Resource SV Monotype Sample Teams [Indigo Disk] | Submissions Open!

Neko

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Hello, another wave of sample checking and:
Well since there's a race to submit a Sand Ground team and I have nothing better to do today, I thought I'd submit the team I've been tinkering with. It's gotten me some modest ladder wins, and it's extremely fun and easy to use. It's great to have Exca back in SV, it's the best asset that the type has.

(Having the worst time posting sprites, so please excuse the bland-looking post lol)
https://pokepast.es/a2a1ae9a1c818aa5

This team revolves around momentum. Any way to grab momentum to give sweepers (70% of the time Excadrill) the chance to immediately threaten.

Hippowdon is the standard lead set with Eject Button. Whether it's to finish out a game with Excadrill or sponge a hit and get the battle out of a sticky situation, Hippo can swipe momentum away once. SR can be set up at any point in the battle, usually against a physical threat, but it's EV'd to take a fair amount of special hits. Whirlwind phazes set up sweepers out, and it works fantastic in tandem with Toxic Spikes.

Excadrill is the lead sweeper, and it's by far the fastest team member. The differences with this Excadrill set is Rock Slide to threaten Flying types and X Scissor for Grass types (namely Ogerpon). It's also handy for Psychic and Dark for which the team does not have anything else significant to hit those types super effectively and sweep. It's especially helpful with avoiding mind games and the Lati-Twins + Slowbro.

This Lando-I set is also untraditional since it features U-Turn. It's another tool to put the battle in your favor as Landorus threatens out a lot, but it also has the added fun benefit of getting a sweeper in safely with Gravity set up, which not only greatly benefits the flying matchup, but also prevents the choice banded Pokemon from having to choose to be lock into Earthquake (once again, especially Excadrill). Focus Blast hits bulky normal types such as Porygon2 and Terapogos and Steel and Rock types that Earth Power does not threaten.

Mamoswine is a great choice to take Ice type attacks thanks to Thick Fat. It's incredibly strong and features one of the best priority moves in the game with Ice Shard. It makes the Grass matchup a lot more winnable, and it helps greatly with the Dragon matchup. Icicle Spear is used over Icicle Crash for the 100% accuracy and the added benefit of breaking subs and doing continuous damage. Knock Off is the coverage move of choice since it will almost always make progress in a game.

Ursaluna doubles as a physical tank and special sweeper. Earth Power was forgone here in exchange for priority and recovery. Blood Moon is a literal nuke that can threaten just about anything, and Vacuum Wave compliments it as priority, which becomes a deceptively threatening mix with Calm Mind.

Clodsire is the team's Water Absorber, and it has the great attributes of setting Toxic Spikes to punish frequent switches and neutrality to Grass all the while threatening back. It's a lot less passive than Gastro or Seismitoad ever was, and it's a requisite S-ranked mon for any competent Ground team in SV. The Defense Evs help it better take on Ogerpon which would otherwise threaten the team wholesale.
Sand Ground
:hippowdon: :clodsire: :landorus: :ursaluna-bloodmoon: :excadrill: :mamoswine:
https://pokepast.es/7dc06cf77a6e96e5
Hippowdon @ Rocky Helmet
Ability: Sand Stream
Tera Type: Ground
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
- Earthquake
- Whirlwind
- Stealth Rock
- Slack Off

Clodsire @ Black Sludge
Ability: Water Absorb
Tera Type: Poison
EVs: 252 HP / 4 Atk / 252 SpD
Careful Nature
- Earthquake
- Toxic
- Spikes
- Recover

Landorus (M) @ Life Orb
Ability: Sheer Force
Tera Type: Ground
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Earth Power
- Focus Blast
- Psychic
- Gravity

Ursaluna-Bloodmoon (M) @ Leftovers
Ability: Mind's Eye
Tera Type: Ground
EVs: 252 HP / 188 Def / 68 Spe
Bold Nature
IVs: 0 Atk
- Calm Mind
- Earth Power
- Vacuum Wave
- Moonlight

Excadrill @ Choice Band
Ability: Sand Rush
Tera Type: Ground
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Earthquake
- Iron Head
- Rock Slide
- Rapid Spin

Mamoswine @ Choice Band
Ability: Thick Fat
Tera Type: Ice
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Earthquake
- Icicle Crash
- Stone Edge
- Ice Shard
Hippowdon - Standard physical wall that phases setup sweepers and sets rocks. Rocky Helmet since it’s max HP and Def.

Clodsire - Special wall that hazard stacks with Hippo. Toxic to spread status, recovery, Earthquake the only attacking move. Although, Poison Jab can replace Toxic is need be.

Landorus - Special wallbreaker, Earth Power + 2 coverage moves. Gravity to remove ground immunities while also helping hit Focus Blast and helps Excadrill hit things in the air like Skarmory, Corviknight, Lati@s, Rotom, etc.

Ursaluna-Bloodmoon - Bulky setup sweeper with enough speed for univested base 60s. Moonlight + Lefties for longevity. Vacuum Wave for priority and taking advantage of Mind’s Eye to hit Ghost Types.

Excadrill - The age old banded Sand Rush Excadrill. Dual stab + Rock Slide for perfect coverage. Rapid Spin for hazard removal.

Mamoswine - Another heavy hitter to pair with Excadrill in dual stab + Stone Edge for perfect coverage along with stab priority Ice Shard.
Azick beat you to having his sand ground sample in, so these have to be Rejected, sorry (Sandless Ground still up for grabs)

Dragon Spam Offense

https://pokepast.es/946535b5c5031332

This is a Dragon offense designed to overwhelm your opponent with multiple powerful wallbreakers and sweepers. The lead is usually :Archaludon: to get up Stealth Rock and then provide chip damage with Body Press and Dragon Tail. It usually gets 1 to 2 kills on opponents that don't have a clear cut counter to it. After this, send in anyone of your sweepers to setup and win the game.( I usually send out :Gouging Fire: first .)Three of my mons have :Heavy Duty Boots: to counteract the very common Sticky Web Hazard strategies. Below is a replay to show how the team works usually:
https://replay.pokemonshowdown.com/gen9monotype-2030705310-qvosn3aau1490vy5t53p73gkvhcbnldpw
Lack of choice scarf user and a bit of lack of synergy in the team makes it a bit iffy to use, so we're Rejecting it.
HyperOffensive Normal

https://pokepast.es/36e623f0093b7ef9

Description:
I like to let replays speak for itself but here is a short description. Your lead varies depending on matchup.

Ursaluna-BM: Pretty much the standard set on smogon. One calm mind can pretty much win you the game. Set up after toucannon burns an important MU. Hyper Voice in place of Blood Moon for stall teams (which aren't seen that often tbh).

Zoroark-Hisui: Mixed attacker with some utility with a focus on the physical side. Destroy kingambit and ttar with low kick.

Ditto: Don't use ditto until late game unless they set up early, then you can revenge kill. If its normal vs normal and they have smeargle, you can lead ditto and spore early. Also ditto their defogger or rapid spinner if you find it necessary.

Terapagos: With STAB means you use bp 180 tera starstorm most of the time, even if the other moves other super effective. Flamethrower/Earthpower is for different steel MUs depending on their second type. Rapid spin if you need speed. IMO this is the MVP for vs monosteel. Use healing wish on terapagos when low.

Toucannon: Can use him as semi-suicide lead but don't kill him off. switch him out later and try to time their stealth rock into custap range or predict how much damage MUs will do to you. For example, gholdengo/fluttermane thunderbolt doesn't KO you and you can custap someone later. Don't custap if you are anticipating a priority move. Instead, switch to indeedee which will negate the priority move. Bullet seed for swampert, flutter mane, gastrodon. Rock blast for super effective hits. Beak blast if you need to burn someone important or KO. Roost can be used instead of brick break as beak blast almost always does more damage and brick break is only used for breaking screens/veils or against some steel MU, which is situational.

Indeedee: 98% of the time you will be using expanding force or healing wish. Dazzling Gleam only if you have no choice (usually better to just switch out). Maybe you will feel that indeedee is useless this match, so use healing wish on someone more important like terapagos or ursaluna. Try not to outplay yourself by using zoroark's shadow sneak when psychic terrain is up.

Top threats: mandibuzz, urshifu, Frosmoth, Moltres-Galar, primarina, clodsire, excadrill, dragapult.

Replays (all replays are up-to-date with the changes)
01/26/24 https://replay.pokemonshowdown.com/gen9monotype-2042418198 (vs normal, this shows that ursaluna +3 CM survives against ditto mirror, while OHKO ditto; thus can set up on blissey)
01/26/24 https://replay.pokemonshowdown.com/gen9monotype-2044627185 (vs normal standard, this shows how to use custap when predicting against priority moves)
01/26/24 https://replay.pokemonshowdown.com/gen9monotype-2044534250 (vs water top player)
01/26/24 https://replay.pokemonshowdown.com/gen9monotype-2045120124 (vs dark)
01/26/24 https://replay.pokemonshowdown.com/gen9monotype-2044584020 (vs ghost)
01/26/24 https://replay.pokemonshowdown.com/gen9monotype-2044690018 (vs ghost)
01/26/24 https://replay.pokemonshowdown.com/gen9monotype-2044729074 (vs steel top player, healing wish on terapagos because indeedee is useless here)
01/29/24 https://replay.pokemonshowdown.com/gen9monotype-2046782442 (vs steel, terapagos mvp here)
01/26/24 https://replay.pokemonshowdown.com/gen9monotype-2044647531 (vs fairy)
01/26/24 https://replay.pokemonshowdown.com/gen9monotype-2045130015 (vs fire, how to use custap)
01/27/24 https://replay.pokemonshowdown.com/gen9monotype-2045407754 (vs dragon)
01/27/24 https://replay.pokemonshowdown.com/gen9monotype-2045701376 (vs ground, why i love grass knot on physical zoro)
01/27/24 https://replay.pokemonshowdown.com/gen9monotype-2045495974 (vs psychic; i think its the same psychic sample down below this post, burn was pretty important here)




Edit: Changed the ditto to reflect the set on smogon (same moves just different EVs and stuff).
Edit 2: Slight change to indeedee, zoroark, terapargos, and ursaluna bm. I changed zoroark comeuppance to grass knot for more consistency. The IVs will OHKO ursaluna bm, urshifu, terrakion, and threatens dondozo on switch-in among others. Added some speed to terapagos to outspeed certain MUs. Ursaluna BM switched earth power for vacuum wave. I can argue for either or but it just fits better with the team.
Edit 3: i promise this is gonna be the last change.... switched ice beam for rapid spin and specs for heavy duty boots for terapagos... specs was overrated and terapagos just needs like 5-10 more sp atk to make use of it, ice beam was hardly used and the terapagos appreciates the flexibility more when playing vs monosteel. switched temper flare for brick break on toucannon for more support.
Some Pokemon are a bit questionable, so we'll have to Reject it.
Hazard Stack Steel
:archaludon: :kingambit: :skarmory: :heatran: :gholdengo: :iron_treads:
https://pokepast.es/0c630d4564f8a80a
Fairly simple hazard stack team. Steel has several excellent hazard setters and has Gholdengo to keep the hazards up.
:skarmory: Skarmory is the Spikes setter and ground immunity. It is the primary physical wall and is a possible win condition with ID + Body Press if opposing special threats are removed.
:archaludon: Archaludon is the rocks setter rather than Heatran to permit Heatran to run Taunt instead. Archaludon's Dragon typing provides valuable resistances, particularly to Water, and Stamina lets it answer many otherwise threatening Pokemon. Archaludon has Dragon Tail for phazing and Body Press to take advantage of Stamina boosts. Iron Head is used as the third attack since the team otherwise may lack enough Steel moves (only Make It Rain). Earthquake and Thunder Wave are other options.
:kingambit: Kingambit is a late-game sweeper and uses Black Glasses for extra damage (though Leftovers is also usable). It is EV'd to outspeed uninvested Corviknight.
:heatran: Heatran is the special wall and fire immunity, using Magma Storm and Protect to deal residual damage, but it also has stallbreaking capabilities with trapping and Taunt. It is EV'd to outspeed max speed Kingambit.
:gholdengo: Balloon Gholdengo provides a valuable temporary Ground immunity and uses a standard Nasty Plot set. Focus Blast can be used over Recover to better hit Dark and Steel types like Kingambit.
:iron_treads: Scarf Iron Treads provides speed control and hazard removal (though it is somewhat unreliable as a hazard remover without boots). Rock Slide hits Volcarona (outspeeding it at +1) and Flying types, while Ice Spinner hits Pokemon like Garchomp, Gliscor, Lando-I, and Dragonite. Knock Off can be used over either move to be better versus Boots users.
Too similar to Scarlet's submission, so we have to Reject this :<
new PFP, new sample sub

:sv/indeedee: :sv/slowbro: :sv/deoxys-speed: :sv/hoopa-unbound: :sv/latios: :sv/iron boulder:
NP Deo-S + Eject Button Slowbro Psychic HO

I was struck by the addition of Deo-S after I was singlehandedly swept by it under terrain. I decided "Hey, let's try to build it". And here we stand. Indeedee is the prototypical Psychic Terrain setter, while Eject Button Slowbro functions as a one-time free switch to any threat of your choice. Deo-S can singlehandedly win if it gets an NP off, which isn't difficult with its pretty threatening (even when unboosted) Expanding Force. Hoopa-U is another incredibly dangerous wallbreaker that decimates slower teams. Latios has grown on me since its newfound access to Flip Turn, and it's another pretty strong breaker that has pivoting capabilities to smash teams open with one of the other threats. Finally, Iron Boulder is the counter to quite a few big threats that can outrun Deo-S with a Choice Scarf, like Roaring Moon and Meowscarada - first, go to Slowbro, then to Boulder to threaten with CC.

REPLAYS
vs. Dragon

vs. Ghost (Kickoff R2)
We decided to Put it on Hold for now, its close but not quite it yet.
We decided to Put it on Hold for now.

Thank you for your submissions, the following types currently do not have samples, so it would be great to focus on these types:
Dark
Electric
Fighting
Flying
Grass
Normal

Psychic

On top of these, the contributing the following archetypes for types with samples are appreciated too:
Sandless Ground
Rainless Water
Double Steel Dragon
Sunless Fire
Balanced Ghost

Hisuian Goodra Steel

Thank you and have fun :blobnom:
 
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Balanced Offense Dark
:chien-pao: :kingambit: :greninja: :muk-alola: :ting-lu: :roaring-moon:
https://pokepast.es/243c888dfb5f5a38
Chien-Pao @ Heavy-Duty Boots
Ability: Sword of Ruin
Tera Type: Dark
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Icicle Crash
- Sacred Sword
- Ice Shard

Kingambit @ Leftovers
Ability: Supreme Overlord
Tera Type: Dark
EVs: 116 HP / 252 Atk / 140 Spe
Adamant Nature
- Swords Dance
- Sucker Punch
- Iron Head
- Kowtow Cleave

Greninja @ Choice Specs
Ability: Protean
Tera Type: Water
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Dark Pulse
- Grass Knot
- Ice Beam
- Extrasensory

Muk-Alola @ Black Sludge
Ability: Poison Touch
Tera Type: Poison
EVs: 252 HP / 4 Atk / 252 SpD
Careful Nature
- Knock Off
- Drain Punch
- Poison Jab
- Protect

Ting-Lu @ Leftovers
Ability: Vessel of Ruin
Tera Type: Dark
EVs: 252 HP / 252 Def / 4 Spe
Impish Nature
- Stealth Rock
- Earthquake
- Whirlwind
- Spikes

Roaring Moon @ Choice Scarf
Ability: Protosynthesis
Tera Type: Dragon
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- U-turn
- Iron Head
- Knock Off
- Outrage
Chien Pao - Standard Dark set for Pao. Icicle Crash for strong Ice stab along with flinch chance. Ice Shard for stab priority. Sacred Sword for good Fighting coverage that ignores potential defensive boosts outside of Paradox abilities and Eviolite. Swords Dance to push Pao’s breaking power even further.

Kingambit - Typical setup sweeper Gambit with enough speed for Skeledirge and Corviknight if they have no EVs in speed. Lefties for longevity.

Greninja - Specs to wall break, all the coverage covers everything Dark needs to break through.

Muk-Alola - Special wall that can scout moves with Protect. Drain Punch + Black Sludge for longevity. Knock Off for stab and item removal to help the hazard stack from Ting Lu. Poison Jab to hit Fairies and Grass types.

Ting Lu - Physical wall, hazard stack, Whirlwind to deter setup sweeper and spread hazard stack damage.

Roaring Moon - Hard hitting, speed control, pivoting, spammable Knock Off stab, Iron Head for Fairies.

CM Keldeo Fighting
:sneasler: :great-tusk: :iron-hands: :zamazenta: :keldeo: :iron-valiant:
https://pokepast.es/af0049d89ea2075c
Sneasler @ Air Balloon
Ability: Unburden
Tera Type: Fighting
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Gunk Shot
- Close Combat
- Night Slash

Great Tusk @ Heavy-Duty Boots
Ability: Protosynthesis
Tera Type: Ground
EVs: 252 HP / 208 Def / 48 Spe
Impish Nature
- Earthquake
- Knock Off
- Rapid Spin
- Stealth Rock

Iron Hands @ Assault Vest
Ability: Quark Drive
Tera Type: Fighting
EVs: 252 HP / 4 Atk / 252 SpD
Careful Nature
- Drain Punch
- Thunder Punch
- Heavy Slam
- Earthquake

Zamazenta @ Leftovers
Ability: Dauntless Shield
Tera Type: Fighting
EVs: 248 HP / 8 Atk / 252 Spe
Jolly Nature
- Substitute
- Iron Defense
- Body Press
- Heavy Slam

Keldeo-Resolute @ Leftovers
Ability: Justified
Tera Type: Water
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Calm Mind
- Surf
- Vacuum Wave
- Secret Sword

Iron Valiant @ Choice Scarf
Ability: Quark Drive
Tera Type: Fairy
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Moonblast
- Aura Sphere
- Thunderbolt
- Psyshock
Sneasler - Semi-Ground immunity, Gunk Shot for super strong Poison stab although the funny haha Dire Claw can be used for cheesing while still having good Poison stab. Night Slash hit Psychic and Ghost types.

Great Tusk - Hazard and item removal, rocks setter, physical wall

Iron Hands - Special wall in Assault Vest to tank things like Flutter Mane and Latios, Heavy Slam smacks Flutter Mane and Hatterene, EQ to hit things like Gholdengo and pairs well with its dual stab moves to cover all Steel types.

Zamazenta - Standard setup Zama set with Heavy Slam to cover Fairies and Substitute to dodge status.

Keldeo - CM + Dual stab to hit hard. Secret Sword to dent special walls, good special priority to hit things like Chien Pao or Baxcalibur first. Lefties for longevity.

Iron Valiant - Speed control, dual stab, Psyshock to hit Clodsire hard, Tbolt to cover Water and Flying types.

Ogrepon + Whimsicott
:ogerpon-hearthflame: :meowscarada: :sinistcha-masterpiece: :amoonguss: :whimsicott: :rillaboom:
https://pokepast.es/c095e39b3ccf7c49
Ogerpon-Hearthflame (F) @ Hearthflame Mask
Ability: Mold Breaker
Tera Type: Fire
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Ivy Cudgel
- Horn Leech
- Play Rough

Meowscarada @ Choice Scarf
Ability: Protean
Tera Type: Grass
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Flower Trick
- Knock Off
- Play Rough
- U-turn

Sinistcha-Masterpiece @ Leftovers
Ability: Heatproof
Tera Type: Grass
EVs: 252 HP / 160 Def / 96 Spe
Bold Nature
IVs: 0 Atk
- Calm Mind
- Strength Sap
- Shadow Ball
- Matcha Gotcha

Amoonguss @ Rocky Helmet
Ability: Regenerator
Tera Type: Grass
EVs: 240 HP / 164 Def / 104 SpD
Calm Nature
IVs: 0 Atk
- Foul Play
- Sludge Bomb
- Synthesis
- Spore

Whimsicott @ Pixie Plate
Ability: Prankster
Tera Type: Grass
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Moonblast
- Energy Ball
- U-turn
- Memento

Rillaboom @ Choice Band
Ability: Grassy Surge
Tera Type: Grass
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Grassy Glide
- Wood Hammer
- Knock Off
- U-turn
Ogerpon-Hearthflame - No Grass team is complete with an Ogerpon form. Hearthflame being the best form and with Mold Breaker, its Fire stab ignores Heatran’s Flash Fire to threaten Steel. SD to push its power further. Play Rough feels mandatory with Dragon’s prevalence. Horn Leech for longevity but Power Whip can also be used. +2 Power Whip OHKOs max Def Toxapex from full.

Meowscarada - Speed control, spammable Knock Off, Fairy coverage for Dragon and Fighting, U turn for pivoting.

Sinistcha - CM setup sweeper, Strength Sap to disrupt physical attackers. Strength synergizes with Matcha Gotcha and lefties for super longevity. Heatproof lets it tank Fire moves. Shadow Ball for spammable Ghost stab.

Amoonguss - Mixed wall, Spore abuser, takes advantage of physical setup sweepers with Foul Play, Poison stand for Fairies and opposing Grass types.

Whimsicott - Pixie Plate makes Moonblast hit harder, Energy Ball for good Grass stab, U turn to pivot like Meowscarada, Memento as a final task when Whimsicott has done its job.

Rillaboom - Standard banded set with item removal, move pivoting, terrain setter that pairs with Grassy Glide.

Sandless Ground
:great-tusk: :clodsire: :landorus: :ursaluna-bloodmoon: :excadrill: :mamoswine:
https://pokepast.es/d5113aea38c1e889
Great Tusk @ Heavy-Duty Boots
Ability: Protosynthesis
Tera Type: Ground
EVs: 252 HP / 208 Def / 48 Spe
Impish Nature
- Earthquake
- Knock Off
- Rapid Spin
- Stealth Rock

Clodsire @ Black Sludge
Ability: Water Absorb
Tera Type: Poison
EVs: 252 HP / 4 Atk / 252 SpD
Careful Nature
- Earthquake
- Toxic
- Spikes
- Recover

Landorus (M) @ Life Orb
Ability: Sheer Force
Tera Type: Ground
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Earth Power
- Focus Blast
- Psychic
- Gravity

Ursaluna-Bloodmoon (M) @ Leftovers
Ability: Mind's Eye
Tera Type: Ground
EVs: 252 HP / 188 Def / 68 Spe
Bold Nature
IVs: 0 Atk
- Blood Moon
- Earth Power
- Calm Mind
- Moonlight

Excadrill @ Choice Scarf
Ability: Mold Breaker
Tera Type: Ground
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Earthquake
- Iron Head
- Rock Slide
- Rapid Spin

Mamoswine @ Choice Band
Ability: Thick Fat
Tera Type: Ice
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Earthquake
- Icicle Crash
- Stone Edge
- Ice Shard
Great Tusk - hazard and item removal, rock setter, physical wall

Clodsire - special wall that hazards stacks with Great Tusk, status spreader and recovery

Landorus - special wallbreaker, Gravity to remove Ground immunity and improves Focus Blast accuracy, Psychic to hit Fighting types and hit Weezing-Galar without having to use a turn to set Gravity

Ursaluna-Bloodmoon - CM + dual stab, Moonlight for longevity.

Excadrill - speed control, dual stab + Rock Slide for dual stab, backup hazard removal

Mamoswine - Physical wallbreaker, dual stab + Stone Edge for perfect coverage, strong priority stab in Ice Shard

Balanced Psychic
:iron-boulder: :slowbro: :espathra::slowking-galar: :deoxys-speed: :hatterene:
https://pokepast.es/3e441935df4d124a
Iron Boulder @ Choice Scarf
Ability: Quark Drive
Tera Type: Rock
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Mighty Cleave
- Megahorn
- Earthquake
- Close Combat

Slowbro @ Colbur Berry
Ability: Regenerator
Tera Type: Water
EVs: 248 HP / 252 Def / 8 SpD
Bold Nature
IVs: 0 Atk
- Body Press
- Scald
- Iron Defense
- Slack Off

Espathra @ Kee Berry
Ability: Speed Boost
Tera Type: Psychic
EVs: 252 HP / 200 Def / 56 Spe
Timid Nature
IVs: 0 Atk
- Calm Mind
- Stored Power
- Dazzling Gleam
- Roost

Slowking-Galar @ Assault Vest
Ability: Regenerator
Tera Type: Poison
EVs: 248 HP / 48 Atk / 208 SpD
Sassy Nature
- Future Sight
- Sludge Bomb
- Flamethrower
- Earthquake

Deoxys-Speed @ Life Orb
Ability: Pressure
Tera Type: Psychic
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Psycho Boost
- Ice Beam
- Thunderbolt
- Nasty Plot

Hatterene (F) @ Leftovers
Ability: Magic Bounce
Tera Type: Psychic
EVs: 252 HP / 252 Def / 4 SpA
Relaxed Nature
IVs: 0 Atk / 0 Spe
- Calm Mind
- Psyshock
- Draining Kiss
- Trick Room
Iron Boulder - speed control, CC for Dark and Steel types, EQ to pair with Mighty Cleave for perfect coverage and to hit Alolan Muk, Fire, Steel, and Poison types.

Slowbro - Colbur Berry to survive Dark moves from things like Kingambit and Chien Pao to revenge kill with Body Press or setup Iron Defense on Roaring Moon. Scald for stab and burn spreading. Slack Off for recovery.

Espathra - Setup sweeper with Stored Power + CM for STAB nukes to snowball. Dazzling Gleam to cover Dark and Dragon types. Roost for longevity. Kee Berry to boost Def for extra tankiness and a little more BP on Stored Power. Timid and 56 Spe EVs to outspeed base 135 Spe mons at +1. Rest of the EVs into bulk.

Slowking-Galar - special wall, EQ to hit Heatran, Flamethrower for Steel, Ice, and Grass types. Sludge Bomb for stab and Poison spread, Future Sight to force switches.

Deoxys-Speed - Wallbreaker set that hits Flying, Dragon, Steel, and Dark types hard

Hatterene - tanks physical hits to setup with CM, drain tanking with Draining Kiss, Psyshock to hit special walls harder, Trick Room because everything is too dang fast as is. Boots to avoid hazard damage although lefties can be used for more longevity.

Offensive Psychic
:deoxys-speed: :hatterene: :iron-boulder: :espathra: :hoopa-unbound: :latios:
https://pokepast.es/b869d4ee7c6395ca
Deoxys-Speed @ Life Orb
Ability: Pressure
Tera Type: Psychic
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Psycho Boost
- Ice Beam
- Thunderbolt
- Energy Ball

Hatterene (F) @ Leftovers
Ability: Magic Bounce
Tera Type: Psychic
EVs: 252 HP / 252 Def / 4 SpA
Relaxed Nature
IVs: 0 Atk / 0 Spe
- Calm Mind
- Psyshock
- Draining Kiss
- Trick Room

Iron Boulder @ Choice Scarf
Ability: Quark Drive
Tera Type: Rock
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Mighty Cleave
- Megahorn
- Earthquake
- Close Combat

Espathra @ Heavy-Duty Boots
Ability: Speed Boost
Tera Type: Psychic
EVs: 252 HP / 200 Def / 56 Spe
Timid Nature
IVs: 0 Atk
- Calm Mind
- Stored Power
- Dazzling Gleam
- Roost

Hoopa-Unbound @ Choice Scarf
Ability: Magician
Tera Type: Psychic
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Drain Punch
- Hyperspace Fury
- Zen Headbutt
- Trick

Latios (M) @ Soul Dew
Ability: Levitate
Tera Type: Dragon
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Calm Mind
- Draco Meteor
- Luster Purge
- Aura Sphere
Deoxys-Speed - Wallbreaker set that hits Flying, Dragon, Ground, and Water types hard

Hatterene - tanks physical hits to setup with CM, drain tanking with Draining Kiss, Psyshock to hit special walls harder, Trick Room because everything is too dang fast as is. Boots to avoid hazard damage although lefties can be used for more longevity.

Iron Boulder - speed control, CC for Dark and Steel types, EQ to pair with Mighty Cleave for perfect coverage and to hit Alolan Muk, Fire, Steel, and Poison types.

Espathra - Stored Power abusing set with enough speed to outpace Chien Pao and Flutter Mane at +1. Dazzling Gleam to hit Dark and Dragon types, Roost for longevity, Boots to avoid hazard damage but lefties can be used for more longevity.

Hoopa-Unbound - speed control, Drain Punch for Dark and Steel types, Trick to cripple walls or a Sucker Punching Kingambit

Latios - setup sweeper set with Aura Sphere to hit Dark and Steel types.

Rainless Water
:ogerpon-wellspring: :samurott-hisui: :greninja: :toxapex: :swampert: :primarina:
https://pokepast.es/70b6b3b4801b7fec
Ogerpon-Wellspring (F) @ Wellspring Mask
Ability: Water Absorb
Tera Type: Water
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Ivy Cudgel
- Horn Leech
- Play Rough

Samurott-Hisui @ Choice Scarf
Ability: Sharpness
Tera Type: Water
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Ceaseless Edge
- Flip Turn
- Sacred Sword
- Knock Off

Greninja @ Choice Specs
Ability: Protean
Tera Type: Water
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Dark Pulse
- Ice Beam
- Extrasensory
- Grass Knot

Toxapex @ Black Sludge
Ability: Regenerator
Tera Type: Poison
EVs: 248 HP / 252 Def / 8 SpD
Bold Nature
- Sludge Bomb
- Recover
- Haze
- Toxic

Swampert @ Leftovers
Ability: Torrent
Tera Type: Water
EVs: 240 HP / 16 Def / 252 SpD
Careful Nature
- Stealth Rock
- Earthquake
- Flip Turn
- Roar

Primarina @ Leftovers
Ability: Liquid Voice
Tera Type: Water
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Calm Mind
- Psychic Noise
- Draining Kiss
- Ice Beam
Ogerpon-Wellspring - Electric neutrality, SD to push its power further, dual stab, Horn Leech for longevity, Play Rough seems mandatory with Dragon’s prevalence.

Samurott-Hisui - speed control, spike setter, item removal, pivoter, Sacred Sword for strong Fighting coverage boosted by Sharpness

Greninja - Specs to wall break, all the coverage covers everything Dark needs to break through.

Toxapex - physical wall, anti-setup, poison spreader, recovery

Swampert - special wall, rock setter, pivoter, deters setup sweepers with Roar

Primarina - CM setup set that drain tanks with Draining Kiss and heal blocks with Liquid Voice Psychic Noise, Ice Beam for coverage

EDIT: Swapped Iron Crown for Espathra on the Balanced Psychic team.
 
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Anti-Dragon Steel
:heatran: :kingambit: :gholdengo: :corviknight: :goodra-hisui: :archaludon:
https://pokepast.es/266fea5762795a45
Given that dragon is the dominant force in the meta right now having a counterteam might be useful, steel has one of the better matchups so i did my best to tech for the dragon matchup while still being viable in other ones.
:Heatran: - Heatran is one of two ways to beat most :gouging fire: sets, preserving air balloon while gouging is still alive will allow for those running fire/ground as their offense to be completely neutralised. Power gem is used in order to hit any levitating pokemon that may like to switch into the expected earth power and rocks are always nice against a type that has no removal. The speed is just enough to outspeed defensive garchomp.
:Kingambit: - Kingambit is late game cleanup while also holding an air balloon in order to check :baxcalibur: if one gets out of control, low kick is a 100% chance to kill if two allies are dead.
:Gholdengo: - Gholdengo is one of two scarfers on the team, and it can cripple one of dragons main defensive tools in :goodra-hisui: with trick, outspeeding and killing :baxcalibur: is also very appriciated. The immunity to status and scarf also allows it to beat :dragapult: running a status set very nicely.
:Corviknight: - Corviknight is used over :skarmory: due to the utility of hazard removal and u-turn being prefered over spikes when considering that many dragon teams run heavy duty boots on a lot of mons.
:goodra-hisui: - Goodra-Hisui can take any and all special attacks from dragon players, and threaten back with draco meteor, dragon tail is included as what can happen after you pick up a kill with draco meteor is :baxcalibur: coming in and setting up as you switch out which can be scary.
:Archaludon: - Archaludon makes for an excellent scarfer, in that it can come in, outspeed most things and then one shot with draco meteor, it also is our second :gouging fire: check as it can take a +1 earthquake and kill it in return, this does leave you much more vunerable than the goodra situation as you are locked into a special move while being -2, but the rest of the team is able to cover this weakness.
 

Scarfire

is a Community Contributoris a Tiering Contributoris a Smogon Discord Contributor Alumnus
MPL Champion
Jahkem beat me to the punch in dumping a bunch of teams (really like your sandless ground and psychic teams btw, made me decide to delete my own attempts at them). Heres a bunch of shit based off what Neko said was missing. Some are just tweaks to previous rejected submissions of mine.


Double Steel-Dragon
:Archaludon: :Dragapult: :Gouging-Fire: :Baxcalibur: :Goodra-Hisui: :Latias:
https://pokepast.es/05adf48341aa44bc
Double steel core, covers most of the annoying ice and fairy threats using Archaludon and Goodra. Team is very capable of beating basically any type. Archaludon checks physical ice and dragon hits from stuff like Mamoswine, Chien-Pao, Baxcalibur, and Gouging Fire, and Goodra takes special ones from stuff like Greninja, Dragapult, Flutter, and Latios. Dragapult here is just a status pivot, being made to beat out annoying threats like Zamazenta, and paired with scarf Latias, fighting can be completely won. Gouging has 3 attacks to beat out fire and steel easier in case of a Balloon Heatran; you can use dragon claw to pop it and sweep. Latias healing wish makes up for lack of recovery. Similarly, Baxcalibur is there to help break flying/ground/water and mirror with the help of Gouging, and once again is given more opportunity to do so with healing wish support. Jolly Glaive Rush is better rn to take out threats like jolly mamoswine or opposing adamant/slower Baxcaliburs and Gouging Fires.

Goodra-Hisui Steel
:Goodra-Hisui: :Skarmory: :Gholdengo: :Kingambit: :Heatran: :Scizor:
https://pokepast.es/401d391b81858a6f
Goodra-Hisui allows steel to have a solid special water attack absorber, and a nicer steel mirror matchup by having a secondary Heatran answer. Its Heavy Slam also provides an out vs the Primarina's on the rise. This team uses Goodra's Dragon Tail + Knock Off paired with Skarmory's spikes + whirlwind and Heatrans rocks-taunt to play a long game of chip to help setup the 2 priority sweepers in the back to win. Skarmory is boots whirlwind to help in preventing a loss to Azumarill. Balloon Heatran is a nice Gouging Fire check and decent wallbreaker into types like flying and fire. Kingambit is balloon here because it can late-game sweep ground pretty easily and helps keep it spikes immune for a while vs dark so you can low kick and claim some kills. Scizor is also knock here to remove more boots/lefties, and scarf Gholdengo is just basic speed control + defog prevention.

Sunless Fire
:Ogerpon-Hearthflame: :Ceruledge: :Gouging-Fire: :Arcanine-Hisui: :Talonflame: :Heatran:
https://pokepast.es/4649a09f5d68f8de
While not as good as sun fire at the moment, there is some merit to sunless, which is simply Arcanine-Hisui. Its a scarfer that allows fire to more offensively destroy annoying threats, being able to pick off stuff like Gouging Fire, Dragapult, Flutter Mane, and Greninja. Extremespeed is here just to help take out Azumarill (it doesnt kill after belly drum at all, but neither do Ceruledge shadow sneak or Talonflame brave bird. Extremespeed is just extra insurance to pick it off after sacrificing something). Talonflame helps make the fighting matchup more doable, and with lack of sun it helps to kill annoying things like Ogerpon-Wellspring, and provide defog support. Spdef Heatran supports with rocks and sponging draco meteors from the likes of Dragapult and power gems from Flutter Mane.

Stall Flying
:Gliscor: :Corviknight: :Skarmory: :Articuno: :Tornadus-Therian: :Gyarados:
https://pokepast.es/bd7170593d982bbf
Stall flying with all the necessities; a status/knock absorber, an undying knock off spreader and assault vest pivot (that helps beat gholdengo and ogerpons), double hazards, toxic, phasing, hazing, double pressure users and a regenerator pivot. Skarmory is often annoyed into iron defencing or roosting, so I opted to keep the pressure of spamming spikes off of it and onto Gliscor. Gyarados' last move is up for grabs, I went with rest not just for longevity but also because it helps with a potential PP war into opposing flying teams. Corviknight spread lets it OHKO Chien and Flutter while preserving high spdef; covert cloak prevents CM Primarina psychic noise from blocking healing, and Hatterene nuzzle from paralyzing. Also can prevent Chien Pao flinch in a pinch.

Balance Water / Rainless Water
:Keldeo-Resolute: :Greninja: :Toxapex: :Ogerpon-Wellspring: :Swampert: :Samurott-Hisui:
https://pokepast.es/b31fb8fa5ef2006e
This is basically the same as the team I recently shared in MWP team dump but with Keldeo > Wake. Wake had a very specific job on that team which isn't necessary to replicate on average, and Keldeo is far more comfortable as a steel-breaker, kingambit answer beyond just encore-ogerpon, and something that hassles Flying enough for Ogerpon + Greninja to win. Specs Greninja is the main breaker, beating down fighting, dragon, and flying. Sludge Wave helps kill Ogerpons, and paired with Toxic Spikes help beat Fairy. Samurott is the best speed control you're getting outside of rain abusers, as beyond just being able to kill annoying fast threats like Dragapult/Flutter, it provides support in knock off and spikes which is valuable in basically all matchups.

Specs Zoroark Normal
:Porygon2: :Blissey: :Ditto: :Zoroark-Hisui: :Braviary: :Ursaluna-Bloodmoon:
https://pokepast.es/0be4e15828c05862
Doing some copypasting from previous submission: Porygon2 is the cornerstone of mono normal, beating out dragon, ground, water, flying, all with ease. Baxcalibur can give normal some trouble, which is where Foul Play helps. Download as an ability is nice, however trace lets Pory2 be a nuisance; copying Gliscor's poison heal as it toxic's, copying stamina from Archaludon and 1v1'ing it, copying Chien-Pao's Sword of Ruin and thus cancelling it out and avoiding 2hko from Sacred Sword (idk why 2 swords of ruin cancel out, but thats how it works.) Blissey's job is just to sponge special hits, set rocks, spread status, and get out. Ditto is just the simple anti-offence and speed control, and helps further make the hard matchups of dragon and ghost turn to your favor. Ursaluna-BM sits on a lot of types (dark, dragon, ground, steel) and can sweep with EP + Vacuum Wave. Zoroark is the fighting immunity, steel-breaker, and helps remove hard to beat threats like nasty plot gholdengo and iron defence skarmory. Trick helps disrupt vs threats getting out of hand.

Life Orb Valiant Fighting
:Zamazenta: :Sneasler: :Iron-Valiant: :Great-Tusk: :Iron-Hands: :Keldeo-Resolute:
https://pokepast.es/73591d163238b951
Standard Zamazenta/Tusk/Hands/Sneasler. The Life Orb Valiant is a flying and water breaker, and its also dangerous into dragon and mirror. Specs Keldeo helps Zama beat ground, forcing in Clodsire/Forcing out Excadrill with Vacuum. Vacuum also lets Keldeo break opposing Zama substitutes in a pinch (non Max HP ones, but even those break on a roll), which can help a follow up kill from Valiant be possible. Keldeo is also very nice into the ever present fire matchup, made even easier with Great tusk + Sneasler.

Hoopa Offence
:Ting-Lu: :Chien-Pao: :Kingambit: :Sableye: :Hoopa-Unbound: :Meowscarada:
https://pokepast.es/eb18b482ecb5880b
Faster take on dark; set hazards and go. Where the team lacks in moonblast resists for Flutter/Enam, it has scarf knock off from meow, sableye's thunder wave, and double priority. Hoopa helps pave the way for the other 3 offensive mons to just break through ground/water/flying/dragon, and most importantly it helps make steel and fighting winnable, and checks ursaluna-bloodmoon. Air Balloon Kingambit is just as nice as it gets, being spikes immune and having the opportunity to randomly setup on ground pokemon and end the game is huge. Scarf Meow is as fast as it gets and helps knock off threats and pivot in Hoopa to claim a kill. Physdef Bpress Ting-Lu can be used early in mirror to potentially take out opposing Chien-Pao, and basically securing the matchup.

Primarina Fairy
:Flutter-Mane: :Azumarill: :Klefki: :Iron-Valiant: :Hatterene: :Primarina:
https://pokepast.es/99018b93efbc7545
Standard screens fairy, not too far off from the current sample but more in line with the fairy used a lot recently in tours. Primarina helps a lot in this Gouging meta and is also good to have into both steel and fire, giving you a heatran resist and a secondary threat into the types alongside Valiant and Power Gem Flutter respectively.


Edit: added this fairy team, and edited the keldeo set on the water
 
Last edited:

boomp

Never Give Up
is a Site Content Manageris a Forum Moderatoris a Community Contributoris a Contributor to Smogon
Hoodra Steel
:skarmory: :iron treads: :gholdengo: :kingambit: :heatran: :goodra-hisui:
https://pokepast.es/23d376507059ed02
Pretty straight forward Hoodra team with Offensive Heatran. Opted in for 3 attack so we dont get walled by opposing Heatrans which is crucial in the mirror. Hoodra evs just hits the jump point on the SpD side. 2a + ID Skarmory because we dont like being walled by ghost switch in + nice to hit fighting types with Brave Bird.
Hazardless Normal
:Braviary: :zoroark-hisui: :blissey: :cinccino: :porygon2: :ditto:
https://pokepast.es/0c005740863e0f80
Hard to fit so many key components. so I decided to go for a P2, cinccino, and ditto team. Opted close combat over u turn on Braviary because I want to threaten Chien-Pao and Kingambit. You are barely clicking U-turn in this meta anyway. Normal needs more physical mons so i opted for cinccino to fill that role. Tidy Up + b seed and axel helps alot in the water, flying and dragon match up. P2 is nice to trace Thick Fat Mamoswine and Swords of Ruin Pao. Shadow Ball on Blissey because I dont want to be vunerable to Ghost. (1v1 Flutter Mane well). Hisuian Zoroark and Ditto is pretty standard :D

Edit: Saw my Hoodra not have the right nature, changed it to sassy and Rock Blast on Cinncino because i want to hit gouging<3
 
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Dead by Daylight

are we the last living souls
is a Contributor to Smogon
Balanced Ghost
:flutter mane: :skeledirge: :pecharunt: :gholdengo: :brambleghast: :spectrier:
This team is built around the Skeledirge / Pecharunt / Brambleghast defensive core, which has excellent type synergy as well as defensive attributes. AoA Flutter Mane poses a threat to many a type with its colorful coverage and is one of the main offensive pieces on this team. Skeledirge and Pecharunt form a nasty physically defensive core, while Brambleghast serves as a Ground immunity, Spinner, and hazard stacker. Gholdengo essentially stops any and all Spikes from being removed by the opponent and serves as speed control, while Spectrier is a good option into bulkier teams. Alluring Voice on Skeledirge is to hit Roaring Moon, mainly, and the team already has an abundance of Ghost STAB so I didn't think it was needed.
 

Neko

When you live for love, how precious life can be
is a Site Content Manageris an official Team Rateris a Social Media Contributoris a Forum Moderatoris a Community Contributoris a Top Contributor
Meowdyy, a new week and a new set of sample updates
https://pokepast.es/2ec40af8ba0b5213
Not a great example but I'm just here to have fun lol
Rejected because as you said, its not a great example.

Added

CM Keldeo Fighting
:sneasler: :great-tusk: :iron-hands: :zamazenta: :keldeo: :iron-valiant:
Reject as there's a slightly more comfier comp later.

Ogrepon + Whimsicott
:ogerpon-hearthflame: :meowscarada: :sinistcha-masterpiece: :amoonguss: :whimsicott: :rillaboom:
Added

Sandless Ground
:great-tusk: :clodsire: :landorus: :ursaluna-bloodmoon: :excadrill: :mamoswine:
Rejected, the comp feels a bit uncomfy still

Balanced Psychic
:iron-boulder: :slowbro: :iron-crown: :slowking-galar: :deoxys-speed: :hatterene:
https://pokepast.es/6eec84a407d05434
Iron Boulder @ Choice Scarf
Ability: Quark Drive
Tera Type: Rock
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Mighty Cleave
- Megahorn
- Earthquake
- Close Combat

Slowbro @ Colbur Berry
Ability: Regenerator
Tera Type: Water
EVs: 248 HP / 252 Def / 8 SpD
Bold Nature
IVs: 0 Atk
- Body Press
- Scald
- Iron Defense
- Slack Off

Iron Crown @ Choice Specs
Ability: Quark Drive
Tera Type: Steel
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 20 Atk
- Tachyon Cutter
- Volt Switch
- Psychic
- Focus Blast

Slowking-Galar @ Assault Vest
Ability: Regenerator
Tera Type: Poison
EVs: 248 HP / 48 Atk / 208 SpD
Sassy Nature
- Future Sight
- Sludge Bomb
- Flamethrower
- Earthquake

Deoxys-Speed @ Life Orb
Ability: Pressure
Tera Type: Psychic
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Psycho Boost
- Ice Beam
- Thunderbolt
- Focus Blast

Hatterene (F) @ Leftovers
Ability: Magic Bounce
Tera Type: Psychic
EVs: 252 HP / 252 Def / 4 SpA
Relaxed Nature
IVs: 0 Atk / 0 Spe
- Calm Mind
- Psyshock
- Draining Kiss
- Trick Room
Iron Boulder - speed control, CC for Dark and Steel types, EQ to pair with Mighty Cleave for perfect coverage and to hit Alolan Muk, Fire, Steel, and Poison types.

Slowbro - Colbur Berry to survive Dark moves from things like Kingambit and Chien Pao to revenge kill with Body Press or setup Iron Defense on Roaring Moon. Scald for stab and burn spreading. Slack Off for recovery.

Iron Crown - special wallbreaker and pivoter, Focus Blast to hit Steel and Dark types.

Slowking-Galar - special wall, EQ to hit Heatran, Flamethrower for Steel, Ice, and Grass types. Sludge Bomb for stab and Poison spread, Future Sight to force switches.

Deoxys-Speed - Wallbreaker set that hits Flying, Dragon, Steel, and Dark types hard

Hatterene - tanks physical hits to setup with CM, drain tanking with Draining Kiss, Psyshock to hit special walls harder, Trick Room because everything is too dang fast as is. Boots to avoid hazard damage although lefties can be used for more longevity.
Offensive Psychic
:deoxys-speed: :hatterene: :iron-boulder: :espathra: :hoopa-unbound: :latios:
On hold until we see more definitive games on how Psychic should work

Rainless Water
:ogerpon-wellspring: :samurott-hisui: :greninja: :toxapex: :swampert: :primarina:
Added

Anti-Dragon Steel
:heatran: :kingambit: :gholdengo: :corviknight: :goodra-hisui: :archaludon:
Reject, a bit too anti-dragon to the point the comp suffers in other matchups

Double Steel-Dragon
:Archaludon: :Dragapult: :Gouging-Fire: :Baxcalibur: :Goodra-Hisui: :Latias:
Added

Goodra-Hisui Steel
:Goodra-Hisui: :Skarmory: :Gholdengo: :Kingambit: :Heatran: :Scizor:
Added

Sunless Fire
:Ogerpon-Hearthflame: :Ceruledge: :Gouging-Fire: :Arcanine-Hisui: :Talonflame: :Heatran:
Reject, no Volcanion feels a bit scary

Stall Flying
:Gliscor: :Corviknight: :Skarmory: :Articuno: :Tornadus-Therian: :Gyarados:
Azick got mad so its definitely Added

Balance Water / Rainless Water
:Keldeo-Resolute: :Greninja: :Toxapex: :Ogerpon-Wellspring: :Swampert: :Samurott-Hisui:
Reject, doesnt feel representative of how Rainless is ran rn

Specs Zoroark Normal
:Porygon2: :Blissey: :Ditto: :Zoroark-Hisui: :Braviary: :Ursaluna-Bloodmoon:
Added

Life Orb Valiant Fighting
:Zamazenta: :Sneasler: :Iron-Valiant: :Great-Tusk: :Iron-Hands: :Keldeo-Resolute:
Added

Hoopa Offence
:Ting-Lu: :Chien-Pao: :Kingambit: :Sableye: :Hoopa-Unbound: :Meowscarada:
Added

Primarina Fairy
:Flutter-Mane: :Azumarill: :Klefki: :Iron-Valiant: :Hatterene: :Primarina:
We'll check this next time >:(

Thank you once again for submitting samples, and cya in the next wave of checks :blobnom:
 

boomp

Never Give Up
is a Site Content Manageris a Forum Moderatoris a Community Contributoris a Contributor to Smogon
Sunless Fire
:ogerpon-hearthflame: :volcanion: :talonflame: :gouging fire: :heatran: :arcanine-hisui:
https://pokepast.es/6f8ea7a1728aeb6d
pretty standard sunless fire team with just h slam ran for fluttermane (shout out Scarlet) and 3a+dd gouging as we just want to hit as hard as possible and blow away threats.

Sandless Ground
:landorus: :quagsire: :clodsire: :mamoswine: :ursaluna-bloodmoon: :iron treads:
https://pokepast.es/20d7ef5ae3cabadc
Simple sandless ground with scarf lando to help with the ogers. Quag with body press to check pao, bax, and gambit better. Phys def clodsire to help check ogerpon more as well.

Rainless Water
:greninja: :keldeo: :toxapex: :swampert: :ogerpon-wellspring: :quaquaval:
https://pokepast.es/13259456df5723bc
standard rainless water with quaquaval for hazard removal and t spikes greninja.

Sticky Webs Electric
:galvantula: :magnezone: :sandy shocks: :zapdos: :iron hands: :rotom-wash:
https://pokepast.es/0565d6a847a49840
Electric is down bad so I decided to go with a sticky web style team shout out to fadedcharm with the sticky web galvantula. Scarf zone with m pull to trap klefki, out speed mane after sticky webs. specs shocks with 3a + rock. <3
 
I have two for Electric

ELECTRIC BALANCED OFFENSE

:sandy shocks: :rotom wash: :zapdos: :raging bolt: :magnezone: :iron hands:

https://pokepast.es/a098f621f70807a0

Team may only have one physical attacker but it is the best one for Electric, utilizing the Shuca set to ensure you can stay in against threats with EQ/EP and KO them back. Raging bolt gives you a bulky setup special attacker with priority, while Zapdos in boots fills the flying role without worrying about hazards; hurricane and heat wave add much needed stab/coverage and discharge combined with static can help flip the table against fast threats. Defensive Wash walls a lot of physical attackers and can even survive EQ from mold breaker Excadrill while KO'ing back with Hydro pump. AV Zone has a lot of use this gen, giving a fighting chance again fairy threats like Flutter Mane, while analytic ensures it still hits hard. Finally, clean up with the super useful scarfed Earth Power from Sandy Shocks. When played right, this can easily clean up types like Fire and Ghost.

-------

ELECTRIC DOUBLE FIGHTING OFFENSE

:sandy shocks: :rotom wash: :zapdos: :Pawmot: :magnezone: :iron hands:

https://pokepast.es/2cbfb2868b79231c

This team takes advantage of two excellent fighting/electric Pokemon to provide more balanced attack. Pawmot is faster and has priority, while also having the utility of Revival Blessing to bring a teammate back, while the usual SD/Shuca Iron Hands carries unbelievable bulk and power. Instead of a full speed boots Zapdos, this is a slightly bulkier variant that can use Tailwind to catch teams off guard while hitting 526 speed to pass most significant +1 offensive mons. This team still uses the defensive core of Rotom Wash and AV Magnezone, the latter of which is quite necessary to compensate for having two Pokemon weak to Fairy and Psychic attackers. Once again, Scarf Sandy Shocks is here to clean up.
 
CM Raging Bolt
:raging-bolt: :iron-hands: :rotom-wash: :regieleki: :sandy-shocks: :zapdos:
https://pokepast.es/115144dac8efe2bc
Raging Bolt @ Air Balloon
Ability: Protosynthesis
Tera Type: Electric
EVs: 124 HP / 252 SpA / 132 Spe
Modest Nature
IVs: 20 Atk
- Thunderbolt
- Draco Meteor
- Thunderclap
- Calm Mind

Iron Hands @ Assault Vest
Ability: Quark Drive
Tera Type: Fighting
EVs: 252 HP / 4 Atk / 252 SpD
Careful Nature
- Drain Punch
- Thunder Punch
- Heavy Slam
- Volt Switch

Rotom-Wash @ Leftovers
Ability: Levitate
Tera Type: Electric
EVs: 248 HP / 212 Def / 48 Spe
Bold Nature
IVs: 0 Atk
- Will-O-Wisp
- Hydro Pump
- Volt Switch
- Foul Play

Regieleki @ Heavy-Duty Boots
Ability: Transistor
Tera Type: Electric
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Thunderbolt
- Volt Switch
- Rapid Spin
- Thunder Wave

Sandy Shocks @ Heavy-Duty Boots
Ability: Protosynthesis
Tera Type: Electric
EVs: 48 HP / 208 SpA / 252 Spe
Timid Nature
- Earth Power
- Volt Switch
- Stealth Rock
- Spikes

Zapdos @ Heavy-Duty Boots
Ability: Static
Tera Type: Electric
EVs: 104 HP / 252 SpA / 152 Spe
Timid Nature
IVs: 0 Atk
- Volt Switch
- Hurricane
- Heat Wave
- Roost
Raging Bolt - Setup sweeper set with dual stab. Balloon to avoid Spikes damage and ground moves.

Iron Hands - Special wall and slow pivot.

Rotom-Wash - Physical wall, dual stab and Foul Play to bop some physical setup sweepers. Wisp to also hinder physical attackers.

Regieleki - Support eleki to have some form of hazard removal, spread status, and another pivot

Sandy Shocks - Hazard setter, pivot

Zapdos - Hard hitting pivot, dual stab + Heat Wave to hit Steel types. Roost for recovery.

Sunless Fire
:ceruledge: :Volcanion: :ogerpon-hearthflame: :gouging-fire: :heatran: :cinderace:
Ceruledge @ Focus Sash
Ability: Weak Armor
Tera Type: Fire
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Poltergeist
- Bitter Blade
- Shadow Sneak

Volcanion @ Heavy-Duty Boots
Ability: Water Absorb
Tera Type: Fire
EVs: 160 HP / 252 SpA / 96 Spe
Modest Nature
- Steam Eruption
- Sludge Bomb
- Earth Power
- Flamethrower

Ogerpon-Hearthflame (F) @ Hearthflame Mask
Ability: Mold Breaker
Tera Type: Fire
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Ivy Cudgel
- Horn Leech
- Play Rough

Gouging Fire @ Heavy-Duty Boots
Ability: Protosynthesis
Tera Type: Fire
EVs: 252 HP / 132 SpD / 124 Spe
Jolly Nature
- Flare Blitz
- Earthquake
- Dragon Dance
- Morning Sun

Heatran @ Leftovers
Ability: Flash Fire
Tera Type: Fire
EVs: 248 HP / 8 Def / 252 SpD
Calm Nature
IVs: 0 Atk
- Lava Plume
- Earth Power
- Stealth Rock
- Protect

Cinderace @ Heavy-Duty Boots
Ability: Libero
Tera Type: Fire
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Pyro Ball
- High Jump Kick
- Court Change
- U-turn
Ceruledge - The annoying Ceruledge set that everyone has lost to at least a couple times. Sash + Weak Armor to survive and outspeed most of the meta. SD + dual stab. Poltergeist for hard hitting ghost stab and Bitter Blade for sustain and potential heal to full to utilize an unbroken sash if possible. Sneak for out speeding revenge killing Sucker Punchers.

Volcanion - Sunless Fire staple. Needed for any water moves/types thrown your way. Sludge Bomb for fairy coverage, Earth Power to hit Poison types.

Ogerpon-Hearthflame - No Fire team is complete without Hearthflame. Its Fire stab ignores Heatran’s Flash Fire to threaten Steel. SD to push its power further. Play Rough feels mandatory with Dragon’s prevalence. Horn Leech for longevity but Power Whip can also be used. +2 Power Whip OHKOs max Def Toxapex from full.

Gouging Fire - Bulky ddance set EV’d to avoid the 2HKO from Specs Greninja Ice Beam, Flare Blitz + EQ to break Steel’s core bar Balloon Heatran. Morning Sun for longevity.

Heatran - Special wall, rock setter, Protect to scout moves and extra lefties recovery, E power for Poison types and opposing Heatrans.

Cinderace - Hazard swapping, fast Pivot, HJK for strong Fighting stab, boots to avoid hazard damage.

Double Steel Flying
:landorus: :gliscor: :Skarmory: :enamorus: :Corviknight: :Moltres-galar:
https://pokepast.es/081be540b7ea621e
Landorus (M) @ Life Orb
Ability: Sheer Force
Tera Type: Ground
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Nasty Plot
- Earth Power
- Focus Blast
- Psychic

Gliscor @ Toxic Orb
Ability: Poison Heal
Tera Type: Ground
EVs: 244 HP / 204 SpD / 60 Spe
Careful Nature
- Stealth Rock
- Toxic
- Earthquake
- Protect

Skarmory @ Rocky Helmet
Ability: Sturdy
Tera Type: Steel
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Spikes
- Iron Defense
- Body Press
- Roost

Enamorus (F) @ Choice Scarf
Ability: Contrary
Tera Type: Fairy
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Moonblast
- Focus Blast
- Earth Power
- Healing Wish

Corviknight @ Leftovers
Ability: Pressure
Tera Type: Flying
EVs: 252 HP / 12 Atk / 100 Def / 144 SpD
Careful Nature
- Iron Head
- U-turn
- Defog
- Roost

Moltres-Galar @ Heavy-Duty Boots
Ability: Berserk
Tera Type: Dark
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Hurricane
- Fiery Wrath
- Nasty Plot
- Agility
Landorus - Straight forward wallbreaker set with Nasty Plot to secure KOs just outside of raw Sheer Force + LO damage. Psychic to hit Poison and Fighting types, Focus Blast for floating Steel types.

Gliscor - Rock setter, status spreader, just overall in the way of most things to stall out opposing walls and scout moves.

Skarmory - Physical wall and setup sweeper with ID + BP, sets spikes and Roost for longevity. Rocky Helmet for passive damage.

Enamorus - Standard scarf set for speed control

Corviknight - Hazard clearer, mixed wall, slow pivot

Moltres-Galar - Standard double dance set for sweeper in the mid-late game.

Flying Stall
:Skarmory: :Corviknight: :gliscor: :tornadus-therian: :Articuno: :gyarados:
https://pokepast.es/a15add945a606174
Skarmory @ Leftovers
Ability: Sturdy
Tera Type: Steel
EVs: 252 HP / 232 Def / 24 Spe
Bold Nature
IVs: 0 Atk
- Body Press
- Whirlwind
- Spikes
- Roost

Corviknight @ Leftovers
Ability: Pressure
Tera Type: Flying
EVs: 252 HP / 12 Atk / 244 Def
Impish Nature
- Iron Head
- U-turn
- Roost
- Defog

Gliscor @ Toxic Orb
Ability: Poison Heal
Tera Type: Ground
EVs: 244 HP / 204 Def / 60 Spe
Impish Nature
- Stealth Rock
- Toxic
- Earthquake
- Protect

Tornadus-Therian (M) @ Assault Vest
Ability: Regenerator
Tera Type: Flying
EVs: 252 HP / 40 SpD / 216 Spe
Timid Nature
- Hurricane
- Heat Wave
- Knock Off
- U-turn

Articuno @ Heavy-Duty Boots
Ability: Pressure
Tera Type: Ice
EVs: 248 HP / 208 SpD / 52 Spe
Calm Nature
IVs: 0 Atk
- Freeze-Dry
- Roost
- Substitute
- Haze

Gyarados @ Leftovers
Ability: Intimidate
Tera Type: Water
EVs: 248 HP / 28 Atk / 220 SpD / 12 Spe
Careful Nature
- Dragon Dance
- Taunt
- Waterfall
- Earthquake
Skarmory - Spikes setter, phases setup sweepers and spreads hazard damage with Whirlwind, Lefties for more longevity for this team.

Corviknight - More bulky on the physical side for mons like Baxcalibur, Chien Pao, Kingambit, etc. since there’s more SpD walls it’s teamed up with.

Gliscor - Rock setter, defensive to take a hits from physical Fire moves that the metal birds don’t want to get hit by.

Tornadus-Therian - Fast pivot, item removal, Fire coverage, strong Flying stab, AV to tank special moves.

Articuno - Special wall and Haze to deter special setup sweepers. Pressure stalling with SubRoost, Freeze Dry for decent stab and Water coverage.

Gyarados - Can tank things like Specs Greninja Ice Beam or Moonblast from Specs Flutter Mane. Stallbreaking with Taunt + Ddance.

Balanced Normal
:porygon2: :zoroark-hisui: :blissey: :terapagos-terastal: :ditto: :ursaluna-bloodmoon:
https://pokepast.es/27fbd21049f1208d
Porygon2 @ Eviolite
Ability: Download
Tera Type: Normal
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
IVs: 0 Atk
- Discharge
- Ice Beam
- Foul Play
- Recover

Zoroark-Hisui @ Choice Specs
Ability: Illusion
Tera Type: Normal
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Trick
- Shadow Ball
- Flamethrower
- Focus Blast

Blissey (F) @ Heavy-Duty Boots
Ability: Natural Cure
Tera Type: Normal
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Seismic Toss
- Soft-Boiled
- Stealth Rock
- Thunder Wave

Terapagos @ Heavy-Duty Boots
Ability: Tera Shift
Tera Type: Stellar
EVs: 252 HP / 144 Def / 112 Spe
Bold Nature
- Calm Mind
- Rapid Spin
- Tera Starstorm
- Earth Power

Ditto @ Choice Scarf
Ability: Imposter
Tera Type: Normal
EVs: 248 HP / 8 Atk / 252 Def
Relaxed Nature
IVs: 0 Spe
- Transform

Ursaluna-Bloodmoon (M) @ Leftovers
Ability: Mind's Eye
Tera Type: Ground
EVs: 252 HP / 188 Def / 68 Spe
Bold Nature
IVs: 0 Atk
- Blood Moon
- Earth Power
- Calm Mind
- Moonlight
Porygon2 - Physical wall, boltbeam coverage but Discharge for more paras, Foul Play to hit physical attackers hard, Download for more power.

Zoroark-Hisui - Wallbreaker with Ghost stab and Fire/Fighting coverage. Cripples walls with Trick.

Blissey - Special wall, para spreader, rock setter, Natural Cure for status removal on itself. Boots to avoid hazard damage.

Terapagos-Terastal - Setup sweeper set with strong Normal stab, Earth Power for Steel and Poison coverage, Rapid Spin for hazard removal and outspending base 110s at +1. The rest of the EVs to maximize Def.

Ditto - Standard Imposter set to deter opponents from setting up too much.

Ursaluna-Bloodmoon - Standard setup sweeper Ursa set with Moonlight recovery.
 

Arase

Banned deucer.
balance fly: :gliscor: :skarmory: :corviknight: :articuno: :dragonite: :enamorus:
paste: https://pokepast.es/9f43be665df33a8c
explaination: gliscor is standard, skarmory is p standard u need whirlwind to send sub mons flying away + good in the mirror with rocks up, corvi is physical standard set, articuno is there for water and stuff, evs are made to survive banded dnite outrage and outspeed 0 speed tusk, dragonite set is good in this economy full of dragons, steel mons and tpunch is needed to hit corv, enamorus and co, enamorus is standard

tork fire: :ogerpon-hearthflame: :gouging fire: :ceruledge: :torkoal: :volcanion: :heatran:
paste: https://pokepast.es/f54ef650959069a7
explaination: ogerpon is standard, trailblaze is needed to get speed and make sure it beats water and ground, gouging fire is the speed control with boost on attack under sun, ceruledge is standard, torkoal is standard, volcanion running taunt to annoy mons from using toxic and primarina to setup on its face, heatran outspeed up to no speed tusk, wisp so u dont need to play mind games with kingambit and taunt so the magma storm trap actually kill toxapex and stuff

electric: :iron hands: :zapdos: :rotom-wash: :raging bolt: :sandy shocks: :magnezone:
paste: https://pokepast.es/78c3bfee53e168b4
explaination: iron hands is a bulky setup guy with shuca for gliscor and whatnot, zapdos is an annoying guy which serves as ground immunity, pivot and good attacker + static, rotom is there as ground immunity + annoying mons with wisp and stuff, raging bolt is a setup sweeper, sandy shocks is standard and its evs are made to beat a flutter mane lead as u will live moonblast and kill back with heavy slam, magnezone is there for fairy matchup, its mostly ur special sponge
 

Giyu

Tomioka
is a Site Content Manageris a Forum Moderatoris a Contributor to Smogon
[GROUND] SANDLESS BULKY OFFENSE
:sv/Ursaluna-Bloodmoon: :sv/Clodsire: :sv/Gliscor: :sv/Great-Tusk: :sv/Iron-Treads: :sv/Mamoswine:
Ursaluna-Bloodmoon (M) @ Heavy-Duty Boots
Ability: Mind's Eye
EVs: 148 HP / 252 SpA / 108 Spe
Modest Nature
IVs: 0 Atk
- Blood Moon
- Earth Power
- Vacuum Wave
- Moonlight

Clodsire @ Black Sludge
Ability: Water Absorb
EVs: 252 HP / 160 Def / 96 SpD
Careful Nature
- Earthquake
- Poison Jab
- Toxic Spikes
- Recover

Gliscor @ Toxic Orb
Ability: Poison Heal
EVs: 244 HP / 160 SpD / 104 Spe
Careful Nature
- Earthquake
- Spikes
- Protect
- Taunt

Great Tusk @ Choice Scarf
Ability: Protosynthesis
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Close Combat
- Headlong Rush
- Megahorn
- Knock Off

Iron Treads @ Leftovers
Ability: Quark Drive
EVs: 252 HP / 48 SpD / 208 Spe
Jolly Nature
- Earthquake
- Heavy Slam
- Rapid Spin
- Protect

Mamoswine @ Never-Melt Ice
Ability: Thick Fat
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Earthquake
- Icicle Crash
- Ice Shard
- Stealth Rock
:Ursaluna-Bloodmoon: :Heavy-Duty Boots:
Pretty much the standard wallbreaker set but it's EVd to outpace Pelipper. Not much to say about the mon, it's fairly simple and a nice situational Ghost-type immunity. Vacuum Wave is just amazing to remove Chien-Pao and other threatening mons like Gren and Meow.

:Clodsire: :Black Sludge:
Must have on Ground teams due to water absorb and grass neutrality. EVd to live 2 Ice Beams from Choice Scarf greninja and dump in def to combat ogerpon-w and meow a bit better.

:Gliscor: :Toxic Orb:
Really bulky wall that forces a lot of progress with spikes and toxic. EVd for alolan sandslash out of snow as gliscor is gonna be very helpful with stalling out snow turns via protect, rest is dumped in spdef to balance out the bulk a bit and ofc 244 hp to optimize poison heal. super annoying to face and can be considered the glue for this team, also a ground immune for clod and treads which is a +.

:Great-Tusk: :Choice Scarf:
One of the OG sets this gen with only one change being megahorn > ice spinner for ogerpon-w. Very straightforward pokemon, outspeed all the darks and ice types to obliterate them. Also removes boots with knock forcing progress against water boots spam and ghost teams.

:Iron-Treads: :Leftovers:
Dedicated hazard removal + steel type which is always great on a grass/ice weak type. Also a huge asset in fairy mu vs stuff like hatterene and psyshock fmane. Protect mainly stalls out snow turns and is a huge pain for alolatales/frosmoth in general. Outpaces base 100s but this spread could probably be more modernized.

:Mamoswine: :Never-Melt Ice:
Needed a rock setter and nmi mamoswine is a really nice set that bluffs band. Also a good ice check due to tfat and neutrality. Hits grass/flying types and also takes out weakened pult/mane/enam with shard. Could be band but the sets might need to be changed to like rocks + spin tusk and scarf treads but thats not really all that great of a comp rn.
 
Last edited:
Edit: Realized I didn't have a name. Full Setup Sweeper Bax is the best I can come up with.

Edit 2.0: The more whimsical name would be PLZ Don't Nerf Monoice, but it's less scientific.

My submission for monoice, because I figured it was criminal we only have one. No offense to mushamu but I'd say the ice meta has shifted a bit and is not reflected in the team we currently have for monoice. I do realize this team kinda depends on Bax not being banned though but oh well. I've worked on this team for months now and I'm pretty confident in this being close to ideal for ice.

https://pokepast.es/b1e08ce6edd9ceea


ps this is my first post ever on smogon forums so I have no idea how to do those fancy buttons.

Description:


The suicide lead. The bane of ice's existence has been consistently Bug, bulky Water, and Steel. SD Scizor alone gives me nightmares. Stealth rock is a must for antibug since monotype Ice has zero fire moves and very few rock options, so that's why suicide lead. It was so bad I used to run mixed sdef/def rocky helm mirror avalugg, for goodness sake (still a very funny set btw and also helps against the maus. Body press, mirror, iron def, recover). Mamoswine's ground/ice typing makes it immune to para, gives STAB EQ, and STAB shard, making it a decent lead. The only other dedicated lead I've used with any consistency is Frosslass (which I used for a while- Taunt/spikes/destiny bond+ focus sash consistently got off a spikes+destiny bond kill, with running shadow ball for STAB). I tend to save Atales for later since I hope to set up snow as much as possible, for both bax and Aslash. Mamo is way better than fross or avalugg against steel, which is quite necessary bc steel is widely considered #2 and dragon often runs two steel mons. Smack down is a weird choice but helps against Skarmory which otherwise threatens ice in general, and is a rock move (I hate bug, nuff said). There's a ton of ways to run Mamo- thick fat if you want it to survive more, life orb for extra hurty ice shard (it's a nuisance, but not super super necessary, bc ice shard is just generally annoying and earthquake is too good to be helped much by life orb), heck a gem... So many options but I like not being taunted.

Chien is op, and the flexibility is much appreciated given the diverse amount of threats which Ice faces. So many things can set up and sweep so chien is a much needed emergency offense, and this flexibility can even win 5v1s in the right situations, which would not be the case in banded. Boots bc I don't want to get locked in and easier to pivot in if necessary and revenge kill. Ig you could run black belt or something idk.



Kyurem is another huge component. Ice sorely needs special attackers as it's almost entirely physical (who can blame EQ, crash, and ice shard for being so good though). AV can take so many punches and Kyurem is just so so so needed. Earth power adds a much needed non EQ ground attack, freeze dry is a great neutral or supereffective option, draco for the pow pow, and focus blast for steel/dark. The occaisonal freeze can often win you a game, so spamming it is great. Such an important pivot it's hard to overstate.

Ninetales is mandetory, not much to say. Freeze dry so useful against water and in case of freeze which, again, can sometimes win you the game.

Bax and Aslash. Not much to say about Bax specifically you can't find in the suspect thread but this build heavily relies on rapid spin. Avalugg and Aslash are the only ice mons with hazard removal and you really can't rely on taunt frosslass. Hazards can be a major problem for ice with both rock and steel weaknesses, and you really want survivable light clay Atales > boots atales or >atales just tanking the hits. Ice is so, so fragile, so you need Atales. So, I had to reform my team around Aslash bc it has more of a threat than avalugg and much more useful hazard removal (avalugg's common sets are super vulnerable to not being able to hit Ghost), allowing Bax and Chien (which otherwise have to run boots which is good bc the team can pretty much ignore hazards at that point but not ideal) to be so much more viable offensively now they don't have to worry about hazards. Bax particularly can run this crazy set bc of this support, since I don't expect to use Bax more than once. Bax is the late game sweeper with chien as backup. Steel is a useful type, slush rush helps a lot with a more rotating Atales, iron head so op, knockoff is nice support, super fang bc why not make gaurantee more damage on a not hyperoffensive set.

Overall, this team is aimed at surviving Ice's many enemies and demolishing Dragon while doing ok with Steel and Ghost. Fairy is more and more of a problem especially w 2 dragon types but oh well. Grass and ground go bye bye. Normal just got to pray your IQ is higher than theirs.
 
Last edited:

cpt.kraken

I COULD BE BANNED!
Fighting :cobalion: :iron_valiant: :gallade: :great_tusk: :okidogi: :zamazenta:
https://pokepast.es/2dee23c1ddda8013
This teams relies on two bulky AV mons gallade and okidogi able to take a lot of special hits and helping the type versus poison and dragon. Valiant can take some landorus or gliscor with ice punch while thunderbolt is for the steel birds and other water or flying mons. Zamazenta is here for the lack of speed and ada allow to outspeed Lati@s. Supercell slam allows to 2HKO corviknight after SR (99,6% 2HKO after SR without lefties to be exact).

Ground with sandy :gliscor: :clodsire: :great_tusk: :mamoswine: :ursaluna-bloodmoon: :sandy_shocks:
https://pokepast.es/9244b5489e7873d7
With a defensive core based on gliscor + clodsire, great tusk is able to come back with a bulk up spin set to help here. Sandy Shocks helps with the flying teams. This weird set of ursaluna allows to kill the game with vacuum wave while the ground stab can be taken down. Mammoswine is always here to wallbreak.

Fairy double water :flutter_mane: :iron_valiant: :azumarill: :klefki: :hatterene: :primarina:
https://pokepast.es/67d77982b155ffbd
This is a strong HO fairy. Iron Valiant and Azumarill allow to compensate the lack of speed with shadow sneak and aqua jet. Klefki is key of the team to help them with screens and hazards (1 hazard is most of the time mandatory).
 
Last edited:
Sash Darkrai Dark HO:
https://pokepast.es/e5acc1de60b5dd03

This team starts applying the pressure turn 1 and never really stops. We put an opponent to sleep with lead Darkrai, and we follow up with strong setup sweepers in SD Chien-Pao and SD Kingambit. We also run Battle Bond Greninja to take advantage of weakened opponents and limit revenge killing options with the speed boost, and we have U-Turn mandi for momentum as well as Scarf Hoopa-U for speed control and special bulk. As long as your moves hit, you can beat any opponent no matter how unskilled you are, making the team ideal for new players.

Replays:

https://replay.pokemonshowdown.com/gen9monotype-2077026047 -- vs mushamu despite playing like garbage early game we win anyways due to gambit
https://replay.pokemonshowdown.com/gen9monotype-2076999335 -- vs thewyvernking
https://replay.pokemonshowdown.com/gen9monotype-2076916421?p2 -- vs stall water
https://replay.pokemonshowdown.com/gen9monotype-2076940781 -- vs dragon
 

Nanulak

formerly PokefanKIV
Dark priority beatdown
:meowscarada: :weavile: :darkrai: :greninja: :kingambit: :samurott-hisui:
https://pokepast.es/c9b2f7060cd39689
This team can apply pressure and apply it quickly. It has each of the Choice items, letting it provide quite the onslaught. Meow and Weavile are good as breakers, being able to KO a couple of Pokémon with ease. It also has Greninja-Bond, who can quickly get a KO and sweep via Battle Bond, and Samurott-Hisui can scout via Scarf Flip Turn, set up via Ceaseless Edge, and deal a lot of damage in its own right via Sharpness. We also have the Gambit, who is a perfect Klefki counter and can break screens as well as be a menacing late game sweeper. However, Darkrai is definitely the key attacker in this team, boasting an incredible Speed and coverage for Fairy and Fighting, the main weaknesses. You’ll also see that it counters those types quite well. Weavile has Poison Jab, Darkrai Sludge Bomb, Greninja-Bond Sludge Wave, and Kingambit Iron Head for Fairies and Darkrai Psychic for Fighters. To fit the priority theme, it excels in that department as well. Everything besides Darkrai and Samurott-Hisui have a priority move, and the two that don’t are fast in their own right. Given the opportunity, they can sweep easily

Replays-
https://replay.pokemonshowdown.com/gen9monotype-2079076528-ueqo6wyrrq66xr32rwxu5exkkjstpjlpw Vs Fairy
https://replay.pokemonshowdown.com/gen9monotype-2079081438 Vs Fire
https://replay.pokemonshowdown.com/gen9monotype-2079088880 Vs Steel, forfeit
https://replay.pokemonshowdown.com/gen9monotype-2079089921 Vs Poison, forfeit
 
Dropping this here, after being quite Successful during the Bax Suspect Test with it. It also was quite good on the Ladder too hitting Rank 2 at somepoint (~1700 something)




Zamazenta @ Choice Band
Ability: Dauntless Shield
Tera Type: Fighting
EVs: 8 HP / 236 Atk / 32 SpD / 232 Spe
Jolly Nature
- Heavy Slam
- Close Combat
- Psychic Fangs
- Crunch


Sneasler @ Choice Scarf
Ability: Poison Touch
Tera Type: Fighting
EVs: 8 HP / 252 Atk / 248 Spe
Jolly Nature
- Dire Claw
- Close Combat
- U-turn
- Switcheroo


Urshifu-Rapid-Strike @ Punching Glove
Ability: Unseen Fist
Tera Type: Fighting
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Surging Strikes
- Close Combat
- Aqua Jet


Great Tusk @ Leftovers
Ability: Protosynthesis
Tera Type: Ground
EVs: 16 HP / 252 Atk / 240 Spe
Jolly Nature
- Rapid Spin
- Close Combat
- Headlong Rush
- Ice Spinner


Iron Valiant @ Choice Specs
Ability: Quark Drive
Tera Type: Fairy
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Moonblast
- Thunderbolt
- Psyshock
- Shadow Ball


Iron Hands @ Assault Vest
Ability: Quark Drive
Tera Type: Fighting
EVs: 252 HP / 252 SpD / 4 Spe
Careful Nature
- Drain Punch
- Thunder Punch
- Heavy Slam
- Ice Punch


Zamazenta @ Choice Band
Ability: Dauntless Shield
Tera Type: Fighting
EVs: 8 HP / 236 Atk / 32 SpD / 232 Spe
Jolly Nature
- Heavy Slam
- Close Combat
- Psychic Fangs
- Crunch

Zamazenta is an extremely fast and strong hitter, especially with a choice band. 8 HP and 32 SpD Evs, allows it to survive a Moonblast from Scarf Flutter Mane and Revenge Kill it with Heavy Slam. 232 Spe outspeeds Regular Fluttermane or even Chien Pao. The Rest is put into Atk to maximize Damage.
Heavy Slam hits most Fairys very hard, OHKOing Flutter Mane, Iron Valiant and Ninetales-Alolan before it can setup screens.
Close Combat for the strong stab
Psychic Fangs, hits Poison types Very hard and gets rid of annoying screens especially vs. Fairy
Crunch hits Ghost types like Spectrier or Gholdengo who would otherwise wall Zamazenta


Sneasler @ Choice Scarf
Ability: Poison Touch
Tera Type: Fighting
EVs: 8 HP / 252 Atk / 248 Spe
Jolly Nature
- Dire Claw
- Close Combat
- U-turn
- Switcheroo

Scarf Sneasler gives great speed control for the team and is great for absorbing Toxic Spikes too. 248 Spe outspeeds scarf Roaring Moon, while being slower than opposing Scarf Sneasler and getting of a slow Uturn, preserving some momentum
Dire Claw is great vs most fairys, while also spreading Status across the opposing Team in combination with Poison Touch as ability
Close Combat, hits steel types, that try to switch into Dire claw
U-turn helps you to keep momentum, and hits psychic types for some good chip damage
The Last moveslot has a few options, i prefer Switcheroo to Cripple a defensive Wall Like toxapex, which this Team really Struggles with, especially in the Poison Matchup, But Fire punch is also a great option hitting, Scizor or Gholdengo, or throat chop, for Dragapult and again Gholdengo



Urshifu-Rapid-Strike @ Punching Glove
Ability: Unseen Fist
Tera Type: Fighting
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Surging Strikes
- Close Combat
- Aqua Jet

Urshifu-Rapid-Strike is a great Wallbreaker, especially with Surging Strikes, which ignores Iron defense from Skarm or Corviknight, hits multiple Times, which is great against, Sub Gliscor.
Punching Glove is kind of an Awkward Item on Urshifu, but i think it is necessary.
It only works on Surging Strikes, boosting its damage slightly and avoids a ton of damage from Rocky Helmet/Rough Skin + Status from Flame Body/Static
But it also nullifys its ability, which can be annoying vs. Protect Gliscor or Baneful Bunker Toxapex
Close Combat, is the other Strong Stab move and Aqua Jet provides some Priority, Revenge killing Volcarona and Chipping faster Pokemon



Great Tusk @ Leftovers
Ability: Protosynthesis
Tera Type: Ground
EVs: 16 HP / 252 Atk / 240 Spe
Jolly Nature
- Rapid Spin
- Close Combat
- Headlong Rush
- Ice Spinner

Great Tusk is a great Spinner for the Team, providing Good Defensive Support, while additionally putting a lot of offensive Pressure on the opponnent. Close Combat and Headlong Rush are very strong 120 BP Stab moves, especially Headlong Rush is great vs Poison Types like Toxapex.
In Combination with Rapid Spin it can even become a real threat
Ice Spinner is especially useful against Gliscor and Dragon Types like Latias/Latios and Dragonite
240 Spe still outspeeds Base 85 Pokemon, and gives it a bit more Bulk with 16 Evs in HP. Leftovers provides a bit of useful recovery.
You can also run a more defensive spread and run Stealth Rocks on it since the Team doesnt run Hazards, but most of the Team you dont even need them.



Iron Valiant @ Choice Specs
Ability: Quark Drive
Tera Type: Fairy
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Moonblast
- Thunderbolt
- Psyshock
- Shadow Ball

Iron Valiant, is the only Special Attacker on the Team providing necessary Power vs Physically Defensive Pokemon.
Moonblast is great vs Dragon, especially if they dont run Goodra-H, 2Hkoing Archaludon and Gouging Fire.
Thunderbolt hits Bulky Water Types and Flying Types, while Psyshock (or Psychic) hit Poison Types
Shadowball hits most Ghost Types and can even threaten Hatterne.



Iron Hands @ Assault Vest
Ability: Quark Drive
Tera Type: Fighting
EVs: 252 HP / 252 SpD / 4 Spe
Careful Nature
- Drain Punch
- Thunder Punch
- Heavy Slam
- Ice Punch

Iron Hands is an insanely underrated Pokemon, it has great Stats and a decent typing, allowing it to take on Flying Types, while also serving as a special wall with Assault Vest.
It can tank most Special Attacks and hit back even harder. It can tank 2 Extra Sensorys from Specs Greninja, and 2 Luster Purges from Scarf Latios.
252 HP And 252 SpD Maximize the Bulk, while 4 Spe helps to speed creep stuff like, Chansey and Alolan Muk.
Drain Punch gives you a bit of Recovery, Thunderpunch hits flying and water types, Heavy Slam hits Fairys and Ice punch is very useful vs Ground And Dragon Types, but Vswitch can aslo be an option with less speed for some Slow Vswitching
 
Offensive Electric
243.png642-therian.pngiron-hands.png.m.pngraging-bolt.png.m.pngrotom-wash.png.m.pngzapdos.png.m.png
https://pokepast.es/5c2318e9f384b2f6

The idea behind this team is to apply constant pressure with volt switch and powerful threats in thundurus-T and raikou. Raikou has coverage to hit most of the metagame and is faster than non-scarfers. Rotom and zapdos provide much needed bulk and ways to counter difficult matchups such as ground (and surprisingly grass too). Iron hands is one of few viable physical attackers and is nice for wallbreaking. Raging bolt provides nice setup potential and priority, whilst doing solid neutral damage with draco, and eject pack reduces the ability to punish the special attack drop. Manual E-terrain gives another tool for punishing passive play, allowing you to setup a win conidition.

Evs could be slightly more optimised but I have seen surprising success with this team, raikou in particular holds it together well
 
Last edited:

DaRotomMachine

I COULD BE BANNED!
Sticky Webs Electric
:pawmot: :raging-bolt: :galvantula: :iron-hands: :rotom-wash: :zapdos:

Webs team that helps maximize the amount of damage the slower Electric types in the tier can deal do to them outspeeding mons that would suaully outspeed them.
Galvantula is the only Webs Setter, with Webs + 2 Attacks +TWave as its movepool.
Pawmot is the speed control if Webs is up and can resurect a team member if needed.
Raging Bolt and Iron Hands are set-up sweepers that take advantage of Webs to patch up their low base speed a little.
Rotom Wash is almost Mandatory on every electric team due to it being able to beat ground 6-0 if set-up correctly, runs SubNP + Hydro Pump and Stored Power.
Choice Specs Zapdos rounds out the team with a hard hitter that also takes advantage of webs to outspeed faster mons.
 

CaptainDaimyo

Love is a rebellious bird that none can tame...
is a Contributor to Smogon
IRON BOULDER HYPER OFFENSE (PSYCHIC)
:sv/iron-boulder: :sv/indeedee: :sv/deoxys-speed: :sv/latios: :sv/hatterene: :sv/metagross:

Iron Boulder @ Choice Scarf
Ability: Quark Drive
Tera Type: Rock
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Mighty Cleave
- Zen Headbutt
- Earthquake
- Close Combat

Indeedee (M) @ Choice Scarf
Ability: Psychic Surge
Tera Type: Psychic
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Dazzling Gleam
- Expanding Force
- Shadow Ball
- Healing Wish

Deoxys-Speed @ Focus Sash
Ability: Pressure
Tera Type: Psychic
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Stealth Rock
- Spikes
- Psycho Boost
- Shadow Ball

Latios (M) @ Choice Specs
Ability: Levitate
Tera Type: Dragon
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Draco Meteor
- Luster Purge
- Ice Beam
- Trick

Hatterene (F) @ Leftovers
Ability: Magic Bounce
Tera Type: Psychic
EVs: 252 HP / 204 Def / 52 Spe
Bold Nature
- Calm Mind
- Psyshock
- Draining Kiss
- Mystical Fire

Metagross @ Choice Band
Ability: Clear Body
Tera Type: Steel
EVs: 160 HP / 252 Atk / 96 Spe
Adamant Nature
- Meteor Mash
- Bullet Punch
- Knock Off
- Earthquake
:iron-boulder: - Iron Boulder serves as the speed control for the team, which allows it to outspeed the likes of +1 Volcarona, Choice Scarf Iron Valiant, and Chien-Pao. EQ provides great coverage against the likes of Gholdengo. Close Combat is another great coverage option against the likes of Kingambit and Ogerpon-C.

:indeedee: - Indeedee serves as a second form of speed control as well as a Ghost immunity. Its Psychic Terrain not only boosts its teammates' Psychic STAB (bar Latios), but it also prevents revenge killers like Kingambit and Scizor from using their priority moves. Dazzling Gleam allows it to threaten slower Dragons like Roaring Moon. Shadow Ball threatens slower Ghost-types like Ceruledge

:deoxys-speed: - Standard fast suicide lead with Stealth Rock and Spikes. Psycho Boost allows it to weaken a target significantly before it is removed for its teammates to take advantage of

:latios: - This is the team's answer to Ground. Draco Meteor powered with Choice Specs is a powerful nuke that allows it to remove annoying walls like Sableye, Archaludon, and Slowbro. Ice Beam is coverage for Latios against Ground-types like Ursaluna-BM, Gliscor, and the Lando formes. Trick allows it to weaken walls like Corviknight and Garganacl by stealing their items.

:hatterene: - Hazard control for the team with Magic Bounce. Calm Mind allows it to serve as a late-game sweeper, especially against teams with a significant amount of special attackers.

:metagross: - Revenge killer for the team against faster threats like Iron Valiant, Kyurem, Flutter Mane, and Enamorus, although Metagross is best played without Psychic Terrain. EQ is strong especially against walls like Alolan Muk and Empoleon
 

Neko

When you live for love, how precious life can be
is a Site Content Manageris an official Team Rateris a Social Media Contributoris a Forum Moderatoris a Community Contributoris a Top Contributor
Meowdy, its been so long but we finally finished another wave of samples >:3
Rejected in favor of a different Sunless Fire provided
Accepted, with Edits
Rejected, the lack of Primarina is :c
We decided no sticky webs for now. No Raging bolt is scary too ;w;
Accept, with edits
Reject, lack of Raging Bolt/Eleki makes us uneasy about this team
[GROUND] SANDLESS BULKY OFFENSE
Rejected, we got a sandless in Boomp so ;w;
PLZ Don't Nerf Monoice
Mono Ice got nerfed so...
Reject, this team isnt really newbie friendly
Reject, since there's a sandless ground that got accepted already ;w;
Accepted
Sash Darkrai Dark HO:
Reject, while the team is ok its not really easy to pilot or newbie friendly
Reject

We'll look over the ones after in the next slate.

Because of the Baxcalibur ban, we're also looking for
Dragon and Ice teams for the post-Bax metagame. Thank you for contributing and have fun in the post-Baxy world :blobnom:
 

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