NFE Trapinch [QC: 2/2] [GP: 1/1]

Ktütverde

of course
is a Top Tiering Contributor Alumnusis a Former Smogon Metagame Tournament Circuit Champion
[SET]
name: Choice Band Trapper
move 1: First Impression
move 2: Superpower
move 3: Earthquake
move 4: Feint
item: Choice Band
ability: Arena Trap
nature: Adamant
evs: 252 HP / 252 Atk / 4 Spe

[SET COMMENTS]
Trapinch is a unique Pokemon in NFE thanks to its ability Arena Trap, which is only shared with Diglett. However, unlike the latter, Trapinch is also blessed with an impressive Attack stat and the most powerful priority move, First Impression. Boosted by a Choice Band, First Impression accomplishes the impressive feat of cleanly OHKOing Eviolite Galarian Linoone after Stealth Rock damage as well as Sneasel and uninvested Eviolite Hattrem with no prior damage. Superpower is the second most useful move on Trapinch, since it deals monstrous damage to Ferroseed and Munchlax, two defensive Pokemon slower than it that it is meant to successfully trap. Earthquake is Trapinch's strongest STAB move, which mainly hits Klang and Mareanie, although Trapinch has to watch out for Scald burns from the latter, as well as for Clefairy to a lesser extent. Feint is a filler move having +2 priority even after the first turn to hit weakened Machoke and Piloswine before they can use Bullet Punch or Ice Shard, respectively, as well as bypass Protect, which is sometimes run on Galarian Linoone. Maximum HP investment allows Trapinch to always survive Eviolite Hattrem's Psychic after Stealth Rock damage, so that Trapinch can be directly sent out on Hattrem and proceed to damage it beyond repair with First Impression. 4 Speed EVs make Trapinch faster than Ferroseed.

Pair Trapinch with Pokemon that appreciate Hattrem and Galarian Linoone being removed from the game. A noteworthy teammate is Galarian Corsola, whose main counterplay happens to be the two former Pokemon: indeed, Galarian Linoone is immune to Night Shade, as well as Will-O-Wisp if it is holding a Toxic Orb, whereas Hattrem blocks Stength Sap and Will-O-Wisp thanks to Magic Bounce. Galarian Corsola also offers a lot of defensive utility to make up for Trapinch's uselessness in this area. More generally, Trapinch is amazing at supporting Pokemon that are annoyed by Hattrem: thus, it fits extremely well on teams using entry hazard setters. Ferroseed, Roselia, and Mareanie are all appealing choices on entry hazard-stacking teams. More offensive options include Gurdurr, which struggles against Hattrem, and Haunter, which is checked by Galarian Linoone. Special attackers as a whole make for great partners due to Trapinch's unmatched ability for removing special walls from the match.

name: Bulky Trapper
move 1: Earthquake
move 2: Superpower
move 3: First Impression
move 4: Quick Attack / Crunch
item: Eviolite
ability: Arena Trap
nature: Adamant
evs: 220 HP / 36 Atk / 248 Def / 4 Spe

[SET COMMENTS]
Trapinch can also forgo its potential for trapping Hattrem to focus instead on reliably trapping Klang and Pawniard. Earthquake is the main trapping option, always 2HKOing specially defensive Klang as well as OHKOing Pawniard after Stealth Rock damage. Superpower is a more reliable choice against bulky Pawniard, Galarian Linoone, and to a lesser extent, Ferroseed. First Impression is harder to use because it misses out on a lot of KOs the Choice Band set achieves. Still, the combination of First Impression and Quick Attack is enough to dispose of weakened Galarian Linoone and Hattrem, especially with Stealth Rock support. Crunch targets Haunter, which is otherwise immune to Trapinch's coverage, lest it try using Trapinch as an easy opportunity to revenge kill after Trapinch has trapped one of its teammates. The defensive investment allows Trapinch to always avoid the 2HKO from +1 Attack defensive Klang and the OHKO from +2 Attack Pawniard after Stealth Rock damage. 4 Speed EVs make Trapinch faster than Ferroseed.

Bulky Trapinch offers great support to Haunter and Hattrem, since both are walled by defensive Klang. Gloom and Galarian Corsola also enjoy Trapinch trapping Pawniard, since Pawniard can turn Strength Sap to its advantage thanks to its ability Defiant. Bulky Trapinch can also easily live a Choice Band-boosted Ice Shard from Sneasel, then proceed to outprioritize and KO it with First Impression. Since Trapinch also beats Galarian Linoone, Pokemon that fear these two Dark-types make for great partners. Thus Haunter, Hattrem, and Galarian Corsola are great picks to form a core with Trapinch. A special mention goes to Rufflet, which can freely spam its STAB moves once Trapinch has KOed the opponent's possible Flying-type resistance in Klang, Pawniard, or Carkol.

[CREDITS]
- Written by: [[Ktütverde, 286018]]
- Quality checked by: [[Crystalites, 226429], [Ho3nConfirm3d, 231074]]
- Grammar checked by: [[bigtalk, 466663]]
 
Last edited:

Jett

gn gobodachis
is a Community Contributoris a Tiering Contributoris a Top Contributoris a Smogon Media Contributoris a Social Media Contributor Alumnusis a Forum Moderator Alumnus
Mostly solid. QC 1/2 once implemented.
add remove comments
[SET]
name: Choice Band Trapper
move 1: First Impression
move 2: Superpower
move 3: Earthquake
move 4: Feint
item: Choice Band
ability: Arena Trap
nature: Adamant Nature
evs: 252 HP / 252 Atk / 4 Spe

[SET COMMENTS]
Trapinch is a unique Pokemon in NFE thanks to its ability Arena Trap, only shared with Diglett. However, unlike the latter, Trapinch is also blessed by an impressive Attack stat and by the most powerful priority move, First Impression. Boosted by a Choice Band, First Impression accomplishes the impressive feature of cleanly OHKOing Eviolite Galarian Linoone after Stealth Rock as well as uninvested Eviolite Hattrem with no prior damage whatsoever. Superpower is the second most useful move on Trapinch, since it deals monstrous damage to Ferroseed and Munchlax, two defensive Pokemon slower than it that it is meant to successfully trap. Earthquake is Trapinch's strongest STAB move which mainly hits Klang and Mareanie, although it has to watch out for Scald burns from the latter, as well as Clefairy to a lesser extent. Feint is a filler move which is absolutely better than Quick Attack, for Quick Attack is weaker than First Impression even against Bug-resistant threats. Feint has more benefits, such as having +2 priority to hit Piloswine and Machoke before they can use Ice Shard or Bullet Punch, as well as bypassing Protect, which is sometimes run on Galarian Linoone. Maximum HP allows Trapinch to always survive Eviolite Hattrem's Psychic after Stealth Rock, so that Trapinch can be directly sent out on Hattrem and proceed to damage it beyond repair with First Impression. Minimal Speed investment makes Trapinch faster than Ferroseed lacking Gyro Ball (fluff, since you outspeed both gyro and non gyro).

Pair Trapinch with Pokemon that appreciate Hattrem and Galarian Linoone being removed from the game. A noteworthy teammate is Galarian Corsola, whose main counterplay happens to be the two former Pokemon: indeed, Galarian Linoone is immune to Night Shade, as well as Will-O-Wisp if holding a Toxic Orb, whereas Hattrem blocks Strength Sap and Will-O-Wisp thanks to Magic Bounce. Galarian Corsola also offers a lot of defensive utility to make up for Trapinch's uselessness in this area. More generally, Trapinch is amazing at supporting Pokemon that are annoyed by Hattrem: thus it fits extremely well in teams using Entry Hazard setters. Ferroseed, Roselia and Mareanie are all appealing choices in Spikes-based teams. More offensive options include Gurdurr which struggles against Hattrem, or Haunter which is known for being held in check by Galarian Linoone.

name: Bulky Trapper (I think this should be switched to Physically Defensive Trapper since its main goal is to trap physical steels, but your call)
move 1: Earthquake
move 2: Superpower
move 3: First Impression
move 4: Quick Attack / Crunch
item: Eviolite
ability: Arena Trap
nature: Adamant Nature
evs: 220 HP / 36 Atk / 248 Def / 4 Spe

[SET COMMENTS]
Trapinch can also forgo its potential for trapping Hattrem to focus instead on reliably trapping Klang and Pawniard. Earthquake is the main trapping option, always 2HKOing Specially Defensive Klang as well as OHKOing Pawniard after Stealth Rock. Superpower is a more reliable choice against bulky Pawniard, Galarian Linoone and to a lesser extent, Ferroseed. First Impression is harder to use because it misses out on a lot of KOes the Choice Band set achieves. Still, the combination of First Impression and Quick Attack is enough to dispose of Galarian Linoone and Hattrem, especially with Stealth Rock support (Trap does like 60-70% to Evio variants so either put "weakened" or "non-Eviolite" in front of Galarian Linoone) . Crunch targets Haunter, which is unable to OHKO Trapinch thanks to the Eviolite. The defensive investment allows Trapinch to always avoid the 2HKO from +1 defensive Klang and the OHKO from +2 Pawniard after Stealth Rock. 4 Speed EVs make it faster than Ferroseed lacking Gyro Ball (fluff, same as above).

Bulky Trapinch offers great support to Haunter and Hattrem, since both are walled by defensive Klang. Gloom and Corsola also enjoy Trapinch trapping Pawniard since the latter can turn Strength Sap to its advantage thanks to its ability Defiant. Bulky Trapinch can also easily live a Choice Band-boosted Ice Shard from Sneasel, proceed to outprioritize and KO it with First Impression. Since Trapinch also beats Galarian Linoone, Pokemon that fear these two Dark-types make for great partners. Thus Haunter, Hattrem and Galarian Corsola are great picks to form a core with Trapinch. (Mention how Rufflet benefits from this trapinch set being able to remove stuff like Carkol, Klang and Pawn meaning it can spam its STAB if its a choiced set, or can reliably setup as double dance since that set struggle to hit resists)

[CREDITS]
- Written by: [[Ktütverde, 286018]]
- Quality checked by: [[username1, userid1], [username2, userid2]]
- Grammar checked by: [[username1, userid1]]
 

Ktütverde

of course
is a Top Tiering Contributor Alumnusis a Former Smogon Metagame Tournament Circuit Champion
Mostly solid. QC 1/2 once implemented.
add remove comments
done.

Removed mention of gyroball.
Added:
"the combination of First Impression and Quick Attack is enough to dispose of weakened Galarian Linoone and Hattrem "
Added:
"A special mention goes to Rufflet, which can freely spam its STAB moves once Trapinch has KOed the opponent's possible Flying resist: Klang, Pawniard or Carkol."

Will remain bulky trapper since it isnt really physdef, just invested a lot and can still be used vs hattrem. Thanks for the qc!
 
Last edited:

S1nn0hC0nfirm3d

aka Ho3nConfirm3d
is a Site Content Manager Alumnusis a Social Media Contributor Alumnusis a Forum Moderator Alumnusis a Community Contributor Alumnusis a Top Tiering Contributor Alumnusis a Top Contributor Alumnusis a defending SCL Champion
Edits in bold and strikethrough, comments and suggestions in red.
[SET]
name: Choice Band Trapper
move 1: First Impression
move 2: Superpower
move 3: Earthquake
move 4: Feint
item: Choice Band
ability: Arena Trap
nature: Adamant Nature
evs: 252 HP / 252 Atk / 4 Spe

[SET COMMENTS]
Trapinch is a unique Pokemon in NFE thanks to its ability Arena Trap, only shared with Diglett. However, unlike the latter, Trapinch is also blessed by an impressive Attack stat and by the most powerful priority move, First Impression. Boosted by a Choice Band, First Impression accomplishes the impressive feature of cleanly OHKOing Eviolite Galarian Linoone after Stealth Rock as well as Sneasel and uninvested Eviolite Hattrem with no prior damage whatsoever (Sneasel is just another big mon Trapinch gets rid of). Superpower is the second most useful move on Trapinch, since it deals monstrous damage to Ferroseed and Munchlax, two defensive Pokemon slower than it that it is meant to successfully trap. Earthquake is Trapinch's strongest STAB move which mainly hits Klang and Mareanie, although it has to watch out for Scald burns from the latter, as well as Clefairy to a lesser extent. Feint is a filler move which is absolutely better than Quick Attack, for Quick Attack is weaker than First Impression even against Bug-resistant threats. Feint has more benefits, such as having +2 priority for longer than the first turn to hit weakened Piloswine and Machoke before they can use Ice Shard or Bullet Punch, as well as bypassing Protect, which is sometimes run on Galarian Linoone (The comparison to Quick Attack is fluff, you can just cut it to this and explain Feint's positives. I also wanted to show Fient's priority is different than First Impression as it can be used twice or more in a row if needed, which could be used for hitting weakened attackers in a row). Maximum HP allows Trapinch to always survive Eviolite Hattrem's Psychic after Stealth Rock, so that Trapinch can be directly sent out on Hattrem and proceed to damage it beyond repair with First Impression. Minimal Speed investment makes Trapinch faster than Ferroseed.

Pair Trapinch with Pokemon that appreciate Hattrem and Galarian Linoone being removed from the game. A noteworthy teammate is Galarian Corsola, whose main counterplay happens to be the two former Pokemon: indeed, Galarian Linoone is immune to Night Shade, as well as Will-O-Wisp if holding a Toxic Orb, whereas Hattrem blocks Stength Sap and Will-O-Wisp thanks to Magic Bounce. Galarian Corsola also offers a lot of defensive utility to make up for Trapinch's uselessness in this area. More generally, Trapinch is amazing at supporting Pokemon that are annoyed by Hattrem: thus it fits extremely well in teams using Entry Hazard setters. Ferroseed, Roselia and Mareanie are all appealing choices in Spikes-based teams. More offensive options include Gurdurr which struggles against Hattrem, or Haunter which is known for being held in check by Galarian Linoone. (Gotta mention special attackers like Haunter and Hattrem here, as you said earlier this set gets rid of special walls ferro and munch so these two can freely spam their stabs)

name: Bulky Trapper
move 1: Earthquake
move 2: Superpower
move 3: First Impression
move 4: Quick Attack / Crunch
item: Eviolite
ability: Arena Trap
nature: Adamant Nature
evs: 220 HP / 36 Atk / 248 Def / 4 Spe

[SET COMMENTS]
Trapinch can also forgo its potential for trapping Hattrem to focus instead on reliably trapping Klang and Pawniard. Earthquake is the main trapping option, always 2HKOing Specially Defensive Klang as well as OHKOing Pawniard after Stealth Rock. Superpower is a more reliable choice against bulky Pawniard, Galarian Linoone and to a lesser extent, Ferroseed. First Impression is harder to use because it misses out on a lot of KOes the Choice Band set achieves. Still, the combination of First Impression and Quick Attack is enough to dispose of weakened Galarian Linoone and Hattrem, especially with Stealth Rock support. Crunch targets Haunter, which is unable to OHKO Trapinch thanks to the Eviolite, and is otherwise immune to Trapinch's coverage (Explaining here why crunch is an option so that Haunter doesnt revenge kill it with no fear) . The defensive investment allows Trapinch to always avoid the 2HKO from +1 Atk defensive Klang and the OHKO from +2 Atk Pawniard after Stealth Rock. 4 Speed EVs make it faster than Ferroseed.

Bulky Trapinch offers great support to Haunter and Hattrem, since both are walled by defensive Klang. Gloom and Corsola also enjoy Trapinch trapping Pawniard since the latter can turn Strength Sap to its advantage thanks to its ability Defiant. Bulky Trapinch can also easily live a Choice Band-boosted Ice Shard from Sneasel, proceed to outprioritize and KO it with First Impression. Since Trapinch also beats Galarian Linoone, Pokemon that fear these two Dark-types make for great partners. Thus Haunter, Hattrem and Galarian Corsola are great picks to form a core with Trapinch. A special mention goes to Rufflet, which can freely spam its STAB moves once Trapinch has KOed the opponent's possible Flying resist: Klang, Pawniard or Carkol.

[CREDITS]
- Written by: [[Ktütverde, 286018]]
- Quality checked by: [[Crystalites, 226429], [username2, userid2]]
- Grammar checked by: [[username1, userid1]]
QC 2/2 once implemented, make sure you update the title of the thread to show its ready for QC after
 

Ktütverde

of course
is a Top Tiering Contributor Alumnusis a Former Smogon Metagame Tournament Circuit Champion
Added ho3n's changes:

Added: "Special attackers as a whole make for great partners due to Trapinch's unmatched ability for removing special walls from the match. "

Rephrased: "Crunch targets Haunter which is otherwise immune to Trapinch's coverage, would it try using Trapinch as an easy opportunity to revenge kill after Trapinch has trapped one of its teammates. "

Thanks a lot. Moving on to GP
 

bigtalk

Banned deucer.
add remove (comment)
(AC=add comma; RC=remove comma; AH=add hyphen; RH=remove hyphen)
[SET]
name: Choice Band Trapper
move 1: First Impression
move 2: Superpower
move 3: Earthquake
move 4: Feint
item: Choice Band
ability: Arena Trap
nature: Adamant
evs: 252 HP / 252 Atk / 4 Spe

[SET COMMENTS]
Trapinch is a unique Pokemon in NFE thanks to its ability Arena Trap, which is only shared with Diglett. However, unlike the latter, Trapinch is also blessed by with an impressive Attack stat and by the most powerful priority move, First Impression. Boosted by a Choice Band, First Impression accomplishes the impressive feature of cleanly OHKOing Eviolite Galarian Linoone after Stealth Rock damage as well as Sneasel and uninvested Eviolite Hattrem with no prior damage whatsoever. Superpower is the second most useful move on Trapinch, since it deals monstrous damage to Ferroseed and Munchlax, two defensive Pokemon slower than it that it is meant to successfully trap. Earthquake is Trapinch's strongest STAB move, (AC) which mainly hits Klang and Mareanie, although it Trapinch has to watch out for Scald burns from the latter, as well as for Clefairy to a lesser extent. Feint is a filler move having +2 priority for longer than even after the first turn to hit weakened Machoke and Piloswine before they can use Bullet Punch or Ice Shard, respectively, as well as bypassing Protect, which is sometimes run on Galarian Linoone. Maximum HP investment allows Trapinch to always survive Eviolite Hattrem's Psychic after Stealth Rock damage, so that Trapinch can be directly sent out on Hattrem and proceed to damage it beyond repair with First Impression. Minimal Speed investment 4 Speed EVs makes Trapinch faster than Ferroseed.

Pair Trapinch with Pokemon that appreciate Hattrem and Galarian Linoone being removed from the game. A noteworthy teammate is Galarian Corsola, whose main counterplay happens to be the two former Pokemon: indeed, Galarian Linoone is immune to Night Shade, as well as Will-O-Wisp if it is holding a Toxic Orb, whereas Hattrem blocks Stength Sap and Will-O-Wisp thanks to Magic Bounce. Galarian Corsola also offers a lot of defensive utility to make up for Trapinch's uselessness in this area. More generally, Trapinch is amazing at supporting Pokemon that are annoyed by Hattrem: thus, (AC) it fits extremely well in on teams using entry hazard setters. Ferroseed, Roselia, (AC) and Mareanie are all appealing choices in Spikes-based on entry hazard-stacking ("Spikes" doesn't encompass Toxic Spikes) teams. More offensive options include Gurdurr, (AC) which struggles against Hattrem, or and Haunter, (AC) which is known for being held in check checked by Galarian Linoone. Special attackers as a whole make for great partners due to Trapinch's unmatched ability for removing special walls from the match.

name: Bulky Trapper
move 1: Earthquake
move 2: Superpower
move 3: First Impression
move 4: Quick Attack / Crunch
item: Eviolite
ability: Arena Trap
nature: Adamant
evs: 220 HP / 36 Atk / 248 Def / 4 Spe

[SET COMMENTS]
Trapinch can also forgo its potential for trapping Hattrem to focus instead on reliably trapping Klang and Pawniard. Earthquake is the main trapping option, always 2HKOing specially defensive Klang as well as OHKOing Pawniard after Stealth Rock damage. Superpower is a more reliable choice against bulky Pawniard, Galarian Linoone, (AC) and to a lesser extent, Ferroseed. First Impression is harder to use because it misses out on a lot of KOes KOs ("KOs" = plural noun, "KOes" = verb) the Choice Band set achieves. Still, the combination of First Impression and Quick Attack is enough to dispose of weakened Galarian Linoone and Hattrem, especially with Stealth Rock support. Crunch targets Haunter, (AC) which is otherwise immune to Trapinch's coverage, would lest it try using Trapinch as an easy opportunity to revenge kill after Trapinch has trapped one of its teammates. The defensive investment allows Trapinch to always avoid the 2HKO from +1 Attack defensive Klang and the OHKO from +2 Attack Pawniard after Stealth Rock damage. 4 Speed EVs make it Trapinch faster than Ferroseed.

Bulky Trapinch offers great support to Haunter and Hattrem, since both are walled by defensive Klang. Gloom and Galarian Corsola also enjoy Trapinch trapping Pawniard, (AC) since the latter Pawniard ("the latter" could refer to gcorsola) can turn Strength Sap to its advantage thanks to its ability Defiant. Bulky Trapinch can also easily live a Choice Band-boosted Ice Shard from Sneasel, then proceed to outprioritize and KO it with First Impression. Since Trapinch also beats Galarian Linoone, Pokemon that fear these two Dark-types make for great partners. Thus Haunter, Hattrem, and Galarian Corsola are great picks to form a core with Trapinch. A special mention goes to Rufflet, which can freely spam its STAB moves once Trapinch has KOed the opponent's possible Flying resist Flying-type resistance (remove colon) in Klang, Pawniard, (AC) or Carkol.

[CREDITS]
- Written by: [[Ktütverde, 286018]]
- Quality checked by: [[Crystalites, 226429], [Ho3nConfirm3d, 231074]]
- Grammar checked by: [[username1, userid1]]
GP 1/1
 

Ktütverde

of course
is a Top Tiering Contributor Alumnusis a Former Smogon Metagame Tournament Circuit Champion
GP implemented (thanks a lot bigtalk!!) Alakazam . Could you also PLEASE unlock my drakloak analysis, i swear i'll implement kris's GP asap, i somehow missed it and i promise i'll do it now, thanks in advance
 

Ginger Princess

Girl moding so hard rn
is a Site Content Manager Alumnusis a Forum Moderator Alumnusis a Community Contributor Alumnusis a Top Contributor Alumnus
GP implemented (thanks a lot bigtalk!!) Alakazam . Could you also PLEASE unlock my drakloak analysis, i swear i'll implement kris's GP asap, i somehow missed it and i promise i'll do it now, thanks in advance
The title didn't reflect this/the 'last edited by' date was before the GP check. The analysis has already been uploaded, you have been credited.
 

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