I'm not sure where the general public stands but I personally believe outright banning tera would be a grave, long-term mistake. The current meta is very fun yet competitive. Whether tera needs to be modified (showing types for ex) will be seen but should definitely remain in some form regardless. I don't expect action soon or anything I just wanted to dish out some positivity in case it was lacking.
Keep on gaming, gamers
Well, the last survey indicates the general public doesn't really find the meta to be that fun, and definitely not competitive or balanced.
Maybe it's a confirmation bias, but OU chat is constantly saying tera is terrible and is ruining the meta.
Feel free to ask OU chat about tera any time of the day, on ur main or alt, and see what happens- if you're curious.
facts
from the games i've played on high ladder so far, the current metagame is very skill expressive outside of zapdos. you need to play a near-perfect game a lot of the time because tera adds a punishing, extra layer of strategic depth. i agree an outright ban would be a mistake, and i'd even go as far to say a restriction is unnecessary as well.
i fail to see what team preview accomplishes outside of being able to game-plan for certain defensive tera users such as tera-steel iron valiant or tera-flying kingambit a bit better. on the contrary, a team preview restriction would increase the amount of pure 50/50's regarding the mechanic, which i rarely came across to begin with, and players abusing the system by using X tera-type without expected Y move. another thing i dislike about this restriction is it removes the concept of lures from play. having to burn your tera to surprise kill something has an opportunity cost as it requires you to use your best trump card. if my opponent can see my dragapult is tera-fighting in advance, the idea of being able to lure kingambit goes out the window since a crazy tera-type like that implies having tera blast too. this is pretty lame in my opinion as it limits your options in the team builder; there's no point in running a lure set if your opponent can see it coming, right? all of the proposed restrictions are honestly just compromises with the "outright ban" playerbase who will continue to bitch about the mechanic even if said restriction happens. i'm not interested in compromising.
i don't really talk about tera too much because (a) we won the vote :] & (b) there's no point arguing with a vocal minority who are adamant on outright banning it. they've already made up their mind and some of the toxic tera discourse on prior pages can attest to this. overall my rationale is i don't see any reason to delete or restrict a mechanic that is already perfectly competitive and skill expressive to begin with. you are free to disagree with this statement, and i am open to answering the "outright ban" side's concerns if they can provide high ladder / tournament replays to back up their points. appreciate you.
Preview would make the problem worse, we can agree on that.
The suspect you're talking about, 205 "Action" votes- 59.25% of the suspect voters wanted something to be done about Tera.
You can say "Outright Ban" is a vocal minority, and that was true then- I won't reiterate the differences between January 4th, 2022, to now, almost half a year later- nor the infamous circumstances around the vote.
With that said, nearly 60% of the voters felt that tera in it's current form needs to be looked at, you can take from that whatever you want.
One of my main takeaways from this is that Preview will happen when we have another suspect, at the very least.
The reasons you love tera, as expressed here, are the reasons I feel tera is broken.
Gambit should never fear switching into a physical Pult.
A healthy Gambit should only fear the U-Turn, and mostly for the momentum.
The way mons are set up, the typings, the movepools, the stats, all point to Gambit being a safe switch in.
In a more competitive meta, the play is U-Turn into a mon that was designed to handle the Gambit that just came in.
However, you find it enjoyable to flip everything we know about mons on its head and blow past this check.
Z-moves allowed you to muscle through checks, but it was a one time use, required an item slot, and required a move in that mons movepool to be based off of- y'know, balanced as a gimmick like this could be.
There's a reason Pult doesn't have any attacks to hit Dark for SE, it's called balancing a mon.
GF takes a lot of time and care into designing balanced mons- there's a reason why Pult doesn't have Close Combat.
No one likes Scald- no one likes the feeling of not being able to switch in your Grass/Dragon mon into a Water attack.
Tera is that annoyance on steroids.
Can you provide more info on what you mean by needing high ladder/tour play of tera being broken?
For one, this is subjective, we can both look at the same match, and I'll say "See how bullshit that was?" and you'll say "Na they should have X on turn Y or known this or that." and we could have that convo for hours.
So instead, would you mind taking a look at Srn's initial post and picking some of those points to refute, thank you in advance bro.
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Both of you are highly skilled, and pro-tera, so I have a few quick questions:
1) Is there a limit to how many mons get banned due to tera for you to change your mind?
2) Why is having less mons and thus less options better than having more mons, and more options?
3) What are the benefits of not being to comfortably attack the mon in front of you, instead of the mon it might become?
4) Are you at all curious what SV OU would look like without tera?
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I want to ask more detailed orientated questions, but we can save that for the tera suspect thread, and I said quick questions lol.
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Side note, aka "too be fair" section of this post:
Tera is barely surprising until about 1900elo.
Before that, it's really not that difficult to know that the Sneas, Moon, Gold, Ceru, etc are going to tera vs my Tusk.
Tera can often cancel itself out, as in E-Nite vs Ghost/Steel Val.
Tera is far from mindless, just putting it here for the record that skill is needed more often than not.
Tera is more of a stain on the meta than a deal-breaker. It's something I could definitely live with, but I still enjoy debate as mental exercise for fun. That said, I would like to see SV OU be played without tera, so I could have more data on which meta would be better.
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Main reasons I don't like Tera:
- Too much variance (Srn's post outlies this)
- Losing mons (RIP Leki, you could have been spinning and setting screens, king)
- Having to tech chase new Teras (Fighting Pult? Fucking hell bro)
- Insane power boost Tera into same type gives. (Dark glasses Gambit is a clean 2hko on Dozo)
- MU fishing issues (There are more auto-lose MU this gen than ever. If you don't have something specific for some of these tera sets, gg)
- Making the meta split between extreme HO or fat balance that can handle extreme HO
- Ghost Tera spin blocking makes the already difficult hazard situation even worse, forcing HDB to be mandatory.
- Forced 50/50's (Not super often, but does occur)
- The increase of skill gap and the pain it causes casuals
- Not being able to consistently revenge kill mons we normally would be able to
- The strain Tera puts on team building
- The issues Tera causes end game mapping
- Mons doing things they weren't designed to do
I find Tera to be an incredibly half-baked concept, and GF did not consider for a moment how it would affect 6v6 Singles.
It could have been balanced if tera required an item slot, you lose your old STAB boosts, and the mon reverted back to it's old type at switch out- but that's just my opinion.
This gen already has an identify with Paradox mons, Quark Drive, and Booster Energy.
I also think Tera is the cause for the historically low survey scores.
Anyway,
there's a reason we're going to have another suspect.
If it truly was a small minority of people who don't think Tera is healthy nor competitive in it's current form, then we wouldn't have one.
Yet,
even when hype was at it's peak, over half of the voters thought Tera in its current form is too much, and again, a lot has changed since then.
I'm not married to the idea of Tera being the worst thing ever, but any extra layer of skill or added fun does not outweigh all the above issues I've posted. Any good tera does to the meta is not close to the harm it causes, but that's just my opinion.