Dragonite @ Heavy-Duty Boots
Ability: Multiscale
Tera Type: Normal
EVs: 252 Atk / 104 SpA / 152 Spe
Mild Nature
- Dragon Dance
- Extreme Speed
- Ice Beam
- Thunderbolt
Okay so what we have here is a pretty standard looking Dragonite (at least the top half of it is). A max physdef Gliscor can naturally eat hits from this thing, even boosted, and Toxic it to put it on a timer. This is obviously an issue for setup sweepers, since it forces them to either swap out and reset their boosts, or commit to the attack, which will most often end with a sack.
+1 252+ Atk Tera Normal Dragonite Extreme Speed vs. 244 HP / 252+ Def Gliscor: 135-160 (38.3 - 45.4%) -- 59% chance to 3HKO after Poison Heal
Pretty much ate that hit^. Well, Dragonite literally only runs Dragon Dance Extreme Speed, with a couple Banded ones here and there. This statement is still not false. After all, this
is a Dragon Dance Dragonite. It's just got two very uncommon moves that work well with its respectable base 100 special attack stat.
104+ SpA Dragonite Ice Beam vs. 244 HP / 12 SpD Gliscor: 396-468 (112.5 - 132.9%) -- guaranteed OHKO
104+ SpA Dragonite Thunderbolt vs. 244 HP / 12 SpD Tera Water Gliscor: 198-234 (56.2 - 66.4%) -- guaranteed 2HKO after Poison Heal
If Gliscor doesn't know that an Ice Beam is incoming, which it has no reason to play around assuming they don't already know your set, it will instantly get outsped and drop to that attack. If it
does know that you have Ice Beam (Perhaps you took out a Great Tusk with it), it'll be incentivised to Tera next time it comes in. And then suddenly it gets 2HKOd by that perfect boltbeam coverage. Target lured.
The addition of these moves and the redistribution of the EVs are actually surprisingly effective against OU. Normally we make hyperspecific sets on this thread that, while fun for luring the target, do not necessarily function well against the OU metagame. However, I genuinely believe that this could be a viable Dragonite set for the future. Here's why.
1. It still has that max attack Tera Normal Extreme Speed boosted by Dragon Dance. If worst comes to worst, it functions just as effectively as a Dragon Dance sweeper as any other Dragonite would.
2. The 104 EVs required to guarantee the 2HKO on Tera Water Gliscor, even through poison heal, leave us with exactly 152 EVs left to invest into our speed. When making this set, I had already had 152 as the target amount of leftover EVs, because this not only provides a stat maximisation (gaining 2 stat points from 148 rather than 1), but it also gives Dragonite 351 speed at +1. Just enough to outspeed base 100s such as Iron Moth and all the Ogerpon variants. And naturally, anything slower also gets outrun.
3. This moveset is pretty damn good, as the calcs below should make evident. We can turn a fair few checks into victims.
104+ SpA Dragonite Ice Beam vs. 252 HP / 0 SpD Great Tusk: 262-310 (60.3 - 71.4%) -- guaranteed 2HKO
104+ SpA Dragonite Thunderbolt vs. 252 HP / 4 SpD Dondozo: 224-264 (44.4 - 52.3%) -- 19.1% chance to 2HKO
104+ SpA Dragonite Thunderbolt vs. 248 HP / 8 SpD Corviknight: 180-212 (45.1 - 53.1%) -- 89.1% chance to 2HKO after Stealth Rock and Leftovers recovery
104+ SpA Dragonite Ice Beam vs. 252 HP / 0 SpD Landorus-Therian: 384-452 (100.5 - 118.3%) -- guaranteed OHKO
104+ SpA Dragonite Ice Beam vs. 252 HP / 0 SpD Zapdos: 172-204 (44.7 - 53.1%) -- 26.6% chance to 2HKO
And naturally, the speed boost from Dragon Dance can make it easier to hit these mons with supereffective attacks, along with other threats like Dragapult (You will need 2 Dragon Dances for that beast though)
TLDR: We don't really compromise on what Dragonite does by making it a mixed attacker. Instead, we make it way harder to stop, and naturally we can take down Gliscor without a problem. The original dragon has adapted through over 20 years of power creep (step aside, Kyurem).