Hey there Smogon. Welcome to my team, the Armoured Dragons. I decided to base this team on the often overlooked defensive capability of dragon Pokemon. The team also has incredible synergy, with at least 2 resistances to every type (actually 3 to every type except fire, flying and electric). An average of over 3 resistances allows me to have numerous backup switchins. All 4x weaknesses are covered by 4x resistances or immunities too. Every Pokemon has an immunity, and the entire team is unaffected by Toxic Spikes. sorry about that guys, couldn't help bragging there :P
Empoleon
Item: Focus Sash
Nature: Modest
Ability: Torrent
EVs: 156 HP / 252 SpA / 100 Spe
Moves: Hydro Pump / Aqua Jet / Grass Knot / Stealth Rock
This groovy penguin serves as an excellent lead. Many are completely unprepared for it, are unsure of what it's meant to do, and watch in disbelief as Empoleon disposes of their own lead in his groovy way while simultaneously setting up rocks. He has trouble only with a few leads, mainly Infernape, who is easily countered by my dragons. His total of a massive 12 resistances allow him many switch ins later on in the game too, and he has perfect synergy with Latias, with both of them together resisting every type in the game. Now that's synergy! Empoleon fares best against the bulky leads, like Hippowdon and Swampert, easily OHKOing them. Generally I try to dispose of my opponent's lead first, the set up SR afterwards. This strategy allows Taunt leads to be a non issue, since they'll have wasted a turn, and Empoleon can bring them down to really low health and finish them off with priority. One of my absolute favourite things about Empoleon is his Torrent ability. Coupled with two water moves and Focus Sash, he's gonna be itting like a truck. Empoleon is also one of my main answers against Rain Dance teams, walling sweepers like Kabutops and Kingdra. Hydro Pump is Empoleon's main move, dealing massive damage to nigh on everything that doesn't resist it. To give you an example of it's power, your standard Magnezone coming in to trap you is cleanly OHKOd. As I said before, it becomes even more deadly when Empoleon is at low health, and it begins to dent even stuff that resists it. Aqua Jet mainly allows me to finish off Focus Sash users not named Roserade, which is very important for a lead. Grass Knot allows me to kill off Swampert, who could give my team quite a bit of trouble otherwise. It's also my best weapon against Gyarados, Kingdra and other water Pokemon. Stealth rock is the one move that basically every team needs, turning many 2HKOs into OHKOs, racking up the damage on your dangerous sweepers like Mence and Gyara. Electric attacks are directed to Latias and Magnezone, fighting attacks go to Salamence, Latias and Gengar, while ground attacks got again to Salamence, Latias and Gengar.
Salamence
Item: Leftovers
Nature: Impish
Ability: Intimidate
EVs: 212 HP / 116 Def / 180 Spe
Moves: Dragon Dance / Roost / Earthquake / Dragon Claw
This has got to be my favourite Salamence set of all time. Coupled with the right support, in some ways it can be even deadlier than your standard DDer. This support comes in the form of a mental little magnet that takes out Skarmory and Bronzong, the only Pokemon in OU that resist the dragon/ground combo. Salamence is able to set up in the face of many of his normal checks, like Scizor. The thing that makes this so deadly is the ability to get off several dances, not just one, all the time healin goff the damage taken. This also means that SR, sanstorm and LO recoil, Mence's most common way of dying, are irrelevant. One might say: surely dragonite outclasses Salamence in the role of a bulky sweeper! In a way, that is true, but Mence's ability to reach higher speeds and Intimidate (which makes him more physically bulky than Nite) make him a fine choice to use too. It also has the surprise factor up it's sleave, because when someone sees a Dragonite, they know it's gonna be either a stall-breaker or a bulky sweeper. Salamence can be anything. The speed EVs allow me to outpace the common Lucario, killing it with EQ, while the HP ones give me an extra Leftovers point. The rest was poured into defense to take physical hits better, which is what this Mence should be doing. Dragon Dance is the main move here, since it turns a pretty good tank into an incredible bulky sweeper. Roost allows me to remove my rock weakness and halve my ice one, while recovering health at the same time. Earthquake hits all the grounded steels that resist Dragon Claw and plaugue the OU metagame, while Dragon Claw is my prefered choice over Outrage, since I don't like the confusion it induces on a bulky sweeper. Dragon Claw is plenty powerful anyway. Dragon attacks are directed at Empoleon, Lucario and Magnezone, rock attacks go to the same ones, and, wait for it, ice attacks go to those same Pokemon again.
Gengar
Item: Choice Scarf
Nature: Timid
Ability: Levitate
EVs: 6 HP / 252 SpA / 252 Spe
Moves: Shadow Ball / Thunderbolt / HP Ice / Trick
Gengar Gengar Gengar! I mean come on, everyone loves Gengar! Especially with that awesome mischievous grin on his face. Anyway, entertaining as he is, that's not why I chose Gengar for my team. I chose him because he's simply an awesome revenge-killer that few people expect (his revenge-killer set I mean, not Gengar himself). I previously had a scarfed Azelf here, who despite his fearsome offensive stats and speed, didn't really help with my teams problems against Latias and Rotom-A. Gengar does this, even if he has to watch out if Latias gets Calm Minds. I chose Gengar as my revenge-killer because I feel that every team needs someting to stop Salamence and Gyarados from sweeping an entire team after a Dragon Dance. Gengar always prevents this thanks to his boltbeam coverage, instantly OHKOing both of them, even if they have a positive nature. An interesting thing is that he even outspeeds the lethal SubPetaya Empoleon after an Agility, OHKOing it. Once those threats have been eliminated, Gengar can lose his Scarf to become a highly effective special sweeper. His 3 immunities allow him to come in on common attacks and fire off a powerful elemental attack, normally resulting in a KO. Gengar is also one of my Pursuit bates, giving Lucario a free turn to set up. Shadow Ball is his STAB move, and allows me to kill off enemy ghosts and psychics. Thunderbolt, as I said before, OHKOs Gyarados and deals a crapload of damage to other Pokemon weak to it, thanks to Gengar's massive special attack. HP Ice lets me kill off the common dragons and Gliscor without hassle. Trick is to incapacitate the slow bulky wall that will likely be coming in to sponge his attacks, giving stall team hell with one of their pokemon crippled. I'm thinking of mabye switching it to Destiny Bond, but that's just a thought, since Trick has proven very useful. Ghost attacks go to my three steels, as do psychic attacks, except in nthis case Latias takes Lucario's place, and Dark attacks again go to Empoleon, Maggy and Luke.
Magnezone
Item: Leftovers
Nature: Naive
Ability: Magnet Pull
EVs: 40 Att / 252 SpA / 216 Spe
Moves: Thunderbolt / HP Grass / Substitute / Explosion
Item: Leftovers
Nature: Naive
Ability: Magnet Pull
EVs: 40 Att / 252 SpA / 216 Spe
Moves: Thunderbolt / HP Grass / Substitute / Explosion
If there's an MVP on this team, it's Magnezone. He really is the glue that holds the Armoured Dragons and their ghostly pal together. Salamence works wonders with Bronzong and Skarmory out of the way, Gengar has a much easier time with Scizor fried to a crisp and Blissey crippled with an explosion to her face, and Latias can sweep entire teams with the opponent's steel Pokemon gone. Magnezone also forms another perfect-synergy combo, this time with Salamence, who together resist every type in the game. I had the Scarf set before, but with Gengar now on the team, and the revenge-killer spot occupied, Magnezone could fully dedicate himself to what he does best: steel killing. not only does he stop steels, he can also prove to be a valubale asset against Gyarados that lack Earthquake, should Gengar fall. He also outspeeds and kills Swampert, but this job in nomrally left to Empoleon, since I've only ever seen Pert as a lead. Thunderbolt is his main attack, doing massive damage to steel types, even if it's not super effective, as they can't really do much back. HP Grass is there so that he's not setup fodder for ground types, especially Swampert. Substitute lets me avoid status and gives him a safety barrier to scout opposing moves, and Explosion if for when the inevitable Blissey comes in once Skarmory/Bronzong have been taken out. There's not much more to say here: without Magnezone, this team would fall apart. He has never, ever let me down before. Ground and fighting attacks got to the dragons and Gengar, while fire attacks go to the dragons.
Latias
Item: Leftovers
Nature: Timid
Ability: Levitate
EVs: 208 HP / 48 Def / 252 Spe
Moves: Calm Mind / Substitute / Recover / Dragon Pulse
Item: Leftovers
Nature: Timid
Ability: Levitate
EVs: 208 HP / 48 Def / 252 Spe
Moves: Calm Mind / Substitute / Recover / Dragon Pulse
I sure am a jolly little fellow that Latias has stayed in OU for so long. This Latias set is meant to sweep VERY late game, when I'm sure that Tyranitar, Blissey and steel Pokemon are gone. Bla bla bla, perfect synergy with Empoleon, bla bla bla. Anyway, back to Latias. She is the second one of my Armoured Dragons, and unlike Salamence, focuses on taking hit from the special side of the spectrum. He EVs let her at worst tie with and nomrally outspeed other Latias and Gengar (who often carry HP Fire) and get the kill on them. The defensive investement really buffs up her Subs, and allow her to avoid the 2HKO from Breloom's Focus Punch, and the OHKO from +2 Luke's ES and +1 Gyarados' Ice Fang. It must be said, however, that Latias is the Pokemon I rely on the least in my battles. However, when she's on form, she's a complete monster. Calm Mind buffs her special stats to very high levels, making her Subs impossible to penetrate from the special side. Substitute give her a barrier against status and critical hits, and gives her a way to escape from Pursuit. Recover simply allows me to heal up damage lost from SS, subs, etc. and Dragon Pulse is her bog standard STAB attack with excellent coverage, good PP and power. Need I say the synergy thing? Nah, I think you can all figure out where attacks directed at Latias go (hint: steels)
Lucario
Item: Life Orb
Nature: Adamant
Ability: Inner Focus
EVs: 252 Att / 6 Def / 252 Spe
Moves: Swords Dance / Close Combat / Crunch / Bullet Punch
Item: Life Orb
Nature: Adamant
Ability: Inner Focus
EVs: 252 Att / 6 Def / 252 Spe
Moves: Swords Dance / Close Combat / Crunch / Bullet Punch
And finally we're at the end, thank god too, my hand is sore lol. Enter the ultimate end-game sweeper: Lucario! i'm sorry if my comments are a little half-hearted here, because I'm kinda sleepy and i think you all know what this guy can do at the end of a match. He. Kills. Stuff. However, I'm sure that isn't enough for you, so I'll expand the info. Lucario easily switches in on the Pursuits aimed at Gengar and Latias, and Rock attacks aimed at Salamence, giving him a free Swords Dance. There is one little difference here that probably stands out though: Bullet Punch. I previously had both Bullet Punch and Xspeed, but thanks to lots of people pointing out my Rotom-A weakness, I've now replaced it with Crunch, in order to deal with him better. Stuff Xspeed would normally deal with, like Infernape, can be used as setup fodder for Latias.
So that's it for the moment guys, I'll do a threat list and team building process later on. Also, help with nicknames would be appreciated! I also havbe to say one more thing: I have a bit of a weakness to LO Mamoswine. Hope you enjoyed the team, and thanks in advance!