There's already an Aurorus team built, but feel free to leave another suggestion :]Aurorus @ Choice Specs
Ability: Refrigerate
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
- Hyper Voice
- Psychic
- Earth Power
- Freeze-Dry
I've been trying to build a Hyper Offense team around this for around 5 days now, no success so far, wondering if you guys could manage it.
Sorry for interjecting, but I feel that his request is still valid since the team support needed for a choice specs set is significantly different than that of the rock polish set; as in the rp set wants wallbreakers so it can clean late game and the specs set has it vice versa appreciating setup sweepers to take advantage of its wallbreaking.There's already an Aurorus team built, but feel free to leave another suggestion :]
the thing is, specs probably works better than rock polish on the aurorus team as it allows aurorus to break through early for lilligant. I told tennis to use specs on the original team but he didn't listen >.>Sorry for interjecting, but I feel that his request is still valid since the team support needed for a choice specs set is significantly different than that of the rock polish set; as in the rp set wants wallbreakers so it can clean late game and the specs set has it vice versa appreciating setup sweepers to take advantage of its wallbreaking.
I requested the same HO team with NP Ninetales a week ago. Glad this beauty is getting attention =).It's been well over a week since my last suggestion, so here goes! I'm going to request a team based around Nasty Plot Ninetales, please. NP Ninetales is both ridiculously strong & amazing coverage with nearly nothing resisting it in the NU meta if running Psyshock (I'd prefer if you'd used Psyshock, but Will-O-Wisp works just as well. Also, fuck Zwelious.) This would fit best on an HO team I believe, but balance works just as well. Cheers!
Ninetales @ Life Orb
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Nasty Plot
- Fire Blast / Flamethrower
- Energy Ball
- Will-O-Wisp / Psyshock
#TwoSRWeakRequestsSwag
a while back I asked if you could try a sd mawile + mega camel balance team. understand if you just couldnt get to it but I didn't see any team with those 2 mons in the already built teamsIgnore this post (unless i missed your request), i'm just leaving it as a list for the builders. Kiyo The Goomy iplaytennislol QueenOfLuvdiscs
if i missed your team, it was either because a similar team had already been built or I just missed it. As you can see we're kinda swamped with requests again, so i'm gonna close down the lab again.
- Malamar + Sawk (Mega-Swampert)
- Marowak (I STEAL TEAMS)
- Nasty Pass Togetic (newfren)
- Shedinja (TheTrueLegendary)
- Rotom-F + Hariyama (Blaziken1337)
- Mushy CM Pass (tcw)
- Heatmor (XiValiant)
- Rotom-S + Scyther (DK Firelord)
- CB Flareon (Metaphysical)
- Frogadier (vyomov)
- Ninetales (Kazil + Dr.Ciel)
- Pyroar + M-Camel (Fssong)
- SD Pass Mawile (HitLikeABullet)
- Special Scarf Mesprit (Winter's Howl)
3 Fire Types and no hazard controlXiValiant
Heatmor is a really cool Pokemon in NU, it can bait out most of the Fire-type checks and hit them super effectively with Giga Drain and Thunderpunch, it can also use Knock Off to rid Hariyama of its Assault Vest in a pinch. Typhlosion and Pyroar appreciate Heatmor wearing down their counters, not to mention three fire types can be very owerwhelming for most NU teams. Crustle gives our fiery friends some help damaging foes with dual-entry hazards. Mismagius and Taunt on Pyroar keep these entry hazards on the field as long as possible. Mismagius can also break extremely bulky teams with Nasty Plot. Mesprit can give any Pokemon on the team another chance to shit on your opponent with Healing Wish, and can easily sweep late game after the inferno subsides. Have fun, and remember to play as aggressive as possible with this team archetype. here's an example I pulled from ladder where I stay in and make some riskier plays: http://replay.pokemonshowdown.com/nu-218766487
Heatmor @ Life Orb
Ability: Flash Fire
EVs: 56 Atk / 252 SpA / 200 Spe
Rash Nature
- Fire Blast
- Giga Drain
- ThunderPunch
- Knock Off
Typhlosion @ Choice Specs
Ability: Blaze
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Eruption
- Fire Blast
- Focus Blast
- Extrasensory
Crustle @ Custap Berry
Ability: Sturdy
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Stealth Rock
- Spikes
- Rock Blast
- Knock Off
Pyroar @ Life Orb
Ability: Unnerve
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Fire Blast
- Hyper Voice
- Hidden Power [Grass]
- Taunt
Mismagius @ Life Orb
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Nasty Plot
- Shadow Ball
- Dazzling Gleam
- Substitute
Mesprit @ Choice Scarf
Ability: Levitate
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Zen Headbutt
- U-turn
- Healing Wish
- Knock Off
Thanks man. haha :]XiValiant
Heatmor is a really cool Pokemon in NU, it can bait out most of the Fire-type checks and hit them super effectively with Giga Drain and Thunderpunch, it can also use Knock Off to rid Hariyama of its Assault Vest in a pinch. Typhlosion and Pyroar appreciate Heatmor wearing down their counters, not to mention three fire types can be very owerwhelming for most NU teams. Crustle gives our fiery friends some help damaging foes with dual-entry hazards. Mismagius and Taunt on Pyroar keep these entry hazards on the field as long as possible. Mismagius can also break extremely bulky teams with Nasty Plot. Mesprit can give any Pokemon on the team another chance to shit on your opponent with Healing Wish, and can easily sweep late game after the inferno subsides. Have fun, and remember to play as aggressive as possible with this team archetype. here's an example I pulled from ladder where I stay in and make some riskier plays: http://replay.pokemonshowdown.com/nu-218766487
Heatmor @ Life Orb
Ability: Flash Fire
EVs: 56 Atk / 252 SpA / 200 Spe
Rash Nature
- Fire Blast
- Giga Drain
- ThunderPunch
- Knock Off
Typhlosion @ Choice Specs
Ability: Blaze
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Eruption
- Fire Blast
- Focus Blast
- Extrasensory
Crustle @ Custap Berry
Ability: Sturdy
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Stealth Rock
- Spikes
- Rock Blast
- Knock Off
Pyroar @ Life Orb
Ability: Unnerve
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Fire Blast
- Hyper Voice
- Hidden Power [Grass]
- Taunt
Mismagius @ Life Orb
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Nasty Plot
- Shadow Ball
- Dazzling Gleam
- Substitute
Mesprit @ Choice Scarf
Ability: Levitate
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Zen Headbutt
- U-turn
- Healing Wish
- Knock Off
Thanks <3Since nobody is building anything for this anymore, I built the Rotom-S + Scyther team for DK Firelord because it sounded fun.
Scyther and Rotom-S are both really good, and they can volt and turn and shit, so I built with that in mind. Mega Camerupt is absurdly strong, but it can be difficult to bring it in safely because although it has good bulk, it's slow and can be taken advantage of. Scyther lures in bulky Steel- and Poison-types, which Camerupt feeds on. Rotom-S mostly lures in Ground-types, but with Hidden Power Water, it can beat most of them. It can also lure in other Electric-types, which, again, Mega Camerupt can take advantage of. Prinplup is there for Defog support, which is essential with both Scyther and Rotom-S, which like to come in frequently. Klinklang offers a Normal resist and a win condition against more defensive teams. Cacturne offers a second Water resist, priority, and Spikes support, which is nice for VoltTurn teams.
EVs on Prinplup always survive two Specs Eruptions from Typhlosion after Stealth Rock. Speed on Mega Camerupt creeps base 40s (Rhydon mostly). Speed on Klinklang outruns Scarf Typhlosion after a boost, and the Speed on Cacturne outruns Adamant Mawile, with the rest thrown in Attack to power up Sucker Punch. Outspeeding Mawile will rarely be relevant, but at least you have the faster Sucker Punch and can get off ~60-70% with Life Orb Dark Pulse.
Prinplup @ Eviolite
Ability: Torrent
EVs: 248 HP / 180 Def / 80 SpD
Bold Nature
IVs: 0 Atk
- Stealth Rock
- Scald
- Defog
- Toxic
Scyther @ Choice Band
Ability: Technician
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Aerial Ace
- U-turn
- Knock Off
- Quick Attack
Rotom-Fan @ Expert Belt
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk / 30 Def / 30 SpA
- Thunderbolt
- Air Slash
- Hidden Power [Water]
- Volt Switch
Camerupt @ Cameruptite
Ability: Solid Rock
EVs: 88 HP / 252 SpA / 168 Spe
Modest Nature
IVs: 1 Atk / 30 SpA
- Fire Blast
- Earth Power
- Hidden Power [Electric]
- Will-O-Wisp
Klinklang @ Leftovers
Ability: Clear Body
EVs: 136 HP / 248 Atk / 124 Spe
Adamant Nature
- Gear Grind
- Return
- Shift Gear
- Substitute
Cacturne @ Life Orb
Ability: Water Absorb
EVs: 40 Atk / 252 SpA / 216 Spe
Mild Nature
IVs: 29 HP
- Giga Drain
- Dark Pulse
- Spikes
- Sucker Punch
You could use defensive rotom fan w pain split so you have a better switchin to Sawk but really cool team (and strategy) :]Since nobody is building anything for this anymore, I built the Rotom-S + Scyther team for DK Firelord because it sounded fun.
Scyther and Rotom-S are both really good, and they can volt and turn and shit, so I built with that in mind. Mega Camerupt is absurdly strong, but it can be difficult to bring it in safely because although it has good bulk, it's slow and can be taken advantage of. Scyther lures in bulky Steel- and Poison-types, which Camerupt feeds on. Rotom-S mostly lures in Ground-types, but with Hidden Power Water, it can beat most of them. It can also lure in other Electric-types, which, again, Mega Camerupt can take advantage of. Prinplup is there for Defog support, which is essential with both Scyther and Rotom-S, which like to come in frequently. Klinklang offers a Normal resist and a win condition against more defensive teams. Cacturne offers a second Water resist, priority, and Spikes support, which is nice for VoltTurn teams.
EVs on Prinplup always survive two Specs Eruptions from Typhlosion after Stealth Rock. Speed on Mega Camerupt creeps base 40s (Rhydon mostly). Speed on Klinklang outruns Scarf Typhlosion after a boost, and the Speed on Cacturne outruns Adamant Mawile, with the rest thrown in Attack to power up Sucker Punch. Outspeeding Mawile will rarely be relevant, but at least you have the faster Sucker Punch and can get off ~60-70% with Life Orb Dark Pulse.
Prinplup @ Eviolite
Ability: Torrent
EVs: 248 HP / 180 Def / 80 SpD
Bold Nature
IVs: 0 Atk
- Stealth Rock
- Scald
- Defog
- Toxic
Scyther @ Choice Band
Ability: Technician
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Aerial Ace
- U-turn
- Knock Off
- Quick Attack
Rotom-Fan @ Expert Belt
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk / 30 Def / 30 SpA
- Thunderbolt
- Air Slash
- Hidden Power [Water]
- Volt Switch
Camerupt @ Cameruptite
Ability: Solid Rock
EVs: 88 HP / 252 SpA / 168 Spe
Modest Nature
IVs: 1 Atk / 30 SpA
- Fire Blast
- Earth Power
- Hidden Power [Electric]
- Will-O-Wisp
Klinklang @ Leftovers
Ability: Clear Body
EVs: 136 HP / 248 Atk / 124 Spe
Adamant Nature
- Gear Grind
- Return
- Shift Gear
- Substitute
Cacturne @ Life Orb
Ability: Water Absorb
EVs: 40 Atk / 252 SpA / 216 Spe
Mild Nature
IVs: 29 HP
- Giga Drain
- Dark Pulse
- Spikes
- Sucker Punch