1 day left until voting ends
Electric: Yoshiblaze's Electrode
Electric/Ice: Yoshiblaze's Luxray
Electric/Poison: Yoshiblaze's Arbok
Electric: Yoshiblaze's Electrode
Electric/Ice: Yoshiblaze's Luxray
Electric/Poison: Yoshiblaze's Arbok
That's perfectly fine, nor rule against that and this subforum in general needs more votes anyway!Count me invalid if I'm just blind, but I didn't read anywhere, or could find it anywhere, that it says people who haven't posted already can't vote. So...
Electric: Samtendo09's Raichu
Electric/Ice: Yoshiblaze's Luxray
Electric/Poison: The Reptile's Muk-Alola
Can delete if necessary.
Wait, didn't you guys already do Grass / Fire on a previous slate?That's perfectly fine, nor rule against that and this subforum in general needs more votes anyway!
Anyway, voting is over!
Congratulations to Yoshiblaze for winning all three with Electric Electrode, Electric/Ice Luxray and Electric/Poison Arbok!
Now for the next slate:
Fire, Fire/Steel and Fire/Grass
Submissions end 22th of August
I was thinking Fire / Ice instead of Fire / WaterYh, I think it would be better to do
Fire, Fire/Water, Fire/Dragon
As Fire Steel is on a great mon and Fire/Grass has been done.
Rapidash @ Choice Band
Ability: Reckless
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Flare Blitz
- High Horsepower
- Jump Kick
- Extreme Speed
Support:
Heatmor @ Leftovers
Ability: Corrosion
EVs: 176 HP / 80 SpD / 252 Spe
Jolly Nature
- Toxic
- Fire Lash
- Defog
- Knock Off
Contrary:
Heatmor @ Leftovers
Ability: Contrary
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Overheat
- Clanging Scales
- Giga Drain
- Substitute
Tough Claws:
Heatmor @ Life Orb
Ability: Tough Claws
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Fire Lash/Flare Blitz
- Knock Off/Hone Claws
- Dragon Hammer
- Sucker Punch
Hi. Please take a moment to read the rules:Pokemon: Rapidash
Type: Fire
BST: 75(+10)/115(+15)/70/80/80/125(+20) (BST: 555)
Abilities: Reckless, Flash Fire, Limber
New Moves:Jump Kick, High Horsepower, Swords Dance, Extreme Speed
Justification/Niche: FireRed: "It can gallop at a top speed of 150 miles per hour. It can race as fast as a bullet train while ablaze." It can now go fast and hit harder.
Sample moveset:
- Each cycle, there will be a slate of three type combinations. (For example: Rock/Ice, Rock/Fire, Rock/Normal)
- Members take an existing Pokemon and rework their base stats, movepools and typings to create an optimised niche for the specific typing.
- Base stat totals can be upgraded to a max of 570. That's right, upgrade your Pachirisu so it can go toe-to-toe with the OU environment by completely rearranging the BST! The idea is to be creative if all the type combos had the same BST.
- Max number of movepool additions is 3 new moves. Will it be a coverage option, or a utility move for a new role?
- Max number of Abilities = 3. You don't have to go with flavour- the priority is to optimise the typing!
- Legendary signature moves are banned- unless the Pokemon you are optimising already learns the move itself. (i.e. can't give Excadrill Thousand Arrows, but if you are optimising Zygarde it's fine). However, other exclusive moves like Multi-Attack and Volt Tackle are fine.
- On the same vein, no Legendary exclusive abilities like Delta Stream, Desolate Land, Soul-Heart, etc. This includes Beast Boost from Ultra Beasts.
- Type changes/stat changes do not extend to Megas. For example, Altarianite will change a Dragon/Ice Altaria to a normal Mega-Altaria.
hold onJust... Get ready for a long-ass post.
Pokemon: Flareon
"Flareon in Alola are frequently the target of native attacks by schools of Wishiwashi on beachfronts, and are scarce from hunting. However, those that remain are far more resilient than in other regions due to this. Their aggressive nature throughout the islands has earned them infamy among younger Trainers and have become a favorite among Veterans and Ace Trainers."
Type: Fire
BST: 100 (+35) / 130 / 90 (+30) / 60 (-35) / 120 (+10) / 70 (+5) (BST: 570)
Prev. BST: 65 / 130 / 60 / 95 / 110 / 65 (BST: 525)
Abilities: Guts / Tough Claws (HA)
New Moves: Fire Lash, Earthquake, Swords Dance
Removed Moves: None.
Justification/Niche:
Flareon is a... sad case. It's an incredibly cool mon, now that its glaring issues are fixed, like it getting access to Flare Blitz!... but nowhere near viable. This aims to increase Flareon's viability as much as possible, while still keeping it 'Flareon'. Tough Claws helps far more than the very rarely seen Flash Fire as it provides a flat buff to its Flare Blitz and its new STAB option, Fire Lash, as well as to Superpower. Guts stays, as while it will definitely be the lesser of the two abilities, having access to a higher base Attack and also boosting Earthquake is helpful. Speaking of which, Earthquake and Swords Dance do a major thing that Flareon struggled to do consistently: Hit as many Pokemon as possible, and be able to keep up in a metagame of boosting Pokemon. Earthquake notably helps against almost every Fire type not named Charizard-Mega-Y and bulky Water/Poison types such as Toxapex and Tentacruel.
Its stats are also simple: Keep Flareon Flareon while still changing it to make it far more viable. Its Attack remains the same and its speed remains roughly the same, as these aren't stats Flareon specializes in. What it gets much more of is an overall increase in bulk and a decrease in its unused Special Attack; 100/90/120 is incredibly good for Offensive mon standards, and helps keep Flareon alive if it wishes to run Wish on a Bulky Swords Dance set. Its Special Attack is reduced to a measly 60 due to it being just never used during standard play, and it being a physically-oriented Pokemon. Flareon will still struggle against bulky Waters that it can't hit with Superpower and/or Earthquake, like it always has, but Flareon isn't here to take those on. Its job is to force switches and hit Pokemon that stay in hard, or to weaken whatever does come in for the rest of the team.
Sample moveset:
Offensive Swords Dance:
Flareon @ Life Orb
Ability: Tough Claws
EVs: 252 Atk / 252 Spe
Jolly Nature
- Fire Lash
- Superpower
- Earthquake
- Swords Dance
Bulky Choice Band:
Flareon @ Choice Band
Ability: Tough Claws
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Flare Blitz
- Earthquake
- Superpower
- Quick Attack
Pokemon: Arcanine
"This regal Pokemon was once honored as a Legendary Pokemon until the arrival of Solgaleo. Despite this, Arcanine are frequently revered in the name of Solgaleo as the messenger sent down before him. Their royal walk, even through the cities of Alola, represents their positioning. Few elders speak of an older name to this Pokemon, but it is lost to time."
Type: Fire/Dragon
BST: 95 (+5) / 120 (+10) / 90 (+10) / 75 (-25) / 90 (+10) / 100 (+5) (570 BST)
Prev. BST: 90 / 110 / 80 / 100 / 80 / 95 (555 BST)
Abilities: Defiant / Intimidate / Filter (HA)
New Moves: Dragon Claw, Dragon Dance, Earthquake
Removed Moves: (optional, if you don't feel it makes sense with new typing)
Justification/Niche:
Arcanine makes almost too much sense as a Fire/Dragon type; Stated within the anime and hinted at being what would have been a fourth member in the Legendary Trio during the first Generation, its natural access to Dragon Pulse and Outrage, and a regal design along with one of the highest BSTs during the first generation. Fire/Dragon is an extremely helpful defensive type, providing notable neutralities to Ice and Fairy from Fire and Water via Dragon, only being weak to Rock, Ground, and Dragon itself. Its stats have shifted to represent this more defensive approach, while still boosting what makes Arcanine so good; 95/90/90 isn't the most stellar of defensive spreads, but is closer to a desirable 100/100/100 than its previous iterations. a minor Attack increase puts it more in line with the average attacking stats of standard Pokemon of the current day, along with a Speed stat that still only puts it around the 'good' standard of Generation 5. In turn, its special attack has dropped to a low 75, but a possible defensive set involving Morning Sun, Lava Plume, Dragon Pulse, and Will-O-Wisp is still possible.
In terms of Moveset, Arcanine gets what it has wanted for years; a boosting move that isn't next to worthless. Dragon Dance is an immediate staple, with the ability to boost constantly and consistently with Intimidate debuffs and Morning Sun combined with a useful defensive typing making Arcanine an easy pick in many circumstances. Dragon Claw provides Arcanine access to one of the moves it will need over Outrage in order to avoid confusion hax, but Outrage is there regardless. Earthquake rounds out Arcanine's coverage options, providing a way to hit Rock, Steel, and Poison types without recoil damage or dropping his defenses through Flare Blitz, Wild Charge, or Close Combat.
Intimidate was already spoken of a moment ago, as a way to get easy setups with Dragon Dance. If Intimidate is too passive for you, Defiant works perfectly as a method to deter Intimidate switchins such as Landorus-Therian who may otherwise be capable of stopping Arcanine mid-setup. Defogging away Sticky Webs and Stealth Rocks becomes a hassle for common Fini, Skarmory, and other Flying types that carry the move, as they fear a boosted Wild Charge or even a raw Flare Blitz. It also allows you to heal away against Pokemon that otherwise aim to lower your stats with Special Defense and Defense drops such as through Fire Lash, Acid Spray, or Psychic, as these merely boost Arcanine's ferocity. But if both of these options are too offensive, Filter is a good way to reduce common Earthquake and Stone Edge damage. Dragon moves aren't too frequent, but reducing their damage as well as a nice boon. Filter is especially helpful, or even Intimidate, on defensive sets which abuse Will-O-Wisp and Arcanine's natural access to reliable recovery.
Sample moveset: (optional)
Offensive Dragon Dance:
Arcanine @ Firium Z
Ability: Defiant
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Flare Blitz
- Dragon Claw
- Dragon Dance
- Morning Sun
Defensive Dragon Dance:
Arcanine @ Leftovers
Ability: Filter
EVs: 252 HP / 252 Def / 4 Spe
Impish Nature
- Fire Lash
- Earthquake / Wild Charge
- Dragon Dance
- Morning Sun
Pokemon: Magmortar
"They are frequently found around volcanoes and on high peaks of mountains. Despite a Magmortar's appearance, they frequently chill their cannons to fire freezing shots at their target. Once they are immobilized, they roast prey after heating them back up. They sacrifice the slamming power of their arm-cannons when doing so, however, a method of combat seen frequently in other regions."
Type: Fire/Ice (587)
BST: 85 (+10) / 72 (-23) / 87 (+20) / 135 (+10) / 96 (+1) / 95 (+12) (BST 570)
Prev. BST: 75 / 95 / 67 / 125 / 95 / 83 (540 BST)
Abilities: Solar Power / No Guard / Adaptability (HA)
New Moves: Ice Beam, Blizzard, Zap Cannon
Removed Moves: Rock Slide, Rock Tomb
Justification/Niche:
Magmortar is the only Fire-type that makes even slightly a bit of sense, besides Chandelure, who I could see as being a Fire/Ice type. And I can't bring myself to change my favorite Pokemon's typing. Magmortar with these buffs becomes a harsh punisher for switchins and misplays, with strong coverage options and two of the best STAB options in the game. Ice Beam, Fire Blast, and Thunderbolt combine to have incredibly good coverage, with only ONE resist (Rotom-Heat). Blizzard, Focus Blast, and Zap Cannon become even harsher through No Guard, making Magmortar's punish game almost as good as Captain Falcon's. However, No Guard also makes Stone Edge 100% accurate and a guaranteed death, so be wary. Speaking of rocks, Stealth Rock is this Magmortar's worst nightmare, making switching in halve its health instantly. Hazard Removal is a must, but if you are willing to put up with it, Magmortar can become a fierce threat.
Its abilities all exemplify its power under specific circumstances or with specific moves. Solar Power is a strong option most notable in conjunction with Drought and Chlorophyll Pokemon, as while Chlorophyll Pokemon are the 'sweepers' of Sun teams, Magmortar is the sheer strength. Fire Blast, Solar Beam, and Ice Beam under the Sun will cripple any Special wall, and very few things have reliable switchins to a Magmortar at essentially +1. No Guard, as stated earlier, helps with a specific set of moves: Fire Blast, Focus Blast, Blizzard, and Zap Cannon. All of these are very strong, require no setup other than switching in, and generally have devastating effects (and, in Zap Cannon's case, 100% paralysis! How nifty!). However, you have to watch for Focus Blasts, Cross Chops, and Stone Edges heading your own way. Adaptability increases the power of Flamethrower, Fire Blast, and Ice Beam, making 2x resists take neutral damage. This is amazing with Fire and Ice, hitting anything that dares switch in besides other Fire Types for incredible damage and having no downside whatsoever. However, they are the only ones that get boosted, so there is no extra damage for Thunderbolt or Focus Blast.
Its stats are nothing special. They have been optimized more towards what Magmortar was likely intended to be - a Bulkier, stronger Magmar. Its speed is returned to Magmar's base, then slightly higher, putting it on par with Tapu Lele. Its Special Attack has been raised to 135, also putting it on par with common Special Attackers. Its bulk is nothing special, but far better than before, with 85/87/96 being its stats. Its attack has been lowered to compensate, and as a little easter egg, I decided to put a dex entry that explains why this is. Done that on all of them, for that matter!
Sample moveset:
Offensive No Guard:
Magmortar @ Choice Scarf / Focus Sash
Ability: No Guard
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Blizzard
- Fire Blast
- Focus Blast
- Zap Cannon
Offensive Solar Power:
Magmortar @ Firium Z
Ability: Solar Power
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Fire Blast
- Ice Beam
- Solar Beam
- Sunny Day
Food, amongst other things. It's pretty hard NOT being somewhere that you can find Wishiwashi in Alola, and while 'beachfronts' may be a bit specific, pretty much anywhere Wishiwashi are, Flareon tend to be.hold on
if flareon keeps getting attacked on beachfronts, why the flippity flop does it keep going to them? seriously, if it wanted to avoid Wishiwashi it'd just go further inland.
just nitpicking, sorry :P
but flareon would have to actually go into the water in order for wishiwashi to attack them, right? why would it ever go for a swim. also, there are plenty of routes with no water that you have to go near, and in the lower level areas the wishiwashi can't even school so there's no worries.Food, amongst other things. It's pretty hard NOT being somewhere that you can find Wishiwashi in Alola, and while 'beachfronts' may be a bit specific, pretty much anywhere Wishiwashi are, Flareon tend to be.
if thats seriously your nitpick i must have done something right
js, your Volcanion is illegal, as the BST limit is 570.
Volcanion
Stats: 108 / 75 / 108 / 135 / 90 / 84 (600 BST)
Abilities: No Guard
New Moves: Blizzard, Ice Beam, Thunder
Justification/Niche: A devastating Wallbreaker with perfect accuracy Blizzards, Thunders and Fire Blasts. And while its bulk is almost jaw dropping for a wallbreaker, its terrible defensive typing and severe Stealth Rock weakness make it easy to wear down. 84 Base Speed isn't much but it is workable for sure, allowing it to outspeed many common walls.
You do know "Member" is just filler for whosoever you decide to vote for right?Fire/Dragon: Member's Pokemon