Hello everyone. It's been a long time since I posted an RMT, and for good reason. You see, during the opening stages of the Smogon Tour, my budding career was cut short by the fact that my computer blew up, resulting in a long hiatus from the game.
Having recently got my new computer, I'm back, and I plan on getting back into the game with a vengeance. The problem being, I missed two very important updates: the removal of Latias and Salamence, the latter being the part of the core of my last successful team. Hence, I dove into the challenge of creating a new team to counter this very new meta-game, and it has shown some success as of late.
Team Building
First things first, I needed a good core to center a team around. Not knowing enough about the current meta-game, I figured that the pokemon that benefited the most out of the lack of Latias and Salamence would be Infernape, due to Latias being a fantastic Infernape check. Thinking this, I decided to build the core around a bulky water type, Swampert to be precise. Thinking of a good partner, Zapdos just seemed to mesh so well with it that I couldn't turn it down.
At this point, I decided that while stall could work well, I wanted to center the team around bulky offense, rather than semi-stall. Thinking this, I wanted a revenge killer that also brought in some valuable balance to the core, and what better than the most used pokemon in the meta-game, Scizor?
Thinking about what Bulky Offense entailed, I wanted a valuable teammate that could counter several opponents while surprising my opponent with an unconventional attacker. Offensive Snorlax seemed to work somewhat well, as most people expect RestTalking variates.
Around this time, I began thinking of a lead. Looking at my team, I figured that both Stealth Rock and Sandstorm would be useful for netting the needed kills, and Anti Lead Tyranitar seemed to be the perfect choice.
To round out the team, I wanted something that could take a hit, absorb status, and generally piss off my opponent. Naturally, my favorite little wish maker, Jirachi came to mind.
Now, this team seemed to be working pretty well, but in the end, it just wasn't doing the needed jobs, with Ghost types and opposing leads both ruining a lot of near wins, and the need for a second Special Attacker. Because of this, I tried two small changes: swapping Tyranitar for the more conventional Hippowdon and taking away Scizor for MysticGar, and the team has been working very well since.
A Closer Look
Hippowdon @ Leftovers
Impish - Sand Stream
252 HP / 168 Def / 88 Sp Def
-Earthquake
-Stealth Rock
-Toxic
-Slack Off
I brought Hippowdon on later in this teams life, and it has worked very well since its inception. Hippowdon has several options against most leads - it can set up SR against foes that can't do too much damage to it, can spread toxic to the opposing team, and stall via Slack Off. Because of this, Hippowdon sets up the opposing team to weaken them for Snorlax, Zapdos, and Swampert to take care of.
Swampert @ Leftovers
Careful - Torrent
252 HP / 40 Att / 216 Sp Def
-Curse
-Avalanche
-Waterfall
-Earthquake
Ah, CursePert. This team was centered around its ability to take a lot of punishment, and then dish out a lot more in full. Unfortunately, lately I've been thinking about how it's role has changed to status absorber as of late, and have thought about transitioning it to RestTalk, but in order to do so, I will have to alter my team greatly. Avalance, Waterfall and Earthquake hit a lot for Super Effective, and Curse allows it to sweep if the opponent lets me set it up.
Zapdos @ Leftovers
Timid - Pressure
4 Def / 252 Speed / 252 Sp Att
-Thunderbolt
-Hidden Power Grass
-Heat Wave
-Roost
Offensive Zapdos has become more or less the main artillery for my team, as most expect a more defensive Zapdos and leave themselves open for easy KO's. STAB Thunderbolt deals enough damage to non-Special Walls to at least 2HKO most opponents, and Roost allows me to Pressure-Stall Choice Attackers and heal off Rocks. I chose Hidden Power Grass to take care of opposing Swampert and Bulky Waters, as without Salamence, the need for Hidden Power Ice is somewhat diminished.
Gengar @ Life Orb
Timid - Levitate
4 Def / 252 Speed / 252 Sp Att
-Shadow Ball
-Protect
-Hidden Power Fire
-Focus Blast
Gengar was the last member of the team to be added, and has proved to be useful in the late game. Protect is for scouting for Pursuit or Priority Moves, letting me take control of the match. Shadow Ball takes out opposing Ghosts, and Hidden Power Fire lets me take out Scizor and Magnezone. As such, Gengar has become a major part of my late game strategy.
Snorlax @ Leftovers
Adamant - Thick Fat
4 HP / 252 Att / 252 Sp Def
-Body Slam
-Crunch
-Earthquake
-Selfdestruct
Probably the most unconventional member of the team, Snorlax's job is hard to explain at times. It is a great special wall, but without reliable recovery, it can't take too much of beating. Most of the time, I use Snorlax as a bluff, making them believe it is RestTalk, and deal out some major damage with either Crunch or EQ, use Body Slam for some powerful STAB, or attempt to take out a dangerous opponent via Selfdestruct. As such, Snorlax, though odd in theory, accomplishes his job of setting up the win very effectively by netting surprise kills.
Jirachi @ Leftovers
Jolly - Serene Grace
164 HP / 168 Att / 176 Speed
-Iron Head
-Fire Punch
-Substitute
-Thunder Wave
Ah, Jirachi. Probably one of my favorite pokemon to use, but one of my least favorite to oppose. Sub-Wave Jirachi is probably the epitome of annoyance, dishing out headaches like never thought possible. Substitute allows for me to absorb status, and Iron Head and Thunder Wave as a combination allow for a 70% chance of the opponent doing nothing. This weakens the opponent enough for the win by spreading status to as many opponents as possible, and is extremely effective.
In Conclusion
Obviously, this team has its flaws. The fact that I have no Choice Users of any kind leaves me lacking some needed power, but allows for more flexibility. Without a true status absorber, I fall vulnerable to status at some of the most inopportune times. However, this team has worked very well for me, and I hope to not have to alter it too drastically.
Any input will be appreciated, and thanks in advance.
Having recently got my new computer, I'm back, and I plan on getting back into the game with a vengeance. The problem being, I missed two very important updates: the removal of Latias and Salamence, the latter being the part of the core of my last successful team. Hence, I dove into the challenge of creating a new team to counter this very new meta-game, and it has shown some success as of late.
Team Building
First things first, I needed a good core to center a team around. Not knowing enough about the current meta-game, I figured that the pokemon that benefited the most out of the lack of Latias and Salamence would be Infernape, due to Latias being a fantastic Infernape check. Thinking this, I decided to build the core around a bulky water type, Swampert to be precise. Thinking of a good partner, Zapdos just seemed to mesh so well with it that I couldn't turn it down.
At this point, I decided that while stall could work well, I wanted to center the team around bulky offense, rather than semi-stall. Thinking this, I wanted a revenge killer that also brought in some valuable balance to the core, and what better than the most used pokemon in the meta-game, Scizor?
Thinking about what Bulky Offense entailed, I wanted a valuable teammate that could counter several opponents while surprising my opponent with an unconventional attacker. Offensive Snorlax seemed to work somewhat well, as most people expect RestTalking variates.
Around this time, I began thinking of a lead. Looking at my team, I figured that both Stealth Rock and Sandstorm would be useful for netting the needed kills, and Anti Lead Tyranitar seemed to be the perfect choice.
To round out the team, I wanted something that could take a hit, absorb status, and generally piss off my opponent. Naturally, my favorite little wish maker, Jirachi came to mind.
Now, this team seemed to be working pretty well, but in the end, it just wasn't doing the needed jobs, with Ghost types and opposing leads both ruining a lot of near wins, and the need for a second Special Attacker. Because of this, I tried two small changes: swapping Tyranitar for the more conventional Hippowdon and taking away Scizor for MysticGar, and the team has been working very well since.
A Closer Look
Hippowdon @ Leftovers
Impish - Sand Stream
252 HP / 168 Def / 88 Sp Def
-Earthquake
-Stealth Rock
-Toxic
-Slack Off
I brought Hippowdon on later in this teams life, and it has worked very well since its inception. Hippowdon has several options against most leads - it can set up SR against foes that can't do too much damage to it, can spread toxic to the opposing team, and stall via Slack Off. Because of this, Hippowdon sets up the opposing team to weaken them for Snorlax, Zapdos, and Swampert to take care of.
Swampert @ Leftovers
Careful - Torrent
252 HP / 40 Att / 216 Sp Def
-Curse
-Avalanche
-Waterfall
-Earthquake
Ah, CursePert. This team was centered around its ability to take a lot of punishment, and then dish out a lot more in full. Unfortunately, lately I've been thinking about how it's role has changed to status absorber as of late, and have thought about transitioning it to RestTalk, but in order to do so, I will have to alter my team greatly. Avalance, Waterfall and Earthquake hit a lot for Super Effective, and Curse allows it to sweep if the opponent lets me set it up.
Zapdos @ Leftovers
Timid - Pressure
4 Def / 252 Speed / 252 Sp Att
-Thunderbolt
-Hidden Power Grass
-Heat Wave
-Roost
Offensive Zapdos has become more or less the main artillery for my team, as most expect a more defensive Zapdos and leave themselves open for easy KO's. STAB Thunderbolt deals enough damage to non-Special Walls to at least 2HKO most opponents, and Roost allows me to Pressure-Stall Choice Attackers and heal off Rocks. I chose Hidden Power Grass to take care of opposing Swampert and Bulky Waters, as without Salamence, the need for Hidden Power Ice is somewhat diminished.
Gengar @ Life Orb
Timid - Levitate
4 Def / 252 Speed / 252 Sp Att
-Shadow Ball
-Protect
-Hidden Power Fire
-Focus Blast
Gengar was the last member of the team to be added, and has proved to be useful in the late game. Protect is for scouting for Pursuit or Priority Moves, letting me take control of the match. Shadow Ball takes out opposing Ghosts, and Hidden Power Fire lets me take out Scizor and Magnezone. As such, Gengar has become a major part of my late game strategy.
Snorlax @ Leftovers
Adamant - Thick Fat
4 HP / 252 Att / 252 Sp Def
-Body Slam
-Crunch
-Earthquake
-Selfdestruct
Probably the most unconventional member of the team, Snorlax's job is hard to explain at times. It is a great special wall, but without reliable recovery, it can't take too much of beating. Most of the time, I use Snorlax as a bluff, making them believe it is RestTalk, and deal out some major damage with either Crunch or EQ, use Body Slam for some powerful STAB, or attempt to take out a dangerous opponent via Selfdestruct. As such, Snorlax, though odd in theory, accomplishes his job of setting up the win very effectively by netting surprise kills.
Jirachi @ Leftovers
Jolly - Serene Grace
164 HP / 168 Att / 176 Speed
-Iron Head
-Fire Punch
-Substitute
-Thunder Wave
Ah, Jirachi. Probably one of my favorite pokemon to use, but one of my least favorite to oppose. Sub-Wave Jirachi is probably the epitome of annoyance, dishing out headaches like never thought possible. Substitute allows for me to absorb status, and Iron Head and Thunder Wave as a combination allow for a 70% chance of the opponent doing nothing. This weakens the opponent enough for the win by spreading status to as many opponents as possible, and is extremely effective.
In Conclusion
Obviously, this team has its flaws. The fact that I have no Choice Users of any kind leaves me lacking some needed power, but allows for more flexibility. Without a true status absorber, I fall vulnerable to status at some of the most inopportune times. However, this team has worked very well for me, and I hope to not have to alter it too drastically.
Any input will be appreciated, and thanks in advance.