Sup.. im bringing you a RMT. What that means is ima commentate,on a beastly team. This is my first real successful 5th gen team.I won dozens of battles with this team and i basically used this team to sort of scout the metagame. What that means is i'm looking for potential creative stuff to use to break up all the common stuff that people use.Alot of people just look for all the most attacking things and put them on one team. This makes stall one of the best options to use. But total stall is boring to use so we need some offensive stuff to mix in. Sand is the most offensive typing right now. So here is the team.
Hippowdon (M) @ Leftovers (Ground)
Trait: Sand Stream
EVs: 255 HP / 64 Def / 188 SDef
Impish Nature (+Def, -SAtk)
Moves: Moves go back to the days of the beginning of 4th gen. ice fang is here instead of roar for many reasons. One of the reasons is that there is a ton of 4x weaknesses to ice.In b/w its very important to hit your target before they set up because almost everything can sweep when its counters are gone.
Ev's: Im looking for a mixed defensive spread. i want to take weak special attacks and every physical attack.
Item: Leftovers is pretty standard for every defensive hippowdon set.
Skarmory (M) @ Shed Shell (Steel/Flying)
Trait: Keen Eye
EVs: 255 HP / 80 Atk / 172 Def
Impish Nature (+Def, -SAtk)
Moves: Spikes are an important part in any semi stall team. They cause severe damage for any opponent that touches them.Doing as much as 25% when all 3 layers are up. Brave bird allows me to hit roobushin. The battle between skarmory and roobushin almost ends in a draw but some times Randourosu can come in to pick it off if they mach punch.
Ev's:Im not looking for a special defensive spread because of the large amount of roobushin out there.
Item: Wobbuffet is still on the loose on most servers and magnezone is still at large so shed shell is still the best choice.Even though it would be better against roobushin i want to make sure it stays alive during other threats.
Blissey (F) @ Leftovers (Normal)
Trait: Natural Cure
EVs: 88 HP / 255 Def / 152 SDef
Calm Nature (+SDef, -Atk)
Moves: A basic blissey set with seismic toss giving out 100hp worth of damage. Ice beam is there to hit all the ground types for super effective damage. Toxic allows me to stall out entire teams that are not prepared for blissey.Softboiled gives me instant recovery.Wish + protect is a interesting option since wish gives back half of blissey's Hp to the other pokemon but i enjoy being able to hit stuff with ice beam when i need too. I will change it if anyone thinks i should.
Ev's: Max defense is standard on blissey. Some special defense ev's to help it sponge special hits better under weather.
Item: leftovers is standard on all blissey sets.
Scizor (M) @ Choice Band (Steel /Bug)
Trait: Technician
EVs: 120 HP / 255 Atk / 132 Spd
Adamant Nature (+Atk, -SAtk)
Moves:The first thing that stands out is that this is the same choice band set from 4th gen. I have been using bug bite accidentally but it has been working okay. U turn is the main scouting move. Landlos and Scizor have very good offensive synergy that it alone can dominate offensive minded teams.
ev's:I want to make scizor able to take apart teams so max attack is mandatory.A lot of hp ev's so that it can safely switch in in tricky situations.
Item: Choice band makes scizor attack skyrocket.Life orb is way too underwhelming along with its -10% deduction from my life.
Randorosu (M) @ Choice Scarf (Ground/ Flying)
Trait: Sand Power
EVs: 255 Atk / 255 Spd
Adamant Nature (+Atk, -SAtk)
Moves: These are the best moves for an adamant scarf Randorosu. The one in the the analysis forum made by some dude has hammer arm which is complete trash.The idea of a scarf is to have speed not lose speed and risk accuracy for a 25 base power gain that won't have that much difference when you want to hit stuff like bronzong.The double u turn strategy with scizor is perfect for messing up the opponents team.
Ev's: Of course we want max power so adamant with 252 attack and speed give it all i need.
Item: Choice scarf to hit everything quick.
Doryuuzu (M) @ Life Orb (Steel/ Ground)
Trait: Sand Throw
EVs: 255 Atk / 255 Spd
Jolly Nature (+Spd, -SAtk)
Moves: The best set that it can run in my opinion. Earthquake is very nice stab move even without the swords dance boost. Rock slide is there for flying types. X-Scissor is there to hit latias and bronzong for some damage.
Ev's: Some bro made a speed tiers chart and jolly mole was at the top. What that means is it out-speeds everything in the game besides like a scarf electrode or some obscure ninjask..
Item: balloon. or bitch balloon is good option. But i want power out the gate for when i cant get that game breaking swords dance off.Chople berry will become popular most likely. As roo roo cant ko anymore and nothing can outspeed it to earthquake quick enough.
CONCLUSION: This is the team i used to scout the metagame. i will make a much less noobier team in the future.I will still use this team in the mean time so i would gladly take suggestions as im not that great at 5th gen yet.
Some Notable threats:
In the rain this thing is hard to beat. Blissey can't touch it. Nothing on my team can hit it hard enough in the rain to kill it.
Skarmory is tough too. I dont have any special attacks outside of the weak ice beam. All i can hope for is a few flinches from mole or some lucky whirl winds into scizor to superpower.
Anything else i can handle as long as they don't set up too much.I might make a threat list if i have the time but maybe not.
Hippowdon (M) @ Leftovers (Ground)
Trait: Sand Stream
EVs: 255 HP / 64 Def / 188 SDef
Impish Nature (+Def, -SAtk)
- Earthquake
- Ice Fang
- Stealth Rock
- Slack Off
Moves: Moves go back to the days of the beginning of 4th gen. ice fang is here instead of roar for many reasons. One of the reasons is that there is a ton of 4x weaknesses to ice.In b/w its very important to hit your target before they set up because almost everything can sweep when its counters are gone.
Ev's: Im looking for a mixed defensive spread. i want to take weak special attacks and every physical attack.
Item: Leftovers is pretty standard for every defensive hippowdon set.
Skarmory (M) @ Shed Shell (Steel/Flying)
Trait: Keen Eye
EVs: 255 HP / 80 Atk / 172 Def
Impish Nature (+Def, -SAtk)
- Brave Bird
- Spikes
- Roost
- Whirlwind
Moves: Spikes are an important part in any semi stall team. They cause severe damage for any opponent that touches them.Doing as much as 25% when all 3 layers are up. Brave bird allows me to hit roobushin. The battle between skarmory and roobushin almost ends in a draw but some times Randourosu can come in to pick it off if they mach punch.
Ev's:Im not looking for a special defensive spread because of the large amount of roobushin out there.
Item: Wobbuffet is still on the loose on most servers and magnezone is still at large so shed shell is still the best choice.Even though it would be better against roobushin i want to make sure it stays alive during other threats.
Blissey (F) @ Leftovers (Normal)
Trait: Natural Cure
EVs: 88 HP / 255 Def / 152 SDef
Calm Nature (+SDef, -Atk)
- Seismic Toss
- Ice Beam
- Toxic
- Softboiled
Moves: A basic blissey set with seismic toss giving out 100hp worth of damage. Ice beam is there to hit all the ground types for super effective damage. Toxic allows me to stall out entire teams that are not prepared for blissey.Softboiled gives me instant recovery.Wish + protect is a interesting option since wish gives back half of blissey's Hp to the other pokemon but i enjoy being able to hit stuff with ice beam when i need too. I will change it if anyone thinks i should.
Ev's: Max defense is standard on blissey. Some special defense ev's to help it sponge special hits better under weather.
Item: leftovers is standard on all blissey sets.
Scizor (M) @ Choice Band (Steel /Bug)
Trait: Technician
EVs: 120 HP / 255 Atk / 132 Spd
Adamant Nature (+Atk, -SAtk)
- Superpower
- Bullet Punch
- Pursuit/Bug bite
- U-turn
Moves:The first thing that stands out is that this is the same choice band set from 4th gen. I have been using bug bite accidentally but it has been working okay. U turn is the main scouting move. Landlos and Scizor have very good offensive synergy that it alone can dominate offensive minded teams.
ev's:I want to make scizor able to take apart teams so max attack is mandatory.A lot of hp ev's so that it can safely switch in in tricky situations.
Item: Choice band makes scizor attack skyrocket.Life orb is way too underwhelming along with its -10% deduction from my life.
Randorosu (M) @ Choice Scarf (Ground/ Flying)
Trait: Sand Power
EVs: 255 Atk / 255 Spd
Adamant Nature (+Atk, -SAtk)
- Earthquake
- Brick Break / fly
- Stone Edge
- U-turn
Moves: These are the best moves for an adamant scarf Randorosu. The one in the the analysis forum made by some dude has hammer arm which is complete trash.The idea of a scarf is to have speed not lose speed and risk accuracy for a 25 base power gain that won't have that much difference when you want to hit stuff like bronzong.The double u turn strategy with scizor is perfect for messing up the opponents team.
Ev's: Of course we want max power so adamant with 252 attack and speed give it all i need.
Item: Choice scarf to hit everything quick.
Doryuuzu (M) @ Life Orb (Steel/ Ground)
Trait: Sand Throw
EVs: 255 Atk / 255 Spd
Jolly Nature (+Spd, -SAtk)
- Swords Dance
- X-Scissor
- Earthquake
- Rock Slide
Moves: The best set that it can run in my opinion. Earthquake is very nice stab move even without the swords dance boost. Rock slide is there for flying types. X-Scissor is there to hit latias and bronzong for some damage.
Ev's: Some bro made a speed tiers chart and jolly mole was at the top. What that means is it out-speeds everything in the game besides like a scarf electrode or some obscure ninjask..
Item: balloon. or bitch balloon is good option. But i want power out the gate for when i cant get that game breaking swords dance off.Chople berry will become popular most likely. As roo roo cant ko anymore and nothing can outspeed it to earthquake quick enough.
CONCLUSION: This is the team i used to scout the metagame. i will make a much less noobier team in the future.I will still use this team in the mean time so i would gladly take suggestions as im not that great at 5th gen yet.
Some Notable threats:
Anything else i can handle as long as they don't set up too much.I might make a threat list if i have the time but maybe not.