Introduction
If you've read one of my other RMTs then you know that I am not trying to get high up on the ladder, but to have fun playing sets, that not everyone else is playing - while still trying to not get stuck in lower ladder. Winning is fun, you know the deal.
So the basic idea behind this build was to use a defensive core by Moutemoute feature three (!) Regenerator users. Then I looked for some decent synergy to patch up the weaknesses and to give the team at least some offensive power - not being stall, but not behind that offensive in the end. While trying out some Zydog for the Teambuilding Competition Week 72 I was absolutely astonished how good banded 1k arrows was, so I slapped it on there. Still needing Defog and SR the other members followed and completed Dragon, Fairy, Steel typing for the rest of the team.
The Team
Slowbro-Mega @ Slowbronite
Ability: Regenerator
EVs: 240 HP / 252 Def / 16 Spe
Bold Nature
IVs: 0 Atk
- Calm Mind
- Slack Off
- Scald
- Psyshock
Amoonguss @ Rocky Helmet
Ability: Regenerator
EVs: 240 HP / 252 Def / 16 Spe
Bold Nature
IVs: 0 Atk
- Spore
- Giga Drain
- Toxic
- Hidden Power [Fire]
Mienshao @ Assault Vest
Ability: Regenerator
EVs: 100 HP / 156 SpD / 252 Spe
Jolly Nature
- Fake Out
- High Jump Kick
- Knock Off
- U-turn
Zygarde -10% @ Choice Band
Ability: Aura Break
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Thousand Arrows
- Outrage
- Extreme Speed
- Toxic
Whimsicott @ Leftovers
Ability: Prankster
EVs: 252 HP / 4 Def / 252 SpD
Careful Nature
IVs: 0 Atk
- Substitute
- Leech Seed
- Encore
- Defog
Cobalion @ Fightinium Z
Ability: Justified
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Stealth Rock
- Flash Cannon
- Focus Blast
- Volt Switch
Conclusion
Here is the team in action:
Replay: Struggling vs LO Nidoking
Replay: Zydog breaking and Slowbro mini-sweep
Replay: Whimsicott doing work - terrible endgame
It is actually performing quite well, I peaked close to 1450 Elo. While it does not "break" too well and probably can't break through stall (which I dont really mind too much), it is annoying, hard to kill, and giving the switch and chance hits hard of Dog and Coba. In the hand of a better player this can probably go higher. Where I struggle is giving up one of my two "hitters" too early and then falling in a chip and retreat position, which breaks once a single regen-user falls.
Speaking about threats: Primarina. If it has attack investment, I basically have no switch in. I can only try to stall it out with leech seed or toxic. Same goes with some sleep talking variants. I remember a Regice set, which caught me offguard, as I was stalling it out with whimsi and it just rests up on me...
Other problems: Speed control. While we have speedy mons, we have no scarfer and once someone gets an agility, DD or other set up of, we are screwed.
Maybe you can come up with a solution to make this team even better. To be honest, I am really liking this team and it might be the best I have built, given that I dont use the mainstream stuff. I would like to keep all three of the regen-core in the rebuild though, please keep this in mind. If doggy has to go, so be it - I would be very sad though. Very.
Thanks for your help!
Slowbro-Mega @ Slowbronite
Ability: Regenerator
EVs: 240 HP / 252 Def / 16 Spe
Bold Nature
IVs: 0 Atk
- Calm Mind
- Slack Off
- Scald
- Psyshock
Amoonguss @ Rocky Helmet
Ability: Regenerator
EVs: 240 HP / 252 Def / 16 Spe
Bold Nature
IVs: 0 Atk
- Spore
- Giga Drain
- Toxic
- Hidden Power [Fire]
Mienshao @ Assault Vest
Ability: Regenerator
EVs: 100 HP / 156 SpD / 252 Spe
Jolly Nature
- Fake Out
- High Jump Kick
- Knock Off
- U-turn
Zygarde -10% @ Choice Band
Ability: Aura Break
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Thousand Arrows
- Outrage
- Extreme Speed
- Toxic
Whimsicott @ Leftovers
Ability: Prankster
EVs: 252 HP / 4 Def / 252 SpD
Careful Nature
IVs: 0 Atk
- Substitute
- Leech Seed
- Encore
- Defog
Cobalion @ Fightinium Z
Ability: Justified
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Stealth Rock
- Flash Cannon
- Focus Blast
- Volt Switch
Ability: Regenerator
EVs: 240 HP / 252 Def / 16 Spe
Bold Nature
IVs: 0 Atk
- Calm Mind
- Slack Off
- Scald
- Psyshock
Amoonguss @ Rocky Helmet
Ability: Regenerator
EVs: 240 HP / 252 Def / 16 Spe
Bold Nature
IVs: 0 Atk
- Spore
- Giga Drain
- Toxic
- Hidden Power [Fire]
Mienshao @ Assault Vest
Ability: Regenerator
EVs: 100 HP / 156 SpD / 252 Spe
Jolly Nature
- Fake Out
- High Jump Kick
- Knock Off
- U-turn
Zygarde -10% @ Choice Band
Ability: Aura Break
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Thousand Arrows
- Outrage
- Extreme Speed
- Toxic
Whimsicott @ Leftovers
Ability: Prankster
EVs: 252 HP / 4 Def / 252 SpD
Careful Nature
IVs: 0 Atk
- Substitute
- Leech Seed
- Encore
- Defog
Cobalion @ Fightinium Z
Ability: Justified
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Stealth Rock
- Flash Cannon
- Focus Blast
- Volt Switch