Darkvirus here with my second UU RMT known as "The core".
The idea for this team came about from that core being so difficult to break but if one falls it can cause problems for the other two therefore I decided to make a duel core team that consists of 2 fire 2 water and 2 grass making it harder to break, at the same time breaking down the opponent to create an opening to be able to win.
As you can see by the team 4 of the team have very high natural bulk easily able to shrug off resisted and most neutral attacks and due to the FWG core all have very good synergy with each other.
Moveset
- Sleep Powder - puts an opponent to sleep making it useless until it wakes.
- Sludge Bomb - useful stab for hitting many things hard expect steel types/resists.
- Earthquake - good coverage move able to hit special walls reasonably well along with fire type switches.
- Leaf Storm - powerful stab able to hit anything that dose not resist/special walls for heavy damage .
Torterra (M) @ Leftovers
Ability: Overgrow
EVs: 212 HP/252 Def/44 Spd
Impish nature (+Def, -SAtk)
Wood Hammer
Stealth Rock
Leech Seed
Earthquake
---
The second part of my grass part of the core is taken by a support Torterra is a pokemon I never used before as I had always used the rock polish variant and I have to say I am impressed in how well it takes physical hits like a champ with its ability to set up stealth rock take hits and give back strong hits with its great STAB's along with causing switches with leach seed.
Moveset
- Wood Hammer - Good physical stab shame about the recoil but with leach seed and leftover it is often negligible.
- Stealth Rock - Without this Moltres, scyther, swellow and all the other flying/fire types that are deadly in UU can have free switch but with this they have to take a minimum of 25%( depending on typing) making them more manageable.
- Leech Seed - superb for causing switching and help slowly break down walls at the same time as negating wood hammers recoil.
- Earthquake - again another Strong physical stab dealing reasonable damage to all who switch in.
Houndoom (M) @ Life Orb
Ability: Flash Fire
EVs: 156 Atk/252 Spd/100 SAtk
Naive nature (+Spd, -SDef)
Nasty Plot
Fire Blast
Dark Pulse
Sucker Punch
---
Part one of the fire duo is Houndoom who offers a good offensive platform to start putting pain into the opponents team and can open up holes quite easily. I have never used a Houndoom before and have found it to either be excellent or a waste of space. The EVs may look odd for a special sweeper to have more in attack then special attack but the 156Atk guarantees me a OKHO on any dugtrio who try to switch in to end my sweep early max speed if to be able to outspeed as much as i possibly can.
Moveset
- Nasty Plot - boosts special attack 2 stages to make sweeping easier.
- Fire Blast - Stab fire attack boosted by nasty plot able to punch holes in anything that dose not resist.
- Dark Pulse - Again good stab able to punch holes into most pokemon who resist fire.
- Sucker Punch a priority attack to be able to kill those who switch in to try stop me with priority of their own.
Moltres @ Leftovers
Ability: Pressure
EVs: 248 HP/84 Def/176 Spd
Timid nature (+Spd, -Atk)
Roost
Toxic
Flamethrower
Substitute
---
The second part of the fire duo is the deadly moltres as it can run a few different sets and I have chosen the sub roost one which I have found in the past to be the hardest one to deal with sub on the switch toxic the next turn then alternate between roost and sub until toxic is too much and kills my opponent or switch out to someone that can stall it out. Moltres is very hard to break down if sets up and even with the x4 stealth rock weakness if one of the best defensive pokemon in UU with the added ability of its ability pressure making stalling out even easier as moves like stone edge, heal bell and other problematic moves only have 4PP instead of the normal 8.
Moveset
- Roost - 50% recovery move that take away all the weaknesses flying brings on a staller how could I not.
- Toxic one of the most deadly stats in the game due to the increasing damage per turn.
- Flamethrower - fire blast would be here if it was a sweeper but as a staller the PP of flame thrower is more useful then the power of fire blast .
- Substitute - blocks status and attacks making stalling even easier for tres .
Feraligatr (M) @ Life Orb
Ability: Torrent
EVs: 28 HP/252 Atk/228 Spd
Adamant nature (+Atk, -SAtk)
Dragon Dance
Earthquake
Ice Punch
Waterfall
---
Water type number 1. The main powerhouse of this team once the bulky water has fell and the grass and steal dented then after a single dragon dance he reaches a massive 508 Atk(+ life orb and sometimes torrent) and 373 Spe( enough to out speed max+ Spe Alakzam) this thing is deadly and has the ability to sweep though teams with the superb coverage that water/ground/ice has being able to hit Just about all of UU for neutral.
Moveset
- Dragon Dance - Boosts his already reasonable Att and Spe by one to be able to sweep.
- Earthquake - good coverage move being able to hit registeel hard .
- Ice Punch - Again good coverage move being able to hit grass types hard .
- Waterfall - Strong physical stab attack boosted by dragon dance Life orb and sometimes torrent .
Milotic (M) @ Leftovers
Ability: Marvel Scale
EVs: 248 HP/252 Def/8 Spd
Bold nature (+Def, -Atk)
Surf
Recover
Ice Beam
Toxic
---
The final member of my team and 2nd water type the biggest pain in the ass for UU Milotic, this thing can toxic stall very well at the same time as walling physical sweepers with its great defences at the same time as being able to take non boosted/super effective special attacks with reasonable ease I normally find that the most common switch in to milo is Venusaur so quite often I lead off with an ice beam to put a large dent into it other Milotics tent to switch into/stay in again my Milotic just to have to deal with toxic poisoning.
Moveset
- Surf - Stab move with reasonable damage output even with no investment into Satk.
- Recover - 50% recovery on a toxic stalling wall can only be a good thing.
- Ice Beam - hits ice types hard on the switch and has reasonable coverage when combined with surf.
- Toxic - no toxic staller be complete without toxic as I said before one of the most deadly status on the game able to cripple walls.
I have considered replacing Houndoom as only sometimes he pulls his weight on this team other times he is just death fodder to a mix magmorter to keep up one of my pokemon having good offensive capability's
I am open to breaking the duel core of this team if the idea seams worthy but id rather not if I can feel free to give this team a go and I hope you can help in some way to improve "The core"
Intro
As many UU players know there is a common Fire Water Grass core that generally consists of Moltres, Milotic and Venusaur due to thire superb synergy and being incredibly tough to break when played well.
The idea for this team came about from that core being so difficult to break but if one falls it can cause problems for the other two therefore I decided to make a duel core team that consists of 2 fire 2 water and 2 grass making it harder to break, at the same time breaking down the opponent to create an opening to be able to win.
At a glance
As you can see by the team 4 of the team have very high natural bulk easily able to shrug off resisted and most neutral attacks and due to the FWG core all have very good synergy with each other.
A closer look
Venusaur (M) @ Choice Scarf
Ability: Overgrow
EVs: 56 HP/72 Atk/216 Spd/164 SAtk
Modest nature (+SAtk, -Atk)
Sleep Powder
Sludge Bomb
Earthquake
Leaf Storm
---
The 1st choice like most people in UU for there grass part of the FWG core is venusaur due to its suburb base stats and a good offensive and support move pool. Choice scarf Venusaur lead is a reliable lead being able to shut down one of my opponents pokemon from the start hopefully being able to stop stealth rock getting up to hinder my switching ability. with a scarf attached it also makes a reasonable revenge killer with leaf storm/sludge bomb/earthquake offering good coverage.Venusaur (M) @ Choice Scarf
Ability: Overgrow
EVs: 56 HP/72 Atk/216 Spd/164 SAtk
Modest nature (+SAtk, -Atk)
Sleep Powder
Sludge Bomb
Earthquake
Leaf Storm
---
Moveset
- Sleep Powder - puts an opponent to sleep making it useless until it wakes.
- Sludge Bomb - useful stab for hitting many things hard expect steel types/resists.
- Earthquake - good coverage move able to hit special walls reasonably well along with fire type switches.
- Leaf Storm - powerful stab able to hit anything that dose not resist/special walls for heavy damage .
Torterra (M) @ Leftovers
Ability: Overgrow
EVs: 212 HP/252 Def/44 Spd
Impish nature (+Def, -SAtk)
Wood Hammer
Stealth Rock
Leech Seed
Earthquake
---
Moveset
- Wood Hammer - Good physical stab shame about the recoil but with leach seed and leftover it is often negligible.
- Stealth Rock - Without this Moltres, scyther, swellow and all the other flying/fire types that are deadly in UU can have free switch but with this they have to take a minimum of 25%( depending on typing) making them more manageable.
- Leech Seed - superb for causing switching and help slowly break down walls at the same time as negating wood hammers recoil.
- Earthquake - again another Strong physical stab dealing reasonable damage to all who switch in.
Houndoom (M) @ Life Orb
Ability: Flash Fire
EVs: 156 Atk/252 Spd/100 SAtk
Naive nature (+Spd, -SDef)
Nasty Plot
Fire Blast
Dark Pulse
Sucker Punch
---
Part one of the fire duo is Houndoom who offers a good offensive platform to start putting pain into the opponents team and can open up holes quite easily. I have never used a Houndoom before and have found it to either be excellent or a waste of space. The EVs may look odd for a special sweeper to have more in attack then special attack but the 156Atk guarantees me a OKHO on any dugtrio who try to switch in to end my sweep early max speed if to be able to outspeed as much as i possibly can.
Moveset
- Nasty Plot - boosts special attack 2 stages to make sweeping easier.
- Fire Blast - Stab fire attack boosted by nasty plot able to punch holes in anything that dose not resist.
- Dark Pulse - Again good stab able to punch holes into most pokemon who resist fire.
- Sucker Punch a priority attack to be able to kill those who switch in to try stop me with priority of their own.
Moltres @ Leftovers
Ability: Pressure
EVs: 248 HP/84 Def/176 Spd
Timid nature (+Spd, -Atk)
Roost
Toxic
Flamethrower
Substitute
---
The second part of the fire duo is the deadly moltres as it can run a few different sets and I have chosen the sub roost one which I have found in the past to be the hardest one to deal with sub on the switch toxic the next turn then alternate between roost and sub until toxic is too much and kills my opponent or switch out to someone that can stall it out. Moltres is very hard to break down if sets up and even with the x4 stealth rock weakness if one of the best defensive pokemon in UU with the added ability of its ability pressure making stalling out even easier as moves like stone edge, heal bell and other problematic moves only have 4PP instead of the normal 8.
Moveset
- Roost - 50% recovery move that take away all the weaknesses flying brings on a staller how could I not.
- Toxic one of the most deadly stats in the game due to the increasing damage per turn.
- Flamethrower - fire blast would be here if it was a sweeper but as a staller the PP of flame thrower is more useful then the power of fire blast .
- Substitute - blocks status and attacks making stalling even easier for tres .
Feraligatr (M) @ Life Orb
Ability: Torrent
EVs: 28 HP/252 Atk/228 Spd
Adamant nature (+Atk, -SAtk)
Dragon Dance
Earthquake
Ice Punch
Waterfall
---
Water type number 1. The main powerhouse of this team once the bulky water has fell and the grass and steal dented then after a single dragon dance he reaches a massive 508 Atk(+ life orb and sometimes torrent) and 373 Spe( enough to out speed max+ Spe Alakzam) this thing is deadly and has the ability to sweep though teams with the superb coverage that water/ground/ice has being able to hit Just about all of UU for neutral.
Moveset
- Dragon Dance - Boosts his already reasonable Att and Spe by one to be able to sweep.
- Earthquake - good coverage move being able to hit registeel hard .
- Ice Punch - Again good coverage move being able to hit grass types hard .
- Waterfall - Strong physical stab attack boosted by dragon dance Life orb and sometimes torrent .
Milotic (M) @ Leftovers
Ability: Marvel Scale
EVs: 248 HP/252 Def/8 Spd
Bold nature (+Def, -Atk)
Surf
Recover
Ice Beam
Toxic
---
Moveset
- Surf - Stab move with reasonable damage output even with no investment into Satk.
- Recover - 50% recovery on a toxic stalling wall can only be a good thing.
- Ice Beam - hits ice types hard on the switch and has reasonable coverage when combined with surf.
- Toxic - no toxic staller be complete without toxic as I said before one of the most deadly status on the game able to cripple walls.
Closing thoughts
I have considered replacing Houndoom as only sometimes he pulls his weight on this team other times he is just death fodder to a mix magmorter to keep up one of my pokemon having good offensive capability's
I am open to breaking the duel core of this team if the idea seams worthy but id rather not if I can feel free to give this team a go and I hope you can help in some way to improve "The core"