Hi smogon.
This is my first RMT I've ever made, so bear with me please.
I'm pretty new to competetive battling, I've only done it for about 4 and a half months now. Everyone has to be a so-called 'noob' (i don't like using that word for some reason), and oh I was one in the beginning. I lost basicly every match, until I decided to try out this team.
first of all, here is a direct copy for those of you who want to try the team out:
Now, for the detailed stuff:
Amaterasu (Ninetales) (F) @ Leftovers
Trait: Drought
EVs: 248 HP / 78 SDef / 184 Spe
Calm Nature (+SDef, -Atk)
- Fire Blast
- Will-O-Wisp
- Hidden Power [Fighting]
- Substitute
No sun team in Gen 5 is complete without Ninetales. The set might look gimmicky(and I admit, it is), but it really works well. Fire blast is for main STAB, and it gets boosted in the sun as well. Hidden Power Fighting takes care of Tyranitar and Heatran, and works really well with Substitute (see Benlisted's comment for more). Confuse ray combined with Substitute gives surprising longevity. And Substitute is just a great move overall. EV's and nature are to outspeed Doryuuzu.
EDIT: I've just had a match,(with my old set) and she managed to be on the field for a whopping 24 turns, killing a Vaporeon and Virizion in the process. Note that FB's PP was down when Vaporeon was at about 30% health. My opponent sadly used Wish too late.
Stuff I've used previously on her:
Pan (Sawsbuck-Winter) (M) @ Life Orb
Trait: Chlorophyll
EVs: 252 Atk / 68 Def / 188 Spd
Adamant Nature (+Atk, -SAtk)
- Swords Dance
- Horn Leech
- Jump Kick
- Return
my main physical sweeper. In Sun, with chlorophyll, he reaches 578 speed, enough to ouspeed the majority of the metagame. I personally often send it in to force a switch, meaning i can get a (usually) free SD up, boosting it's Attack stat to a massive 656. I chose Life Orb because the loss of HP doesn't really matter since I have Horn Leech. Return is my primary STAB, and Jump Kick is for coverage. I often send him in right at the start of the match/after having send in Ninetales to do some big damage. EV's are to basicly outspeed anything,and have enough bulk to survive some priority attacks
Stuff I've used previously on him:
Threesome (Dugtrio) (M) @ Choice Band
Trait: Arena Trap
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Earthquake
- Rock Slide
- Sucker Punch
- Aerial Ace
Dugtrio is so useful to my team. Can eliminate opposing Tyranitar after denting them a bit (EQ to max/max Ttar does about 60% iirc, but hell, who uses max HP/max Def Ttar.) Can also revenge heatran, Terrakion (unless it has set up Rock Polish/is some strange Scarf set), Dory in sun and probably some more I forgot at the moment. Earthquake is main STAB, Rock Slide is for flying stuff, Sucker Punch is to take out even faster sweepers at low health, while Aerial Ace is for Virizion and Breloom and stuff like that. Also, I hate to say, but I often lose him due to early overpredictions/bad luck(eg. Balloon Heatran). Has great synergy with Volcarona. It can take out it's main counters quite easily, to make Volcarona's sweep much easier.
Stuff I've used previously on him:
Mithras (Volcarona) (F) @ Chesto Berry
Trait: Flame Body
EVs: 252 HP / 252 Def / 4 Spd
Bold Nature (+Def, -Atk)
- Quiver Dance
- Rest
- Fire Blast
- Bug Buzz
Pretty much the standard bulky set, except I use Morning Sun instead of Rest. Morning sun heals 67% in sun,meaning I can outstall Garchomp's Outrage and wait for Flame Body to come in. Can set up on many things in sun, believe me (or I am just facing bad opponents all the time:D) Quiver dance is just a great move, while Rest provides the removal of status and lets me get back to 100%. Bug Buzz and Fiery dance are main STABs. Fire Blast actually has 180 base power in sun(270 STAB included), very powerful after a few boosts (and before as well). I think the rest is self-explanatory.
Stuff I've used previously on her:
Mamoswine @ Eviolite
Trait: Oblivious
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature (+Spe, -SAtk)
- Stealth Rock
- Ice Shard
- Icicle Drop
- Earthquake
Mamoswine is another poke Benlisted recommended me, and I've decided to put it in my team. It is one of the, if not the best dragon revenge killer in the game, and can get up Stealth Rock, which gives me some extra OHKOs on Sawsbuck, and 2HKOs on Ninetales
Used this set since I added him to my team
Bastet (Espeon) (M) @ Leftovers
Trait: Magic Bounce
EVs: 252 HP / 136 SAtk / 120 Spd
Timid Nature (+Spd, -Atk)
- Psychic
- Sunny Day
- Morning Sun
- Hidden Power [Fighting]
Really unorthodox set, i know. Espeon is basicly here to bounce back any kind of status/hazards etc. Also decided to have a backup Sunny Day user. It's fun to have your opponent think weather is his, when you bring in Esepon and set up Sun again :D.Psyshock and Psychic, that is a difficult question for me to answer. They both have their advantages. Psychic and Fighting have pretty good coverage as well. 252 HP makes it bulky, meaning Morning sun is pretty useful as well.
Used this set since I put Espeon on my team
Pokes I've used previously:
Venusaur(now Sawsbuck): Growth/Leech Seed/Energy Ball/HP Fire. Personally, i think Venusaur is overrated. It worked pretty well(expected it to do better though), but the main reason I switched it out was because I was really in need of a physical sweeper.
Hitmontop(now Espeon): Mach Punch/Rapid Spin/Close Combat/Stone Edge. Worked pretty well also, but I decided to try out Espeon. Both do okay, but not awesomely good.
Claydol(now Espeon): Sunny Day/Stealth Rock/Rapid Spin/Explosion. Claydol offers great resistances, but that is about it really.
Charizard(now Espeon): Flamethrower/Air Slash/Focus Blast/HP Ice (iirc). Was my scarfed guy. You dont want to know how much a STAB, Sun, AND Solar power boosted Flamethrower does to even stuff like (insert special wall who resists fire here)
Porygon2(now Mamoswine): Recover/Thunderbolt/Ice Beam/Toxic: Bulky as hell, but didn't add much to my team. Replaced him with Mamo (thanks Benlisted for all your advice)
Questions I'd like to be answered:
Will do threat list later (maybe)
If my descriptions aren't detailed enough, again, this is my 1st RMT. Yes I have read the rules, I'm just very bad at explaining things.
This is my first RMT I've ever made, so bear with me please.
I'm pretty new to competetive battling, I've only done it for about 4 and a half months now. Everyone has to be a so-called 'noob' (i don't like using that word for some reason), and oh I was one in the beginning. I lost basicly every match, until I decided to try out this team.
first of all, here is a direct copy for those of you who want to try the team out:
Amaterasu (Ninetales) (F) @ Leftovers
Trait: Drought
EVs: 248 HP / 76 SDef /184 Spe
Timid (+Spe, -Atk)
- Fire Blast
- Will-O-Wisp
- Hidden Power [Fighting]
- Substitute
Pan (Sawsbuck-Winter) (M) @ Life Orb
Trait: Chlorophyll
EVs: 252 Atk / 68 Def / 188 Spd
Adamant Nature (+Atk, -SAtk)
- Swords Dance
- Horn Leech
- Jump Kick
- Return
Threesome (Dugtrio) (M) @ Choice Band
Trait: Arena Trap
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Earthquake
- Rock Slide
- Sucker Punch
- Aerial Ace
Mithras (Volcarona) (F) @ Chesto Berry
Trait: Flame Body
EVs: 252 HP / 252 Def / 4 Spd
Bold Nature (+Def, -Atk)
- Quiver Dance
- Rest
- Fire Blast
- Bug Buzz
Windows 3.11 (Porygon2) @ Eviolite (REPLACED)
Trait: Trace
EVs: 252 HP / 100 Def / 156 SDef
Calm Nature (+SDef, -Atk)
- Recover
- Ice Beam
- Toxic
- Thunderbolt
Bastet (Espeon) (M) @ Leftovers
Trait: Magic Bounce
EVs: 252 HP / 136 SAtk / 120 Spd
Timid Nature (+Spd, -Atk)
- Psychic
- Sunny Day
- Morning Sun
- Hidden Power [Fighting]
Trait: Drought
EVs: 248 HP / 76 SDef /184 Spe
Timid (+Spe, -Atk)
- Fire Blast
- Will-O-Wisp
- Hidden Power [Fighting]
- Substitute
Pan (Sawsbuck-Winter) (M) @ Life Orb
Trait: Chlorophyll
EVs: 252 Atk / 68 Def / 188 Spd
Adamant Nature (+Atk, -SAtk)
- Swords Dance
- Horn Leech
- Jump Kick
- Return
Threesome (Dugtrio) (M) @ Choice Band
Trait: Arena Trap
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Earthquake
- Rock Slide
- Sucker Punch
- Aerial Ace
Mithras (Volcarona) (F) @ Chesto Berry
Trait: Flame Body
EVs: 252 HP / 252 Def / 4 Spd
Bold Nature (+Def, -Atk)
- Quiver Dance
- Rest
- Fire Blast
- Bug Buzz
Windows 3.11 (Porygon2) @ Eviolite (REPLACED)
Trait: Trace
EVs: 252 HP / 100 Def / 156 SDef
Calm Nature (+SDef, -Atk)
- Recover
- Ice Beam
- Toxic
- Thunderbolt
Bastet (Espeon) (M) @ Leftovers
Trait: Magic Bounce
EVs: 252 HP / 136 SAtk / 120 Spd
Timid Nature (+Spd, -Atk)
- Psychic
- Sunny Day
- Morning Sun
- Hidden Power [Fighting]
Now, for the detailed stuff:
Amaterasu (Ninetales) (F) @ Leftovers
Trait: Drought
EVs: 248 HP / 78 SDef / 184 Spe
Calm Nature (+SDef, -Atk)
- Fire Blast
- Will-O-Wisp
- Hidden Power [Fighting]
- Substitute
No sun team in Gen 5 is complete without Ninetales. The set might look gimmicky(and I admit, it is), but it really works well. Fire blast is for main STAB, and it gets boosted in the sun as well. Hidden Power Fighting takes care of Tyranitar and Heatran, and works really well with Substitute (see Benlisted's comment for more). Confuse ray combined with Substitute gives surprising longevity. And Substitute is just a great move overall. EV's and nature are to outspeed Doryuuzu.
EDIT: I've just had a match,(with my old set) and she managed to be on the field for a whopping 24 turns, killing a Vaporeon and Virizion in the process. Note that FB's PP was down when Vaporeon was at about 30% health. My opponent sadly used Wish too late.
Stuff I've used previously on her:
- Balloon: Usually the best item on Ninetales, but really doesn't work well with Substitute, since, even when your sub doesn't break, the balloon does.
- -Spe nature: Wanted to try it to be slower than opposing Drizzle/Sand Stream pokes, but didn't really work.
- Will-O-Wisp: Removed it due to all the reason Benlisted posted to use HP Fighting.
Pan (Sawsbuck-Winter) (M) @ Life Orb
Trait: Chlorophyll
EVs: 252 Atk / 68 Def / 188 Spd
Adamant Nature (+Atk, -SAtk)
- Swords Dance
- Horn Leech
- Jump Kick
- Return
my main physical sweeper. In Sun, with chlorophyll, he reaches 578 speed, enough to ouspeed the majority of the metagame. I personally often send it in to force a switch, meaning i can get a (usually) free SD up, boosting it's Attack stat to a massive 656. I chose Life Orb because the loss of HP doesn't really matter since I have Horn Leech. Return is my primary STAB, and Jump Kick is for coverage. I often send him in right at the start of the match/after having send in Ninetales to do some big damage. EV's are to basicly outspeed anything,and have enough bulk to survive some priority attacks
Stuff I've used previously on him:
- Aromatherapy/Horn Leech/Megahorn/Wild Charge. Actually, funny story. The main reason I put Sawsbuck in this team was because of Aromatherapy. It based around a Volcarona sweep, and getting Toxic/Sleep/Paralysation on it was pretty bad. After changing the set around, i find myself sweeping with this thing just as often as with Volcarona.
- Swords Dance/Horn Leech/Megahorn/Double Edge. Double edge is stupid. Again, I thought i would find myself healing the recoil damage away. But no. Life Orb AND Double Edge was too much. This set was also walled by steels, and that is why I put Jump Kick on it now.
Threesome (Dugtrio) (M) @ Choice Band
Trait: Arena Trap
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Earthquake
- Rock Slide
- Sucker Punch
- Aerial Ace
Dugtrio is so useful to my team. Can eliminate opposing Tyranitar after denting them a bit (EQ to max/max Ttar does about 60% iirc, but hell, who uses max HP/max Def Ttar.) Can also revenge heatran, Terrakion (unless it has set up Rock Polish/is some strange Scarf set), Dory in sun and probably some more I forgot at the moment. Earthquake is main STAB, Rock Slide is for flying stuff, Sucker Punch is to take out even faster sweepers at low health, while Aerial Ace is for Virizion and Breloom and stuff like that. Also, I hate to say, but I often lose him due to early overpredictions/bad luck(eg. Balloon Heatran). Has great synergy with Volcarona. It can take out it's main counters quite easily, to make Volcarona's sweep much easier.
Stuff I've used previously on him:
- Shadow Claw: Whenever I see a Bronzong, I just switch in Espeon now :D
- Scarf: Did little damage, but ousped Dory in Sand and some other stuff. Again, did too little damage to really revenge a lot.
Mithras (Volcarona) (F) @ Chesto Berry
Trait: Flame Body
EVs: 252 HP / 252 Def / 4 Spd
Bold Nature (+Def, -Atk)
- Quiver Dance
- Rest
- Fire Blast
- Bug Buzz
Pretty much the standard bulky set, except I use Morning Sun instead of Rest. Morning sun heals 67% in sun,meaning I can outstall Garchomp's Outrage and wait for Flame Body to come in. Can set up on many things in sun, believe me (or I am just facing bad opponents all the time:D) Quiver dance is just a great move, while Rest provides the removal of status and lets me get back to 100%. Bug Buzz and Fiery dance are main STABs. Fire Blast actually has 180 base power in sun(270 STAB included), very powerful after a few boosts (and before as well). I think the rest is self-explanatory.
Stuff I've used previously on her:
- ChestoResto: Removes status, but unreliable. Makes me unable to stall out physical attackers
Mamoswine @ Eviolite
Trait: Oblivious
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature (+Spe, -SAtk)
- Stealth Rock
- Ice Shard
- Icicle Drop
- Earthquake
Mamoswine is another poke Benlisted recommended me, and I've decided to put it in my team. It is one of the, if not the best dragon revenge killer in the game, and can get up Stealth Rock, which gives me some extra OHKOs on Sawsbuck, and 2HKOs on Ninetales
Used this set since I added him to my team
Bastet (Espeon) (M) @ Leftovers
Trait: Magic Bounce
EVs: 252 HP / 136 SAtk / 120 Spd
Timid Nature (+Spd, -Atk)
- Psychic
- Sunny Day
- Morning Sun
- Hidden Power [Fighting]
Really unorthodox set, i know. Espeon is basicly here to bounce back any kind of status/hazards etc. Also decided to have a backup Sunny Day user. It's fun to have your opponent think weather is his, when you bring in Esepon and set up Sun again :D.Psyshock and Psychic, that is a difficult question for me to answer. They both have their advantages. Psychic and Fighting have pretty good coverage as well. 252 HP makes it bulky, meaning Morning sun is pretty useful as well.
Used this set since I put Espeon on my team
Pokes I've used previously:
Venusaur(now Sawsbuck): Growth/Leech Seed/Energy Ball/HP Fire. Personally, i think Venusaur is overrated. It worked pretty well(expected it to do better though), but the main reason I switched it out was because I was really in need of a physical sweeper.
Hitmontop(now Espeon): Mach Punch/Rapid Spin/Close Combat/Stone Edge. Worked pretty well also, but I decided to try out Espeon. Both do okay, but not awesomely good.
Claydol(now Espeon): Sunny Day/Stealth Rock/Rapid Spin/Explosion. Claydol offers great resistances, but that is about it really.
Charizard(now Espeon): Flamethrower/Air Slash/Focus Blast/HP Ice (iirc). Was my scarfed guy. You dont want to know how much a STAB, Sun, AND Solar power boosted Flamethrower does to even stuff like (insert special wall who resists fire here)
Porygon2(now Mamoswine): Recover/Thunderbolt/Ice Beam/Toxic: Bulky as hell, but didn't add much to my team. Replaced him with Mamo (thanks Benlisted for all your advice)
Questions I'd like to be answered:
- Is there a good poke to put in the last slot? I'm really having trouble finding one.
- Moonlight or Rest on Volcarona?
- Should I put an extra attacking move on Ninetales?
Will do threat list later (maybe)
If my descriptions aren't detailed enough, again, this is my 1st RMT. Yes I have read the rules, I'm just very bad at explaining things.