Team: When Zach's Collide
Because Plus' name is Zach and my name is Zach and we made this team together so yeah.
An OU Semi Stall RMT.
Credit to Ace Matador and his RMT for the cool color scheme.
Introduction:
This is a team that I and my tutor, Plus, created. We started out by choosing a style of play (semi-stall) and through a long winded process we arrived at the team you see to below. Note that the explanation following is not the actual order this team was created in. With the infamous SkarmBliss core present on our team, we already had a significant portion of the metagame covered. With that in mind, we look at what gives SkarmBliss trouble: Tyranitar, Infernape, Machamp, Salamence, Gyarados, etc. Swampert covers Tyranitar and Salamence, and provides our team with Stealth Rock. Starmie covers against Infernape, Gyarados, and to a lesser extent, Machamp, while proving our team with a Rapid Spinner, a luxury most semi-stall teams miss out on. So far we had Spikes, Stealth Rock, two pHazers, a Rapid Spinner, and most of the threats of the metagame were covered. However, we lacked a Spin Blocker. In comes Rotom-a. Rotom-a is an excellent asset to a stall team with its ability to spin block, distribute Burns, and heal itself with Rest and Sleep Talk. Rotom also gave us a better switch into Machamp's DynamicPunch. Finally we arrived at Jirachi. Semi stall teams usually have a set up sweeper of some sort and Jirachi is notoriously good with Spikes support. Jirachi has generally been great at taking advantage of what out core weakens to allow it to sweep.
From Afar
tl;dr - every type is resisted twice or more, except for Dark and Water. All immunities that can be had, except for Ability-based immunities, are present.
Notes
Upon Further Inspection
Key
Starmie
|
Pirate's Charm @ Choice Scarf
Ability | Natural Cure
EVs | 4 HP / 252 Spe / 252 SpA
Timid nature (+Spd, -Atk)
- Hydro Pump
- Thunderbolt / Ice Beam
- Rapid Spin
- Trick
Lead Trick/Scarf Starmie. This is a pretty good lead. We rather have this as a lead than Swampert because if Swampert gets weakened than DD Mence has its way with this team. So anyway, this is our team's main answer to the huge stall threat, MixApe (and other versions). Trick is cool when people use Stealth Rock, as once they are locked into Stealth Rock they switch, giving us a free opportunity to Rapid Spin. Speaking of Rapid Spin, its nice to have it hear, because it is a luxury most semi-stall teams miss out on. The choice between Thunderbolt and Ice Beam is the choice between letting Gyarados set up or Salamence set up. I generally go with Thunderbolt since Gyarados is more of a pain to this team I think, although I'm not sure about Plus. Derp
Skarmory
|
/
The Helmaroc King @ Shed Shell / Leftovers
Ability: Keen Eye
EVs: 252 HP / 108 Spe / 148 SpD
Careful nature (+SDef, -SAtk)
- Taunt
- Spikes
- Whirlwind
- Roost
Taunt Skarmory is an excellent Spike stacker and Stall breaker. Skarmory serves as one of our main weapons against Stall; Taunting Blisseys, Forretress's, Swamperts, etc., Spiking in their faces (not so much against Forretress), and Roosting up so it can be done again later.
Skarmory's primary purpose is set up Spikes for our team, as mentioned. The combination of Taunt and a Specially Defensive Spread maximizes the number of threats this can be done against. 252 HP EV's, 148 SpDef EVs, and a Careful nature guarantees that Blissey will never 2HKO with Flamethrower, even with Stealth Rock up, even without Leftovers. This means that Skarm can switch into Flamethrower, Taunt and take a second Flamethrower, and Roost up more health than Blissey can take away, eventually allowing Skarmory to Spike up. Vaporeon is in the same boat; STAB Surf will never 2HKO either. The Speed EV's allow Skarmory to outrun 16 Speed Gyarados, which outruns most Resttalk variants. This allows Skarmory to Taunt them before they can use Sleep Talk or Whirlwind before they Roar. In a similar vein, the Speed EV's also practically guarantee that Skarmory will outrun Tyranitar, meaning I can Roost up for the Stone Edge resistance and avoid being 2HKOed. If I stall for a miss, I can also set up another layer of Spikes.
Damage Calculations
Max Special Attack Timid Life Orb Latias / Salamence Draco Meteor: 44% - 51.8%
Max Special Attack Timid Life Orb -2 Latias / Salamence Thunderbolt / Flamethrower: 40.1% - 47.3%
Latias / Salamence never 2HKO's with Draco Meteor followed by Thunderbolt / Flamethrower without Stealth Rock.
56 Special Attack Relaxed Swamper Ice Beam: 21.6% - 25.7%
56 Special Attack Relaxed Swamper Hydro Pump: 40.7% - 48.5%
80 Special Attack Calm Blissey Flamethrower: 40.1% - 47.3%
0 Special Attack Bold Vaporeon Surf: 36.8% - 43.4%
0 Special Attack Bold Celebi Hidden Power Fire: 33.5% - 40.1%
Taunt Skarmory v. Stall
Blissey
|
Mrs. Marie @ Leftovers
Ability | Natural Cure
EVs | 148 HP / 252 Def / 108 SDef
Bold nature (+Def, -Atk)
- Thunder Wave
- Seismic Toss
- Softboiled
- Ice Beam / Flamethrower
Uh yeah Blissey walls stuff. These things can be called Jolteon, Gengar, Latias, Rotom-a, Heatran, Empoleon, Zapdos, Yanmega, Vaporeon, some Togekiss, some Suicune, Porygon-Z, Porygon2, Celebi, uh and other stuff. Anyway yes bla bla the best special wall in the game bla bla instant recovery. Thunder Wave is an interesting option and I'm not really sure why we have it there but it works. Thunder Waving random Salamence as they switch in makes them far less threatening. Speaking of Salamence, Blissey is an excellent MixMence check with Ice Beam because Salamence can only 2HKO with Outrage and Blissey can OHKO with Ice beam. Most Blissey are Wish / Protect / Seismic Toss or Ice Beam / Toxic. Choosing between Seismic Toss and Ice Beam is like choosing whether to be weak to MixMencee or Life Orb Heatran. With both, I don't worry about either. Also, Seismic Toss / Toxic is walled by Gengar and thats no fun with the best special wall in the game. So yeah Softboiled for recovery, both attacking moves for super fun time, spamming T-Wave to scout just to make the opponent ragequat, etc.
Swampert
|
The King of Red Lions @ Leftovers
Ability: Torrent
EVs: 252 HP / 252 Def / 4 SpD
Relaxed nature (+Def, -Spd)
- Earthquake
- Ice Beam
- Stealth Rock
- Roar
Every team loves Stealth Rock, and this team is no exception. Anyway, Stealth Rock is everyone's favorite Salamence and Gyarados pseudo-check, and it also keeps the opponent from playing around with too much switching, to an extent. Earthquake provides Swampert a 100 BP STAB move and turns him into my Tyranitar check. Ice Beam is for coverage; this combination hits the entire metagame for neutral or better damage, minus Bronzong. I'm another person who likes to parrot the statement "Swampert is the best Stealth Rocker in the game". With excellent typing and resistances, paired with his respectable defensive stats and resistance to Stealth Rock, Swampert not only has the ability to set up rocks both early and mid game, but he can also do it without suffering from four moveslot syndrome. Roar is a nice move that allows me to get rid of stat-uppers, scout the opposing team, and rack up Stealth Rock and Spikes damage. Overall, Swampert is great. It is my main check to many troublesome threats including Tyranitar and Dragon Dance Salamence.
Rotom-a
|
Phantom Gannon @ Leftovers
Ability: Levitate
EVs: 248 HP / 72 Def / 188 Spe
Timid nature (+Spd, -Atk)
- Thunderbolt
- Will-o-wisp / Reflect
- Rest
- Sleep Talk
This is the best Spin Blocker that Standard Play has to offer, and so it finds a place on our entry hazard stacking team. The two main spin blockers in OU are Starmie and Forretress. Starmie is taken out nicely by Thunderbolt. Forretress is outsped and Burned, leaving its Paybacks to do pittance. Thunderbolt also OHKOes Gyarados, leaving Rotom as our main Gyarados check. Rotom can switch into a Dragon Dance, take a Waterfall, and Thunderbolt for the KO. Finally, I draw attention to the odd EV spread and nature. Most Rest + Sleep Talk Rotoms run 252 HP / 120 Def / 136 SpD and Bold. However, with the speed EVs and nature Rotom reaches 280 Speed, enough to outrun Adamant Lucario. I can therefore switch into a Swords Dance, Close Combat, or ExtremeSpeed, and then burn it so that it is unable to run through our team. I don't know if Plus has tried it but I sometimes use Reflect because it doesn't conflict with Thunder Wave. Rest and Sleep Talk for Recovery.
Alternate option:
Rotom-h @ Choice Scarf
148 HP / 220 Spe / 140 SpA
Timid
-Thunderbolt
-Overheat
-Will-o-Wisp / Reflect
-Trick
This is a set I've tested briefly. It serves as a better check to both Gyarados and Lucario. Will-o-Wisp is used in an attempt to have some sort of defense against Pursuiters, but is difficult to predict. Also provides this team a secondary Trick user / absorber. However, this Rotom does not Spin block as well.
Jirachi
|
Din @ Leftovers
Ability: Serene Grace
EVs: 252 HP / 252 Spe / 4 SpA
Timid nature (+Spd, -Atk)
- Calm Mind
- Substitute
- Psychic
- Thunderbolt / Thunder
SubCM Jirachi yeaaaaaaaaaaaa. This is our finisher. Yes, this monster is notoriously good with Spikes support, its an excellent weapon against opposing Stall teams, it takes excellent advantage of what the core weakens to set up a sweep, and uh stuff. Psychic is used over Flash Cannon because Swampert has got Tyraniatar covered. Some times I do wish I had Flash Cannon against Latias and Celebi but oh well. Most of things that take this on (Heatran, Swampert, Hungry Hungry Hippowdon, Blissey (doesn't even win 100% without Flamethrower), Tyranitar, etc.) are grounded and therefore susceptible to Spikes. In addition to being weakned by Spikes, most checks to Jirachi are handled by this team well - Swampert and Hippowdon by Skarmory, Tyranitar by Swampert, Celebi and Latias by Blissey, Tyranitar by Swampert, Heatran by Blissey, Starmie, and Swampert, etc. Tying with other base 100's is much cooler than 80 SpA EVs which do next to nothing. Blissey is still beaten at +6 with one Special Defense drop. This also can check Lucario kinda by subbing twice on Close Combat for Special Defense drops and they using Psychic for the KO. Uh yeah.
Also for any one who is interested the team progressed like this:
yeah
GO GO SMOGON, RATE OUR TEAM
Because Plus' name is Zach and my name is Zach and we made this team together so yeah.
An OU Semi Stall RMT.
Credit to Ace Matador and his RMT for the cool color scheme.
Introduction:
This is a team that I and my tutor, Plus, created. We started out by choosing a style of play (semi-stall) and through a long winded process we arrived at the team you see to below. Note that the explanation following is not the actual order this team was created in. With the infamous SkarmBliss core present on our team, we already had a significant portion of the metagame covered. With that in mind, we look at what gives SkarmBliss trouble: Tyranitar, Infernape, Machamp, Salamence, Gyarados, etc. Swampert covers Tyranitar and Salamence, and provides our team with Stealth Rock. Starmie covers against Infernape, Gyarados, and to a lesser extent, Machamp, while proving our team with a Rapid Spinner, a luxury most semi-stall teams miss out on. So far we had Spikes, Stealth Rock, two pHazers, a Rapid Spinner, and most of the threats of the metagame were covered. However, we lacked a Spin Blocker. In comes Rotom-a. Rotom-a is an excellent asset to a stall team with its ability to spin block, distribute Burns, and heal itself with Rest and Sleep Talk. Rotom also gave us a better switch into Machamp's DynamicPunch. Finally we arrived at Jirachi. Semi stall teams usually have a set up sweeper of some sort and Jirachi is notoriously good with Spikes support. Jirachi has generally been great at taking advantage of what out core weakens to allow it to sweep.
From Afar
tl;dr - every type is resisted twice or more, except for Dark and Water. All immunities that can be had, except for Ability-based immunities, are present.
Notes
- Trick user / absorber
- Stealth Rock user
- Spikes user
- Spin blocker
- Rapid Spinner
- Two pHazers
- Taunt user
- Status Absorber
- Two Natural Cure Pokemon
- Two reliable Dragon-type resists
Upon Further Inspection
Key
- Italics - Slashed in, this is something that Plus uses but I don't.
- Size one Italics - Appears below the introduction of a pokemon, indicates something being tested.
- Bold Blue - Indicates changes made.
Starmie
Pirate's Charm @ Choice Scarf
Ability | Natural Cure
EVs | 4 HP / 252 Spe / 252 SpA
Timid nature (+Spd, -Atk)
- Hydro Pump
- Thunderbolt / Ice Beam
- Rapid Spin
- Trick
Lead Trick/Scarf Starmie. This is a pretty good lead. We rather have this as a lead than Swampert because if Swampert gets weakened than DD Mence has its way with this team. So anyway, this is our team's main answer to the huge stall threat, MixApe (and other versions). Trick is cool when people use Stealth Rock, as once they are locked into Stealth Rock they switch, giving us a free opportunity to Rapid Spin. Speaking of Rapid Spin, its nice to have it hear, because it is a luxury most semi-stall teams miss out on. The choice between Thunderbolt and Ice Beam is the choice between letting Gyarados set up or Salamence set up. I generally go with Thunderbolt since Gyarados is more of a pain to this team I think, although I'm not sure about Plus. Derp
Skarmory
The Helmaroc King @ Shed Shell / Leftovers
Ability: Keen Eye
EVs: 252 HP / 108 Spe / 148 SpD
Careful nature (+SDef, -SAtk)
- Taunt
- Spikes
- Whirlwind
- Roost
Taunt Skarmory is an excellent Spike stacker and Stall breaker. Skarmory serves as one of our main weapons against Stall; Taunting Blisseys, Forretress's, Swamperts, etc., Spiking in their faces (not so much against Forretress), and Roosting up so it can be done again later.
Skarmory's primary purpose is set up Spikes for our team, as mentioned. The combination of Taunt and a Specially Defensive Spread maximizes the number of threats this can be done against. 252 HP EV's, 148 SpDef EVs, and a Careful nature guarantees that Blissey will never 2HKO with Flamethrower, even with Stealth Rock up, even without Leftovers. This means that Skarm can switch into Flamethrower, Taunt and take a second Flamethrower, and Roost up more health than Blissey can take away, eventually allowing Skarmory to Spike up. Vaporeon is in the same boat; STAB Surf will never 2HKO either. The Speed EV's allow Skarmory to outrun 16 Speed Gyarados, which outruns most Resttalk variants. This allows Skarmory to Taunt them before they can use Sleep Talk or Whirlwind before they Roar. In a similar vein, the Speed EV's also practically guarantee that Skarmory will outrun Tyranitar, meaning I can Roost up for the Stone Edge resistance and avoid being 2HKOed. If I stall for a miss, I can also set up another layer of Spikes.
Damage Calculations
Max Special Attack Timid Life Orb Latias / Salamence Draco Meteor: 44% - 51.8%
Max Special Attack Timid Life Orb -2 Latias / Salamence Thunderbolt / Flamethrower: 40.1% - 47.3%
Latias / Salamence never 2HKO's with Draco Meteor followed by Thunderbolt / Flamethrower without Stealth Rock.
56 Special Attack Relaxed Swamper Ice Beam: 21.6% - 25.7%
56 Special Attack Relaxed Swamper Hydro Pump: 40.7% - 48.5%
80 Special Attack Calm Blissey Flamethrower: 40.1% - 47.3%
0 Special Attack Bold Vaporeon Surf: 36.8% - 43.4%
0 Special Attack Bold Celebi Hidden Power Fire: 33.5% - 40.1%
Taunt Skarmory v. Stall
Code:
boop switched in Forretress (lvl 100 Forretress ?).
Skarmory used Spikes.
Spikes were scattered around the foe's team!
The sandstorm rages.
---
Skarmory used Taunt.
Forretress fell for the taunt!
Forretress used Spikes.
Forretress can't use Spikes after the taunt!
The sandstorm rages.
---
Zach. switched in Rotom-h (lvl 100 Rotom-h).
Forretress used Rapid Spin.
It doesn't affect Rotom-h...
The sandstorm rages.
Rotom-h is buffetted by the sandstorm!
Rotom-h lost 6% of its health.
Rotom-h's leftovers restored its health a little!
Rotom-h restored 6% of its health.
---
[B]snip[/B]
---
Tyranitar used Pursuit.
It's super effective!
Rotom-h lost 37% of its health.
Zach. switched in Skarmory (lvl 100 Skarmory ?).
The sandstorm rages.
Tyranitar was hurt by its burn!
Tyranitar lost 12% of its health.
---
boop switched in Forretress (lvl 100 Forretress ?).
Skarmory used Spikes.
Spikes were scattered around the foe's team!
The sandstorm rages.
---
Zach. switched in Rotom-h (lvl 100 Rotom-h).
Forretress used Payback.
It's super effective!
Rotom-h lost 45% of its health.
The sandstorm rages.
Rotom-h is buffetted by the sandstorm!
Rotom-h lost 6% of its health.
Rotom-h's leftovers restored its health a little!
Rotom-h restored 6% of its health.
---
[B]snip[/B]
---
Skarmory used Taunt.
Swampert fell for the taunt!
Swampert used Stealth Rock.
Swampert can't use Stealth Rock after the taunt!
The sandstorm rages.
Swampert's leftovers restored its health a little!
Swampert restored 6% of its health.
---
boop switched in Forretress (lvl 100 Forretress ?).
Forretress was hurt by Spikes!
Forretress lost 12% of its health.
Pointed stones dug into Forretress.
Forretress lost 12% of its health.
Skarmory used Spikes.
Spikes were scattered around the foe's team!
The sandstorm rages.
---
Forretress used Payback.
It's not very effective...
Skarmory lost 5% of its health.
Skarmory used Whirlwind.
boop switched in Blissey (lvl 100 Blissey ?).
Blissey was hurt by Spikes!
Blissey lost 19% of its health.
Pointed stones dug into Blissey.
Blissey lost 12% of its health.
The sandstorm rages.
Blissey is buffetted by the sandstorm!
Blissey lost 6% of its health.
Blissey's leftovers restored its health a little!
Blissey restored 6% of its health.
---
Skarmory used Taunt.
Blissey fell for the taunt!
Blissey used Wish.
Blissey can't use Wish after the taunt!
The sandstorm rages.
Blissey is buffetted by the sandstorm!
Blissey lost 6% of its health.
Blissey's leftovers restored its health a little!
Blissey restored 6% of its health.
---
boop switched in Forretress (lvl 100 Forretress ?).
Forretress was hurt by Spikes!
Forretress lost 19% of its health.
Pointed stones dug into Forretress.
Forretress lost 12% of its health.
Skarmory used Whirlwind.
boop switched in Tyranitar (lvl 100 Tyranitar ?).
Tyranitar's Sand Stream whipped up a sandstorm!
Tyranitar was hurt by Spikes!
Tyranitar lost 19% of its health.
Pointed stones dug into Tyranitar.
Tyranitar lost 7% of its health.
boop's Tyranitar fainted.
The sandstorm rages.
---
boop has left the room.
Zach. wins!
Mrs. Marie @ Leftovers
Ability | Natural Cure
EVs | 148 HP / 252 Def / 108 SDef
Bold nature (+Def, -Atk)
- Thunder Wave
- Seismic Toss
- Softboiled
- Ice Beam / Flamethrower
Uh yeah Blissey walls stuff. These things can be called Jolteon, Gengar, Latias, Rotom-a, Heatran, Empoleon, Zapdos, Yanmega, Vaporeon, some Togekiss, some Suicune, Porygon-Z, Porygon2, Celebi, uh and other stuff. Anyway yes bla bla the best special wall in the game bla bla instant recovery. Thunder Wave is an interesting option and I'm not really sure why we have it there but it works. Thunder Waving random Salamence as they switch in makes them far less threatening. Speaking of Salamence, Blissey is an excellent MixMence check with Ice Beam because Salamence can only 2HKO with Outrage and Blissey can OHKO with Ice beam. Most Blissey are Wish / Protect / Seismic Toss or Ice Beam / Toxic. Choosing between Seismic Toss and Ice Beam is like choosing whether to be weak to MixMencee or Life Orb Heatran. With both, I don't worry about either. Also, Seismic Toss / Toxic is walled by Gengar and thats no fun with the best special wall in the game. So yeah Softboiled for recovery, both attacking moves for super fun time, spamming T-Wave to scout just to make the opponent ragequat, etc.
Swampert
The King of Red Lions @ Leftovers
Ability: Torrent
EVs: 252 HP / 252 Def / 4 SpD
Relaxed nature (+Def, -Spd)
- Earthquake
- Ice Beam
- Stealth Rock
- Roar
Every team loves Stealth Rock, and this team is no exception. Anyway, Stealth Rock is everyone's favorite Salamence and Gyarados pseudo-check, and it also keeps the opponent from playing around with too much switching, to an extent. Earthquake provides Swampert a 100 BP STAB move and turns him into my Tyranitar check. Ice Beam is for coverage; this combination hits the entire metagame for neutral or better damage, minus Bronzong. I'm another person who likes to parrot the statement "Swampert is the best Stealth Rocker in the game". With excellent typing and resistances, paired with his respectable defensive stats and resistance to Stealth Rock, Swampert not only has the ability to set up rocks both early and mid game, but he can also do it without suffering from four moveslot syndrome. Roar is a nice move that allows me to get rid of stat-uppers, scout the opposing team, and rack up Stealth Rock and Spikes damage. Overall, Swampert is great. It is my main check to many troublesome threats including Tyranitar and Dragon Dance Salamence.
Rotom-a
Phantom Gannon @ Leftovers
Ability: Levitate
EVs: 248 HP / 72 Def / 188 Spe
Timid nature (+Spd, -Atk)
- Thunderbolt
- Will-o-wisp / Reflect
- Rest
- Sleep Talk
This is the best Spin Blocker that Standard Play has to offer, and so it finds a place on our entry hazard stacking team. The two main spin blockers in OU are Starmie and Forretress. Starmie is taken out nicely by Thunderbolt. Forretress is outsped and Burned, leaving its Paybacks to do pittance. Thunderbolt also OHKOes Gyarados, leaving Rotom as our main Gyarados check. Rotom can switch into a Dragon Dance, take a Waterfall, and Thunderbolt for the KO. Finally, I draw attention to the odd EV spread and nature. Most Rest + Sleep Talk Rotoms run 252 HP / 120 Def / 136 SpD and Bold. However, with the speed EVs and nature Rotom reaches 280 Speed, enough to outrun Adamant Lucario. I can therefore switch into a Swords Dance, Close Combat, or ExtremeSpeed, and then burn it so that it is unable to run through our team. I don't know if Plus has tried it but I sometimes use Reflect because it doesn't conflict with Thunder Wave. Rest and Sleep Talk for Recovery.
Alternate option:
Rotom-h @ Choice Scarf
148 HP / 220 Spe / 140 SpA
Timid
-Thunderbolt
-Overheat
-Will-o-Wisp / Reflect
-Trick
This is a set I've tested briefly. It serves as a better check to both Gyarados and Lucario. Will-o-Wisp is used in an attempt to have some sort of defense against Pursuiters, but is difficult to predict. Also provides this team a secondary Trick user / absorber. However, this Rotom does not Spin block as well.
Jirachi
Din @ Leftovers
Ability: Serene Grace
EVs: 252 HP / 252 Spe / 4 SpA
Timid nature (+Spd, -Atk)
- Calm Mind
- Substitute
- Psychic
- Thunderbolt / Thunder
SubCM Jirachi yeaaaaaaaaaaaa. This is our finisher. Yes, this monster is notoriously good with Spikes support, its an excellent weapon against opposing Stall teams, it takes excellent advantage of what the core weakens to set up a sweep, and uh stuff. Psychic is used over Flash Cannon because Swampert has got Tyraniatar covered. Some times I do wish I had Flash Cannon against Latias and Celebi but oh well. Most of things that take this on (Heatran, Swampert, Hungry Hungry Hippowdon, Blissey (doesn't even win 100% without Flamethrower), Tyranitar, etc.) are grounded and therefore susceptible to Spikes. In addition to being weakned by Spikes, most checks to Jirachi are handled by this team well - Swampert and Hippowdon by Skarmory, Tyranitar by Swampert, Celebi and Latias by Blissey, Tyranitar by Swampert, Heatran by Blissey, Starmie, and Swampert, etc. Tying with other base 100's is much cooler than 80 SpA EVs which do next to nothing. Blissey is still beaten at +6 with one Special Defense drop. This also can check Lucario kinda by subbing twice on Close Combat for Special Defense drops and they using Psychic for the KO. Uh yeah.
Also for any one who is interested the team progressed like this:
- Lead Resttalk Machamp / Taunt Skarmory / Special Defensive Jirachi / Scarf Rotom / Rapid Spin Starmie / Roar Salamence
- Lead Trick Starmie / Taunt Skarmory / Blissey / resttalk Machamp / Scarf Rotom / filler (went through mixmence, sd scizor, and cm rachi)
- Lead Trick Starmie / Taunt Skarmory / Blissey / Swampert / Resttalk Rotom / cm rachi
yeah
GO GO SMOGON, RATE OUR TEAM