I’ve played a couple dozen games with this team and I'm pretty much running .500 and staying slightly above 1500.
I haven’t done much battling since Gen I, so I’m pretty new to this. Starmie has long been one of my favorites, though, and from what I’ve read it’s at least mildly viable, so I used it as the starting point for my team. A “good cores” thread said that Charizard-Mega-X and a good grass-type made good partners, so I added those. I went with Ferrothorn as my Grass-type, figuring it could swap in for Starmie to wall stuff.
I lacked the knowledge and experience to fill out the rest of the team in a deliberately thought-out way, so I just decided to fill the team out with some of what appear to be the all-around bests - Kangaskhan-Mega, Garchomp, and Gengar.
So to recap, team is Starmie, Charizard-X, Ferrothorn, Kangaskhan-Mega, Garchomp, Gengar. Movesets and such can be found below.
If the opponent’s team only has 0-1 things that outright crush Garchomp, I choose a team of Garchomp, Starmie/Gengar, and whichever of the two mega-evolvers I think would work better. In these situations Garchomp usually just runs them over.
When they have two or more things that give Garchomp a hard time, I usually run a team with Starmie or Gengar as the opener (Starmie 75% of the time), Ferrothorn (sometimes Gengar if Ferrothorn is vulnerable to too much of their team), and Charizard (occasionally Kangaskhan if they don’t seem well-prepared for it).
Starmie is hit-or-miss but I feel like a lot of the “miss” comes from my unfamiliarity with opposing movesets and lack of good swap-ins on my team (Ferrothorn hasn’t worked out in this role as well as I thought). Usually, Starmie 2HKOs their starter narrowly surviving an attack, then gets a hit off on the next thing before getting KO’d. A couple times it’s single-handedly beaten their entire team. A couple of times it just got 1HKO’d for free; I guess I just need to get a feel for avoiding those cases. The biggest issue has been opponents who open on Talonflame, since it turns out Starmie doesn’t survive a Brave Bird. (Note: my Starmie doesn’t have a max HP IV, but I don’t think that would save it.) Unless I’m mistaken, Ferrothorn unfortunately does poorly swapping into Talonflame. Should I always open with Garchomp if they might run Talonflame?
(Also, I’d prefer to run an Analytic Starmie, but I haven’t found a way to get ahold of one. Any help on this?)
Gengar often does well as the starter when they don’t have something faster than it. “Living the dream” is for Gengar to 2HKO their starter, then Destiny Bond whatever comes next. However, most people are well-prepared to beat him, so his actual performance is often underwhelming.
The Garchomp build has been doing fine, but I’m thinking of switching to a Choice Scarf-Outrage setup.
Ferrothorn has single-handedly walled out two or three of my opponents, but otherwise hasn’t done very well. Like I said before, I’d intended for it to be a swap-in, especially against Swords Dancers who manage to get set up, but it hasn’t ever really worked out that way.
Charizard hasn’t done too well either; it feels like everything is faster. I don’t think it’s ever KO’d anything for me outside of a few revenge kills. Maybe I should go for a bulkier build?
Kangaskhan has done okay when I’ve used him. I pretty much always have him go last in hopes of having gotten rid of as much as possible that gives him a hard time. I’ve been pretty terrible at knowing when I can use Sucker Punch, but I guess that will come with experience.
TL;DR:
If there's a way to use this as a base for VGC, that'd also be great. I'm willing to reset X to catch a good Xerneas. I haven't checked my Kyogre but it probably wouldn't be ideal in any way.
P.S. Is it normal that I’ve played exclusively against Japanese players? I’m NA and play during NA prime time.
Starmie @ Life Orb
Timid, Natural Cure
4 Def / 252 SpA / 252 Spe
Surf
Thunderbolt
Ice Beam
Dazzling Gleam
Charizard @ Charizardite X
Jolly, Blaze
252 Atk / 4 Def / 252 Spe
Flare Blitz
Dragon Claw
Roost
Dragon Dance
Ferrothorn @ Leftovers
Relaxed, Iron Barbs
252 HP / 252 Def / 4 SpD
Gyro Ball
Power Whip
Leech Seed
Protect
Gengar @ Focus Sash
Timid, Levitate
252 SpA / 4 SpD / 252 Spe
Shadow Ball
Sludge Bomb
Focus Blast
Destiny Bond
Garchomp @ Rocky Helmet
Jolly, Rough Skin
4 HP / 252 Atk / 252 Spe
Earthquake
Dragon Claw
Rock Slide
Swords Dance
Kangaskhan @ Kangaskhanite
Adamant, Scrappy
252 Atk / 4 SpD / 252 Spe
Power-Up Punch
Double-Edge
Sucker Punch
Earthquake
Thanks!
I haven’t done much battling since Gen I, so I’m pretty new to this. Starmie has long been one of my favorites, though, and from what I’ve read it’s at least mildly viable, so I used it as the starting point for my team. A “good cores” thread said that Charizard-Mega-X and a good grass-type made good partners, so I added those. I went with Ferrothorn as my Grass-type, figuring it could swap in for Starmie to wall stuff.
I lacked the knowledge and experience to fill out the rest of the team in a deliberately thought-out way, so I just decided to fill the team out with some of what appear to be the all-around bests - Kangaskhan-Mega, Garchomp, and Gengar.
So to recap, team is Starmie, Charizard-X, Ferrothorn, Kangaskhan-Mega, Garchomp, Gengar. Movesets and such can be found below.
If the opponent’s team only has 0-1 things that outright crush Garchomp, I choose a team of Garchomp, Starmie/Gengar, and whichever of the two mega-evolvers I think would work better. In these situations Garchomp usually just runs them over.
When they have two or more things that give Garchomp a hard time, I usually run a team with Starmie or Gengar as the opener (Starmie 75% of the time), Ferrothorn (sometimes Gengar if Ferrothorn is vulnerable to too much of their team), and Charizard (occasionally Kangaskhan if they don’t seem well-prepared for it).
Starmie is hit-or-miss but I feel like a lot of the “miss” comes from my unfamiliarity with opposing movesets and lack of good swap-ins on my team (Ferrothorn hasn’t worked out in this role as well as I thought). Usually, Starmie 2HKOs their starter narrowly surviving an attack, then gets a hit off on the next thing before getting KO’d. A couple times it’s single-handedly beaten their entire team. A couple of times it just got 1HKO’d for free; I guess I just need to get a feel for avoiding those cases. The biggest issue has been opponents who open on Talonflame, since it turns out Starmie doesn’t survive a Brave Bird. (Note: my Starmie doesn’t have a max HP IV, but I don’t think that would save it.) Unless I’m mistaken, Ferrothorn unfortunately does poorly swapping into Talonflame. Should I always open with Garchomp if they might run Talonflame?
(Also, I’d prefer to run an Analytic Starmie, but I haven’t found a way to get ahold of one. Any help on this?)
Gengar often does well as the starter when they don’t have something faster than it. “Living the dream” is for Gengar to 2HKO their starter, then Destiny Bond whatever comes next. However, most people are well-prepared to beat him, so his actual performance is often underwhelming.
The Garchomp build has been doing fine, but I’m thinking of switching to a Choice Scarf-Outrage setup.
Ferrothorn has single-handedly walled out two or three of my opponents, but otherwise hasn’t done very well. Like I said before, I’d intended for it to be a swap-in, especially against Swords Dancers who manage to get set up, but it hasn’t ever really worked out that way.
Charizard hasn’t done too well either; it feels like everything is faster. I don’t think it’s ever KO’d anything for me outside of a few revenge kills. Maybe I should go for a bulkier build?
Kangaskhan has done okay when I’ve used him. I pretty much always have him go last in hopes of having gotten rid of as much as possible that gives him a hard time. I’ve been pretty terrible at knowing when I can use Sucker Punch, but I guess that will come with experience.
TL;DR:
- Most of my wins come from Garchomp having a field day or Starmie/Gengar gets a 2-for-1. The other three have been disappointing to average.
- Talonflame gives me a hard time.
- I’d like to keep using Starmie in some form if possible; everything else is negotiable.
If there's a way to use this as a base for VGC, that'd also be great. I'm willing to reset X to catch a good Xerneas. I haven't checked my Kyogre but it probably wouldn't be ideal in any way.
P.S. Is it normal that I’ve played exclusively against Japanese players? I’m NA and play during NA prime time.
Starmie @ Life Orb
Timid, Natural Cure
4 Def / 252 SpA / 252 Spe
Surf
Thunderbolt
Ice Beam
Dazzling Gleam
Charizard @ Charizardite X
Jolly, Blaze
252 Atk / 4 Def / 252 Spe
Flare Blitz
Dragon Claw
Roost
Dragon Dance
Ferrothorn @ Leftovers
Relaxed, Iron Barbs
252 HP / 252 Def / 4 SpD
Gyro Ball
Power Whip
Leech Seed
Protect
Gengar @ Focus Sash
Timid, Levitate
252 SpA / 4 SpD / 252 Spe
Shadow Ball
Sludge Bomb
Focus Blast
Destiny Bond
Garchomp @ Rocky Helmet
Jolly, Rough Skin
4 HP / 252 Atk / 252 Spe
Earthquake
Dragon Claw
Rock Slide
Swords Dance
Kangaskhan @ Kangaskhanite
Adamant, Scrappy
252 Atk / 4 SpD / 252 Spe
Power-Up Punch
Double-Edge
Sucker Punch
Earthquake
Thanks!