So, I suppose the prefix is a bit of a misnomer. This is the team that I've used for ORAS and did fairly well with (It was a least fun to play with). With the introduction to SM, I'd like to reevaluate my choices and make alterations to deal with all the new changes to the meta. Specifically, I think this team needs help against all the new fairies (like the Tapus) and new hyper offensive set up with Ultra Beasts and the like.
The team is a pretty basic Sableye + Chansey Stall team with a focus on dishing out as many status conditions as possible. I know it has its flaws. For instance, Keldeo would blow holes through this team 9/10. Any suggestions are appreciated.
Sableye @ Leftovers
Ability: Prankster
EVs: 252 HP / 4 Def / 252 SpD
Calm Nature
IVs: 0 Atk
- Will-O-Wisp
- Recover
- Confuse Ray
- Shadow Ball
Pretty Basic Sableye. I will admit, the Mega Sableye ban really threw a wrench in things. However, it's still hard to find a better utility thanks to prankster. He almost always manages to burn half the opponent's team before being in any real danger
Chansey @ Eviolite
Ability: Natural Cure
EVs: 252 HP / 108 Def / 148 SpD
Calm Nature
IVs: 0 Atk
- Soft-Boiled
- Heal Bell
- Stealth Rock
- Seismic Toss
Again,pretty basic. It's hard to find a better cleric in the meta. One of the highest HP base stats in the game, plus Eviolite makes it a hard wall to break.
Heatran @ Rocky Helmet
Ability: Flash Fire
EVs: 160 HP / 124 Def / 124 SpA / 100 SpD
Bold Nature
IVs: 0 Atk
- Substitute
- Magma Storm
- Flash Cannon
- Roar
Heatran adds some necessary punch to the team and helps deal with fairies like Clefable that try to switch in on Sableye. Heatran also helps with a lot of the sweepers that need a lot of time to set up with belly drum, calm mind etc. thanks to substitute and roar.
Gengar @ Black Sludge
Ability: Levitate
EVs: 176 HP / 252 Def / 80 Spe
Modest Nature
IVs: 0 Atk
- Toxic
- Destiny Bond
- Shadow Ball
- Protect
I mostly use Gengar here as a pivot/support pokemon. He helps to absorb fighting moves and ground attacks thanks to levitate (this is one of the things I need to look at now with SM, seeing as his ability is now cursed body)
Zapdos @ Leftovers
Ability: Pressure
EVs: 100 HP / 84 SpA / 204 SpD / 120 Spe
Gentle Nature
IVs: 0 Atk
- Thunder Wave
- Thunderbolt
- Defog
- Roost
Zapdos is here as an entry hazard remover and to help me deal with pokemon like Azumaril. It's decently fast and can usually paralyze and let off a few thunderbolts before needing to roost.
Conkeldurr @ Assault Vest
Ability: Guts
EVs: 252 Atk / 236 SpD / 20 Spe
Adamant Nature
- Mach Punch
- Drain Punch
- Knock Off
- Ice Punch
Last, but not least, Conkeldurr helps deal with freakin Bisharp and opposing Heatrans. He's nice to switch in and absorb status conditions too, thanks to guts (Chansey can always Heal bell later).
That's the team in a nut shell. Generally, I enjoy stall, but I'm willing to at least listen to any advice from everyone out there. I've been using this team for a few weeks now and its gotten me up to a 1300+ ELO, but that doesn't necessarily mean anything. Your help is appreciated.
The team is a pretty basic Sableye + Chansey Stall team with a focus on dishing out as many status conditions as possible. I know it has its flaws. For instance, Keldeo would blow holes through this team 9/10. Any suggestions are appreciated.
Sableye @ Leftovers
Ability: Prankster
EVs: 252 HP / 4 Def / 252 SpD
Calm Nature
IVs: 0 Atk
- Will-O-Wisp
- Recover
- Confuse Ray
- Shadow Ball
Pretty Basic Sableye. I will admit, the Mega Sableye ban really threw a wrench in things. However, it's still hard to find a better utility thanks to prankster. He almost always manages to burn half the opponent's team before being in any real danger
Chansey @ Eviolite
Ability: Natural Cure
EVs: 252 HP / 108 Def / 148 SpD
Calm Nature
IVs: 0 Atk
- Soft-Boiled
- Heal Bell
- Stealth Rock
- Seismic Toss
Again,pretty basic. It's hard to find a better cleric in the meta. One of the highest HP base stats in the game, plus Eviolite makes it a hard wall to break.
Heatran @ Rocky Helmet
Ability: Flash Fire
EVs: 160 HP / 124 Def / 124 SpA / 100 SpD
Bold Nature
IVs: 0 Atk
- Substitute
- Magma Storm
- Flash Cannon
- Roar
Heatran adds some necessary punch to the team and helps deal with fairies like Clefable that try to switch in on Sableye. Heatran also helps with a lot of the sweepers that need a lot of time to set up with belly drum, calm mind etc. thanks to substitute and roar.
Gengar @ Black Sludge
Ability: Levitate
EVs: 176 HP / 252 Def / 80 Spe
Modest Nature
IVs: 0 Atk
- Toxic
- Destiny Bond
- Shadow Ball
- Protect
I mostly use Gengar here as a pivot/support pokemon. He helps to absorb fighting moves and ground attacks thanks to levitate (this is one of the things I need to look at now with SM, seeing as his ability is now cursed body)
Zapdos @ Leftovers
Ability: Pressure
EVs: 100 HP / 84 SpA / 204 SpD / 120 Spe
Gentle Nature
IVs: 0 Atk
- Thunder Wave
- Thunderbolt
- Defog
- Roost
Zapdos is here as an entry hazard remover and to help me deal with pokemon like Azumaril. It's decently fast and can usually paralyze and let off a few thunderbolts before needing to roost.
Conkeldurr @ Assault Vest
Ability: Guts
EVs: 252 Atk / 236 SpD / 20 Spe
Adamant Nature
- Mach Punch
- Drain Punch
- Knock Off
- Ice Punch
Last, but not least, Conkeldurr helps deal with freakin Bisharp and opposing Heatrans. He's nice to switch in and absorb status conditions too, thanks to guts (Chansey can always Heal bell later).
That's the team in a nut shell. Generally, I enjoy stall, but I'm willing to at least listen to any advice from everyone out there. I've been using this team for a few weeks now and its gotten me up to a 1300+ ELO, but that doesn't necessarily mean anything. Your help is appreciated.