This is ZeroEnd here with my very first RMT! I've been working on this team for quite a bit and would like some feedback on it. Thank you all very much in advance!
TeamBuilding
I've use to loved playing weather. However, I quickly grew bored of it and decided to try a Weatherless Balanced Team. Ever since D/P/P, I've always loved Heatran and Lataos. A long time ago, someone once told me that Latias and Heatran produce a solid core. Both pokemon complemented each other perfectly. So with that in mind, I decided to build a team based around Latias and Heatran.
The Team
Landorus-Therian (M) @ Leftovers
Landorus-Therian (M) @ Leftovers
Ability: Intimidate
EVs: 248 HP / 172 Def / 88 Spd
Naive Nature
- Earthquake
- Hidden Power [Ice]
- U-turn
- Stealth Rock
Landorus does his job quite well. Tank physical hits, set up rocks, and dent stuff with the strongest STAB Earthquake in OU. This was originally scarfed but it misses alot of things that this team needs to cover. This set seeks to set up rocks, kill those pesky Brelooms, and destroy Terrakion. HP-Ice nails Garchomp in the butt. U-turn helps Landorus preserve my team's momentum and keep my opponent guessing. Also, Landorus has the unique niche of being the one of the only four pokemon that can learn both, intimidate and u-turn. The other 3 are: Staraptor, Staravia, and Masquerain. Also, intimidate is a great ability due to the fact it adds "physical bulk" to my other teammates. To illustrate how tanky it is, here's some calculations.
Rotom-Wash @ Leftovers
Ability: Levitate
EVs: 252 HP / 28 SAtk / 228 SDef
Calm Nature
- Volt Switch
- Will-O-Wisp
- Pain Split
- Hydro Pump
Rotom-W, one of the most pesky OU pokemon in existence, helps me counter the rain teams that are running amok. This is a standard Smogon set. 28 SAtk Evs help me deal with Gliscor. Will-o-wisp help support my Latias' sweep by cutting a physical attacker's attack in half. Due to Latias' 80 defense, it's very easy to dent Latias. Burns make things a bit easier for Latias because burns cut attack by 50%. Volt Switch helps me maintain momentum and deal damage will switching out. Hydropump hits things like Terrakion and Volcarona hard. Pain Split serves as a semi-reliable form of healing. This thing walls out special attacks and it's keeping rain at bay.
Scizor @ Choice Band
Ability: Technician
EVs: 248 HP / 252 Atk / 8 SDef
Adamant Nature
- Bullet Punch
- Pursuit
- Superpower
- U-turn
Scizor is the almighty glue of my team. With priority Bullet Punch, Scizor can often clean up weakened teams quite nicely. Can't outspeed? Bullet Punch. See that Double Dance Terrakion over there? Bullet Punch. Superpower provides coverage while Pursuit traps and kills Gengars and such. Superpower nails those Fire Blast Tyranitars. This pokemon also forms my 3-man Voltturn team. While u-turning out, Scizor usually does obscene amounts of damage, thus sufficiently weakening the opposing pokemon. This makes the job of my switch in easier as it'll be much easier to KO. Scizor's job is to also weaken the opposing side in order to aid my main sweeper in sweeping.
Virizion Wireless (Virizion) @ Lum Berry
Ability: Justified
EVs: 252 Spd / 252 Atk / 4 HP
Jolly Nature
- Leaf Blade
- Swords Dance
- Close Combat
- Stone Edge
So, I thought Breloom was the destined one... I'm sorry for lying to you guys! One day, I was looking for a pokemon to replace Breloom (it has to hit hard!) and ShootingStarmie suggested Virizion. I thought that Swords Dance Virizion would be the perfect fit on my team. My team has enough special attackers as it is. Now, down to the meaty part. Swords dance helps make Virizion an immediate threat while Stone Edge allows Virizion to check Volcarona and defeat it 1v1 when Volcarona is at +0. Leaf Blade grants my team the much needed grass type coverage. Close Combat just hits hard in general. So long Jellicent, Gastrodon, Rotom-W, and Quagsire~ Oh, I forgot Whiscash. Remember guys, choose Virizion Wireless, not AT&Tepig.
Heatran @ Choice Scarf
Ability: Flash Fire
EVs: 100 HP / 172 SpA / 236 Spe
Timid Nature
- Fire Blast
- Earth Power
- Dragon Pulse
- Toxic
Half of a core that inspired this team, with a scarf attached, Heatran hits a blazing 417. Almost no one expects a scarfed Heatran. Utilizing the element of surprise, this little spider can net quite a few KOs. Overheat will dent alot of things that dare switch into Heatran. Earth power smacks other Heatrans hard. Dragon Pulse nails the dragons that run amok in OU. Toxic ends the sweep of sweepers *cough* (I'm looking at you Volcarona). Heatran here also checks sun teams. Heatran can take a +0 Earthquake Venusaur and live to tell the tale. After taking that Earthquake, it can then retaliate with Fire Blast, instantly killing Venusaur. What sweetens the deal is when Heatran gets flash fire upon switching in. This makes Heatran hit much harder and stronger.
Latias (F) @ Leftovers
Ability: Levitate
EVs: 176 HP / 80 SAtk / 252 Spd
Timid Nature
- Psyshock
- Dragon Pulse
- Calm Mind
- Substitute
The final half of the core that inspired this team, I present to you, SubCM Latias! This set aims to switch in at a good time (ex. a weak special attacker/wall) and start setting up. Substitutes give me a "second life" and protects me from statuses that might end her sweep. Calm mind powers up this monster and adds special bulk along the way. Dragon Pulse and Psyshock hits all pokemon, both physically and specially. No one but a select few are safe. This set often finds many chances to set up as many of the other teammates usually take care of Latias' usual checks and counters. Rotom-W's burns and Landorus-T's intimidate cuts make the life of Latias much easier when setting up in front of physical sweepers.
A Final Look:
Problems:
10/24: Changed Starmie ability. Changed Latios to Latias.
10/24 10:01: Removed Starmie for Celebi
10/26: Bye Bye Breloom, Hello Virizion Wireless
Thank you for reading through this RMT! If there's anything I should fix, please post it below.
Otherwise, Thank you, and have a Great Day!
Special Thanks to:
TeamBuilding
I've use to loved playing weather. However, I quickly grew bored of it and decided to try a Weatherless Balanced Team. Ever since D/P/P, I've always loved Heatran and Lataos. A long time ago, someone once told me that Latias and Heatran produce a solid core. Both pokemon complemented each other perfectly. So with that in mind, I decided to build a team based around Latias and Heatran.
The Team
Landorus-Therian (M) @ Leftovers
Landorus-Therian (M) @ Leftovers
Ability: Intimidate
EVs: 248 HP / 172 Def / 88 Spd
Naive Nature
- Earthquake
- Hidden Power [Ice]
- U-turn
- Stealth Rock
Landorus does his job quite well. Tank physical hits, set up rocks, and dent stuff with the strongest STAB Earthquake in OU. This was originally scarfed but it misses alot of things that this team needs to cover. This set seeks to set up rocks, kill those pesky Brelooms, and destroy Terrakion. HP-Ice nails Garchomp in the butt. U-turn helps Landorus preserve my team's momentum and keep my opponent guessing. Also, Landorus has the unique niche of being the one of the only four pokemon that can learn both, intimidate and u-turn. The other 3 are: Staraptor, Staravia, and Masquerain. Also, intimidate is a great ability due to the fact it adds "physical bulk" to my other teammates. To illustrate how tanky it is, here's some calculations.
- -1 252 Atk Choice Band Infernape Flare Blitz vs. 248 HP / 172 Def Landorus-T in sun: 229-271 (60.1 - 71.12%) -- guaranteed 2HKO
- -1 252+ Atk Choice Band Kyurem-B Outrage vs. 248 HP / 172 Def Landorus-T: 240-283 (62.99 - 74.27%) -- guaranteed 2HKO
- -1 252+ Atk Life Orb Kyurem-B Outrage vs. 248 HP / 172 Def Landorus-T: 208-246 (54.59 - 64.56%)
- -1 252 Atk Terrakion Stone Edge vs. 248 HP / 172 Def Landorus-T: 100-118 (26.24 - 30.97%) -- possible 4HKO
- -1 252 Atk Choice Band Terrakion Stone Edge vs. 248 HP / 172 Def Landorus-T: 148-175 (38.84 - 45.93%) -- guaranteed 3HKO
- -1 252 Atk Choice Band Garchomp Outrage vs. 248 HP / 172 Def Landorus-T: 178-211 (46.71 - 55.38%) -- 16.8% chance to 2HKO
Rotom-Wash @ Leftovers
Ability: Levitate
EVs: 252 HP / 28 SAtk / 228 SDef
Calm Nature
- Volt Switch
- Will-O-Wisp
- Pain Split
- Hydro Pump
Rotom-W, one of the most pesky OU pokemon in existence, helps me counter the rain teams that are running amok. This is a standard Smogon set. 28 SAtk Evs help me deal with Gliscor. Will-o-wisp help support my Latias' sweep by cutting a physical attacker's attack in half. Due to Latias' 80 defense, it's very easy to dent Latias. Burns make things a bit easier for Latias because burns cut attack by 50%. Volt Switch helps me maintain momentum and deal damage will switching out. Hydropump hits things like Terrakion and Volcarona hard. Pain Split serves as a semi-reliable form of healing. This thing walls out special attacks and it's keeping rain at bay.
Scizor @ Choice Band
Ability: Technician
EVs: 248 HP / 252 Atk / 8 SDef
Adamant Nature
- Bullet Punch
- Pursuit
- Superpower
- U-turn
Scizor is the almighty glue of my team. With priority Bullet Punch, Scizor can often clean up weakened teams quite nicely. Can't outspeed? Bullet Punch. See that Double Dance Terrakion over there? Bullet Punch. Superpower provides coverage while Pursuit traps and kills Gengars and such. Superpower nails those Fire Blast Tyranitars. This pokemon also forms my 3-man Voltturn team. While u-turning out, Scizor usually does obscene amounts of damage, thus sufficiently weakening the opposing pokemon. This makes the job of my switch in easier as it'll be much easier to KO. Scizor's job is to also weaken the opposing side in order to aid my main sweeper in sweeping.
Virizion Wireless (Virizion) @ Lum Berry
Ability: Justified
EVs: 252 Spd / 252 Atk / 4 HP
Jolly Nature
- Leaf Blade
- Swords Dance
- Close Combat
- Stone Edge
So, I thought Breloom was the destined one... I'm sorry for lying to you guys! One day, I was looking for a pokemon to replace Breloom (it has to hit hard!) and ShootingStarmie suggested Virizion. I thought that Swords Dance Virizion would be the perfect fit on my team. My team has enough special attackers as it is. Now, down to the meaty part. Swords dance helps make Virizion an immediate threat while Stone Edge allows Virizion to check Volcarona and defeat it 1v1 when Volcarona is at +0. Leaf Blade grants my team the much needed grass type coverage. Close Combat just hits hard in general. So long Jellicent, Gastrodon, Rotom-W, and Quagsire~ Oh, I forgot Whiscash. Remember guys, choose Virizion Wireless, not AT&Tepig.
Heatran @ Choice Scarf
Ability: Flash Fire
EVs: 100 HP / 172 SpA / 236 Spe
Timid Nature
- Fire Blast
- Earth Power
- Dragon Pulse
- Toxic
Half of a core that inspired this team, with a scarf attached, Heatran hits a blazing 417. Almost no one expects a scarfed Heatran. Utilizing the element of surprise, this little spider can net quite a few KOs. Overheat will dent alot of things that dare switch into Heatran. Earth power smacks other Heatrans hard. Dragon Pulse nails the dragons that run amok in OU. Toxic ends the sweep of sweepers *cough* (I'm looking at you Volcarona). Heatran here also checks sun teams. Heatran can take a +0 Earthquake Venusaur and live to tell the tale. After taking that Earthquake, it can then retaliate with Fire Blast, instantly killing Venusaur. What sweetens the deal is when Heatran gets flash fire upon switching in. This makes Heatran hit much harder and stronger.
0- Atk Life Orb Venusaur Earthquake vs. 112 HP / 0 Def Heatran: 234-276 (66.66 -
78.63%) -- guaranteed 2HKO
78.63%) -- guaranteed 2HKO
Latias (F) @ Leftovers
Ability: Levitate
EVs: 176 HP / 80 SAtk / 252 Spd
Timid Nature
- Psyshock
- Dragon Pulse
- Calm Mind
- Substitute
The final half of the core that inspired this team, I present to you, SubCM Latias! This set aims to switch in at a good time (ex. a weak special attacker/wall) and start setting up. Substitutes give me a "second life" and protects me from statuses that might end her sweep. Calm mind powers up this monster and adds special bulk along the way. Dragon Pulse and Psyshock hits all pokemon, both physically and specially. No one but a select few are safe. This set often finds many chances to set up as many of the other teammates usually take care of Latias' usual checks and counters. Rotom-W's burns and Landorus-T's intimidate cuts make the life of Latias much easier when setting up in front of physical sweepers.
A Final Look:
Problems:
Water/Grounds (Gahhh! Quagsire)Go Go Virizion Wireless!- +1 Volcarona (These are a nightmare)
Tyranitar if Landorus-T is downVirizion Wireless sugoi?- Missing Hydro Pump 4x in a row.
10/24: Changed Starmie ability. Changed Latios to Latias.
10/24 10:01: Removed Starmie for Celebi
10/26: Bye Bye Breloom, Hello Virizion Wireless
Thank you for reading through this RMT! If there's anything I should fix, please post it below.
Otherwise, Thank you, and have a Great Day!
Special Thanks to:
- Nog and Flan76 for giving ideas on how to build this team.
- Capteon for pushing me to make this RMT!
- Dread Arceus for suggesting this beautiful Celebi.
- Remedy for all the help on this team!
Latias (F) @ Leftovers
Ability: Levitate
EVs: 176 HP / 80 SAtk / 252 Spd
Timid Nature
- Psyshock
- Dragon Pulse
- Calm Mind
- Substitute
Scizor @ Choice Band
Ability: Technician
EVs: 248 HP / 252 Atk / 8 SDef
Adamant Nature
- Bullet Punch
- Pursuit
- Superpower
- U-turn
Heatran @ Choice Scarf
Ability: Flash Fire
EVs: 100 HP / 172 SpA / 236 Spe
Timid Nature
- Fire Blast
- Earth Power
- Dragon Pulse
- Toxic
Ability: Levitate
EVs: 252 HP / 28 SAtk / 228 SDef
Calm Nature
- Volt Switch
- Will-O-Wisp
- Pain Split
- Hydro Pump
Landorus-Therian (M) @ Leftovers
Ability: Intimidate
EVs: 200 HP / 44 Atk / 172 Def / 92 Spd
Naive Nature
- Earthquake
- Hidden Power [Ice]
- U-turn
- Stealth Rock
Virizion Wireless (Virizion) @ Lum Berry
Ability: Justified
EVs: 252 Spd / 252 Atk / 4 HP
Jolly Nature
- Leaf Blade
- Swords Dance
- Close Combat
- Stone Edge
Ability: Levitate
EVs: 176 HP / 80 SAtk / 252 Spd
Timid Nature
- Psyshock
- Dragon Pulse
- Calm Mind
- Substitute
Scizor @ Choice Band
Ability: Technician
EVs: 248 HP / 252 Atk / 8 SDef
Adamant Nature
- Bullet Punch
- Pursuit
- Superpower
- U-turn
Heatran @ Choice Scarf
Ability: Flash Fire
EVs: 100 HP / 172 SpA / 236 Spe
Timid Nature
- Fire Blast
- Earth Power
- Dragon Pulse
- Toxic
Ability: Levitate
EVs: 252 HP / 28 SAtk / 228 SDef
Calm Nature
- Volt Switch
- Will-O-Wisp
- Pain Split
- Hydro Pump
Landorus-Therian (M) @ Leftovers
Ability: Intimidate
EVs: 200 HP / 44 Atk / 172 Def / 92 Spd
Naive Nature
- Earthquake
- Hidden Power [Ice]
- U-turn
- Stealth Rock
Virizion Wireless (Virizion) @ Lum Berry
Ability: Justified
EVs: 252 Spd / 252 Atk / 4 HP
Jolly Nature
- Leaf Blade
- Swords Dance
- Close Combat
- Stone Edge
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