Porygon-Z Electro Screens or: How I Learned to Stop Worrying and Love the Banal
PlNK back again with an even more boring HO team than my previous two, written solely for the purpose of wanking off one mon: Porygon-Z. Read this RMT as a proof of concept rather than a whole team, because the rest of it is so goddamn standard I was VERY hesitant to write this at all. It started out as Elec-Spam and slowly devolved into very bland Screens HO, with one little spark of uniqueness: The very Porygon-Z I wrote this entire thing for in the first place.
REEEEEEEEEEEEEEEEE (Tapu Koko) @ Light Clay
Ability: Electric Surge
EVs: 248 HP / 8 SpD / 252 Spe
Jolly Nature
- Light Screen
- Reflect
- Taunt / Roost
- U-turn
Painfully standard Koko Screens support set. Leads in, does the fast, builds the wall, turns out. Also it leaves behind Electric Terrain which half of this team is supported by and one mon strictly relies on. I'm sure you can guess who. Also I guess it taunts things. TPP you gotta work with me mate what else can I say about a Dual Screens Koko? Ugh, 248HP gives it as much bulk as an electric chicken clam shell....thing can have. Max speed lets it outspeed every lead in the tier, unless you see the exceedingly rare Aerodactyl, who it only speed ties with, or they lead Scarf Landorus-T...for some reason.
EDIT:
As per RaikouLover's suggestion (and my original moveslot choice) of Roost > Taunt, I have added it in as an option for a more resilient Koko set that can more easily set up screens multiple times throughout the match. It weakens Koko's abilities as an anti-lead in return for survivability.
Spin2Win (Excadrill) @ Focus Sash
Ability: Mold Breaker
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Stealth Rock
- Rock Tomb
- Earthquake
- Rapid Spin
Tacked on rocks/spin support. If this wasn't absolutely required (or if any other remotely viable mon had Rapid Spin) I would run some other setup sweeper and make this team even dumber looking. Set is what used to be a niche mixup that very quickly became standard once I started running something similar on Landorus-Therian (hmmmmmmmm...). Lead this or Koko, depending on what your opponent's team looks like, and what you could use more at the very start of the match, rocks or screens.
Normality (Porygon-Z) @ Normalium Z
Ability: Adaptability
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Thunderbolt
- Conversion
- Ice Beam
- Hidden Power [Fire] / Nasty Plot
The Duck, the Myth, the Legend. Resurrected from the bowels of OU VR Unranked comes this monstrosity, here to eat low ladder like it probably ate all of my teams, and probably my credit card details after I saved it in Builder (RIP me and Sphealisiphy's hail TR, you will absolutely NOT be missed.). Thunderbolt in first slot ensures Z Conversion transforms it into Electric Type, giving it an unholy powerful stab boosted by Adaptability and Electric Terrain, and that's not even mentioning the +1 to SpA and Speed. Ice Beam covers just about anything that Thunderbolt doesn't hit, and what little else there is, HP Fire covers. (Editor's note: Thunderbolt hits Magnezone harder than HP Fire does. Save that for Ferrothorn.) Modest is used over Timid here because 1. Pory can actually eat the Earthquake from the very Scarfed Landorus-T that Timid is for, provided you have Reflect up, and 2. Timid hits like a wet f*cking noodle. This mon alone munches defensive cores and checks like a fat kid in a candy store (insert picture of PlNK here), and without careful switch management, will easily wear down even the heartiest stall cores eventually. Even if Porygon Z doesn't outright sweep, it does more than enough damage to leave very little threat for the rest of the team to clean up with relative ease.
EDIT:
As per Slave of Passion's suggestion of Nasty Plot > HP Fire, I have added it in as an option. While it doesn't help you break through Ferrothorn any easier, other bulky threats like Chansey and Assault Vest Magearna are more threatened by NP.
SHE DUMB THICC (Magearna) @ Weakness Policy
Ability: Soul-Heart
EVs: 4 Def / 252 SpA / 252 Spe
Modest Nature
IVs: 0 Atk
- Shift Gear
- Calm Mind
- Fleur Cannon
- Thunderbolt
Okay, there's the unique bit of the team out of the way, time to try and fill a word count about the most standard Electro Screens team makeup ever. Double Dance Magearna is well known as one of the most terrifying things to see in tier, with it's bulk allowing it utterly effortless setups, further bolstered by Dual Screens. Weakness Policy is used to further magnify that ability, allowing it to eat basically any attack in the tier under Screens and get 2 SpA boosts for the trouble of doing it. Thunderbolt is used as coverage here as to further capitalize on Terrain, as well as to hit most things that resist its Nuclear Bomb of a Fleur Cannon. (See: Heatran, Celesteela, opposing Magearna, basically any steel not named Ferrothorn or Excadrill). If you want more coverage at the cost of higher reliance on Policy and Soul Heart (and looking near identical to Porygon-Z), Ice Beam, or an appropriate Hidden Power (I'd suggest Fire for Ferrothorn, Excadrill, etc), is usable in place of Calm Mind.
Bubba Gump (Gyarados) @ Gyaradosite
Ability: Intimidate
EVs: 32 HP / 252 Atk / 224 Spe
Jolly Nature
- Dragon Dance
- Taunt
- Waterfall
- Earthquake
If you're familiar with my work in RMT (I mean, why wouldn't you be), then these last two mons might look awfully familiar. I respond to that by saying that you're exactly right and I copied these wholesale from my pure HO team, Mega Gyarados Stallbreaker HO, and adapted them to fit Electric Terrain as opposed to Psychic. Shrimpy here is present because 1. I love
Nacho Libre (Hawlucha) @ Electric Seed
Ability: Unburden
EVs: 96 HP / 252 Atk / 28 SpD / 132 Spe
Adamant Nature
- Swords Dance
- Acrobatics
- High Jump Kick
- Stone Edge
To end out this bland bowl of vanilla ice cream with sprinkles I call a team, here's the Vanilla God himself, Hawlucha under Dual Screens. I'm not even going to insult your intelligence by rehashing what this mon does and how it does it, other than to say Stone Edge is used here over roost for the likes of Zapdos and Rocky Helmet Tornadus-Therian. You trade lastability for better offensive coverage, and very rarely in my experience have I regretted having it.
REEEEEEEEEEEEEEEEE (Tapu Koko) @ Light Clay
Ability: Electric Surge
EVs: 248 HP / 8 SpD / 252 Spe
Jolly Nature
- Light Screen
- Reflect
- Taunt
- U-turn
Spin2Win (Excadrill) @ Focus Sash
Ability: Mold Breaker
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Stealth Rock
- Rock Tomb
- Earthquake
- Rapid Spin
Normality (Porygon-Z) @ Normalium Z
Ability: Adaptability
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Thunderbolt
- Conversion
- Ice Beam
- Hidden Power [Fire]
SHE DUMB THICC (Magearna) @ Weakness Policy
Ability: Soul-Heart
EVs: 4 Def / 252 SpA / 252 Spe
Modest Nature
IVs: 0 Atk
- Shift Gear
- Calm Mind
- Fleur Cannon
- Thunderbolt
Bubba Gump (Gyarados) @ Gyaradosite
Ability: Intimidate
EVs: 32 HP / 252 Atk / 224 Spe
Jolly Nature
- Dragon Dance
- Taunt
- Waterfall
- Earthquake
Nacho Libre (Hawlucha) @ Electric Seed
Ability: Unburden
EVs: 96 HP / 252 Atk / 28 SpD / 132 Spe
Adamant Nature
- Swords Dance
- Acrobatics
- High Jump Kick
- Stone Edge
Ability: Electric Surge
EVs: 248 HP / 8 SpD / 252 Spe
Jolly Nature
- Light Screen
- Reflect
- Taunt
- U-turn
Spin2Win (Excadrill) @ Focus Sash
Ability: Mold Breaker
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Stealth Rock
- Rock Tomb
- Earthquake
- Rapid Spin
Normality (Porygon-Z) @ Normalium Z
Ability: Adaptability
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Thunderbolt
- Conversion
- Ice Beam
- Hidden Power [Fire]
SHE DUMB THICC (Magearna) @ Weakness Policy
Ability: Soul-Heart
EVs: 4 Def / 252 SpA / 252 Spe
Modest Nature
IVs: 0 Atk
- Shift Gear
- Calm Mind
- Fleur Cannon
- Thunderbolt
Bubba Gump (Gyarados) @ Gyaradosite
Ability: Intimidate
EVs: 32 HP / 252 Atk / 224 Spe
Jolly Nature
- Dragon Dance
- Taunt
- Waterfall
- Earthquake
Nacho Libre (Hawlucha) @ Electric Seed
Ability: Unburden
EVs: 96 HP / 252 Atk / 28 SpD / 132 Spe
Adamant Nature
- Swords Dance
- Acrobatics
- High Jump Kick
- Stone Edge
This team falling somewhere between the completely serious Mgyara HO, a team older than most users on PS and thus having replays out the wazoo, and the completely meme Bulu Sun TR, of which I made the lack of replays into a joke, is young, and hasn't had many matches worth saving replay of. Just boring sweeps. If I remember to, or can be asked, I will update this section further once more replays are accrued. As always, feel free to post replays in the comments and I will review them, and possibly add them here, with credit given to you.
https://replay.pokemonshowdown.com/gen7ou-868340055
https://replay.pokemonshowdown.com/gen7ou-868340055
In conclusion, this is a solidly built, if bland Electro Screens team with a just enough twists to make it interesting. While its performance in high ladder has yet to be personally tested, what I DO know it can do is absolutely rip and tear low ladder, as I found out trying to climb back up from a few hundred points of ELO decay and a couple more hundred of tilt from not having played in close to 3 months (Thanks, Smash Bros.) HO as an archetype is obviously well suited to powering up your ELO, and this does exactly that; with additional safety afforded by screens and stallbreakers, all the while looking flashy with massive stat boosts and having your mons hit like the fist of an angry god. It's an absolute blast of a team to use.
To paraphrase Fantastic_Fuego on it:
"This team is so simple and boring even a toddler could use it.
It's really good."
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