deluge &
Yung Dramps:
Let us not fight, if anything I think we all got our messages mixed.
I think
Yung Dramps was mostly kidding, joking around how this is the unpopular opinion thread yet you started with saying your opinion isn't unpopular. Think a wink, nudge, or similar silly face would have helped get the idea across.
That all said, you've actually missed a few pages
deluge as liking Gen IV is actually an unpopular opinion. While you liked the maps a lot of people had problems with how many HMs you needed to traverse it, especially Mt. Coronet which had a neat concept (a central hub location you needed to travel through several times to reach new routes and cities) but handled poorly by needing half a team worth of HM users to do it possibly limiting your team choice. There was also how slow the game was with battles and movement speed. Remember a major feature of Platinum was that they doubled the speed of surfing! Would be exciting if they did Sinnoh remakes using all the new advancements they introduced these past few gens... of course that could be exactly why they aren't as they would have to completely redo Mt. Coronet without HMs preventing progress not to mention feeling obligated to mush in that gens gimmick. They've already stated Dynamax was being kept in Galar so hopefully Gen 9 will give Sinnoh remakes a better shot being made, meanwhile GF experiments with the Wild Area to maybe see if they can't just make any route into one (I've been playing Isle of Armor recently and there are times I keep forgetting that I'm technically in a Wild Area).
Battle Revolution I do think is underappreciated. If you think about it it's essentially a Battle Frontier expansion. However what held it back was it being sold for full Wii game price and then being compared to the previous N64 Stadium games which had additional content like mini-games & being able to emulate the game onto a TV screen (though not sure if the emulation would have been possible, but the mini-games certainly would).
Gen IV was a major game changer by being the gen that introduced the Physical-Special split and thus also requiring many well known Pokemon moves being introduced in order to fill in voids that split has caused. It also caused a major change in the meta as Pokemon lost vital moves, gained new ones, or rediscovered old moves it could not take advantage of.
Anyway, how about my own "opinion-I'm-not-sure-is-unpopular-but-there's-no-other-thread-this-fits-in". OINSIUBTNOTTFI for short:
I think the Isle or Armor did the Wild Area concept WAY better than the main game.
As I mentioned above, while playing through Isle of Armor I completely forget at points that I'm playing in what is all a Wild Area. There's multiple environments, additional pathways and caves, buildings that can entered, and more NPCs that can be interacted with. Isle of Armor may be smaller than the mainland's Wild Area but it still puts it to shame for all that it was able to cram in and making exploring it actually fun!