Conkeldurr
Ability:Guts
Nature:Adamant
Item: Leftovers
EVs: 252 Atk/ 136 SpD / 120 Hp
-Payback
-Mach Punch
-Bulk Up
-Drain Punch
Role: Conkeldur is an excellent bulky attacker. He is here to do massive damage with drain punch and finish up the job with a mach punch. He has payback for his weakness of physcic. He could take a hit then give one right back. And guts is just self explanitory.
Volcarona
Ability:Flame Body
Nature:Timid
Item: Life Orb
EVs: 252 SpA/ 252 Speed/ 4 Hp
-Quiver Dance
-Fiery Dance
-Bug Buzz
-Hidden power Rock
Role: Volcanora is my main special sweeper. He has excellent power. I have him knowing fiery dance to raise his speed and do damage at the same time. He has quiver dance so if he gets the chance he could become a deadly sweeper. Fortress has great synergy with volcanora because he resists rock.
Fortress
Ability:Sturdy
Nature:Relaxed
Item: Leftovers
EVs: 252 HP / 252 Def / 4 SpD
-Rapid Spin
-Gyro Ball
-Stealth Rock
-Spikes
Role: Thanks to you guys I'm now running with a fortress instead of my old ferrothorn. He is here to sponge up physical hits while setting up entry hazzards or getting rid of them with rapid spin. He is absolutely essential since I have a salemance and a Volcanora on my team. I have gyro ball just to pack a punch because he has alarmingly low speed. Plus he also keeps the same synergy alive that ferrothorn did.
Zoroark
Ability:Illusion
Nature:Timid
Item: Life Orb
EVs: 252 SpA / 252 Spe / 4 HP
-Night Daze
-Focus blast
-Nasty Plot
-Flamethrower
Role: I needed a dark pokemon for synergy reasons but it turns out Zoroark is amazing. I have Jellicent on the bottom of the team so the opponent may use dark on the jellicent image causing them to hit zoroark with a dark move. I have him knowing foucus blast instead of nasty plot so he could take out other dark pokemon the jellicent image may draw out.
Salamence
Ability: Intimidate
Nature:Naive
Item: Life Orb
EVs: 252 Atk / 252 Spe /4 Def
-Outrage
-Dragon Dance
-Stone Edge
-Fire Blast
Role: Salemance is my physical sweeper. He is awesome. I use dragon dance to set up then sweep with outrage and earthquake. I had him knowing Fire blast to get rid of common threats and possibly take out a physical wall.
Jellicent (Woko)
Ability:Water Absorb
Nature:Calm
Item: Leftovers
EVs: 252 Hp / 252 SpD / 4 Atk
-Surf
-Ice Beam
-Recover
-will-O-Wisp
Role: Jellicent is my special wall. Even though he is a wall he still packs a punch with a life orb. I have him knowing will-o-wisp so if I burn the opponent it kind of makes Jellicent a Physical wall to. Jellicent also works well with Zoroark.Most people like running water absorb on him but I like curse body. Because if the opponent does mannage to almost OHK him that move might just get disables so the opponent can't use it again.But know I think I'll run with water absorb so I'll be able to switch into water pokemon's attacks and just heal it.It seems pretty good to me. Too bad I don't have a grass or electric move.