Terrador, you can't leave us!
Rules:
Bring 6, Pick 4 Singles match.
DQ Time: None.
2 Rec/5 Chill
Switch=OK (see above)
Abilities: One
Subs: Two
Items: On
Arena: ASB Tournament Arena
The Teams (really impressive!)
Terrador:
Engineer Pikachu:
Kitsunoh* [Tsuki] (F)
Nature: Jolly (+15% Speed, +19% [18.539%] Accuracy, Special Attack decreased by *)
Type: Ghost / Steel
Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Abilities:
Frisk: (Can be Activated) The Pokemon charges the opponent with the intent to knock off their item. If Frisk is successful and the Pokemon with Frisk is not holding an item, they will pick that item up.
Limber: (Innate) This Pokemon’s body is well trained and immune to paralysis.
Cursed Body (Unlocked): (Innate) When this Pokemon is struck by an opponent's attack that makes contact, there is a 30% chance that attack will be disabled. Only one of the opponent's attacks can be disabled at a time due to Cursed Body.
Stats: 80 / 103 / 85 / 55 / 80 / 110
HP: 100
Atk: **** (4)
Def: *** (3)
SpA-: * (1)
SpD: *** (3)
Spe+: 127 (110 * 1.15)
Size Class: 3
Weight Class: 4
Base Rank Total: 19
Evolution Counter: 6 / 6
Move Counter: 4
Dream Counter: 5 / 5
Attacks:
Scratch (*)
Iron Defense (*)
Lick (*)
Odor Sleuth (*)
Metal Burst (*)
Faint Attack (*)
Shadow Sneak (*)
Curse (*)
Imprison
Tail Whip
Copycat
Metal Claw
Memento
Fake Out
Shadow Claw
Iron Head
Revenge
ShadowStrike
Perish Song
FeatherDance (*)
Flail (*)
Foul Play
Meteor Mash (*)
Psycho Shift
Yawn
Endeavor
Ice Punch
Icy Wind
Magic Coat
Pain Split
Sucker Punch
Superpower
Super Fang
ThunderPunch
Roar
Toxic
Taunt
Protect
Frustration
Earthquake
Return
Dig (*)
Double Team
Torment
Attract
False Swipe
Will-o-Wisp (*)
Embargo
Payback
Giga Impact
Flash
Bulldoze
Rock Slide (*)
U-Turn
Substitute
Move Count: 55
Dragonite* (Kidoku) (M)
Nature: Quiet (Special Attack increased by *, -15% Speed, -10% Evasion)
Type: Dragon / Flying
Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.
Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.
Abilities:
Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Multiscale (Unlocked): (Innate) This Pokemon has sturdy scales to protect it from an opponent's attacks. If this Pokemon is at their maximum HP when a round starts, all damage done to this Pokemon during the round will be halved.
Stats: 91 / 134 / 95 / 100 / 100 / 80
HP: 100
Atk: ***** (5)
Def: *** (3)
SpA+: ***** (5)
SpD: **** (4)
Spe-: 69 (80 / 1.15)
Size Class: 4
Weight Class: 6
Base Rank Total: 22
Evolution Counter: 9 / 9
Move Counter: 3
Dream Counter: 5 / 5
Attacks:
Wrap (*)
Leer (*)
Thunder Wave (*)
Twister (*)
Dragon Rage (*)
Slam (*)
Agility (*)
Fire Punch
ThunderPunch
Roost
Aqua Tail
Safeguard
Dragon Dance
Outrage
Hyper Beam
Hurricane
Aqua Jet (*)
Dragon Pulse (*)
ExtremeSpeed (*)
Draco Meteor
Heat Wave
Ominous Wind
Superpower
Tailwind
Dragon Claw
Toxic
Ice Beam (*)
Light Screen
Protect
Rain Dance
Thunderbolt (*)
Earthquake
Brick Break
Double Team
Fire Blast (*)
Focus Blast
Sky Drop
Stone Edge
Bulldoze
Dragon Tail
Substitute
Fly
Surf
Dive
Reflect
Bide
Shock Wave
Focus Punch
Endure
Sleep Talk
Dispel
Move Count: 51
Gengar* (Youma) (M)
Nature: Hasty (+15% Speed, +18.54% Acc, Defense decreased by *)
Type: Ghost / Poison
Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
Ability:
Levitate: (Trait) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Bulldoze, Dig, Earthquake, and Magnitude. Other Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.
Stats: 60 / 65 / 60 / 130 / 75 / 110
HP: 90
Atk: *** (3)
Def-: * (1)
SpA: ***** (5)
SpD: *** (3)
Spe+: 127 (110 * 1.15)
Size Class: 3
Weight Class: 3
Base Rank Total: 19
Evolution Counter: 9 / 9
Move Counter: 0
Dream Counter: Not Applicable.
Attacks:
Hypnosis
Lick
Spite
Mean Look
Curse
Confuse Ray
Night Shade
Sucker Punch
Shadow Punch
Payback
Shadow Ball
Dream Eater
Dark Pulse
Destiny Bond
Hex
Nightmare
Astonish
Clear Smog
Disable (#)
Explosion (#)
Fire Punch
Grudge
Haze
Ice Punch (#)
Perish Song
Psywave
Scary Face
ThunderPunch
Body Slam
Counter
DynamicPunch
Endure
Focus Punch
Knock Off
Icy Wind
Magic Coat
Metronome
Pain Split
Seismic Toss
Spite
Snore
Trick
Uproar
Toxic
Venom Shock
Hidden Power [Ground 7]
Taunt
Hyper Beam
Protect
Rain Dance
Telekinesis
Frustration
Thunderbolt (#)
Thunder
Return
Psychic
Brick Break
Double Team
Sludge Bomb (#)
Torment
Facade
Rest
Attract
Thief
Focus Blast
Energy Ball
Will-O-Wisp (#)
Psych Up
Poison Jab
Swagger
Substitute
Trick Room
Rock Smash
Headbutt
Zap Cannon
Giga Drain
Mega Drain
Sleep Talk
Bide
Skill Swap
Snatch
Move Count: 81
Snorlax (Huto) (M)
Nature: Quiet (Special Attack increased by *, -15% Speed, -10% Evasion)
Battle Hall Rank 2 Winner
Type: Normal
Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Abilities:
Immunity: (Innate) This Pokemon’s body has an immensely strong immune response to venom and does not take poison damage when Poisoned. Toxic Poisoning will not do damage; however, it will continue to grow more severe.
Thick Fat: (Innate) This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)
Gluttony (Unlocked): (Innate) This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat).
Stats: 160 / 110 / 65 / 65 / 110 / 30
HP: 125
Atk: **** (4)
Def: *** (3)
SpA+: **** (4)
SpD: **** (4)
Spe-: 26 (30 / 1.15)
Size Class: 4
Weight Class: 9
Base Rank Total: 22
Evolution Counter: 6 / 6
Move Counter: 0
Dream Counter: 5 / 5
Attacks:
Metronome
Odor Sleuth
Tackle
Defense Curl
Amnesia
Lick
Recycle
Screech
Headbutt
Belly Drum
Yawn
Chip Away
Stockpile
Swallow
Fling
Snatch
Natural Gift
Last Resort
Rest
Sleep Talk
Snore
Body Slam
Harden
Block
Covet
Rollout
Hyper Beam
Crunch
Heavy Slam
Giga Impact
After You
Charm
Counter (#)
Curse
Double-Edge
Fissure
Pursuit
Selfdestruct (#)
Zen Headbutt (#)
Whirlwind
DynamicPunch
Fire Punch
Gunk Shot
Ice Punch
Icy Wind
Iron Head
Mimic
Outrage
Seed Bomb
Superpower
ThunderPunch
Toxic
Hidden Power [Flying 7]
Sunny Day
Ice Beam (#)
Blizzard
Protect
Rain Dance
Frustration
SolarBeam
Smack Down
Thunderbolt (#)
Thunder
Earthquake
Return
Psychic
Shadow Ball
Brick Break
Double Team
Flamethrower (#)
Fire Blast
Rock Tomb
Facade
Attract
Round
Focus Blast
Incinerate
Retaliate
Bulldoze
Rock Slide
Work Up
Swagger
Substitute
Wild Charge
Rock Smash
Surf
Strength
Focus Punch
Water Pulse
BubbleBeam
Zap Cannon
Pay Day
Submission
Reflect
Bide
Endure
Whirlpool
Move Count: 97
Metagross (Hagane) (U)
Nature: Careful (Special Defense increased by *, Special Attack decreased by *)
Type: Steel / Psychic
Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Abilities:
Clear Body: (Innate) This Pokemon’s body structure makes it immune to status lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.)
Light Metal (Unlocked): (Innate) The Pokemon's body is made of a lightweight but extremely strong alloy. It weighs half as much as other members of the species, but is equally sturdy. The Pokemon executes weak attacks much more effectively, adding +1 priority to all their attacks with 6 or less Base Attack Power (after other ability adjustments). Priority is applied to the summed Base Attack Power of a multi-hit move (e.g. Double Kick has priority at 6 BAP, Skill Link Bullet Seed doesn't at 15 BAP.)
Stats: 80 / 135 / 130 / 95 / 90 / 70
HP: 100
Atk: ***** (5)
Def: ***** (5)
SpA-: ** (2)
SpD+: **** (4)
Spe: 70
Size Class: 4
Weight Class: 9 (550 kg)
Base Rank Total: 22
Evolution Counter: 9 / 9
Move Counter: 1
Dream Counter: 5 / 5
Levitate: The Pokemon hovers above the ground, avoiding all Bulldoze, Earthquake, Fissure, and Magnitude for three (3) actions. Earth Power's effectiveness is reduced by 3 BAP. Dig and Dive will also be avoided unless the user is above Size Class four (4), is 3.5m or longer, or has Levitate or the Flying type.
Command Type: Specific Pokemon | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None
Attacks:
Take Down
Magnet Rise
Metal Claw
Confusion
Scary Face
Bullet Punch
Meteor Mash
Pursuit
Psychic
Iron Defense
Agility
Hammer Arm
Zen Headbutt
Hyper Beam
Block
Body Slam
DynamicPunch
Endure
Fury Cutter
Gravity
Headbutt (#)
Ice Punch
Icy Wind
Iron Head (#)
Mimic
Mud-Slap
Signal Beam
Swift
ThunderPunch
Trick
Zen Headbutt (#)
Psyshock
Toxic
Hidden Power [Fire 6]
Light Screen
Protect
Telekinesis
Rain Dance
Frustration
Earthquake
Return
Shadow Ball
Brick Break
Double Team
Reflect
Sludge Bomb
Rock Tomb
Aerial Ace
Rest
Explosion
Giga Impact
Rock Polish
Flash
Bulldoze
Rock Slide
Grass Knot
Swagger
Substitute
Flash Cannon
Rock Smash
Cut
Stealth Rock
Sleep Talk
Flash
Move Count: 64
Fidgit (Shokoli) (F)
Nature: Quiet (SpA increased by *, -10% Evasion, Speed decreased by 15%)
Abilities:
Persistent: (Innate) This Pokemon has a great affinity for odd field effects. When it uses one of these effects it increases their duration. Moves affected are Gravity, Heal Block, Lucky Chant, Magic Room, Safeguard, Trick Room, Tailwind, and Wonder Room by an additional one (1) round or three (3) actions depending on the move.
Vital Spirit: (Innate) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.
Prankster (Unlocked): (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.
Stats: 95 / 76 / 109 / 90 / 80 / 105
HP: 100
Atk: *** (3)
Def: **** (4)
SpA+: **** (4)
SpD: *** (3)
Spe-: 91 (105 / 1.15)
Size Class: 2
Weight Class: 4
Base Rank Total: 20
Evolution Counter: 6 / 6
Move Counter: 3
Dream Counter: 5 / 5
Attacks:
Gust
Tailwind
Comet Punch
Helping Hand
Encore
Rapid Spin
Knock Off
Copycat
Whirlwind
Magic Room
Wonder Room
Circle Throw
Clear Smog
Wide Guard
Razor Wind
Body Slam
Sludge Bomb
Toxic Spikes
Gravity
Heal Block
Me First
Air Slash
Lucky Chant
Earth Power
Acid Spray
After You
Disable (#)
Entrainment
Follow Me
Gastro Acid
Haze
Heal Pulse
Icy Wind
Metronome
Mimic
Spikes
Stealth Rock (#)
Wish (#)
Block
Swift
Twister
Toxic
Venom Shock
Sunny Day
Taunt (#)
Light Screen
Protect
Rain Dance
Telekinesis
Safeguard
Frustration
Smack Down
Earthquake
Return
Dig
Shadow Ball (#)
Double Team
Reflect (#)
Sludge Wave
Sandstorm
Rock Tomb
Aerial Ace
Torment
Facade
Rest
Attract
Thief
Round
Echoed Voice
Ally Switch
Fling
Quash
Low Sweep
Acrobatics
Giga Impact
Stone Edge
Struggle Bug
Rock Slide
U-turn
Substitute
Sleep Talk
Endure
Move Count: 84
1. Terrador sends out his mon
2. EP sends out mon, orders
3. Terrador orders
4. i ref within a reasonably tight schedule
5. Go!
Rules:
Bring 6, Pick 4 Singles match.
DQ Time: None.
2 Rec/5 Chill
Switch=OK (see above)
Abilities: One
Subs: Two
Items: On
Arena: ASB Tournament Arena
The Teams (really impressive!)
Terrador:
Tyranitar * [Caesar] (Male)
Nature: Quiet (+SpA, -Spe, -10 Eva)
Type:
Rock/Dark: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.
Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Abilities:
Ability 1: Sand Stream
Type: Innate
When entering into battle, this Pokemon summons a massive Sandstorm that does not end, expending 10% of its energy to do so. It can re-summon the effect mid-battle for 9% Energy with a command.
Ability 2: Unnerve (DW)
Type: Innate
The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.
Stats:
HP: 110
Atk: Rank 5
Def: Rank 4
SpA: Rank 4 (+)
SpD: Rank 4
Spe: 53 (-)
Size Class: 4
Weight Class: 6
BST: 22
EC: 9/9
MC: 0
DC: 5/5
Attacks:
Bite*
Leer*
Sandstorm*
Screech*
Chip Away*
Rock Slide*
Scary Face*
Thrash*
Crunch
Thunder Fang
Ice Fang
Fire Fang
Giga Impact
Dark Pulse
Payback
Hyper Beam
Stealth Rock*
Outrage*
Curse*
Pursuit
Counter
Earth Power
Endure
Aqua Tail
Sleep Talk
Earthquake*
Rest*
Stone Edge*
Protect
Substitute
Ice Beam
Focus Punch
Roar
Toxic
Taunt
Flamethrower
Thunderbolt
Thunder Wave
Dragon Tail
Surf
Brick Break
Smack Down
Swagger
Double Team
Bulldoze
Dig
Total: 45
Nature: Quiet (+SpA, -Spe, -10 Eva)
Type:
Rock/Dark: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.
Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Abilities:
Ability 1: Sand Stream
Type: Innate
When entering into battle, this Pokemon summons a massive Sandstorm that does not end, expending 10% of its energy to do so. It can re-summon the effect mid-battle for 9% Energy with a command.
Ability 2: Unnerve (DW)
Type: Innate
The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.
Stats:
HP: 110
Atk: Rank 5
Def: Rank 4
SpA: Rank 4 (+)
SpD: Rank 4
Spe: 53 (-)
Size Class: 4
Weight Class: 6
BST: 22
EC: 9/9
MC: 0
DC: 5/5
Attacks:
Bite*
Leer*
Sandstorm*
Screech*
Chip Away*
Rock Slide*
Scary Face*
Thrash*
Crunch
Thunder Fang
Ice Fang
Fire Fang
Giga Impact
Dark Pulse
Payback
Hyper Beam
Stealth Rock*
Outrage*
Curse*
Pursuit
Counter
Earth Power
Endure
Aqua Tail
Sleep Talk
Earthquake*
Rest*
Stone Edge*
Protect
Substitute
Ice Beam
Focus Punch
Roar
Toxic
Taunt
Flamethrower
Thunderbolt
Thunder Wave
Dragon Tail
Surf
Brick Break
Smack Down
Swagger
Double Team
Bulldoze
Dig
Total: 45
Starmie * [Celeste] (Genderless)
Nature: Timid (+15% Spd, +20.3% Acc, -* Atk)
Type:
<Water>: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
<Psychic>: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Abilities:
Ability 1: Natural Cure
Type: Innate
This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.
Ability 2: Illuminate
Type: Can be Activated
At any point in a match this Pokemon can illuminate the area without using an action, the light is less powerful than Flash.
Command: (Ability: Illuminate [does not take up one of your three actions per round])
Ability 3 (DW): Analytic
Type: Can be Enabled
If this Pokemon attacks second during an action, its attack has +5% (flat) more accuracy do two (2) more damage. However, the opponents attacks have +10% (flat) accuracy.
Stats:
HP: 90
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 4
SpD: Rank 3
Spe: 133 (115 + 15%)
Size Class: 2
Weight Class: 4
BST: 19
EC: 6/6
MC: 1
DC: 5/5
Attacks:
Tackle *
Harden *
Water Gun *
Rapid Spin *
Recover *
Camouflage *
Swift*
Reflect Type*
Power Gem*
Hydro Pump*
Light Screen
BubbleBeam
Confuse Ray
Minimize
Endure
Pain Split
Gravity
Role Play
Magic Coat
Ice Beam*
Thunderbolt*
Psychic*
Blizzard
Protect
Substitute
Reflect
Psyshock
Thunder
Bide
Rain Dance
Thunder Wave
Dive
Icy Wind
Double Team
Brine
Grass Knot
Swagger
Surf
Scald
Total: 39
Nature: Timid (+15% Spd, +20.3% Acc, -* Atk)
Type:
<Water>: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
<Psychic>: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Abilities:
Ability 1: Natural Cure
Type: Innate
This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.
Ability 2: Illuminate
Type: Can be Activated
At any point in a match this Pokemon can illuminate the area without using an action, the light is less powerful than Flash.
Command: (Ability: Illuminate [does not take up one of your three actions per round])
Ability 3 (DW): Analytic
Type: Can be Enabled
If this Pokemon attacks second during an action, its attack has +5% (flat) more accuracy do two (2) more damage. However, the opponents attacks have +10% (flat) accuracy.
Stats:
HP: 90
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 4
SpD: Rank 3
Spe: 133 (115 + 15%)
Size Class: 2
Weight Class: 4
BST: 19
EC: 6/6
MC: 1
DC: 5/5
Attacks:
Tackle *
Harden *
Water Gun *
Rapid Spin *
Recover *
Camouflage *
Swift*
Reflect Type*
Power Gem*
Hydro Pump*
Light Screen
BubbleBeam
Confuse Ray
Minimize
Endure
Pain Split
Gravity
Role Play
Magic Coat
Ice Beam*
Thunderbolt*
Psychic*
Blizzard
Protect
Substitute
Reflect
Psyshock
Thunder
Bide
Rain Dance
Thunder Wave
Dive
Icy Wind
Double Team
Brine
Grass Knot
Swagger
Surf
Scald
Total: 39
Krilowatt [Bubba] (Male)
Nature: Naive (+Spe, +17 Acc/Dodge, -SpD)
Type:
Electric / Water
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Abilities:
Trace: (Can be Activated) This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced.
Magic Guard: (Innate) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Hail, Sandstorm, and damage from Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not absorb any damage from it.
Shell Armor (DW): (Innate) This Pokemon’s thick, bony outer shell prevents it from taking critical hits.
Stats:
HP: 125
Atk: Rank 3
Def: Rank 3
SpA: Rank 3
SpD: Rank 2 (-)
Speed: 121 (+)
Size Class: 1
Weight Class: 2
BST: 22
EC: 6/6
MC: 0
DC: 5/5
Attacks:
Bubble
Charge
Tackle
Thundershock
Detect
Confuse Ray
Aqua Jet
Imprison
Mirror Coat
Counter
Volt Switch
Discharge
Hydro Pump
Guillotine
Muddy Water
Signal Beam
Whirlpool
Mind Reader
Earth Power
Thunderbolt
Ice Beam
Substitute
Toxic
Hidden Power Grass 7
Thunder Wave
Surf
Rain Dance
Dive
Protect
Torment
Double Team
Thunder
Blizzard
Earthquake
Total: 34
Nature: Naive (+Spe, +17 Acc/Dodge, -SpD)
Type:
Electric / Water
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Abilities:
Trace: (Can be Activated) This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced.
Magic Guard: (Innate) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Hail, Sandstorm, and damage from Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not absorb any damage from it.
Shell Armor (DW): (Innate) This Pokemon’s thick, bony outer shell prevents it from taking critical hits.
Stats:
HP: 125
Atk: Rank 3
Def: Rank 3
SpA: Rank 3
SpD: Rank 2 (-)
Speed: 121 (+)
Size Class: 1
Weight Class: 2
BST: 22
EC: 6/6
MC: 0
DC: 5/5
Attacks:
Bubble
Charge
Tackle
Thundershock
Detect
Confuse Ray
Aqua Jet
Imprison
Mirror Coat
Counter
Volt Switch
Discharge
Hydro Pump
Guillotine
Muddy Water
Signal Beam
Whirlpool
Mind Reader
Earth Power
Thunderbolt
Ice Beam
Substitute
Toxic
Hidden Power Grass 7
Thunder Wave
Surf
Rain Dance
Dive
Protect
Torment
Double Team
Thunder
Blizzard
Earthquake
Total: 34
Nidoking [Agamemnon] (Male)
Nature: Mild (+SpA, -Def)
Type:
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
Abilities:
Poison Point: (Can be Disabled) This Pokemon’s spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When disabled, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison (with the same chance of effect).
Rivalry: (Innate) This Pokemon has a primal response to competition and mating, increasing the Base Attack Power of all its attacks by two (2) when it attacks an opponent of the same gender in the same Egg Group, and decreasing the power of all its attacks by two (2) when it faces an opponent of the opposite gender in the same Egg Group (Monster/Ground are used for Nidorina/Nidoqueen).
Sheer Force (DW): (Can be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.
Stats:
HP: 100
Atk: Rank 3
Def: Rank 2 (-)
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 85
Size Class: 3
Weight Class: 4
BST: 18
EC: 9/9
MC: 0
DC: 5/5
Attacks:
Leer
Peck
Focus Energy
Tackle
Horn Attack
Poison Sting
Double Kick
Fury Attack
Helping Hand
Toxic Spikes
Poison Jab
Chip Away
Thrash
Earth Power
Megahorn
Horn Drill
Flatter
Counter
Disable
Iron Tail
Sucker Punch
Head Smash
Super Fang
Endure
Lovely Kiss
Sweet Kiss
Mimic
Mud-Slap
Sleep Talk
Aqua Tail
Outrage
Sludge Bomb
Thunderbolt
Ice Beam
Reflect
Flamethrower
Earthquake
Substitute
Toxic
Venoshock
Taunt
Bide
Stealth Rock
Dragon Tail
Shadow Ball
Brick Break
Surf
Focus Punch
Protect
Quash
Rock Slide
Torment
Fire Blast
Dig
Smack Down
Rest
Roar
Hone Claws
Sunny Day
Icy Wind
Incinerate
Bulldoze
Fissure
Blizzard
Sludge Wave
Rock Tomb
Quash
Total: 67
Nature: Mild (+SpA, -Def)
Type:
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
Abilities:
Poison Point: (Can be Disabled) This Pokemon’s spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When disabled, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison (with the same chance of effect).
Rivalry: (Innate) This Pokemon has a primal response to competition and mating, increasing the Base Attack Power of all its attacks by two (2) when it attacks an opponent of the same gender in the same Egg Group, and decreasing the power of all its attacks by two (2) when it faces an opponent of the opposite gender in the same Egg Group (Monster/Ground are used for Nidorina/Nidoqueen).
Sheer Force (DW): (Can be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.
Stats:
HP: 100
Atk: Rank 3
Def: Rank 2 (-)
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 85
Size Class: 3
Weight Class: 4
BST: 18
EC: 9/9
MC: 0
DC: 5/5
Attacks:
Leer
Peck
Focus Energy
Tackle
Horn Attack
Poison Sting
Double Kick
Fury Attack
Helping Hand
Toxic Spikes
Poison Jab
Chip Away
Thrash
Earth Power
Megahorn
Horn Drill
Flatter
Counter
Disable
Iron Tail
Sucker Punch
Head Smash
Super Fang
Endure
Lovely Kiss
Sweet Kiss
Mimic
Mud-Slap
Sleep Talk
Aqua Tail
Outrage
Sludge Bomb
Thunderbolt
Ice Beam
Reflect
Flamethrower
Earthquake
Substitute
Toxic
Venoshock
Taunt
Bide
Stealth Rock
Dragon Tail
Shadow Ball
Brick Break
Surf
Focus Punch
Protect
Quash
Rock Slide
Torment
Fire Blast
Dig
Smack Down
Rest
Roar
Hone Claws
Sunny Day
Icy Wind
Incinerate
Bulldoze
Fissure
Blizzard
Sludge Wave
Rock Tomb
Quash
Total: 67
Kitsunoh [Mask] (Male)
Nature: Jolly (*23/20 Speed, +18.539% (127*127/870) Acc, -1 SAtk)
Type: Steel/Ghost
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Abilities:
Frisk: (Innate) The Pokemon has intimate knowledge of the opponent's held item and ignores any item-based increases in damage or status. The Pokemon will not be affected by Fling or Natural Gift.
Limber: (Innate) This Pokemon’s body is well trained and immune to paralysis.
Cursed Body (DW): (Innate) When this Pokemon is struck by an opponent's attack that makes contact, there is a 30% chance that attack will be disabled. Only one of the opponent's attacks can be disabled at a time due to Cursed Body.
Stats:
HP: 100
Atk: Rank 4
Def: Rank 3
SAtk: Rank 1 (-)
SDef: Rank 3
Speed: 127 (+)
Size Class: 3
Weight Class: 4
BST: 19
EC: 6/6
MC: 1
DC: 5/5
Attacks:
Scratch
Tackle
Iron Defense
Lick
Leer
Odor Sleuth
Faint Attack
Shadow Sneak
Curse
Shadowstrike
Fake Out
Perish Song
Metal Burst
Tail Whip
Imprison
Iron Head
Shadow Claw
Yawn
Meteor Mash
Flail
Pain Split
Super Fang
Low Kick
Magic Coat
Knock Off
Sucker Punch
Ice Punch
ThunderPunch
Endeavor
Substitute
Protect
Taunt
Earthquake
Will-o-Wisp
Dig
Torment
Rock Slide
Double Team
Total: 38
Nature: Jolly (*23/20 Speed, +18.539% (127*127/870) Acc, -1 SAtk)
Type: Steel/Ghost
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Abilities:
Frisk: (Innate) The Pokemon has intimate knowledge of the opponent's held item and ignores any item-based increases in damage or status. The Pokemon will not be affected by Fling or Natural Gift.
Limber: (Innate) This Pokemon’s body is well trained and immune to paralysis.
Cursed Body (DW): (Innate) When this Pokemon is struck by an opponent's attack that makes contact, there is a 30% chance that attack will be disabled. Only one of the opponent's attacks can be disabled at a time due to Cursed Body.
Stats:
HP: 100
Atk: Rank 4
Def: Rank 3
SAtk: Rank 1 (-)
SDef: Rank 3
Speed: 127 (+)
Size Class: 3
Weight Class: 4
BST: 19
EC: 6/6
MC: 1
DC: 5/5
Attacks:
Scratch
Tackle
Iron Defense
Lick
Leer
Odor Sleuth
Faint Attack
Shadow Sneak
Curse
Shadowstrike
Fake Out
Perish Song
Metal Burst
Tail Whip
Imprison
Iron Head
Shadow Claw
Yawn
Meteor Mash
Flail
Pain Split
Super Fang
Low Kick
Magic Coat
Knock Off
Sucker Punch
Ice Punch
ThunderPunch
Endeavor
Substitute
Protect
Taunt
Earthquake
Will-o-Wisp
Dig
Torment
Rock Slide
Double Team
Total: 38
Dragonite [Opus] [Male]
Nature: Quiet (+SpA, -Spe, -10 Eva/Dodge)
Type: Dragon/Flying
Summary: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.
Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.
Stats:
HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 4
Spe: 69 (-)
Size Class: 4
Weight Class: 6
BST: 22
EC: 9/9
MC: 1
DC: 5/5
Abilities:
Ability 1:Inner Focus: Type: Innate
When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Ability 2: Multiscale (DW Unlocked!): Type: Innate
This Pokemon has sturdy scales to protect it from an opponent's attacks. If this Pokemon is at their maximum HP when a round starts, all damage done to this Pokemon during the round will be halved.
Attacks:
Wrap
Leer
Thunder Wave
Twister
Dragon Rage
Slam
Agility
Fire Punch
ThunderPunch
Roost
Outrage
Hurricane
Aqua Tail
Safeguard
Hyper Beam
Wing Attack
Dragon Tail
Dragon Dance
Dragon Rush
Dragon Pulse
Extremespeed
Aqua Jet
Draco Meteor
Endure
Heta Wave
Fire Blast
Blizzard
Thunder
Substitute
Protect
Fly
Earthquake
Stone Edge
Bide
Reflect
Light Screen
Brick Break
Rain Dance
Focus Blast
Sky Drop
Dive
Surf
Thunderbolt
Dragon Claw
Double Team
Rock Slide
Sunny Day
Rain Dance
Total: 48
Nature: Quiet (+SpA, -Spe, -10 Eva/Dodge)
Type: Dragon/Flying
Summary: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.
Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.
Stats:
HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 4
Spe: 69 (-)
Size Class: 4
Weight Class: 6
BST: 22
EC: 9/9
MC: 1
DC: 5/5
Abilities:
Ability 1:Inner Focus: Type: Innate
When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Ability 2: Multiscale (DW Unlocked!): Type: Innate
This Pokemon has sturdy scales to protect it from an opponent's attacks. If this Pokemon is at their maximum HP when a round starts, all damage done to this Pokemon during the round will be halved.
Attacks:
Wrap
Leer
Thunder Wave
Twister
Dragon Rage
Slam
Agility
Fire Punch
ThunderPunch
Roost
Outrage
Hurricane
Aqua Tail
Safeguard
Hyper Beam
Wing Attack
Dragon Tail
Dragon Dance
Dragon Rush
Dragon Pulse
Extremespeed
Aqua Jet
Draco Meteor
Endure
Heta Wave
Fire Blast
Blizzard
Thunder
Substitute
Protect
Fly
Earthquake
Stone Edge
Bide
Reflect
Light Screen
Brick Break
Rain Dance
Focus Blast
Sky Drop
Dive
Surf
Thunderbolt
Dragon Claw
Double Team
Rock Slide
Sunny Day
Rain Dance
Total: 48
Engineer Pikachu:
Kitsunoh* [Tsuki] (F)
Nature: Jolly (+15% Speed, +19% [18.539%] Accuracy, Special Attack decreased by *)
Type: Ghost / Steel
Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Abilities:
Frisk: (Can be Activated) The Pokemon charges the opponent with the intent to knock off their item. If Frisk is successful and the Pokemon with Frisk is not holding an item, they will pick that item up.
Limber: (Innate) This Pokemon’s body is well trained and immune to paralysis.
Cursed Body (Unlocked): (Innate) When this Pokemon is struck by an opponent's attack that makes contact, there is a 30% chance that attack will be disabled. Only one of the opponent's attacks can be disabled at a time due to Cursed Body.
Stats: 80 / 103 / 85 / 55 / 80 / 110
HP: 100
Atk: **** (4)
Def: *** (3)
SpA-: * (1)
SpD: *** (3)
Spe+: 127 (110 * 1.15)
Size Class: 3
Weight Class: 4
Base Rank Total: 19
Evolution Counter: 6 / 6
Move Counter: 4
Dream Counter: 5 / 5
Attacks:
Scratch (*)
Iron Defense (*)
Lick (*)
Odor Sleuth (*)
Metal Burst (*)
Faint Attack (*)
Shadow Sneak (*)
Curse (*)
Imprison
Tail Whip
Copycat
Metal Claw
Memento
Fake Out
Shadow Claw
Iron Head
Revenge
ShadowStrike
Perish Song
FeatherDance (*)
Flail (*)
Foul Play
Meteor Mash (*)
Psycho Shift
Yawn
Endeavor
Ice Punch
Icy Wind
Magic Coat
Pain Split
Sucker Punch
Superpower
Super Fang
ThunderPunch
Roar
Toxic
Taunt
Protect
Frustration
Earthquake
Return
Dig (*)
Double Team
Torment
Attract
False Swipe
Will-o-Wisp (*)
Embargo
Payback
Giga Impact
Flash
Bulldoze
Rock Slide (*)
U-Turn
Substitute
Move Count: 55
Dragonite* (Kidoku) (M)
Nature: Quiet (Special Attack increased by *, -15% Speed, -10% Evasion)
Type: Dragon / Flying
Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.
Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.
Abilities:
Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Multiscale (Unlocked): (Innate) This Pokemon has sturdy scales to protect it from an opponent's attacks. If this Pokemon is at their maximum HP when a round starts, all damage done to this Pokemon during the round will be halved.
Stats: 91 / 134 / 95 / 100 / 100 / 80
HP: 100
Atk: ***** (5)
Def: *** (3)
SpA+: ***** (5)
SpD: **** (4)
Spe-: 69 (80 / 1.15)
Size Class: 4
Weight Class: 6
Base Rank Total: 22
Evolution Counter: 9 / 9
Move Counter: 3
Dream Counter: 5 / 5
Attacks:
Wrap (*)
Leer (*)
Thunder Wave (*)
Twister (*)
Dragon Rage (*)
Slam (*)
Agility (*)
Fire Punch
ThunderPunch
Roost
Aqua Tail
Safeguard
Dragon Dance
Outrage
Hyper Beam
Hurricane
Aqua Jet (*)
Dragon Pulse (*)
ExtremeSpeed (*)
Draco Meteor
Heat Wave
Ominous Wind
Superpower
Tailwind
Dragon Claw
Toxic
Ice Beam (*)
Light Screen
Protect
Rain Dance
Thunderbolt (*)
Earthquake
Brick Break
Double Team
Fire Blast (*)
Focus Blast
Sky Drop
Stone Edge
Bulldoze
Dragon Tail
Substitute
Fly
Surf
Dive
Reflect
Bide
Shock Wave
Focus Punch
Endure
Sleep Talk
Dispel
Move Count: 51
Gengar* (Youma) (M)
Nature: Hasty (+15% Speed, +18.54% Acc, Defense decreased by *)
Type: Ghost / Poison
Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
Ability:
Levitate: (Trait) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Bulldoze, Dig, Earthquake, and Magnitude. Other Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.
Stats: 60 / 65 / 60 / 130 / 75 / 110
HP: 90
Atk: *** (3)
Def-: * (1)
SpA: ***** (5)
SpD: *** (3)
Spe+: 127 (110 * 1.15)
Size Class: 3
Weight Class: 3
Base Rank Total: 19
Evolution Counter: 9 / 9
Move Counter: 0
Dream Counter: Not Applicable.
Attacks:
Hypnosis
Lick
Spite
Mean Look
Curse
Confuse Ray
Night Shade
Sucker Punch
Shadow Punch
Payback
Shadow Ball
Dream Eater
Dark Pulse
Destiny Bond
Hex
Nightmare
Astonish
Clear Smog
Disable (#)
Explosion (#)
Fire Punch
Grudge
Haze
Ice Punch (#)
Perish Song
Psywave
Scary Face
ThunderPunch
Body Slam
Counter
DynamicPunch
Endure
Focus Punch
Knock Off
Icy Wind
Magic Coat
Metronome
Pain Split
Seismic Toss
Spite
Snore
Trick
Uproar
Toxic
Venom Shock
Hidden Power [Ground 7]
Taunt
Hyper Beam
Protect
Rain Dance
Telekinesis
Frustration
Thunderbolt (#)
Thunder
Return
Psychic
Brick Break
Double Team
Sludge Bomb (#)
Torment
Facade
Rest
Attract
Thief
Focus Blast
Energy Ball
Will-O-Wisp (#)
Psych Up
Poison Jab
Swagger
Substitute
Trick Room
Rock Smash
Headbutt
Zap Cannon
Giga Drain
Mega Drain
Sleep Talk
Bide
Skill Swap
Snatch
Move Count: 81
Snorlax (Huto) (M)
Nature: Quiet (Special Attack increased by *, -15% Speed, -10% Evasion)
Battle Hall Rank 2 Winner
Type: Normal
Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Abilities:
Immunity: (Innate) This Pokemon’s body has an immensely strong immune response to venom and does not take poison damage when Poisoned. Toxic Poisoning will not do damage; however, it will continue to grow more severe.
Thick Fat: (Innate) This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)
Gluttony (Unlocked): (Innate) This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat).
Stats: 160 / 110 / 65 / 65 / 110 / 30
HP: 125
Atk: **** (4)
Def: *** (3)
SpA+: **** (4)
SpD: **** (4)
Spe-: 26 (30 / 1.15)
Size Class: 4
Weight Class: 9
Base Rank Total: 22
Evolution Counter: 6 / 6
Move Counter: 0
Dream Counter: 5 / 5
Attacks:
Metronome
Odor Sleuth
Tackle
Defense Curl
Amnesia
Lick
Recycle
Screech
Headbutt
Belly Drum
Yawn
Chip Away
Stockpile
Swallow
Fling
Snatch
Natural Gift
Last Resort
Rest
Sleep Talk
Snore
Body Slam
Harden
Block
Covet
Rollout
Hyper Beam
Crunch
Heavy Slam
Giga Impact
After You
Charm
Counter (#)
Curse
Double-Edge
Fissure
Pursuit
Selfdestruct (#)
Zen Headbutt (#)
Whirlwind
DynamicPunch
Fire Punch
Gunk Shot
Ice Punch
Icy Wind
Iron Head
Mimic
Outrage
Seed Bomb
Superpower
ThunderPunch
Toxic
Hidden Power [Flying 7]
Sunny Day
Ice Beam (#)
Blizzard
Protect
Rain Dance
Frustration
SolarBeam
Smack Down
Thunderbolt (#)
Thunder
Earthquake
Return
Psychic
Shadow Ball
Brick Break
Double Team
Flamethrower (#)
Fire Blast
Rock Tomb
Facade
Attract
Round
Focus Blast
Incinerate
Retaliate
Bulldoze
Rock Slide
Work Up
Swagger
Substitute
Wild Charge
Rock Smash
Surf
Strength
Focus Punch
Water Pulse
BubbleBeam
Zap Cannon
Pay Day
Submission
Reflect
Bide
Endure
Whirlpool
Move Count: 97
Metagross (Hagane) (U)
Nature: Careful (Special Defense increased by *, Special Attack decreased by *)
Type: Steel / Psychic
Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Abilities:
Clear Body: (Innate) This Pokemon’s body structure makes it immune to status lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.)
Light Metal (Unlocked): (Innate) The Pokemon's body is made of a lightweight but extremely strong alloy. It weighs half as much as other members of the species, but is equally sturdy. The Pokemon executes weak attacks much more effectively, adding +1 priority to all their attacks with 6 or less Base Attack Power (after other ability adjustments). Priority is applied to the summed Base Attack Power of a multi-hit move (e.g. Double Kick has priority at 6 BAP, Skill Link Bullet Seed doesn't at 15 BAP.)
Stats: 80 / 135 / 130 / 95 / 90 / 70
HP: 100
Atk: ***** (5)
Def: ***** (5)
SpA-: ** (2)
SpD+: **** (4)
Spe: 70
Size Class: 4
Weight Class: 9 (550 kg)
Base Rank Total: 22
Evolution Counter: 9 / 9
Move Counter: 1
Dream Counter: 5 / 5
Levitate: The Pokemon hovers above the ground, avoiding all Bulldoze, Earthquake, Fissure, and Magnitude for three (3) actions. Earth Power's effectiveness is reduced by 3 BAP. Dig and Dive will also be avoided unless the user is above Size Class four (4), is 3.5m or longer, or has Levitate or the Flying type.
Command Type: Specific Pokemon | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None
Attacks:
Take Down
Magnet Rise
Metal Claw
Confusion
Scary Face
Bullet Punch
Meteor Mash
Pursuit
Psychic
Iron Defense
Agility
Hammer Arm
Zen Headbutt
Hyper Beam
Block
Body Slam
DynamicPunch
Endure
Fury Cutter
Gravity
Headbutt (#)
Ice Punch
Icy Wind
Iron Head (#)
Mimic
Mud-Slap
Signal Beam
Swift
ThunderPunch
Trick
Zen Headbutt (#)
Psyshock
Toxic
Hidden Power [Fire 6]
Light Screen
Protect
Telekinesis
Rain Dance
Frustration
Earthquake
Return
Shadow Ball
Brick Break
Double Team
Reflect
Sludge Bomb
Rock Tomb
Aerial Ace
Rest
Explosion
Giga Impact
Rock Polish
Flash
Bulldoze
Rock Slide
Grass Knot
Swagger
Substitute
Flash Cannon
Rock Smash
Cut
Stealth Rock
Sleep Talk
Flash
Move Count: 64
Fidgit (Shokoli) (F)
Nature: Quiet (SpA increased by *, -10% Evasion, Speed decreased by 15%)
Abilities:
Persistent: (Innate) This Pokemon has a great affinity for odd field effects. When it uses one of these effects it increases their duration. Moves affected are Gravity, Heal Block, Lucky Chant, Magic Room, Safeguard, Trick Room, Tailwind, and Wonder Room by an additional one (1) round or three (3) actions depending on the move.
Vital Spirit: (Innate) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.
Prankster (Unlocked): (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.
Stats: 95 / 76 / 109 / 90 / 80 / 105
HP: 100
Atk: *** (3)
Def: **** (4)
SpA+: **** (4)
SpD: *** (3)
Spe-: 91 (105 / 1.15)
Size Class: 2
Weight Class: 4
Base Rank Total: 20
Evolution Counter: 6 / 6
Move Counter: 3
Dream Counter: 5 / 5
Attacks:
Gust
Tailwind
Comet Punch
Helping Hand
Encore
Rapid Spin
Knock Off
Copycat
Whirlwind
Magic Room
Wonder Room
Circle Throw
Clear Smog
Wide Guard
Razor Wind
Body Slam
Sludge Bomb
Toxic Spikes
Gravity
Heal Block
Me First
Air Slash
Lucky Chant
Earth Power
Acid Spray
After You
Disable (#)
Entrainment
Follow Me
Gastro Acid
Haze
Heal Pulse
Icy Wind
Metronome
Mimic
Spikes
Stealth Rock (#)
Wish (#)
Block
Swift
Twister
Toxic
Venom Shock
Sunny Day
Taunt (#)
Light Screen
Protect
Rain Dance
Telekinesis
Safeguard
Frustration
Smack Down
Earthquake
Return
Dig
Shadow Ball (#)
Double Team
Reflect (#)
Sludge Wave
Sandstorm
Rock Tomb
Aerial Ace
Torment
Facade
Rest
Attract
Thief
Round
Echoed Voice
Ally Switch
Fling
Quash
Low Sweep
Acrobatics
Giga Impact
Stone Edge
Struggle Bug
Rock Slide
U-turn
Substitute
Sleep Talk
Endure
Move Count: 84
1. Terrador sends out his mon
2. EP sends out mon, orders
3. Terrador orders
4. i ref within a reasonably tight schedule
5. Go!