Hey everyone!
I'd like to share with you my first solid UU team that got me into 1400s. For me, it's pretty challenging get there, because I'm new in Pokémon, so don't judge me xd.
Yesterday, I built the team around VoltTurn in OU and I wanted to try out the same strategy, but in different tier. So here we are. Also I'd be verry happy if you'd help me fix a lot of mistakes in this team. Thank yew!
Mienshao
Mienshao (F) @ Choice Band
Ability: Reckless
Shiny: Yes
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- High Jump Kick
- Poison Jab
- Knock Off
- U-turn
I was looking at the UU tier and I accidentally scroll down into RUBL and I saw Mienshao. I was like what the hell? What is Mienshao doing in RUBL? Reckless, HJK! What do you want more? HJK with Reckless hits pretty hard, but HJK with Reckless and ChoiceBand? Oh boy, you aren't prepared. It can 2HKO Latias, 2HKO Amoonguss (depending on EVs spread), 2HKO Alomomola etc. But when I get the 10% of missing, I can throw my notebook out of window and ever play this game again. PoisonJab is for Fairy types and Grass types. KnockOff is for knocking off the items like scarf, scarf etc. on switch. U-Turn for momentum.
Scizor
Scizor (M) @ Choice Band
Ability: Technician
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Bullet Punch
- U-turn
- Pursuit
- Quick Attack
I wanted another U-Turner, but it has to be STAB. Nothing in tier is better than Scizor. I know it could be pretty difficult to play with two users of ChoiceBand, but so far, it was good. BulletPunch is Scizor's main STAB and is priority move as well. It hits very hard, if the opponent's pokémon doesn't resist it. U-Turn is also pretty hard hitting move, plus I can gain momentum from it. Pursuit is there for Gengars, Latiases and other Psychic and Ghost types pokémon. It also punishes opponent's pokémon switchings. QuickAttack is there for pokémons that resist BulletPunch.
Mega Manectric
Manectric-Mega (M) @ Manectite
Ability: Lightning Rod
Shiny: Yes
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Thunderbolt
- Flamethrower
- Hidden Power Ice/Grass
- Volt Switch
I wanted to use Mega Beedrill first, but then I realised that it would be my third U-Turner and another Psychic and Fire weakness. So I was looking after pokémon that has VoltSwitch, pretty good Sp. Atk and Speed. Mega Manectric fits that really nicely. Lightining Rod is for Electric type weakness before mega evolution. Intimidate is also usefull. Standard moveset. Just please, help me. HP Ice or Grass? I really don't know.
Togekiss
Togekiss (F) @ Leftovers
Ability: Serene Grace
EVs: 252 HP / 4 SpA / 252 SpD
Calm Nature
IVs: 0 Atk
- Air Slash
- Thunder Wave
- Roost
- Defog
I was looking after Defoger with great bulk. Togekiss is good for that. This set is for supporting. AirSlash for brainless flinching, ThunderWave for slowing down opposing pokémons for Scizor and Mienshao. Roost for recovery, Defog for hazards.
Mantine
Mantine (M) @ Leftovers
Ability: Water Absorb
EVs: 252 HP / 4 SpD/ 252 Def
Calm Nature
IVs: 0 Atk
- Scald
- Toxic
- Roost
- Defog
This is exact same moveset as Togekiss'. Nothing to say here lol.
Reuniclus
Reuniclus (M) @ Leftovers
Ability: Magic Guard
Shiny: Yes
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
IVs: 0 Atk
- Psychic
- Focus Blast
- Calm Mind
- Recover
Oh yeah, good old friend Reuniclus. Reuniclus' role in this team is set up CalmMinds in late-game and then kill the rest of opponent's team. When I play the other members, I always try to kill all Dark types and pokémons that could give me trouble because of their high special attack, because before CalmMinds, Reuniclus can be 2HKOd. Psychic is main STAB, hits everything hard. FocusMiss for Dark types and Steel types. Calm Mind for boosting special and attack and defense. Recover for recovery.
So that's it.
Please, help me fix holes in this team. I would be very, very, very, happy.
Also sorry for my English, if you find any mistake, please, tell me and I will correct it.
I'd like to share with you my first solid UU team that got me into 1400s. For me, it's pretty challenging get there, because I'm new in Pokémon, so don't judge me xd.
Yesterday, I built the team around VoltTurn in OU and I wanted to try out the same strategy, but in different tier. So here we are. Also I'd be verry happy if you'd help me fix a lot of mistakes in this team. Thank yew!
TEAM PREVIEW
Mienshao
Mienshao (F) @ Choice Band
Ability: Reckless
Shiny: Yes
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- High Jump Kick
- Poison Jab
- Knock Off
- U-turn
I was looking at the UU tier and I accidentally scroll down into RUBL and I saw Mienshao. I was like what the hell? What is Mienshao doing in RUBL? Reckless, HJK! What do you want more? HJK with Reckless hits pretty hard, but HJK with Reckless and ChoiceBand? Oh boy, you aren't prepared. It can 2HKO Latias, 2HKO Amoonguss (depending on EVs spread), 2HKO Alomomola etc. But when I get the 10% of missing, I can throw my notebook out of window and ever play this game again. PoisonJab is for Fairy types and Grass types. KnockOff is for knocking off the items like scarf, scarf etc. on switch. U-Turn for momentum.
Scizor
Scizor (M) @ Choice Band
Ability: Technician
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Bullet Punch
- U-turn
- Pursuit
- Quick Attack
I wanted another U-Turner, but it has to be STAB. Nothing in tier is better than Scizor. I know it could be pretty difficult to play with two users of ChoiceBand, but so far, it was good. BulletPunch is Scizor's main STAB and is priority move as well. It hits very hard, if the opponent's pokémon doesn't resist it. U-Turn is also pretty hard hitting move, plus I can gain momentum from it. Pursuit is there for Gengars, Latiases and other Psychic and Ghost types pokémon. It also punishes opponent's pokémon switchings. QuickAttack is there for pokémons that resist BulletPunch.
Mega Manectric
Manectric-Mega (M) @ Manectite
Ability: Lightning Rod
Shiny: Yes
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Thunderbolt
- Flamethrower
- Hidden Power Ice/Grass
- Volt Switch
I wanted to use Mega Beedrill first, but then I realised that it would be my third U-Turner and another Psychic and Fire weakness. So I was looking after pokémon that has VoltSwitch, pretty good Sp. Atk and Speed. Mega Manectric fits that really nicely. Lightining Rod is for Electric type weakness before mega evolution. Intimidate is also usefull. Standard moveset. Just please, help me. HP Ice or Grass? I really don't know.
Togekiss
Togekiss (F) @ Leftovers
Ability: Serene Grace
EVs: 252 HP / 4 SpA / 252 SpD
Calm Nature
IVs: 0 Atk
- Air Slash
- Thunder Wave
- Roost
- Defog
I was looking after Defoger with great bulk. Togekiss is good for that. This set is for supporting. AirSlash for brainless flinching, ThunderWave for slowing down opposing pokémons for Scizor and Mienshao. Roost for recovery, Defog for hazards.
Mantine
Mantine (M) @ Leftovers
Ability: Water Absorb
EVs: 252 HP / 4 SpD/ 252 Def
Calm Nature
IVs: 0 Atk
- Scald
- Toxic
- Roost
- Defog
This is exact same moveset as Togekiss'. Nothing to say here lol.
Reuniclus
Reuniclus (M) @ Leftovers
Ability: Magic Guard
Shiny: Yes
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
IVs: 0 Atk
- Psychic
- Focus Blast
- Calm Mind
- Recover
Oh yeah, good old friend Reuniclus. Reuniclus' role in this team is set up CalmMinds in late-game and then kill the rest of opponent's team. When I play the other members, I always try to kill all Dark types and pokémons that could give me trouble because of their high special attack, because before CalmMinds, Reuniclus can be 2HKOd. Psychic is main STAB, hits everything hard. FocusMiss for Dark types and Steel types. Calm Mind for boosting special and attack and defense. Recover for recovery.
So that's it.
Please, help me fix holes in this team. I would be very, very, very, happy.
Also sorry for my English, if you find any mistake, please, tell me and I will correct it.
THANKS!
HAVE A NICE DAY!
HAVE A NICE DAY!