I just beat the 4th gym (yes I've been playing for a week and I'm only half-ish way through, I'm really slow/spend too much time raiding or running around the Wild Area). My team at the moment stands at:
Corvisquire (Roald) - Orbeetle (Bryn) - Lanturn (Chester) - Golisopod (Gregor) - Skorupi (Stefan) - Mogrem (Wilhelm)
A few notes
- I've been rotating Pokemon in and out after every route/trip to the Wild Area. I honestly had a bit of a crisis earlier because I had 3+ boxes of Pokemon and I could not decide on what I wanted to use! I think I've settled on the first four, and last two slots are still up for rotation. Actually anyone's spot is up for grabs if I feel like it.
- Corvisquire is fine. The line is one of my favourite bird designs, and Rookidee was pretty lit early on with Hone Claws + Power Trip + STAB. Unfortunately its movepool is pretty stagnant and I've only just been able to upgrade to Drill Peck. Offensively MOR right now so I don't end up pulling him out for big battles often anymore.
- Orbeetle is bulky, decently powerful, and decently speedy! Blipbug needs to be babied and Dottler was pretty passive. Screen support and Struggle Bug were situational to the say the least and I almost dropped it, but since evolving it has become very useful. Got a facelift from the move relearner with Psybeam + Bug Buzz + Hypnosis too!
- Oh Lanturn. I love Lanturn. It's a great design (that translated into 3D exceptionally well). However... Lanturn's stats, aside from HP, and movepool are wonderfully average. It sponges hits decently and Bubble Beam + Discharge are good STABs at least. I love him anyway.
- Golisopod is the MVP. I was worried Emergency Exit would be a problem but he's so bulky he can tank a few hits and dish out massive damage, and with Leftovers can hang above 50% for awhile. Great movepool too. Got everything it needed out of the box with the relearner and water STAB a few levels after evolving. He's the highest leveled right now too, probably because even in bad situations he'll survive and swap out, still netting max EXP. Slow pivoting is surprisingly handy in game sometimes too.
- I picked up Skorupi and Impidimp/Mogrem to take on the Ghost gym, and to bring a little more speed/priority to the team since 3 of them run pretty slow. They did well in the gym battle (thanks to flopping once, and gaining enough levels to learn stronger STAB in Night Slash and Dark Pulse). That GMax Gengar is pretty nasty. Skorupi is kinda paper bag-ish offensively right now so I hope evolution patches that up.
I have Centiskorch, Golett, and Ninjask in the wings. I also had Shellos and Joltik assisting for awhile but decided to consolidate my Water and Electric type. I'm looking to fill the last two slots with Dark, Fairy, Ice, Fighting, or Ground types, that are offensively mixed or special, and have decent speed. At least one Galarian Pokemon too. Maybe another Fire type...
I haven't been using healing items, which has actually been kinda rough, so if my team is beat up I'll camp and cook a Wobbuffett class meal to heal up a little bit. It reminds me of the cooking mechanic from the Tales Of franchise. Plus it gives me an excuse to look at all my cute Pokemon. The routes are annoyingly short however, so its not a mechanic I need to use all that often. A few more trainers and puzzles and optional areas to explore would have been welcome.