I am well aware of the fact that the current me would probably be the last person on this website to promote the use of moves with 30% accuracy. But... with Generation I-transferred Pokémon being recently made usable on Pokémon Showdown!, I would like to share a fun moveset I personally invented all the way back in 2004, in Generation II. A moveset which once, in my opinion, embodied the single best Pokémon ever in Generation II, yet has, unfortunately, not been legally usable for four entire generations due to the inability to transfer Pokémon from the first two generations of games to the Generations III, IV, V and VI games.
I would like to mention that in the current Anything Goes metagame... the following Pokémon is largely impractical, at least for consistent success, being nothing more than a mere shell of its former Generation II self. This is due to a combination of two factors: Firstly, the massive power creep between Generation II and now, taking the form of an inflation in both the base power of many commonly-used attacks, as well as the offensive stats of Pokémon introduced since then. And secondly, the EV limit which was implemented as of Generation III, which made Pokémon battles far more offensively-inclined than in Generation II. Both of the aforementioned factors result in this Mew being unable to simply sit around and expect to receive countless chances to punch holes through the opponent's team with its devastating yet inaccurate one-hit KO moves, unlike in Generation II. Nonetheless, I would like to post this moveset for two reasons. Firstly, in honor of one of my proudest creations ever in history among Pokémon movesets. And secondly, because I was very recently reminded by numerous people that Pokémon is a game we ultimately play for fun, and that at the end of the day, many of the philosophies I have recently been preaching about, such as not using inaccurate moves, having a solid and hax-resilient team that can win consistently over many battles, and others things like that... while extremely ensuring of success, ultimately makes the game stale and boring if followed through at all times.
Anyway, without further ado, here is the set:
Luckpwner (Mew) @ Leftovers
Ability: Synchronize
EVs: 252 HP / 128 Def / 128 SpD
Bold Nature
IVs: 0 Atk
- Fissure
- Horn Drill
- Soft-Boiled
- Thunder Wave
The goal of this set is simple: Use Thunder Wave to paralyze the opponent's Pokémon, cutting down their Speed as well as the number of turns in which they are able to attack. After that, fire Fissures and Horn Drills at them while they are paralyzed, in hope of punching a few holes through their team, and possibly allowing another Pokémon such as Mega Rayquaza or Extreme Killer Arceus to sweep. This moveset works best against stall teams, since the passivity of such teams gives Mew many chances to land its one-hit KO moves. However, its ability to spread paralysis with Thunder Wave means that it is not completely deadweight against offensive teams either. Soft-Boiled combined with the EVs serve to increase Mew's longevity, as well as the number of chances it gets to use Fissure and Horn Drill. Speed is not important for this set, since it has Thunder Wave anyway.
Back in Generation II, I also personally invented many other Pokémon movesets featuring one-hit KO moves, with such movesets having been unusable for four entire generations, and only recently made usable again thanks to to the ability to transfer Pokémon from Pokémon Red, Blue and Yellow to Sun and Moon. These movesets were made for numerous Pokémon including Charizard, Kangaskhan, Steelix, Dragonite, Blastoise, Slowbro and more. Furthermore, many of these Pokémon have gained Mega Evolutions as of Generation VI, giving them a somewhat different flavor compared to their Generation II counterparts. For example, in Generation II, I made a Kangaskhan moveset with Body Slam, Fissure, Rest and Sleep Talk, with Leftovers as the item. This moveset can be used in Generation VII as well, with Kangaskhanite as the item, which gives its holder a 51% chance of paralyzing opposing Pokémon with Body Slam. However, even without taking into account the fact that using such Mega Evolutions in Anything Goes comes with almost infinite opportunity cost, I would not say that these movesets are really worth using except for fun. Furthermore, some of these movesets from Generation II may be outclassed by a different moveset of the same Pokémon in the context of Generation VII. For example, my one-hit KO move-using Charizard and Dragonite movesets from Generation II both know the moves Rest and Sleep Talk, while the use of such moves on these Pokémon would be completely unjustifiable today as they both learn Roost now.
Also,
here is a fun replay of me defeating
Sage Hane/
hexandwhy with a team featuring two of the above Mew. In that battle, Sage Hane was using my stall team,
天下无敌 (for which I will make a Rate My Team thread later). The battle was in Custom Game format, since Generation I-transferred Pokémon were not usable in Anything Goes on Pokémon Showdown! at the time.