Great survey slate, props council for having their eyes on the right things and taking a broad look, no Gliscor is
enjoyment and competitve are a 7! I was ranking like 3 and 2 during DLC1 so this is a huge improvement. A lot of the freed mons are very welcome additions who add a lot to the tier and balance out a lot of would be problematic mons, I'd say I see a lot of equilibrium right now and team style options, however I definitely see how the saturation of threats is forcing certain balance team styles however primarily surrounding Meowscarada, Skarmory, and bulky ground types. I worry about too much action throwing off this relative equilibrium but I'm interested both to see how teams develop and how SPL develops the meta and if improvement is necessary or warranted from there.
- 1. Still not seeing it. Offensive is good and fast, but on par with all booster mons in the tier. Sure, having the speed persist after switching is nice, but how much switching does it really get to do with that bulk? I'm Still open to having my mind changed on this Mon but have not been presented with sufficient reason to change it.
- 3, one of the more fucked up things on this survey, the speed tier and ice type help a bit while dealing with it but specs is awfully scary to switch into, the power of this set specifically is not the easiest to prepare for. I'd like To see a suspect at some point.
- 1. Shared my thoughts on this last night, this Mon is a net positive for this tier offensively and defensively and should remain in the tier for sure, we are way worse off without it and there is 1 and a half real set and you need Tera to sweep and have maybe 2 real Tera options
- 4. This Mon is still cheap af and really strong and annoying with little positioning, not as much as DLC1 but still. Defensive counterplay is relatively limited since it can punch through Bozo. I don't really think it's enough to warrant a quickban though, which places us in a weird position since it was just suspected. Would we suspect it again so soon? I think it would be a lot closer this time. I also don't really want Ogerpon, grassy spam, or rain taking over without it and we saw the first two gain a lot when roaring moon left the first time. But maybe we still have enough dragons without it? Again I hope this wouldn't be quickbanned. I'd be happy to see a suspect.
- 3. Another Mon worth a suspect, good inclusion on the survey. Offensive and defensive presence is pretty hard to prepare for, that type is gnarly and the bulk and access to morning sun paired with the offensive profile and dragon dance to mitigate the speed without effort is really a strain in the builder. But can we allow grass types to take over again? Are volc and the Latis, and maybe raging bolt and or Kyurem
- 2. Not the strongest or the hardest to deal with but glare is a very good move that complements the snowballing power very well, and I think dragon pulse is the best coverage move. Really not the hardest to pivot around or offensively check though, however glare being able to cheese past that is worth keeping an eye on because para spam is a dangerous trend that SV can easily evolve into as we've seen in the past
- 2. another Mon with a type that's kind of hard to deal with, but fairies match a little better into it than packing heat, until it pulls out that kind of cheap priority move. Not a huge concern but not worth dismissing either
- 1. I think this Mon fits into the game well, useful offensive type, really damn fast, but downright terrible defensive presence, not enough immediate power to be a problem, and far from the only thing that priority helps a lot in dealing with. A good OU Mon.
- 2. The mixed sets are actually good now, the way substitute synergizes with that is kind of annoying and can make this a bit tricky to deal with especially since substitute blanks a lot of defensive checks and makes it so easy to snowball. Not the hugest concern since it's defensively weak and weak to common attacking types but keep an eye on it
- 5! Let's suspect this, it's a really interesting Mon. Might even need 3 weeks to suspect it because there are a lot of pros and cons to banning this. Right off the bat it absorbs trick TWave and other cheap moves, but also uses them, and it's true that one balance is strong right now despite this things presence, but it is one of many things keeping balance a bit formulaic, and allowing Corv to defog freely could add a lot more variety into the builder. Stall also doesn't have as hard a time vs this with clod nearly mandatory but it's still not the safest matchup since you usually are just PP stalling it or forcing it out. Banning this could make balance even stronger and takes away a blanket check to cheese strategies or it could make all teams more diverse and open up a lot of structures as well as take an importance off hazards. But would banning it make it too difficult to make long term progress with balance teams if hazards can be freely removed at any time? We're seeing more defog Corv and a little less Ghold these days anyway. A suspect, again, maybe even 3 weeks, will give us time to figure this out. But it's time to, I'd rather see the changes this would bring than anything else.
- 1. We call this, Skarmory Food. Volc helps so much too but really we have enough counterplay to this now that is relatively free to run on any team that preparing for it is like fine.
WRITE IN:
- it's a little unconventional but a common thread here is Protosynthesis and being able to all benefit from it together on the same time, specifically looking at Roaring Moon, Raging Bolt, and Packing Heat. Sun is becoming quite tricky to prep for while also achieving what team you want to make and preparing for the rest of the meta and removing this item, forcing Torkoal to come in and get chipped more often and giving these mons 3 less turns for their shenanigans would help a lot, i feel.
i didn't write them in on the actual survey but I think
is only fair to look into if we look into
since skewda Archaludon and friends becomes a much easier matchup to bank on with sun defanged.
is also worth keeping an eye on for its power and current dominance but may be more comparable to Dragapult and Zamazenta as a useful tool for balance rather than oppressive threat.
As for Kokoloko, I got my piece out in the NJNP thread but would like to add that I agree with other peoples' arguments that the question of how to determine what to drop when and why is way too much of a crapshoot to be productive and the fact that with dropping threats one at a time, the order is way too much of a factor on the outcome. Let's say we ban everything on this survey, if Volc is tested first it'll be the most broken thing in the universe, if it's tested last it'll be chill but other stuff would be broken without it (like in DLC1.) Finch was spitting when he said we can only evaluate threats in the metagame they're in. Let's stick with a playtesting based approach, not a rhetorical and theorymon on the forums and discord approach.