Resource The ORAS NU Teambuilding Lab (Kiyo'd)

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Aurorus @ Choice Specs
Ability: Refrigerate
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
- Hyper Voice
- Psychic
- Earth Power
- Freeze-Dry

I've been trying to build a Hyper Offense team around this for around 5 days now, no success so far, wondering if you guys could manage it.
 

QueenOfLuvdiscs

Tier 3 Audino sub
is a Tiering Contributor Alumnus
Aurorus @ Choice Specs
Ability: Refrigerate
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
- Hyper Voice
- Psychic
- Earth Power
- Freeze-Dry

I've been trying to build a Hyper Offense team around this for around 5 days now, no success so far, wondering if you guys could manage it.
There's already an Aurorus team built, but feel free to leave another suggestion :]
 

boltsandbombers

i'm sorry mr. man
is a Site Content Manager Alumnusis a Social Media Contributor Alumnusis a Forum Moderator Alumnusis a Community Contributor Alumnusis a Top Contributor Alumnus
There's already an Aurorus team built, but feel free to leave another suggestion :]
Sorry for interjecting, but I feel that his request is still valid since the team support needed for a choice specs set is significantly different than that of the rock polish set; as in the rp set wants wallbreakers so it can clean late game and the specs set has it vice versa appreciating setup sweepers to take advantage of its wallbreaking.
edit: fair enough lol
 
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Sorry for interjecting, but I feel that his request is still valid since the team support needed for a choice specs set is significantly different than that of the rock polish set; as in the rp set wants wallbreakers so it can clean late game and the specs set has it vice versa appreciating setup sweepers to take advantage of its wallbreaking.
the thing is, specs probably works better than rock polish on the aurorus team as it allows aurorus to break through early for lilligant. I told tennis to use specs on the original team but he didn't listen >.>
 

Dr Ciel

Banned deucer.
It's been well over a week since my last suggestion, so here goes! I'm going to request a team based around Nasty Plot Ninetales, please. NP Ninetales is both ridiculously strong & amazing coverage with nearly nothing resisting it in the NU meta if running Psyshock (I'd prefer if you'd used Psyshock, but Will-O-Wisp works just as well. Also, fuck Zwelious.) This would fit best on an HO team I believe, but balance works just as well. Cheers!


Ninetales @ Life Orb
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Nasty Plot
- Fire Blast / Flamethrower
- Energy Ball
- Will-O-Wisp / Psyshock

#TwoSRWeakRequestsSwag
 
Requesting a fire spam team with mixed pyroar and camel. :)

Pyroar @ Life Orb
Ability: Moxie
EVs: 4 Atk / 252 SpA / 252 Spe
Naive Nature
- Fire Blast
- Hyper Voice
- Wild Charge
- Will-O-Wisp

Camerupt @ Cameruptite
Ability: Solid Rock
EVs: 132 HP / 252 SpA / 124 Spe
Modest Nature
- Fire Blast
- Earth Power
- Hidden Power [Grass]
- Will-O-Wisp
 
It's been well over a week since my last suggestion, so here goes! I'm going to request a team based around Nasty Plot Ninetales, please. NP Ninetales is both ridiculously strong & amazing coverage with nearly nothing resisting it in the NU meta if running Psyshock (I'd prefer if you'd used Psyshock, but Will-O-Wisp works just as well. Also, fuck Zwelious.) This would fit best on an HO team I believe, but balance works just as well. Cheers!


Ninetales @ Life Orb
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Nasty Plot
- Fire Blast / Flamethrower
- Energy Ball
- Will-O-Wisp / Psyshock

#TwoSRWeakRequestsSwag
I requested the same HO team with NP Ninetales a week ago. Glad this beauty is getting attention =).
 

Orphic

perhaps
is a Tiering Contributor Alumnus
I'd like to submit my first request for a Tauros + Rotom-Fan balance. These two are both very fast and strong and work very well together from my experience. I've made a few successful teams around this core but no real show stoppers so far so I'd like to see what everyone else can bring to the table surrounding this core :)

P.s. Hello Montsegur old chum
 
Let's start with this
Mawile @ Leftovers
Abillity: Intimidate
EVs: 252 Def / 252 Atk / 4 Spe
- Iron Defense
- Swords Dance
- Baton Pass
- Taunt I would recommend Building a team like this

Instead, i would like using a baton pass mawile set
 
Orphic
Tauros + Rotom-s on Balanced


Rotom-Fan @ Choice Scarf
Ability: Levitate
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Volt Switch
- Air Slash
- Thunderbolt
- Trick

Tauros (M) @ Life Orb
Ability: Sheer Force
EVs: 252 Atk / 4 Def / 252 Spe
Naive Nature
- Rock Climb
- Rock Slide
- Earthquake
- Fire Blast

Hariyama @ Assault Vest
Ability: Thick Fat
EVs: 252 Atk / 4 Def / 252 SpD
Adamant Nature
- Close Combat
- Knock Off
- Fake Out
- Bullet Punch

Mawile @ Leftovers
Ability: Intimidate
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
- Stealth Rock
- Iron Head
- Toxic
- Baton Pass

Uxie @ Colbur Berry
Ability: Levitate
EVs: 32 HP / 252 SpA / 224 Spe
Timid Nature
- Calm Mind
- Giga Drain
- Psyshock
- Signal Beam

Mantine @ Leftovers
Ability: Water Absorb
EVs: 248 HP / 244 Def / 16 Spe
Bold Nature
- Scald
- Air Slash
- Defog
- Toxic


The Goomy gave me permission to post this, so I thought I'd share this team I made a little while ago around Rotom-s and Tauros. I really like building around Rotom-s as it's my favorite Rotom, so this team was a joy to build. Hariyam and Mawile make up a fun core that deals with all the normal/ fire types that run around, 3 attacks CM Uxie is my favorite answer to Malamar, and Mantine is used for defog and Mega Rupt. Enjoy!
 
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Hey guys. After the departure of Mega Steelix and Heliolisk, a lot of mons rose in viability. One such mon that I have never mastered building around is Klinklang. I actually had a team member that I would really like to see paired with it, which is Mesprit. I see that on the list of completed teams that you have a team with Xatu and Klinklang, but I don't feel that Xatu occupies the kind of role that I would like Mesprit too. In my past attempts with this kind of team I have been unable to find the a nice balance between offense, survivability, and other teammates that make keep Klinklang running against even the most prepared of teams. I don't really have many ideas for the Klinklang set because I haven't experimented with evs, but the Mesprit set I have found most effective as of late is:

Mesprit (Mesprit) @ Choice Scarf
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Psyshock
- Signal Beam
- Energy Ball
- Healing Wish

Choice scarf Mesprit probably won't work well with Klinklang though, so feel free to change the set as you please. Thank you in advance for considering my request. Best of luck in building.
 

Orphic

perhaps
is a Tiering Contributor Alumnus
Sir Kay this looks fantastic, I've been using hariyama as a good teammate for this core and I also tried mawile on a separate team which worked well. I had problems with rhydon and megarupt so mantine looks perfect thanks.
 
Ignore this post (unless i missed your request), i'm just leaving it as a list for the builders. Kiyo The Goomy iplaytennislol QueenOfLuvdiscs
  • Malamar + Sawk (Mega-Swampert)
  • Marowak (I STEAL TEAMS)
  • Shedinja (TheTrueLegendary)
  • Mushy CM Pass (tcw)
  • Rotom-S + Scyther (DK Firelord)
  • CB Flareon (Metaphysical)
  • Frogadier (vyomov)
  • Ninetales (Kazil + Dr.Ciel)
  • Pyroar + M-Camel (Fssong)
  • SD Pass Mawile (HitLikeABullet)
  • Special Scarf Mesprit (Winter's Howl)
  • Mawile + M-Rupt (CallMeBrendann)
if i missed your team, it was either because a similar team had already been built or I just missed it. As you can see we're kinda swamped with requests again, so i'm gonna close down the lab again.
 
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blaziken1337

Rotom-Frost @ Wide Lens
Ability: Levitate
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Blizzard
- Volt Switch
- Thunder
- Will-O-Wisp

Hariyama @ Choice Band
Ability: Thick Fat
EVs: 232 Atk / 232 SpD / 44 Spe
Adamant Nature
- Close Combat
- Bullet Punch
- Knock Off
- Earthquake

Regirock @ Leftovers
Ability: Clear Body
EVs: 240 HP / 16 Def / 240 SpD / 12 Spe
Impish Nature
- Thunder Wave
- Toxic
- Stealth Rock
- Rock Slide

Scyther @ Eviolite
Ability: Technician
EVs: 248 HP / 8 Atk / 252 Spe
Jolly Nature
- Aerial Ace
- U-turn
- Swords Dance
- Roost

Claydol @ Colbur Berry
Ability: Levitate
EVs: 16 HP / 252 SpA / 240 Spe
Timid Nature
- Psyshock
- Rapid Spin
- Shadow Ball
- Earth Power

Ludicolo @ Life Orb
Ability: Swift Swim
EVs: 4 Def / 252 SpA / 252 Spe
Modest Nature
- Giga Drain
- Hydro Pump
- Ice Beam
- Rain Dance


Rotom Frost is such a threat. It was a lot of fun to build with because most of the tier is weak to ice (including all of my teams shoutout to CanadianWifier yes i do have a bit of a nICE weakness). I opted to put wide lens over choice scarf because it allows you to run thunder over thunderbolt as well as hit both that and blizzard a lot more often than without wide lens. I have willo to cripple Hariyama's that want to switch in. You can then volt out on it, instantly crippling the main switch in to this monstrosity. Banded Hariyama was equally fun to build with. Its amazing how much of the tier does not want to switch in on this thing. I added a lot more speed than you requested because I thought it was silly for opposing defensive Hariyama's to outspeed our offensive one. Next on the squad is Regirock. This thing is almost a necessity because Archeops and Tauros exist. I chose Regirock over Rhydon because I wanted to spam status. My thought process was, if i can t-wave half my opponents team, Hariyama will have a field day. Regirock also provided me with stealth rock. Next on the team is Scyther. Now a lot of you may say i use Scyther too much and i have a problem. Well, you'd be right. I cant resist using this thing because it beats the ever so common calm mind offensive uxie, it beats malamar, and it allows this team a volt turn core. What volt turn allows me to do is bring in Yama or Ludicolo safely. Scyther is also my main switch in to fighting types like Sawk. Next, i needed a spinner. Claydol is the obvious choice so i went with that. I have enough speed for adamant Sawk. I also have shadow ball to hit Gourgeist's that try to spin block as well as Xatu which likes to come in on Claydol. Lastly i have the aforementioned Ludicolo. This mon provides me with a strong water resist. It also can get chances to set up a rain dance because I have a volt turn core. Hope you like the team :].
 
Ignore this post (unless i missed your request), i'm just leaving it as a list for the builders. Kiyo The Goomy iplaytennislol QueenOfLuvdiscs
  • Malamar + Sawk (Mega-Swampert)
  • Marowak (I STEAL TEAMS)
  • Nasty Pass Togetic (newfren)
  • Shedinja (TheTrueLegendary)
  • Rotom-F + Hariyama (Blaziken1337)
  • Mushy CM Pass (tcw)
  • Heatmor (XiValiant)
  • Rotom-S + Scyther (DK Firelord)
  • CB Flareon (Metaphysical)
  • Frogadier (vyomov)
  • Ninetales (Kazil + Dr.Ciel)
  • Pyroar + M-Camel (Fssong)
  • SD Pass Mawile (HitLikeABullet)
  • Special Scarf Mesprit (Winter's Howl)
if i missed your team, it was either because a similar team had already been built or I just missed it. As you can see we're kinda swamped with requests again, so i'm gonna close down the lab again.
a while back I asked if you could try a sd mawile + mega camel balance team. understand if you just couldnt get to it but I didn't see any team with those 2 mons in the already built teams
 

Kiyo

the cowboy kid
is a Forum Moderatoris a Top Tiering Contributoris a Top Social Media Contributor Alumnusis a Community Leader Alumnusis a Community Contributor Alumnusis a Contributor Alumnus
XiValiant

Heatmor is a really cool Pokemon in NU, it can bait out most of the Fire-type checks and hit them super effectively with Giga Drain and Thunderpunch, it can also use Knock Off to rid Hariyama of its Assault Vest in a pinch. Typhlosion and Pyroar appreciate Heatmor wearing down their counters, not to mention three fire types can be very owerwhelming for most NU teams. Crustle gives our fiery friends some help damaging foes with dual-entry hazards. Mismagius and Taunt on Pyroar keep these entry hazards on the field as long as possible. Mismagius can also break extremely bulky teams with Nasty Plot. Mesprit can give any Pokemon on the team another chance to shit on your opponent with Healing Wish, and can easily sweep late game after the inferno subsides. Have fun, and remember to play as aggressive as possible with this team archetype. here's an example I pulled from ladder where I stay in and make some riskier plays: http://replay.pokemonshowdown.com/nu-218766487
Heatmor @ Life Orb
Ability: Flash Fire
EVs: 56 Atk / 252 SpA / 200 Spe
Rash Nature
- Fire Blast
- Giga Drain
- ThunderPunch
- Knock Off

Typhlosion @ Choice Specs
Ability: Blaze
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Eruption
- Fire Blast
- Focus Blast
- Extrasensory

Crustle @ Custap Berry
Ability: Sturdy
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Stealth Rock
- Spikes
- Rock Blast
- Knock Off

Pyroar @ Life Orb
Ability: Unnerve
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Fire Blast
- Hyper Voice
- Hidden Power [Grass]
- Taunt

Mismagius @ Life Orb
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Nasty Plot
- Shadow Ball
- Dazzling Gleam
- Substitute

Mesprit @ Choice Scarf
Ability: Levitate
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Zen Headbutt
- U-turn
- Healing Wish
- Knock Off
 
newfren


Togetic @ Eviolite
Ability: Serene Grace
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
- Nasty Plot
- Baton Pass
- Dazzling Gleam
- Roost

Seismitoad @ Rindo Berry
Ability: Water Absorb
EVs: 4 Def / 252 SpA / 252 Spe
Modest Nature
IVs: 30 SpD
- Hydro Pump
- Earth Power
- Sludge Wave
- Stealth Rock

Magmortar @ Assault Vest
Ability: Vital Spirit
EVs: 104 HP / 252 SpA / 152 Spe
Modest Nature
- Fire Blast
- Hidden Power [Grass]
- Thunderbolt
- Psychic

Sneasel @ Eviolite
Ability: Inner Focus
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Knock Off
- Icicle Crash
- Ice Shard
- Swords Dance

Garbodor @ Rocky Helmet
Ability: Aftermath
EVs: 240 HP / 4 Atk / 252 Def / 12 Spe
Impish Nature
- Spikes
- Toxic Spikes
- Gunk Shot
- Explosion

Lilligant (F) @ Choice Scarf
Ability: Own Tempo
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Leaf Storm
- Petal Dance
- Hidden Power [Fire]
- Healing Wish


Hey fren, building with nasty pass Togetic was a blast. I obviously started the team with the based god. I made it defensive as it allowed me free switch ins whenever my opponent brought in a fighting type or the ever so common Malamar. It can also come in on grass types and defensive mons in general because of its unique typing. Next on the squad is Seismitoad. I added toad because it handles poison and steel types which would otherwise give Togetic a hard time. Offensive toad is amazing. It hits so hard even without boosts. Toad also gives me stealth rock which is nice. Next on the team is AV Magmortar. This mon handles fire spam which is very nice. It also 6-0's stall if you pass it a nasty plot. Next on the team is Sneasel. I added Sneasel in order to beat fat psychic types as well as weaken grass types for Lilligant. It also is incredibly useful if Togetic goes down early. Next I wanted to punish physical attackers like Kangaskan as well as get up t-spikes in order to aid the calm mind bp sweep. Garbodor has explosion as well to stop defog and spin :). Lastly we have a scarf Lilligant. This mon is fantastic because of own tempo petal dance. Healing wish is also a nice niche Lilligant has. Hope the team looks fun. It was certainly fun to build.
 
XiValiant

Heatmor is a really cool Pokemon in NU, it can bait out most of the Fire-type checks and hit them super effectively with Giga Drain and Thunderpunch, it can also use Knock Off to rid Hariyama of its Assault Vest in a pinch. Typhlosion and Pyroar appreciate Heatmor wearing down their counters, not to mention three fire types can be very owerwhelming for most NU teams. Crustle gives our fiery friends some help damaging foes with dual-entry hazards. Mismagius and Taunt on Pyroar keep these entry hazards on the field as long as possible. Mismagius can also break extremely bulky teams with Nasty Plot. Mesprit can give any Pokemon on the team another chance to shit on your opponent with Healing Wish, and can easily sweep late game after the inferno subsides. Have fun, and remember to play as aggressive as possible with this team archetype. here's an example I pulled from ladder where I stay in and make some riskier plays: http://replay.pokemonshowdown.com/nu-218766487
Heatmor @ Life Orb
Ability: Flash Fire
EVs: 56 Atk / 252 SpA / 200 Spe
Rash Nature
- Fire Blast
- Giga Drain
- ThunderPunch
- Knock Off

Typhlosion @ Choice Specs
Ability: Blaze
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Eruption
- Fire Blast
- Focus Blast
- Extrasensory

Crustle @ Custap Berry
Ability: Sturdy
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Stealth Rock
- Spikes
- Rock Blast
- Knock Off

Pyroar @ Life Orb
Ability: Unnerve
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Fire Blast
- Hyper Voice
- Hidden Power [Grass]
- Taunt

Mismagius @ Life Orb
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Nasty Plot
- Shadow Ball
- Dazzling Gleam
- Substitute

Mesprit @ Choice Scarf
Ability: Levitate
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Zen Headbutt
- U-turn
- Healing Wish
- Knock Off
3 Fire Types and no hazard control

 
XiValiant

Heatmor is a really cool Pokemon in NU, it can bait out most of the Fire-type checks and hit them super effectively with Giga Drain and Thunderpunch, it can also use Knock Off to rid Hariyama of its Assault Vest in a pinch. Typhlosion and Pyroar appreciate Heatmor wearing down their counters, not to mention three fire types can be very owerwhelming for most NU teams. Crustle gives our fiery friends some help damaging foes with dual-entry hazards. Mismagius and Taunt on Pyroar keep these entry hazards on the field as long as possible. Mismagius can also break extremely bulky teams with Nasty Plot. Mesprit can give any Pokemon on the team another chance to shit on your opponent with Healing Wish, and can easily sweep late game after the inferno subsides. Have fun, and remember to play as aggressive as possible with this team archetype. here's an example I pulled from ladder where I stay in and make some riskier plays: http://replay.pokemonshowdown.com/nu-218766487
Heatmor @ Life Orb
Ability: Flash Fire
EVs: 56 Atk / 252 SpA / 200 Spe
Rash Nature
- Fire Blast
- Giga Drain
- ThunderPunch
- Knock Off

Typhlosion @ Choice Specs
Ability: Blaze
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Eruption
- Fire Blast
- Focus Blast
- Extrasensory

Crustle @ Custap Berry
Ability: Sturdy
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Stealth Rock
- Spikes
- Rock Blast
- Knock Off

Pyroar @ Life Orb
Ability: Unnerve
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Fire Blast
- Hyper Voice
- Hidden Power [Grass]
- Taunt

Mismagius @ Life Orb
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Nasty Plot
- Shadow Ball
- Dazzling Gleam
- Substitute

Mesprit @ Choice Scarf
Ability: Levitate
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Zen Headbutt
- U-turn
- Healing Wish
- Knock Off
Thanks man. haha :]
I'll try to work out any kinks in the team that I run into if any appear!
 

ryan

Jojo Siwa enthusiast
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Since nobody is building anything for this anymore, I built the Rotom-S + Scyther team for DK Firelord because it sounded fun.



Scyther and Rotom-S are both really good, and they can volt and turn and shit, so I built with that in mind. Mega Camerupt is absurdly strong, but it can be difficult to bring it in safely because although it has good bulk, it's slow and can be taken advantage of. Scyther lures in bulky Steel- and Poison-types, which Camerupt feeds on. Rotom-S mostly lures in Ground-types, but with Hidden Power Water, it can beat most of them. It can also lure in other Electric-types, which, again, Mega Camerupt can take advantage of. Prinplup is there for Defog support, which is essential with both Scyther and Rotom-S, which like to come in frequently. Klinklang offers a Normal resist and a win condition against more defensive teams. Cacturne offers a second Water resist, priority, and Spikes support, which is nice for VoltTurn teams.

EVs on Prinplup always survive two Specs Eruptions from Typhlosion after Stealth Rock. Speed on Mega Camerupt creeps base 40s (Rhydon mostly). Speed on Klinklang outruns Scarf Typhlosion after a boost, and the Speed on Cacturne outruns Adamant Mawile, with the rest thrown in Attack to power up Sucker Punch. Outspeeding Mawile will rarely be relevant, but at least you have the faster Sucker Punch and can get off ~60-70% with Life Orb Dark Pulse.
Prinplup @ Eviolite
Ability: Torrent
EVs: 248 HP / 180 Def / 80 SpD
Bold Nature
IVs: 0 Atk
- Stealth Rock
- Scald
- Defog
- Toxic

Scyther @ Choice Band
Ability: Technician
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Aerial Ace
- U-turn
- Knock Off
- Quick Attack

Rotom-Fan @ Expert Belt
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk / 30 Def / 30 SpA
- Thunderbolt
- Air Slash
- Hidden Power [Water]
- Volt Switch

Camerupt @ Cameruptite
Ability: Solid Rock
EVs: 88 HP / 252 SpA / 168 Spe
Modest Nature
IVs: 1 Atk / 30 SpA
- Fire Blast
- Earth Power
- Hidden Power [Electric]
- Will-O-Wisp

Klinklang @ Leftovers
Ability: Clear Body
EVs: 136 HP / 248 Atk / 124 Spe
Adamant Nature
- Gear Grind
- Return
- Shift Gear
- Substitute

Cacturne @ Life Orb
Ability: Water Absorb
EVs: 40 Atk / 252 SpA / 216 Spe
Mild Nature
IVs: 29 HP
- Giga Drain
- Dark Pulse
- Spikes
- Sucker Punch
 

DKFirelord

Back this time I swear!
is a Tiering Contributor Alumnus
Since nobody is building anything for this anymore, I built the Rotom-S + Scyther team for DK Firelord because it sounded fun.



Scyther and Rotom-S are both really good, and they can volt and turn and shit, so I built with that in mind. Mega Camerupt is absurdly strong, but it can be difficult to bring it in safely because although it has good bulk, it's slow and can be taken advantage of. Scyther lures in bulky Steel- and Poison-types, which Camerupt feeds on. Rotom-S mostly lures in Ground-types, but with Hidden Power Water, it can beat most of them. It can also lure in other Electric-types, which, again, Mega Camerupt can take advantage of. Prinplup is there for Defog support, which is essential with both Scyther and Rotom-S, which like to come in frequently. Klinklang offers a Normal resist and a win condition against more defensive teams. Cacturne offers a second Water resist, priority, and Spikes support, which is nice for VoltTurn teams.

EVs on Prinplup always survive two Specs Eruptions from Typhlosion after Stealth Rock. Speed on Mega Camerupt creeps base 40s (Rhydon mostly). Speed on Klinklang outruns Scarf Typhlosion after a boost, and the Speed on Cacturne outruns Adamant Mawile, with the rest thrown in Attack to power up Sucker Punch. Outspeeding Mawile will rarely be relevant, but at least you have the faster Sucker Punch and can get off ~60-70% with Life Orb Dark Pulse.
Prinplup @ Eviolite
Ability: Torrent
EVs: 248 HP / 180 Def / 80 SpD
Bold Nature
IVs: 0 Atk
- Stealth Rock
- Scald
- Defog
- Toxic

Scyther @ Choice Band
Ability: Technician
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Aerial Ace
- U-turn
- Knock Off
- Quick Attack

Rotom-Fan @ Expert Belt
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk / 30 Def / 30 SpA
- Thunderbolt
- Air Slash
- Hidden Power [Water]
- Volt Switch

Camerupt @ Cameruptite
Ability: Solid Rock
EVs: 88 HP / 252 SpA / 168 Spe
Modest Nature
IVs: 1 Atk / 30 SpA
- Fire Blast
- Earth Power
- Hidden Power [Electric]
- Will-O-Wisp

Klinklang @ Leftovers
Ability: Clear Body
EVs: 136 HP / 248 Atk / 124 Spe
Adamant Nature
- Gear Grind
- Return
- Shift Gear
- Substitute

Cacturne @ Life Orb
Ability: Water Absorb
EVs: 40 Atk / 252 SpA / 216 Spe
Mild Nature
IVs: 29 HP
- Giga Drain
- Dark Pulse
- Spikes
- Sucker Punch
Thanks <3
 
Since nobody is building anything for this anymore, I built the Rotom-S + Scyther team for DK Firelord because it sounded fun.



Scyther and Rotom-S are both really good, and they can volt and turn and shit, so I built with that in mind. Mega Camerupt is absurdly strong, but it can be difficult to bring it in safely because although it has good bulk, it's slow and can be taken advantage of. Scyther lures in bulky Steel- and Poison-types, which Camerupt feeds on. Rotom-S mostly lures in Ground-types, but with Hidden Power Water, it can beat most of them. It can also lure in other Electric-types, which, again, Mega Camerupt can take advantage of. Prinplup is there for Defog support, which is essential with both Scyther and Rotom-S, which like to come in frequently. Klinklang offers a Normal resist and a win condition against more defensive teams. Cacturne offers a second Water resist, priority, and Spikes support, which is nice for VoltTurn teams.

EVs on Prinplup always survive two Specs Eruptions from Typhlosion after Stealth Rock. Speed on Mega Camerupt creeps base 40s (Rhydon mostly). Speed on Klinklang outruns Scarf Typhlosion after a boost, and the Speed on Cacturne outruns Adamant Mawile, with the rest thrown in Attack to power up Sucker Punch. Outspeeding Mawile will rarely be relevant, but at least you have the faster Sucker Punch and can get off ~60-70% with Life Orb Dark Pulse.
Prinplup @ Eviolite
Ability: Torrent
EVs: 248 HP / 180 Def / 80 SpD
Bold Nature
IVs: 0 Atk
- Stealth Rock
- Scald
- Defog
- Toxic

Scyther @ Choice Band
Ability: Technician
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Aerial Ace
- U-turn
- Knock Off
- Quick Attack

Rotom-Fan @ Expert Belt
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk / 30 Def / 30 SpA
- Thunderbolt
- Air Slash
- Hidden Power [Water]
- Volt Switch

Camerupt @ Cameruptite
Ability: Solid Rock
EVs: 88 HP / 252 SpA / 168 Spe
Modest Nature
IVs: 1 Atk / 30 SpA
- Fire Blast
- Earth Power
- Hidden Power [Electric]
- Will-O-Wisp

Klinklang @ Leftovers
Ability: Clear Body
EVs: 136 HP / 248 Atk / 124 Spe
Adamant Nature
- Gear Grind
- Return
- Shift Gear
- Substitute

Cacturne @ Life Orb
Ability: Water Absorb
EVs: 40 Atk / 252 SpA / 216 Spe
Mild Nature
IVs: 29 HP
- Giga Drain
- Dark Pulse
- Spikes
- Sucker Punch
You could use defensive rotom fan w pain split so you have a better switchin to Sawk but really cool team (and strategy) :]
 

ryan

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with both scyther and rotom-spin, I didn't bother with any other fite resist, but you can try like phdef roselia over cacturne or vileplume if you're a bitch.
 
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