Resource Ultra SM OU Bazaar

Improved Tapu Bulu Stall

Toxapex @ Rocky Helmet
Ability: Regenerator
EVs: 248 HP / 168 Def / 92 SpD
Bold Nature
IVs: 0 Atk
- Scald
- Recover
- Toxic Spikes
- Haze

Aegislash @ Leftovers
Ability: Stance Change
EVs: 248 HP / 8 SpA / 252 SpD
Calm Nature
IVs: 0 Atk
- Substitute
- Toxic
- King's Shield
- Shadow Ball

Chansey @ Eviolite
Ability: Natural Cure
EVs: 4 HP / 252 Def / 252 SpD
Bold Nature
IVs: 0 Atk
- Seismic Toss
- Soft-Boiled
- Stealth Rock
- Heal Bell

Tapu Bulu @ Leftovers
Ability: Grassy Surge
EVs: 248 HP / 92 Def / 168 SpD
Impish Nature
- Horn Leech
- Superpower
- Protect
- Leech Seed

Skarmory @ Shed Shell
Ability: Sturdy
EVs: 252 HP / 232 Def / 24 Spe
Impish Nature
- Defog
- Whirlwind
- Roost
- Brave Bird

Zygarde-Complete @ Leftovers
Ability: Power Construct
EVs: 252 HP / 120 Def / 136 SpD
Careful Nature
- Coil
- Dragon Tail
- Substitute
- Earthquake


This team kind of fixes some of the problems I had while playing with UltiMario's version of Tapu Bulu Stall. The team had no answer to any version of Zygarde. I replaced M-Sableye with Skarmory to have an impulsive answer to boosting sweepers (notable Zygarde) as well as active hazard removal. Power Construct Zygarde is extremely bulky and very hard to take out, so it'd be natural for me to take advantage of said Pokemon.
 
Sand is strong right now because of all the fast and frail offence running around, not to mention Exca can break Aegi ez so I figured I'd make a sand team. I'd do sprites but afaik they're not available for gen 7 mons so oh well. Not played super many games but the ladders swapped around AGAIN so I have to start back at low ladder. Got a few games last night on the original PBank ladder but forgot to save them

Excadrill @ Life Orb
Ability: Sand Rush
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Earthquake
- Iron Head
- Rock Slide
- Swords Dance

Aegislash @ Leftovers
Ability: Stance Change
EVs: 252 HP / 148 Def / 108 SpA
Quiet Nature
- Shadow Ball
- Flash Cannon
- King's Shield
- Shadow Sneak

Tapu Koko @ Life Orb
Ability: Electric Surge
EVs: 4 Atk / 252 SpA / 252 Spe
Naive Nature
- Volt Switch
- Brave Bird
- Dazzling Gleam
- Hidden Power [Ice]

Hippowdon @ Smooth Rock
Ability: Sand Stream
EVs: 252 HP / 4 Atk / 252 SpD
Careful Nature
- Earthquake
- Stealth Rock
- Whirlwind
- Slack Off

Alakazam-Mega @ Alakazite
Ability: Magic Guard
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 1 Atk / 30 SpA
- Psychic
- Shadow Ball
- Focus Blast
- Hidden Power [Electric]

Heatran @ Leftovers
Ability: Flash Fire
EVs: 252 HP / 4 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Lava Plume
- Taunt
- Earth Power
- Protect


The reason I chose Hippo as the sand/rocks setter is because TTar can be King's Shielded on by Aegi on the crunch. It also gives me a decent answer to Zard X. Excadrill is standard Sand Rush SD. Next, I added Aegislash because it's Aegislash, nowt else needs to be said - counters Phero and other dumb shit running around. EVd to take Tapu Bulu's Wood Hammer as a 3hko after Lefties and Grassy Terrain. Flash Cannon bops fairies and Shadow Sneak can emergency kill sweepers like Xard or heavily weakened Lando. Tapu Koko is to help with the terrain wars as Tapu Bulu neuters Exca. Also works as a potent attacker in it's own right. Mega Alakazam is part filler part useful, checking opposing weathers with Trace. Hidden Power Elec lures Pelliper to cut off rain's supply, as Pelliper might use U-turn thinking it can live any attack. Kind of shaky on that hidden power though, but mega sciz isn't super common right now and half my team can beat it anyways, as well as utility moves not being great rn because of Aegi being able to just SS it. Finally, Heatran acts as a secondary Tapu stop and can help roast Aegis, as well as stallbreak. Protect is to bait Phero HJK if Aegi goes down.

Threats:
Xard - Irritating if Hippo is low, reliant on RKing with Exca and can DD on a predicted KS from Aegi. Aegi can still beat it because it's actually capable of outplaying it's so called checks because it's a broken mofo.
Tapu Bulu - Forces me to play aggressively with Exca and SD on free switches to have normal powered EQ. Have a few possible switchins but both can be worn down due to how damn powerful this thing is.
Aegi - It's Aegislash LOL, but not a huge problem if Exca is in the process of blowing through their team and isn't too worn down. Heatran can also bop it and wear down LO variants with Lava Plume burn.
Probably Zygarde-C - Bulky as hell and dangerous. Can whirlwind out with Hippo I guess and pressure it by SDing with Exca. Tapu Koko can bop it with HP Ice but loses to DDance. tbh if it gets up 2 dds click x imo. Let's be honest though it's kind of borked
 
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Foggi

Banned deucer.
A cool volt-turn team that ive been toying around with. Hoopa is still strong as fuck so i wanted to make a voltturn team with it and specs magearna looked like a nice partner for it, the team has some weaknesses but it can do some work in the current sm meta




Magearna @ Choice Specs
Ability: Soul-Heart
EVs: 4 HP / 252 SpA / 252 Spe
Modest Nature
IVs: 0 Atk / 30 SpA / 30 Spe
- Volt Switch
- Fleur Cannon
- Flash Cannon
- Hidden Power [Fire]

Pheromosa @ Choice Scarf
Ability: Beast Boost
Shiny: Yes
EVs: 4 Atk / 252 SpA / 252 Spe
Naive Nature
- Focus Blast
- Bug Buzz
- Ice Beam
- U-turn

Landorus @ Life Orb
Ability: Sheer Force
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Stealth Rock
- Earth Power
- Focus Blast
- Psychic

Hoopa-Unbound @ Choice Band
Ability: Magician
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Hyperspace Fury
- Zen Headbutt
- Fire Punch/Trick
- Gunk Shot

Aegislash @ Leftovers
Ability: Stance Change
EVs: 248 HP / 252 SpA / 8 Spe
Quiet Nature
- King's Shield
- Shadow Sneak
- Shadow Ball
- Sacred Sword

Rotom-Wash @ Leftovers
Ability: Levitate
EVs: 248 HP / 212 Def / 48 Spe
Bold Nature
IVs: 0 Atk
- Will-O-Wisp
- Hydro Pump
- Volt Switch
- Pain Split
 
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Bulu sstall w/ Salac Xurkitree

Amoonguss @ Black Sludge
Ability: Regenerator
EVs: 248 HP / 8 Def / 252 SpD
Calm Nature
- Spore
- Giga Drain
- Clear Smog
- Hidden Power [Fire]

Toxapex @ Rocky Helmet
Ability: Regenerator
EVs: 248 HP / 8 Atk / 252 Def
Impish Nature
- Toxic Spikes
- Recover
- Liquidation
- Poison Jab

Magearna @ Leftovers
Ability: Soul-Heart
EVs: 252 HP / 252 SpA / 4 SpD
Modest Nature
IVs: 0 Atk
- Volt Switch
- Flash Cannon
- Fleur Cannon
- Ice Beam

Tapu Bulu @ Leftovers
Ability: Grassy Surge
EVs: 252 HP / 4 Atk / 252 Def
Lax Nature
- Leech Seed
- Horn Leech
- Protect
- Nature's Madness

Skarmory @ Leftovers
Ability: Sturdy
EVs: 248 HP / 236 Def / 24 Spe
Impish Nature
- Defog
- Stealth Rock
- Roost
- Iron Head

Xurkitree @ Salac Berry
Ability: Beast Boost
EVs: 248 HP / 40 SpA / 220 Spe
Timid Nature
IVs: 0 Atk / 30 SpA / 30 Spe
- Hidden Power [Fire]
- Thunderbolt
- Substitute
- Energy Ball
 

UltiMario

Out of Obscurity
is a Pokemon Researcher
Improved Tapu Bulu Stall

Toxapex @ Rocky Helmet
Ability: Regenerator
EVs: 248 HP / 168 Def / 92 SpD
Bold Nature
IVs: 0 Atk
- Scald
- Recover
- Toxic Spikes
- Haze

Aegislash @ Leftovers
Ability: Stance Change
EVs: 248 HP / 8 SpA / 252 SpD
Calm Nature
IVs: 0 Atk
- Substitute
- Toxic
- King's Shield
- Shadow Ball

Chansey @ Eviolite
Ability: Natural Cure
EVs: 4 HP / 252 Def / 252 SpD
Bold Nature
IVs: 0 Atk
- Seismic Toss
- Soft-Boiled
- Stealth Rock
- Heal Bell

Tapu Bulu @ Leftovers
Ability: Grassy Surge
EVs: 248 HP / 92 Def / 168 SpD
Impish Nature
- Horn Leech
- Superpower
- Protect
- Leech Seed

Skarmory @ Shed Shell
Ability: Sturdy
EVs: 252 HP / 232 Def / 24 Spe
Impish Nature
- Defog
- Whirlwind
- Roost
- Brave Bird

Zygarde-Complete @ Leftovers
Ability: Power Construct
EVs: 252 HP / 120 Def / 136 SpD
Careful Nature
- Coil
- Dragon Tail
- Substitute
- Earthquake


This team kind of fixes some of the problems I had while playing with UltiMario's version of Tapu Bulu Stall. The team had no answer to any version of Zygarde. I replaced M-Sableye with Skarmory to have an impulsive answer to boosting sweepers (notable Zygarde) as well as active hazard removal. Power Construct Zygarde is extremely bulky and very hard to take out, so it'd be natural for me to take advantage of said Pokemon.
Actually, if you want to make a change to my team to make dealing with Zygarde trivial, all you have to do is drop your 2nd attacking option on Bulu and run Whirlwind, because it gets that for some godawful reason. As long as Clef stays remotely healthy, you can't lose to Zygarde between the two.

Not that I think this version of the team is bad (other than EQ over Thousand Arrows????) it's just that there was a really easy solution to the problem lol
 

p2

Banned deucer.

Sableye-Mega @ Sablenite
Ability: Magic Bounce
EVs: 252 HP / 112 Def / 144 SpD
Careful Nature
- Fake Out
- Will-O-Wisp
- Knock Off
- Recover

Zygarde-Complete @ Leftovers
Ability: Power Construct
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
- Rest
- Sleep Talk
- Coil
- Thousand Arrows

Skarmory @ Shed Shell
Ability: Sturdy
EVs: 252 HP / 232 Def / 24 SpD
Impish Nature
- Stealth Rock
- Roost
- Iron Head
- Whirlwind

Chansey @ Eviolite
Ability: Natural Cure
EVs: 248 HP / 252 Def / 8 SpD
Bold Nature
IVs: 0 Atk
- Seismic Toss
- Heal Bell
- Soft-Boiled
- Toxic

Toxapex @ Shed Shell
Ability: Regenerator
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Scald
- Toxic Spikes
- Recover
- Baneful Bunker

Quagsire @ Leftovers
Ability: Unaware
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
- Scald
- Earthquake
- Curse
- Recover
zygarde-c is broken
 

Celesteela @ Leftovers
Ability: Beast Boost
EVs: 252 HP / 160 Def / 96 SpD
Sassy Nature
- Protect
- Flamethrower
- Leech Seed
- Heavy Slam

Zygarde @ Leftovers
Ability: Power Construct
EVs: 252 HP / 4 Def / 252 SpD
Careful Nature
- Rest
- Sleep Talk
- Coil
- Thousand Arrows

Venusaur-Mega @ Venusaurite
Ability: Thick Fat
EVs: 248 HP / 96 Def / 144 SpD / 20 Spe
Bold Nature
IVs: 0 Atk / 30 SpA / 30 Spe
- Giga Drain
- Sludge Bomb
- Hidden Power [Fire]
- Synthesis

Xurkitree @ Choice Scarf
Ability: Beast Boost
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk / 30 Def
- Thunderbolt
- Hidden Power [Ice]
- Energy Ball
- Volt Switch

Landorus @ Life Orb
Ability: Sheer Force
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk / 30 Def
- Stealth Rock
- Earth Power
- Sludge Wave
- Hidden Power [Ice]

Toxapex @ Rocky Helmet
Ability: Regenerator
EVs: 248 HP / 8 Def / 252 SpD
Calm Nature
IVs: 0 Atk
- Scald
- Toxic Spikes
- Recover
- Baneful Bunker


So yeah Zygarde-C is insane. Qplaz, Ryoma Nagare and I assembled this godsquad around a core I got from quziel of Celesteela/Zygarde/MVenu which is just an incredibly solid balance core. Xurkitree gives the team the speed it needs to revenge dangerous threats if they arise and also possibly sweep lategame by Beast Boosting away, Toxapex just blanket checks a lot of annoying things including the omnipresent Phero and Aegislash, and Landorus-I sets stealth rocks and is just generally threatening.

Here's a replay of the team in action. Zygarde saves the day, again.

EDIT: Zygarde-C is kill but honestly you can probably still run zygarde-50 with DD or the same set and Thousand Arrows is still a good move
 
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Pelipper (M) @ Damp Rock
Ability: Drizzle
EVs: 248 HP / 8 SpA / 252 SpD
Calm Nature
- Scald
- Hurricane
- Roost
- U-turn

Kingdra (F) @ Choice Specs
Ability: Swift Swim
EVs: 4 Def / 252 SpA / 252 Spe
Modest Nature
IVs: 0 Atk
- Hydro Pump
- Surf
- Draco Meteor
- Dragon Pulse

Dugtrio (M) @ Focus Sash
Ability: Arena Trap
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Earthquake
- Toxic
- Stone Edge
- Stealth Rock

Bisharp (M) @ Black Glasses
Ability: Defiant
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Taunt
- Knock Off
- Sucker Punch
- Iron Head

Aegislash (F) @ Leftovers
Ability: Stance Change
EVs: 252 HP / 252 SpA / 4 SpD
Quiet Nature
- King's Shield
- Shadow Ball
- Sacred Sword
- Shadow Sneak

Tapu Koko @ Expert Belt
Ability: Electric Surge
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Thunder
- Hidden Power [Ice]
- U-turn
- Grass Knot

Easy to use rain team. Went 20-1 on the ladder with it. Originally had mega swampert over dugtrio.
 

Baloor

Tigers Management
is a Social Media Contributoris a Community Contributoris a Team Rater Alumnusis a Forum Moderator Alumnusis a Tiering Contributor Alumnusis a Past SPL Champion
PUPL Champion

Celesteela @ Leftovers
Ability: Beast Boost
EVs: 252 HP / 160 Def / 96 SpD
Sassy Nature
- Protect
- Flamethrower
- Leech Seed
- Heavy Slam

Zygarde @ Leftovers
Ability: Power Construct
EVs: 252 HP / 4 Def / 252 SpD
Careful Nature
- Rest
- Sleep Talk
- Coil
- Thousand Arrows

Venusaur-Mega @ Venusaurite
Ability: Thick Fat
EVs: 248 HP / 96 Def / 144 SpD / 20 Spe
Bold Nature
IVs: 0 Atk / 30 SpA / 30 Spe
- Giga Drain
- Sludge Bomb
- Hidden Power [Fire]
- Synthesis

Xurkitree @ Choice Scarf
Ability: Beast Boost
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk / 30 Def
- Thunderbolt
- Hidden Power [Ice]
- Energy Ball
- Volt Switch

Landorus @ Life Orb
Ability: Sheer Force
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk / 30 Def
- Stealth Rock
- Earth Power
- Sludge Wave
- Hidden Power [Ice]

Toxapex @ Rocky Helmet
Ability: Regenerator
EVs: 248 HP / 8 Def / 252 SpD
Calm Nature
IVs: 0 Atk
- Scald
- Toxic Spikes
- Recover
- Baneful Bunker


So yeah Zygarde-C is insane. Qplaz, Ryoma Nagare and I assembled this godsquad around a core I got from quziel of Celesteela/Zygarde/MVenu which is just an incredibly solid balance core. Xurkitree gives the team the speed it needs to revenge dangerous threats if they arise and also possibly sweep lategame by Beast Boosting away, Toxapex just blanket checks a lot of annoying things including the omnipresent Phero and Aegislash, and Landorus-I sets stealth rocks and is just generally threatening.

Here's a replay of the team in action. Zygarde saves the day, again.
Qplaz passed me the team and I can say it is pretty insane. Zygarde-C is a life saver most of the time and at this point I am think it is more broken then Phero or Aegi.
 

Aruyre

Banned deucer.

Hi guys this is lordavra123 A.K.A dancing draco.And today i am going to post mega diancie team i made and peaked 56 on the ladder.:D


SO 1st of i started with mega diancie and pheromosa core.Pheromosa covers diancies weakness to steel types where banded pheromosa hits hard.Then to assist diancie mega and cover pheromosa and diancie's weakness to aegislash i choose bisharp as well as for the fact bisharp hit pretty hard.Here are some calc:

+2 252+ Atk Bisharp Black Hole Eclipse (140 BP) vs. 0 HP / 0 Def Keldeo: 267-314 (82.6 - 97.2%) -- 25% chance to OHKO after Stealth Rock
+2 252+ Atk Bisharp Black Hole Eclipse (140 BP) vs. 252 HP / 0 Def Wishiwashi-School: 390-459 (132.6 - 156.1%) -- guaranteed OHKO
+3 252+ Atk Bisharp Black Hole Eclipse (140 BP) vs. 252 HP / 4 Def Incineroar: 331-390 (84 - 98.9%) -- guaranteed OHKO after Stealth Rock

As we can see bish can checks a lot of pokemon with its z move it also does a heck amount to it resist.Since i have 2hard hitting physical attacker i needed a special attacker that hits hard so i choose lando as my 4th pokemon.Almost every team needs a rocker.Since i had lando i cant choose lando-t.I also cant choose garchomp since that will make me weak to ice,so i choose azlef for this position.At my final spot greninja was my 1st choice but that made me have a trouble against celesteela.I needed a specs attacker that can resist celesteela both stab so i choose raikou.

252 SpA Choice Specs Raichu Thunderbolt vs. 252 HP / 252 SpD Celesteela: 270-318 (67.8 - 79.8%) -- guaranteed 2HKO after Stealth Rock
0 SpA Celesteela Fire Blast vs. 4 HP / 0 SpD Raichu: 101-119 (38.5 - 45.4%) -- guaranteed 3HKO
0 SpA Celesteela Air Slash vs. 4 HP / 0 SpD Raichu: 51-61 (19.4 - 23.2%) -- possible 5HKO

they are some calcs.Here is the team:

Diancie @ Diancite
Ability: Clear Body
EVs: 8 Atk / 248 SpA / 252 Spe
Naive Nature
- Moonblast
- Diamond Storm
- Hidden Power [Fire]
- Rock Polish

samosa (Pheromosa) @ Choice Band
Ability: Beast Boost
Happiness: 0
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- U-turn
- Frustration
- High Jump Kick
- Poison Jab

Bisharp @ Darkinium Z
Ability: Defiant
EVs: 4 Def / 252 Spe
Adamant Nature
- Knock Off
- Swords Dance
- Iron Head
- Sucker Punch

Landorus @ Life Orb
Ability: Sheer Force
EVs: 4 Atk / 252 SpA / 252 Spe
Rash Nature
- Earth Power
- Knock Off
- Rock Slide
- Hidden Power [Ice]

Azelf @ Focus Sash
Ability: Levitate
EVs: 252 HP / 4 Atk / 252 Spe
Jolly Nature
- Explosion
- Taunt
- Stealth Rock
- Skill Swap

Raikou @ Choice Specs
Ability: Pressure
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Thunderbolt
- Volt Switch
- Hidden Power [Ice]
- Shadow Ball
diancie is actually unreleased as of rn
 

Sylveon.

Penny saved is still a fucking penny
Okay this is a sort of balanced offensive team I have been laddering with, also built around the core of mega-venu and zygarde-c, but instead of celesteela as the third mon, I went with marowak-a(I kind of wanted to use that). Marowak surprisingly is pretty good, it checks xurk as well as pheromosa. Next up, I had pheromosa as a good cleaner along with banded hoopa-u as aegi killer and in the end I added a unaware clefable to check zygarde-c and act as a wish and heal bell support. Team might seem a bit weak to lando-i but it's not really that big of a issue as zygarde-c beats it one v one and you can always revenge using pheromosa. No rocks kind of sucks but rn seeing how the meta is you don't really need hazards that much imo. If you feel too weak to lando-i somehow, you can always change marowak to spdef skarm or celesteela.

Couple of replays : http://replay.pokemonshowdown.com/gen7pokebankou-479895136
http://replay.pokemonshowdown.com/gen7pokebankou-479985692

Pheromosa @ Life Orb
Ability: Beast Boost
EVs: 252 Atk / 4 SpA / 252 Spe
Hasty Nature
- U-turn
- High Jump Kick
- Ice Beam
- Poison Jab

Hoopa-Unbound @ Choice Band
Ability: Magician
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Hyperspace Fury
- Drain Punch
- Gunk Shot
- Zen Headbutt

Marowak-Alola @ Thick Club
Ability: Lightning Rod
EVs: 248 HP / 16 Atk / 112 SpD / 132 Spe
Adamant Nature
- Shadow Bone
- Flare Blitz
- Bonemerang
- Will-O-Wisp

Venusaur @ Venusaurite
Ability: Chlorophyll
EVs: 248 HP / 96 Def / 144 SpD / 20 Spe
Bold Nature
IVs: 0 Atk
- Giga Drain
- Sludge Bomb
- Synthesis
- Leech Seed

Zygarde @ Leftovers
Ability: Power Construct
EVs: 252 HP / 4 Atk / 252 SpD
Careful Nature
- Coil
- Thousand Arrows
- Rest
- Sleep Talk

Clefable @ Leftovers
Ability: Unaware
EVs: 248 HP / 252 Def / 8 SpD
Bold Nature
IVs: 0 Atk
- Wish
- Moonblast
- Protect
- Heal Bell
 
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New World Order

Licks Toads
is a Team Rater Alumnusis a Contributor Alumnus


Aegislash @ Leftovers
Ability: Stance Change
EVs: 252 HP / 4 Atk / 252 SpA
Quiet Nature
- Shadow Ball
- Iron Head
- Toxic
- King's Shield

Ferrothorn @ Leftovers
Ability: Iron Barbs
EVs: 252 HP / 88 Def / 168 SpD
Relaxed Nature
IVs: 0 Spe
- Power Whip
- Leech Seed
- Protect
- Stealth Rock

Mantine @ Leftovers
Ability: Water Absorb
EVs: 252 HP / 4 Def / 252 SpD
Calm Nature
IVs: 0 Atk
- Scald
- Defog
- Toxic
- Roost

Clefable @ Leftovers
Ability: Unaware
EVs: 248 HP / 252 Def / 8 SpD
Bold Nature
IVs: 0 Atk
-Moonblast
-Wish
-Protect
-Heal Bell

Hoopa-Unbound @ Choice Band
Ability: Magician
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Hyperspace Fury
- Drain Punch
- Gunk Shot
- Zen Headbutt

Zygarde @ Leftovers
Ability: Power Construct
EVs: 252 HP / 4 Def / 252 SpD
Careful Nature
- Thousand Arrows
- Coil
- Rest
- Sleep Talk


With the meta seemingly having shifted overnight from heavy offense slugfests to fat resilient teams, I decided to build a team around two Pokemon that prey on these playstyles while keeping myself safe from the offensive juggernauts out there. The first is Banded Hoopa-U which slow teams are very poorly prepared for. So many mons are running Protect, King's Shield, Baneful Bunker and the like which Hyperspace Fury just says no to. Many are relying on burns and toxic stalls to wear down this behemoth, and can watch their hard earned progress evaporate thanks to Clefable's cleric work. The only real way to get rid of Hoopa-U is to trap it after it grabs a KO, and by then it's already ripped enough holes in the opposing team for the next guy to take over. The second is RestTalk Zygarde-C, which is by far and away the best Pokemon in the meta right now due to it's titanic bulk and Thousand Arrows providing incredible mono-coverage, it sets up in the face of most of these stall teams that can't really do anything besides phase it out or take out its buffs with Haze. Phasing doesn't bother me much as I have a Mantine to keep hazards away and sustain on everyone except Hoopa-U, who they definitely don't want to Whirlwind out. Haze is even better as it gives me a free switchin to Hoopa-U to demolish something. The defensive core of Ferro, Mantine, and Clefable together shut down most of the meta's offensive threats while keeping each other healthy via Leech Seed, Defog, Wish, and Heal Bell. Finally Aegislash rounds off the team as the "this Pokemon belongs on every team" glue mon, with Iron Head chosen over Substitute to punish the plethora of fairies out there.
 
agility pass mew+3 pivots xD
only need 16 speed on buzzwole to speed koko at +2
Tapu Bulu @ Choice Band
Ability: Grassy Surge
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Wood Hammer
- Horn Leech
- Stone Edge
- Superpower

Mew @ Leftovers
Ability: Synchronize
EVs: 248 HP / 8 Def / 236 SpD / 16 Spe
Careful Nature
- Baton Pass
- Roost
- Rock Polish
- Knock Off

Buzzwole @ Life Orb
Ability: Beast Boost
EVs: 232 HP / 252 Atk / 8 SpD / 16 Spe
Adamant Nature
- Fell Stinger
- Earthquake
- Superpower
- Ice Punch

Tornadus-Therian @ Assault Vest
Ability: Regenerator
EVs: 88 HP / 168 SpA / 252 Spe
Timid Nature
- Hurricane
- U-turn
- Hidden Power [Ice]
- Heat Wave

Rotom-Wash @ Leftovers
Ability: Levitate
EVs: 232 HP / 252 Def / 24 Spe
Bold Nature
IVs: 0 Atk
- Hydro Pump
- Volt Switch
- Will-O-Wisp
- Pain Split

Ferrothorn @ Leftovers
Ability: Iron Barbs
EVs: 252 HP / 112 Def / 144 SpD
Relaxed Nature
IVs: 0 Spe
- Gyro Ball
- Leech Seed
- Protect
- Stealth Rock
 
Actually, if you want to make a change to my team to make dealing with Zygarde trivial, all you have to do is drop your 2nd attacking option on Bulu and run Whirlwind, because it gets that for some godawful reason. As long as Clef stays remotely healthy, you can't lose to Zygarde between the two.

Not that I think this version of the team is bad (other than EQ over Thousand Arrows????) it's just that there was a really easy solution to the problem lol
Did not know that Bulu gets Whirlwind LOL.

The biggest problem with the team was that CoilGarde shits on Clef like no tomorrow because its main STAB to abuse is Thousand Arrows (hits Flying + Levitating Mons + still useful against Bulu Stall).
 

This is the team I've been running with recently, and it really is fun as fuck. Just all out disgusting raw offence, just how I like it.
This team came about when I decided to rake every OP motherfucker together and see what happens I saw Phermosa and straight away knew this thing would be a beast (wasn't expecting talks of quickbans, but yeah, knew it would be good); the concept of the Tapu legendaries' Nature's Madness move also seemed interesting, I figured I could work with that. What happened essentially was I had my sugar-coated cockroach to start and made her a QD set, put Aegi and Fini in there as my 'defensive' backbone designed to be able to switch in against more offensive Mons and force switches whereby I can pivot into something else as appropriate or I could have some SD or NM/Taunt fun against an incoming all. Lando and Hoopa are there for the opposite, they just tear defensive cores a new one, Hoopa in particular is good at threatening Aegi and Mantine who can wall Phero. Lastly, Scarfed Sect is my revenger and U-Turning pivot, does a great job at it too with Download and that coverage.
I've not had very many games but the ones I have had have been relatively successful, had some issues with fast Electrics and Rain but bar those I've not found much I can't batter my way through (besides Bish, thank God no one's played a Bish as well as they could have or else I'd be well up the creek).
On a general note, from what I've played so far I love this meta. I see disgusting offence everywhere. Teambuilding seems oddly more manageable than it did in OR/AS even though near everything now is 'OP' so far, it seems like you're able to cover a lot more things when you're building and you don't have to worry as much about the 5 things you couldn't account for and can 6-0 you like Gen 6. OR/AS teambuilding felt like patching holes in a sinking ship with ductape. I do wonder how some inevitable bans are going to disturb that.

Pheromosa @ Life Orb
Ability: Beast Boost
EVs: 4 Atk / 252 SpA / 252 Spe
Naive Nature
- Quiver Dance
- Bug Buzz
- High Jump Kick
- Ice Beam

Aegislash @ Leftovers
Ability: Stance Change
Shiny: Yes
EVs: 248 HP / 252 Atk / 8 Def
Brave Nature
IVs: 0 Spe
- Shadow Sneak
- Sacred Sword
- King's Shield
- Swords Dance

Tapu Fini @ Leftovers
Ability: Misty Surge
EVs: 248 HP / 252 SpA / 8 SpD
Modest Nature
IVs: 0 Atk
- Nature's Madness
- Moonblast
- Scald
- Taunt

Landorus @ Life Orb
Ability: Sheer Force
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk / 30 Def
- Earth Power
- Hidden Power [Ice]
- Focus Blast
- Stealth Rock

Hoopa-Unbound @ Life Orb
Ability: Magician
EVs: 204 Atk / 252 SpA / 52 Spe
Mild Nature
- Hyperspace Fury
- Psychic
- Drain Punch
- Thunderbolt

Genesect @ Choice Scarf
Ability: Download
Happiness: 0
EVs: 252 Atk / 4 SpA / 252 Spe
Naive Nature
- U-turn
- Iron Head
- Ice Beam
- Flamethrower
 
Hi everyone! Finally made an account just to post this team after lurking Smogon for a long time.

Smeargle @ Focus Sash
Ability: Own Tempo
EVs: 252 HP / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Spore
- Stealth Rock
- Spikes
- Taunt

Pheromosa @ Life Orb
Ability: Beast Boost
EVs: 252 Atk / 4 SpA / 252 Spe
Hasty Nature
- U-turn
- High Jump Kick
- Lunge
- Ice Beam

Bisharp @ Life Orb
Ability: Defiant
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Iron Head
- Sucker Punch
- Knock Off
- Taunt

Zygarde-Complete @ Leftovers
Ability: Power Construct
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Dragon Dance
- Thousand Arrows
- Stone Edge
- Outrage

Genesect @ Choice Scarf
Ability: Download
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Thunderbolt
- Flamethrower
- Ice Beam
- U-turn

Greninja @ Life Orb
Ability: Battle Bond
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Water Shuriken
- Hydro Pump
- Dark Pulse
- Ice Beam

This is a hyper offense team I made for the current crazy meta. It's far from perfect but its gotten me up to 40th on the pokebank ou ladder and has been playing really well. Pheromosa, Zygarde-Complete, Genesect and Greninja are 4 of the most powerful pokemon currently in the format, and this team seeks to exploit there power. Each is capable of punching holes through the enemy team or sweeping through a worn down team.

Being a hyper offense team, the sweepers are complemented by heavy entry hazards. I always lead on Smeargle, he often gets to use spore turn 1. He always at least gets up entry hazards. Bisharp comes in a predicted defog and can sweep from there. Even without the boost, he hits hard and provides powerful +2 priority with sucker punch.

As a side note, how do I put sprites for the team into this post
 

Aegislash (F) @ Spooky Plate
Ability: Stance Change
EVs: 248 HP / 252 SpA / 8 SpD
Quiet Nature
- Shadow Ball
- Iron Head
- Shadow Sneak
- King's Shield

Greninja (F) @ Life Orb
Ability: Protean
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 1 Atk / 30 SpA
- Dark Pulse
- Ice Beam
- Hidden Power [Electric]
- Spikes

Rotom-Wash @ Leftovers
Ability: Levitate
EVs: 248 HP / 40 Def / 220 Spe
Bold Nature
IVs: 0 Atk
- Hydro Pump
- Volt Switch
- Will-O-Wisp
- Thunder Wave

Latios @ Choice Scarf
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Draco Meteor
- Psychic
- Roost
- Trick

Landorus @ Life Orb
Ability: Sheer Force
EVs: 4 Atk / 252 SpA / 252 Spe
Naive Nature
- Earth Power
- Focus Blast
- Rock Slide
- Stealth Rock

Tyranitar (F) @ Choice Band
Ability: Sand Stream
EVs: 252 Atk / 168 SpD / 88 Spe
Adamant Nature
- Stone Edge
- Crunch
- Pursuit
- Earthquake
Figured I'd share the result of me tinkering around with stuff in this meta. The base of the team was just Spikes Greninja with Aegislash added practically just out of obligation. You lose so little and gain so much by dedicating a slot on your team to Aegi and it fits pretty much anywhere, so I find you're missing out greatly by not using it. Next up is fast Rotom-Wash and Scarf Tios, which provide coverage on a ton of the meta and are generally really good glues role compression-wise. Sand offense, the Zards, flyers, offensive grounds, and a bunch of other things are covered by those two. Last up, we have the main breakers of the team: Lando-I and banded Tyranitar. Lando-I is my main way of breaking Aegi (via RKing, since nothing switches into Aegi) as well as rocker. Rock Slide helps break Mantine, while Earth Power + Focus Blast are just Lando-I staples. Banded Tyranitar provides crucial Lati@s switchin redundancy while being able to 1v1 Top Kek (the god), which this team otherwise greatly struggles to deal with.

Major weaknesses include Top Kek/Tapu Koko, Mega-Gyara, fast Mega-Scizor, and Lum Berry Bisharp. Since this meta is so congested with threats, I honestly doubt it's possible to iron out those weaknesses and at the point I've just come to accept that, lol.

Advice/observations appreciated!
 
Metagross-Mega @ Metagrossite
Ability: Tough Claws
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Meteor Mash
- Zen Headbutt
- Earthquake
- Bullet Punch

Pheromosa @ Life Orb
Ability: Beast Boost
EVs: 252 Atk / 4 SpA / 252 Spe
Hasty Nature
- U-turn
- High Jump Kick
- Poison Jab
- Ice Beam

Tapu Koko @ Life Orb
Ability: Electric Surge
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Thunderbolt
- Volt Switch
- Dazzling Gleam
- Grass Knot

Zygarde-Complete @ Leftovers
Ability: Power Construct
EVs: 252 HP / 4 Atk / 252 SpD
Careful Nature
- Coil
- Thousand Arrows
- Sleep Talk
- Rest

Aegislash-Blade @ Leftovers
Ability: Stance Change
EVs: 252 HP / 252 SpA / 4 SpD
Quiet Nature
- Shadow Ball
- Shadow Sneak
- King's Shield
- Flash Cannon

Greninja @ Focus Sash
Ability: Protean
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Toxic Spikes
- Spikes
- Taunt
- Shadow Sneak


This is an extreme Hyper Offensive Team that I wanted to make. Greninja throws up spikes, and once it dies, you can pick out of the 5 mons that can just wreck havoc.
 

Martin

A monoid in the category of endofunctors
is a Smogon Discord Contributoris a Forum Moderator Alumnusis a Community Contributor Alumnusis a Contributor Alumnus
I was able to use diancie before when the game 1st came out.But after sometimes something happened and a message came form the teambuilder validation that diancite is unreleased.I hope it gets fixed soon
Diancite isn't actually obtainable in the game so it won't be fixed until it gets released in gen 7 by event or in a future gen 7 game (more likely the former)
 
Diancite isn't actually obtainable in the game so it won't be fixed until it gets released in gen 7 by event or in a future gen 7 game (more likely the former)
To be fair, there will be a third Pokemon game called Pokemon Stars coming to Nintendo Switch.

With that aside, are we assuming that the other unreleased Mega Stones will be obtainable post-Bank? Even on this page, there are teams running Mega Venu even though that Pokemon is illegal.
 

Martin

A monoid in the category of endofunctors
is a Smogon Discord Contributoris a Forum Moderator Alumnusis a Community Contributor Alumnusis a Contributor Alumnus
To be fair, there will be a third Pokemon game called Pokemon Stars coming to Nintendo Switch.

With that aside, are we assuming that the other unreleased Mega Stones will be obtainable post-Bank? Even on this page, there are teams running Mega Venu even though that Pokemon is illegal.
You can obtain the Venusaurite in Sun/Moon, which is why it's usable on the post-bank ladder. I highly doubt that they'd make transferring items possible given the fact that Pokébank doesn't support the storage of items and you need to go via it.
 

Tokyo Tom

Somewhere between psychotic and iconic
is a Forum Moderator Alumnusis a Contributor Alumnus
This is a neat balance team I built with Tapu Fini (so thicc). It is based around two CM Water-types that can break down the slower defensive builds that are rising in popularity, supported by a bulky defensive core that can handle the offensive threats in the meta.

Here is a replay showing how the team works (I cherry-picked this one, but I wanted to show how Suicune can PP-stall stuff like Zygarde and Tapu Bulu, and threatens to sweep teams if the target switches out). I really believe VinCune is quite the hidden gem in this meta, which grants it tons of set-up opportunities while only a few true counters (ex. Mantine) exist. The two Water-types have solid synergy together, each being able to weaken their shared checks, while Tapu Fini also provides a much-needed status shield for the rest of the team. Marowak deters most of the Electric-types while possessing some decent support moves, Mandibuzz checks Aegislash + Hoopa and works as a Taunting Defogger, and Celesteela + Venusaur act as my Special and Physical walls (Venusaur also absorbs TSpikes when Defogging isn't possible).

As for weaknesses, this team is quite weak to Charizard-Y. I didn't deem it common enough to make any big changes to the team; the best you can do at the moment is play around the Sun and try to PP stall it (Fire Blast variants are nicer to face for this reason). Rotom-W is an annoyance, but if VinCune gets a Calm Mind, it can set up on Rotom.

Constructive criticism is very welcome, if you decide to try the team out I hope you enjoy c:


Tapu Fini @ Leftovers
Ability: Misty Surge
EVs: 248 HP / 16 Def / 244 Spe
Bold Nature
IVs: 0 Atk
- Scald
- Calm Mind
- Taunt
- Moonblast

Suicune @ Leftovers
Ability: Pressure
EVs: 252 HP / 40 SpD / 216 Spe
Timid Nature
IVs: 0 Atk
- Scald
- Calm Mind
- Protect
- Substitute

Celesteela @ Leftovers
Ability: Beast Boost
EVs: 248 HP / 12 Def / 248 SpD
Sassy Nature
- Heavy Slam
- Flamethrower
- Protect
- Leech Seed

Marowak-Alola @ Thick Club
Ability: Lightning Rod
EVs: 248 HP / 16 Atk / 104 SpD / 140 Spe
Adamant Nature
- Shadow Bone
- Will-O-Wisp
- Fire Punch
- Stealth Rock

Mandibuzz @ Leftovers
Ability: Overcoat
EVs: 224 HP / 136 Def / 148 SpD
Bold Nature
IVs: 0 Atk
- Foul Play
- Roost
- Taunt
- Defog

Venusaur-Mega @ Venusaurite
Ability: Chlorophyll
EVs: 248 HP / 232 Def / 28 Spe
Bold Nature
- Giga Drain
- Sludge Bomb
- Synthesis
- Earthquake
 
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You can obtain the Venusaurite in Sun/Moon, which is why it's usable on the post-bank ladder. I highly doubt that they'd make transferring items possible given the fact that Pokébank doesn't support the storage of items and you need to go via it.
My bad. Got it mixed up with the Gen III starter stones.
 
I made a simple stall team based on M-sab + Aegis core.
It have been fun to play around.
I think its need some improvements like more physical bulk, but its have working at least.
Pyukumuku is a incredible answer to manaphy + m-zard X due to unaware. With max HP it can survive 2hko energy ball manaphy. It has reliable recovery in recover and have soak. It still can PP stall zyrgard with toxic + counter.
I think chansey can be changed by another pokemon, but without her this team shall sucks to zard-Y

I don't know how it can manage against all the new Z-powers, because i couldnt see it anywhere.
Amoongus has foul play to play agains aegislash.
I wish a could place some fairy time in this team, but i'm okay for while.


Sableye @ Sablenite
Ability: Prankster
EVs: 248 HP / 8 Atk / 252 SpD
Careful Nature
- Recover
- Knock Off
- Will-O-Wisp
- Protect

Aegislash @ Leftovers
Ability: Stance Change
EVs: 248 HP / 8 SpA / 252 SpD
Calm Nature
IVs: 0 Atk
- King's Shield
- Substitute
- Toxic
- Shadow Ball

Zapdos @ Leftovers
Ability: Pressure
EVs: 252 HP / 4 Def
Bold Nature
IVs: 0 Atk
- Roost
- Toxic
- Defog
- Discharge

Pyukumuku @ Leftovers
Ability: Unaware
EVs: 252 HP / 252 Def
Bold Nature
IVs: 0 Atk
- Recover
- Toxic
- Counter
- Soak

Chansey @ Eviolite
Ability: Natural Cure
EVs: 252 HP / 252 Def
Bold Nature
IVs: 0 Atk
- Soft-Boiled
- Stealth Rock
- Seismic Toss
- Heal Bell

Amoonguss @ Black Sludge
Ability: Regenerator
EVs: 252 HP / 252 SpD
Calm Nature
IVs: 0 Atk
- Clear Smog
- Spore
- Foul Play
- Giga Drain



I also made this second version of the first team featuring Unaware clefable because there are new TG sweepers.
Mandibuzz to Hoopa-U

This team still sucks to Zard-Y






Sableye @ Sablenite
Ability: Prankster
EVs: 248 HP / 8 Atk / 252 SpD
Careful Nature
- Recover
- Knock Off
- Will-O-Wisp
- Protect

Aegislash @ Leftovers
Ability: Stance Change
EVs: 248 HP / 8 SpA / 252 SpD
Calm Nature
IVs: 0 Atk
- King's Shield
- Substitute
- Toxic
- Shadow Ball

Clefable @ Leftovers
Ability: Unaware
EVs: 252 HP / 4 SpA / 252 SpD
Calm Nature
IVs: 0 Atk
- Wish
- Protect
- Moonblast
- Stealth Rock

Pyukumuku @ Leftovers
Ability: Unaware
EVs: 252 HP / 252 Def
Bold Nature
IVs: 0 Atk
- Recover
- Toxic
- Counter
- Soak

Mandibuzz (F) @ Leftovers
Ability: Overcoat
EVs: 252 HP / 4 Atk / 252 SpD
Careful Nature
- Knock Off
- Foul Play
- Defog
- Roost

Skarmory @ Leftovers
Ability: Sturdy
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
- Spikes
- Roost
- Whirlwind
- Counter



Kiki~
 
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