This is not only the team I've been using online, but also the team I am going to be using with the release of White 2. Now, the main theme was to basically use pokemon who can be considered underdogs and it's been very effective!
Trait: Compoundeyes
EVs: 252 SAtk / 252 Spd / 4 HP
Timid Nature
- Sleep Powder
- Quiver Dance
- Bug Buzz
- Giga Drain
Butterfree isn't a pokemon that is really seen in UU even despite it not having Quiver Dance. Lilligant and Venemoth both have better typings(Bug/Flying is just bad, period), better offensive stats, and don't have a defense stat of 50.
However, Butterfree often catches players off-guard. Two common leads who can/have torn through my team are Azelf+Sharpedo and Butterfree can OHKO both right at the start with Bug Buzz thanks to Focus Sash(or even bad prediction).
It's also perfect against slower leads as it can get off an early Sleep Powder and Quiver Dance up. It's not the greatest though and although I've had a couple 6-0 sweeps or have taken down 3-4 pokemon with just Butterfree she is pretty frail
Though Tinted Lens would be great, that's what Venemoth does better. Butterfree's advantage is his 97.5% Accurate Sleep Powder and even when it's unable to sweep right off the bat I can always bring it in on a slower pokemon thanks to 4x Fighting Resistance/Ground Immunity and abuse Sleep Powder for a second shot at setting up.
Nothing is more epic than an unprepared team being swept by Butterfree!
Trait: Iron Fist
EVs: 252 Atk / 216 Spd / 40 HP
Adamant Nature
- Bulk Up
- Drain Punch
- Ice Punch
- Mach Punch
Hitmonchan has the Underdog spirit. In comparison to Hitmonlee who hits much harder and Hitmontop who can play a more defensive role thanks to his spread+Intimidate this spunky Boxer is is often way over-looked.
Bulk Up lets Hitmonchan's punches swing with the best of them and lets him gain pretty impressive bulk. Drain Punch+Leftovers healing combined with +1-2 Bulk Ups and his already high Special Defense lets Hitmonchan's punches just keep on rolling through teams.
He has his limitations and absolutely can not handle ghosty pokemon for fear of the burn, but without an appropriate counter to Hitmonchan he can actually roll through an entire team.
Trait: Guts
EVs: 252 Atk / 252 Spd / 4 HP
Adamant Nature
- Wild Charge
- Superpower
- Crunch
- Ice Fang
Luxray is just so awesome, but Electivire out-shines it and it's bad speed stat really betrays just how great it could be. In fact, between Galvantula, Electivire, Rotoms and Manectric this Lion is essentially the last kid picked on the team.
Luckily, Luxray makes an EPIC Revenge Killer with Choice Scarf. Intimidate let's it switch in rather easily and his moves provide A-M-A-Z-I-N-G coverage. I almost always wind up revenge killing Flygons who can rampage through this team because they never suspect Luxray is going to be faster then them.
The 95% Accuracy of Ice Fang has been a nightmare sometimes(Funny how 97.5% Sleep Powder won't miss, but 95% Ice Fang misses more than Fire Blast amirite?), but still, it's a great team player at taking out powerful threats.
Losing Intimidate will hurt, but in order to stop Stall teams I am thinking Guts might be best to punish anyone who thinks they can out-live me with spamming Toxic out.
Trait: Levitate
EVs: 252 Atk / 252 Spd / 4 HP
Jolly Nature
- Outrage
- Earthquake
- U-turn
- Fire Punch
Flygon is VERY common in UU, but he's still the lesser to the majority of Dragon types in the game. Either way Flygon's CBer set contains massive power and can handle pokemon who might try to out-muscle it.
Nets clean OHKO's and cleans up quite well at the end, thanks to hit naturally higher speed it actually winds up making an effective revenge killer as well.
Without Flygon I'd be in a lot of trouble.
Trait: Flash Fire
EVs: 252 Spd / 4 HP / 252 SAtk
Timid Nature
- Nasty Plot
- Flamethrower
- Dark Pulse
- Hidden Power [Grass]
Underdog, Dog, Gettit? Anyways, Houndoom is essential as Ghosts and Psychic types could easily ruin my day. He gets in very easily on pokemon like Choice-Chandelure or W-o-Wing Dusclops for a free Flash Fire and turn to set up Nasty Plot.
From there almost 99% of the time a Blastoise, Suicune, Kingdra, Milotic etc. is sent out. After a Nasty Plot Houndoom can 2HKO them which is why Passho Berry is so essential as it allows it to live the initial Surf/Waterfall and then take out Bulky Waters. Houndoom, if played carefully, can stop a lot of Bulky-Ghosts/Waters who try to stall me out.
Houndoom might not be able to take too many hits, but it's great at doing what it does - taking out serious threats. If he can clear out the Ghosts and Psychics early enough I can have Hitmonchan just rip through teams.
Trait: Pressure
EVs: 252 SAtk / 252 HP/ 4 Def
Modest Nature
- Surf
- Ice Beam
- Grass Knot
- Psyshock
Specs Slowking is a total shock for every team I've played against. I've demolished a lot of teams because they switch in the wrong counter. Going to keep playing with it, but it works perfectly.
I know Slowbro is definitely preffered, but Slowking is just unexpected and effective. Plus I can actually hold down a Kingdra using it.
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Team Updated!
Slowking > Suicune
Guts > Intimidate (Luxray)
Giga Drain > Psychic (Butterfree)
Tell me what you all think!