he's returned, coming back with a vengeance to kill everything with his fashionable scarf. It usually comes down to this or Hitmonlee to clean up in the endgame, and man do I love killing things with this. It can snowball very easily, or serve as a one-off killer for things. Fun times either way.
Anyways, that's the team. I don't have anything for fancy replays and shoutouts because there's too many people to list, so have an importable and have fun. c:
Hitmonlee @ Liechi Berry
Ability: Unburden
EVs: 252 Atk / 252 Spe
Lonely Nature
IVs: 0 HP / 0 Def / 0 SpD
- Endure
- Reversal
- Knock Off
- Stone Edge
Nidoqueen @ Life Orb
Ability: Sheer Force
EVs: 180 HP / 252 SpA / 76 Spe
Modest Nature
IVs: 0 Atk
- Earth Power
- Ice Beam
- Stealth Rock
- Sludge Wave
Gardevoir @ Choice Scarf
Ability: Trace
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Moonblast
- Psyshock
- Energy Ball
- Trick
Aerodactyl-Mega @ Aerodactylite
Ability: Tough Claws
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Stone Edge
- Aerial Ace
- Earthquake
- Pursuit
Empoleon @ Leftovers
Ability: Torrent
EVs: 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Defog
- Flash Cannon
- Scald
- Grass Knot
Salamence @ Choice Scarf
Ability: Moxie
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Outrage
- Iron Tail
- Dragon Claw
- Earthquake
Ability: Unburden
EVs: 252 Atk / 252 Spe
Lonely Nature
IVs: 0 HP / 0 Def / 0 SpD
- Endure
- Reversal
- Knock Off
- Stone Edge
Nidoqueen @ Life Orb
Ability: Sheer Force
EVs: 180 HP / 252 SpA / 76 Spe
Modest Nature
IVs: 0 Atk
- Earth Power
- Ice Beam
- Stealth Rock
- Sludge Wave
Gardevoir @ Choice Scarf
Ability: Trace
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Moonblast
- Psyshock
- Energy Ball
- Trick
Aerodactyl-Mega @ Aerodactylite
Ability: Tough Claws
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Stone Edge
- Aerial Ace
- Earthquake
- Pursuit
Empoleon @ Leftovers
Ability: Torrent
EVs: 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Defog
- Flash Cannon
- Scald
- Grass Knot
Salamence @ Choice Scarf
Ability: Moxie
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Outrage
- Iron Tail
- Dragon Claw
- Earthquake