... you at no point described a specific solution, you just implied you had come up with one and gave a non-description of it.
Technically, Offensive Moves + Non-Setup Status over All Moves was the solution I gave, but eh.... you at no point described a specific solution, you just implied you had come up with one and gave a non-description of it.
Screw EQ and Sacred Fire.Three sets, including two which could be considered gimmicks
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Linoone @ Sitrus Berry
Ability: Gluttony
Nature: Adamant
EVs: 4 HP / 252 Atk / 252 Spe
IVs: Depends on move of choice
- Belly Drum
- Extremespeed
- Shadow Claw
- Close Combat/Earthquake/Sacred Fire
Pick your poison. CC for TTar, EQ for Heatran, Sacred Fire for Ferrothorn and Skarmory.
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Gengar @ Focus Sash/Life Orb
Ability: Levitate
Nature: Timid
EVs: 8 HP / 248 SpA / 252 Spe
- Dark Void
- Nasty Plot
- Shadow Ball
- Focus Blast
If it walks like a duck...
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Shuckle @ Life Orb/Leftovers
Ability: Contrary
Nature: Relaxed
EVs: 252 HP / 252 Def / 4 SpD
IVs: HP Psychic
- Trick Room
- Power Trick
- Earthquake
- Stone Edge
Now a thing. However, its poor HP and 4MSS are hard to overlook (contrary shell smash and rest would do it wonders).
Contrary over sturdy to avoid intimidate spam and because it takes two turns to set-up. If you want to be real, run Passho Berry and never worry about Keldeo's hydro pump again. Cloyster's water shuriken is still fair game though.
Shuckle gets Power Trick naturally, actually, so I'm not sure why you're bolding it.Shuckle @ Life Orb/Leftovers
Ability: Contrary
Nature: Relaxed
EVs: 252 HP / 252 Def / 4 SpD
IVs: HP Psychic
- Trick Room
- Power Trick
- Earthquake
- Stone Edge
Now a thing. However, its poor HP and 4MSS are hard to overlook (contrary shell smash and rest would do it wonders).
Contrary over sturdy to avoid intimidate spam and because it takes two turns to set-up. If you want to be real, run Passho Berry and never worry about Keldeo's hydro pump again. Cloyster's water shuriken is still fair game though.
Synthesis is pretty inferior to other forms of recovery, so I would much rather run Bug or Flying, unless you want Spore and a recovery move on 1 poke.Flying, Bug and Grass look to be the superior types for defensive Pokemon, ESPECIALLY those that suffer for a lack of recovery -- as Normal type moves are locked, Roost, Heal Order and Synthesis are the only recovery moves you get get through this metagame, unless you learn them naturally. Grass is the inferior choice just looking at recovery, but it has its own perks. If a Pokemon doesn't need more coverage, I'd pick one of those three. Here are some OU viable Pokemon that would benefit from a (better) healing move:
Landorus-T
Heatran
Thunderus (Prankster)
Diancie (/Mega)
Ferrothorn
Garchomp
Rotom-W/H
Venusaur (Mega) (Flying/Bug, replace Synthesis)
Jirachi
Politoed
Tyranitar (/Mega)
Klefki
Cresselia (replace Moonlight)
Rhyperior
Suicune (if not using CroCune)
Swampert (Mega)
Tornadus-T
Alomomola (if not using Wish-pass)
Empoleon
Scoliopede (for Iron Defense/Baton Pass sets)
Tangrowth (Flying/Bug, replace Synthesis)
Ampharos (Mega)
Bronzong
Cobalion
Doublade
Dragalge
Wobbufet
Aggron (Mega)
Blastoise (Mega)
Goodra
Shuckle
Cofagrigus
Lanturn
Ludicolo
Zygarde
This is just OU -- lower tier Pokemon may also benefit enough to become viable. Mega Steelix comes to mind, I'm sure there are a few others.
Roost, Heal Order and Synthesis are a great reason on their own to use these types, but choosing one of these types provides a lot of utility. Here are the benefits for each of the typings, if you're using a defensive Pokemon:
Flying: Roost (recovery), Chatter (100% confusion), Defog (hazard-clearing), Feather Dance (niche move on special walls), Oblivion Wing (powerful draining move on Pokemon with decent base Special Attack, good offensive coverage to pair with Ground/Fighting), Tailwind (team utility, good on Prankster Pokemon)
Bug: Heal Order (recovery), Defend Order (niche defensive boost), Infestation (100% accurate trapping move), Powder (hilarious on Ferrothorn), Quiver Dance/Tail Glow (good if the Pokemon naturally learns Baton Pass), Sticky Web (great team support)
Grass: Synthesis (recovery), Aromatherapy (team utility), Cotton Guard (niche move on special walls), Ingrain (silly form of recovery, good on Pokemon that learn Baton Pass), Leech Seed (passive damage and recovery), Spiky Shield (alternate version of protect to screw with physical attackers), Spore (accurate sleep move), Worry Seed (niche counter to Pokemon that rely on their ability).
True. That's why I even added Pokemon that already have Synthesis to the list, like Mega Venusaur and Tangrowth. However, Grass has has arguably the best supplementary support movepool out of the the three of them, so it's a choice on whether you want to give up more reliable recovery for Spore/Leech Seed/Spiky Shield/Aromatherapy. If you just need the recovery, Bug and Flying are superior choices.Synthesis is pretty inferior to other forms of recovery, so I would much rather run Bug or Flying, unless you want Spore and a recovery move on 1 poke.