Toon
NOT A BUNNY!
b6p3v3 singlesCrystal Tower said:
Crystal Tower
Music:
As you slowly trudge your way up the many, many steps of the tower, you wonder what you did to deserve this. All you wanted was a gym battle, but when you put in an application with the Gym committee, all you got in return was a note telling you to come to the Crystal Tower. After a long journey, you finally made your way to the tower. You had to admire the tower's architecture, if nothing else-how could a structure this size be made entirely of this weird crystalline material? Unfortunately, you had nothing but your feet, your wits, and your Pokemon to traverse this mammoth structure. Maybe you should have just gone and challenged the Electric gym instead. A boat sounds really nice for your aching feet.
After a seemingly interminable trek, you arrive at the summit of the tower...but the gym leader is nowhere to be seen. Just as you're about to punch the crystalline wall in frustration, you hear muttering from the other side of the room, and a small figure wearing a headband arises, rubbing his eyes. Surely this disheveled figure can't be the leader you're here to fight?
"Man, I always forget how long it takes my challengers to get up here," the leader greets you. "I guess this tower is pretty tall, after all. How was your journey up? As you can see, not many amenities up here. We've got some nice magnets and crystals, but nothing much in the way of other toys. Even the magnets were inherited from my predecessor. I prefer less impediment in my battles-we've given special permission for you to switch more or less whenever you want. But enough pleasantries. You came here for a battle, and I'd hate to disappoint you." Suddenly, he drops into a fighting stance and reaches for one of the Pokeballs on his belt...and suddenly you realize why they call him a Gym Leader.
Music:
"Let's do this!"
Summary:
Codifications:
- Magnets allow Steel-types to manipulate their WC freely (within a range of +-2) when ordering first
- No external water sources (no Dive at all, no Surf etc. from non-same type mons)
- No sun or rain without weather rocks
- Pokemon under partial trapping can switch out
- Players may choose which mon to send out if they are forced out (ie phazed)
- Camouflage makes the user Steel Type
- Nature Power calls Gear Grind
- Secret Power has a 30% chance to paralyze
3 day DQ
All abilities
Items
One Mega
Challenger sends out first
Switch=OK
smashlloyd20
Aggron [Cecil] (Male)
Nature: Adamant (+1 * Attack, -1 * Special Attack)
Type: Rock/Steel (Mega Aggron: Steel)
Stats:
HP: 100
Atk: 5 (+)
Def: 8
SpA: 1 (-)
SpD: 2
Spe: 50
Size Class: 4
Weight Class: 8 (360kg)
Base Rank Total: 21
(Mega Aggron)
HP: 100
Atk: 6 (+)
Def: 10
SpA: 1 (-)
SpD: 3
Spe: 50
Size Class: 4
Weight Class: 8 (11 Heavy Metal)
Base Rank Total: 26
EC: 9/9
MC: 0
DC: 5/5
Abilities: Sturdy, Rock Head, Heavy Metal (Mega: Filter)
Attacks:
Aqua Tail
Autotomize
Avalanche
Brick Break
Counter
Dig (*)
Double-Edge
Dragon Claw
Dragon Tail
Earthquake
Endeavor
Endure
Fire Punch
Flash Cannon
Focus Punch
Harden (*)
Headbutt (*)
Head Smash (*)
Heavy Slam
Ice Punch
Iron Defense (*)
Iron Head (*)
Iron Tail
Low Kick
Magnet Rise
Metal Burst
Metal Sound
Metal Claw (*)
Mimic
Mud-Slap (*)
Outrage
Power-Up Punch
Protect
Rest
Rest
Roar (*)
Rock Polish (*)
Rock Slide
Rock Tomb (*)
Sleep Talk
Spite
Stealth Rock
Substitute
Superpower (*)
Tackle (*)
Toxic
Take Down (*)
Thunderbolt
Thunder Punch
Thunder Wave
Bronzong [Josef] (Male)
Nature: Brave (+Attack, -Speed)
Type: Psychic/Steel
Abilities: Levitate, Heatproof, Heavy Metal
Stats:
HP: 100
Atk: 4 (+)
Def: 5
SpA: 3
SpD: 5
Spe: 28 (-)
Size Class: 3
Weight Class: 5 (187 kg) (8 HM)
Base Rank Total: 19
EC: 6/6
MC: 4
DC: 5/5
Moves:
Ancientpower
Bulldoze
Confuse Ray
Confusion
Dream Eater
Earthquake
Endure
Explosion
Extrasensory
Flash Cannon
Grass Knot
Gyro Ball
Heal Block
Heal Block
Heavy Slam
Heavy Slam
Hidden Power [Ice] 7
Hypnosis
Imprison
Iron Defense
Iron Head
Light Screen
Payback
Psych Up
Rain Dance
Rain Dance
Reflect
Rest
Safeguard
Safeguard
Signal Beam
Skill Swap
Stealth Rock
Sunny Day
Sunny Day
Tackle
Toxic
Trick
Trick Room
Zen Headbutt
Excadrill [Odin] (M)
Adamant Nature (+Atk, -SpA)
Type: Ground/Steel
Abilities: Sand Force, Sand Rush, Mold Breaker
Stats:
HP: 110
Atk: 6 (+)
Def: 2
SpA: 1 (-)
SpD: 3
Spe: 88
Size Class: 1
Weight Class: 3
Base Rank Total: 19
EC: 6/6
MC: 1
DC: 5/5
Attacks:
Scratch
Mud Sport
Rapid Spin
Mud-Slap
Fury Swipes
Metal Claw
Dig
Hone Claws
Drill Run
Sandstorm
Horn Drill
Sandstorm
Fissure
Slash
Iron Defense
Skull Bash
Metal Sound
Crush Claw
Earth Power
Earthquake
Rock Slide
Swords Dance
Toxic
Rest
Shadow Claw
Double Team
Protect
Brick Break
X-Scissor
Substitute
Shadow Claw
Facade
Rapid Spin
Magnet Rise
Stealth Rock
Bulldoze
Poison Jab
Rock Tomb
Sleep Talk
Rock Climb
Submission
Magnezone [Ramuh] (-)
NATURE: Modest (+Sp. Attack, -Attack)
TYPE: Electric / Steel
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
ABILITIES
Sturdy: (Innate) This Pokemon’s body is solidly constructed, reducing damage from an opponents attacks by one (1) damage. The effect is amplified on OHKO Moves, which are reduced by ten (10) damage.
Magnet Pull: (Can be Activated) This Pokemon has the ability to generate a magnetic field that can attract or repulse Steel-type Pokemon. When attracted by Magnet Pull, Steel-types cannot move out of the immediate proximity without great difficulty, and can be pulled along by the Magnet Pull Pokemon. When repulsed, the Steel type is thrust violently away and contact attacks have immense difficulty striking the Magnet Pull Pokemon. The effect of both commands lasts for the following three (3) actions.
Analyctic: (Innate) If this Pokemon attacks after its target during an action, its attacks have two (2) more Base Attack Power.
STATS
HP: 100
Atk: Rank 2 (-)
Def: Rank 4
SpA: Rank 6 (+)
SpD: Rank 3
Spe: 60
Size Class: 3
Weight Class: 5
Base Rank Total: 20
EC: 9/9
MC: 0
DC: 5/5
ATTACKS
Barrier
Bide
Charge Beam
Double Team
Electric Terrain
Electroweb
Endure
Flash Cannon
Gravity
Hidden Power Ice
Iron Defense
Iron Head
Light Screen
Lock-On
Magic Coat
Magnet Bomb
Magnet Rise
Magnetic Flux
Metal Sound
Mimic
Mirror Coat
Mirror Shot
Protect
Psych Up
Rain Dance
Reflect
Rest
Shock Wave
Signal Beam
Sleep Talk
Sonicboom
Spark
Substitute
Supersonic
Tackle
Teleport
Thunder
Thunder Wave
Thunderbolt
Thundershock
Tri Attack
Volt Switch
Volt Switch
Wild Charge
Zap Cannon
Metagross [Ceodore] (M)
Nature: Brave (+1 Atk, Spe/1.15, -10 Eva)
Type: Steel/Psychic
Abilities: Clear Body, Light Metal, Tough Claws (MEGA)
Stats:
HP: 100
Atk: Rank 6 (+)
Def: Rank 5
SpA: Rank 3
SpD: Rank 3
Spe: 60 (-)
Size Class: 4
Weight Class: 9 (550 kg) (7 LM)
Base Rank Total: 22
Mega Stats:
Atk: Rank 7 (+)
Def: Rank 6
SpA: Rank 4
SpD: Rank 4
Spe: 95 (-)
Size Class: 4
Weight Class: 11 (9 LM)
Base Rank Total: 27
EC: 9/9
MC: 4
DC: 5/5
Attacks:
Agility
Block
Brick Break
Bulldoze
Bullet Punch
Confusion
Double Team
Earthquake
Endure
Explosion
Flash Cannon
Grass Knot
Gravity
Hammer Arm
Ice Punch
Iron Defense
Iron Head
Light Screen
Magnet Rise
Magnet Rise
Metal Claw
Meteor Mash
Protect
Psychic
Pursuit
Reflect
Rock Slide
Scary Face
Shadow Ball
Signal Beam
Sludge Bomb
Stealth Rock
Stealth Rock
Take Down
Thunderpunch
Toxic
Trick
Zen Headbutt
Empoleon [F] [Celes]
Nature: Quiet
Type: Water/Steel
[Abilities]: Torrent | Defiant
Torrent (Passive)
When this Pokemon's HP is lower than 33%, the Base Attack Power of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 11 to 13)
Defiant (Passive)
The Pokemon has a deep sense of honor, and whenever one of its stats are decreased by an opponent's Attack or Ability, its Attack increases by two (2) stages. This boost may not reset towards its natural stage the round this ability is triggered.
[Stats]When this Pokemon's HP is lower than 33%, the Base Attack Power of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 11 to 13)
Defiant (Passive)
The Pokemon has a deep sense of honor, and whenever one of its stats are decreased by an opponent's Attack or Ability, its Attack increases by two (2) stages. This boost may not reset towards its natural stage the round this ability is triggered.
HP: 100
Atk: 3
Def: 3
SpA: 5+
SpD: 4
Spe: 52-
-10% Evasion
Size Class: 3
Weight Class: 4
Base Rank Total: 19
Atk: 3
Def: 3
SpA: 5+
SpD: 4
Spe: 52-
-10% Evasion
Size Class: 3
Weight Class: 4
Base Rank Total: 19
[Counters]
EC: 9/9
MC: 0
AC: 5/5
MC: 0
AC: 5/5
[Moves]
Agility
Aqua Jet
Bide
Blizzard
Brick Break
Brine
Bubble
Bubble Beam
Bulldoze
Defog
Dig
Dive
Double Team
Drill Peck
Earthquake
Endure
Flail
Flash Cannon
Fury Attack
Giga Impact
Grass Knot
Growl
Hail
Hidden Power (Fairy)
Hydro Pump
Hyper Beam
Ice Beam
Icy Wind
Iron Defense
Mud Sport
Peck
Pound
Protect
Rain Dance
Rest
Roar
Scald
Signal Beam
Sleep Talk
Stealth Rock
Surf
Toxic
Water Pulse
Water Sport
Waterfall
Whirlpool
Yawn
PTPlatinum
Camerupt [Lavarge] (M)
NATURE: Quiet (-10% Evasion)
TYPE: Fire / Ground
ABILITIES: Magma Armor / Solid Rock / Anger Point
STATS:
HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 34 (-)
Size Class: 4
Weight Class: 6
Base Rank Total: 19
Mega Camerupt [Lavarge] (M)
NATURE: Quiet [-10% Evasion]
TYPE: Fire / Ground
ABILITIES: Magma Armor / Solid Rock / Anger Point
STATS:
HP: 100
Atk: Rank 5
Def: Rank 4
SpA: Rank 7 (+)
SpD: Rank 4
Spe: 17 (-)
Size Class: 4
Weight Class: 7
Base Rank Total: 23
EC: 6/6
MC: 0
AC: 5/5
ATTACKS (41)
Amnesia
Ancient Power
Body Slam
Bulldoze
Curse
Dig
Earth Power
Earthquake
Ember
Endure
Eruption
Explosion
Fire Blast
Fissure
Flame Burst
Flame Charge
Flamethrower
Flash Cannon
Focus Energy
Growl
Heat Wave
Hyper Beam
Lava Plume
Magnitude
Mud Bomb
Overheat
Protect
Rest
Roar
Rock Slide
Sleep Talk
Solar Beam
Stealth Rock
Stone Edge
Substitute
Sunny Day
Tackle
Take Down
Toxic
Will-o-Wisp
Yawn
Conkeldurr [Klondike] (M)
NATURE: Adamant
TYPE: Fighting
ABILITIES: Guts / Sheer Force / Iron Fist
STATS:
HP: 110
Atk: Rank 6 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 45
Size Class: 3
Weight Class: 4
Base Rank Total: 19
EC: 9/9
MC: 0
AC: 5/5
ATTACKS (37)
Bide
Block
Bulk Up
Chip Away
Comet Punch
Counter
Dig
Drain Punch
Dynamic Punch
Earthquake
Endure
Fire Punch
Focus Energy
Focus Punch
Foresight
Hammer Arm
Ice Punch
Knock Off
Leer
Low Kick
Mach Punch
Payback
Poison Jab
Pound
Power-Up Punch
Protect
Rock Slide
Rock Throw
Rock Tomb
Scary Face
Stone Edge
Substitute
Superpower
Thunder Punch
Toxic
Wake-Up Slap
Wide Guard
Colossoil [Crimson] (M)
NATURE: Jolly (+14% Accuracy)
TYPE: Dark / Ground
ABILITIES: Rebound / Guts / Pressure
STATS
HP: 120
Atk: Rank 5
Def: Rank 3
SpA: Rank 2 (-)
SpD: Rank 3
Spe: 110 (+)
Size Class: 5
Weight Class: 10
Base Rank Total: 22
EC: 6/6
MC: 1
AC: 5/5
ATTACKS (34)
Aqua Tail
Bite
Body Slam
Bounce
Bubble Beam
Crunch
Dig
Double-Edge
Dragon Tail
Drill Run
Earthquake
Encore
Fake Out
Fire Fang
Giga Impact
Horn Attack
Iron Tail
Knock Off
Leer
Magnitude
Megahorn
Peck
Protect
Pursuit
Rapid Spin
Rock Slide
Rototiller
Sludge Wave
Snatch
Sucker Punch
Tackle
Thunder Fang
Toxic
U-turn
Camerupt [Lavarge] (M)
NATURE: Quiet (-10% Evasion)
TYPE: Fire / Ground
ABILITIES: Magma Armor / Solid Rock / Anger Point
STATS:
HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 34 (-)
Size Class: 4
Weight Class: 6
Base Rank Total: 19
Mega Camerupt [Lavarge] (M)
NATURE: Quiet [-10% Evasion]
TYPE: Fire / Ground
ABILITIES: Magma Armor / Solid Rock / Anger Point
STATS:
HP: 100
Atk: Rank 5
Def: Rank 4
SpA: Rank 7 (+)
SpD: Rank 4
Spe: 17 (-)
Size Class: 4
Weight Class: 7
Base Rank Total: 23
EC: 6/6
MC: 0
AC: 5/5
ATTACKS (41)
Amnesia
Ancient Power
Body Slam
Bulldoze
Curse
Dig
Earth Power
Earthquake
Ember
Endure
Eruption
Explosion
Fire Blast
Fissure
Flame Burst
Flame Charge
Flamethrower
Flash Cannon
Focus Energy
Growl
Heat Wave
Hyper Beam
Lava Plume
Magnitude
Mud Bomb
Overheat
Protect
Rest
Roar
Rock Slide
Sleep Talk
Solar Beam
Stealth Rock
Stone Edge
Substitute
Sunny Day
Tackle
Take Down
Toxic
Will-o-Wisp
Yawn
Conkeldurr [Klondike] (M)
NATURE: Adamant
TYPE: Fighting
ABILITIES: Guts / Sheer Force / Iron Fist
STATS:
HP: 110
Atk: Rank 6 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 45
Size Class: 3
Weight Class: 4
Base Rank Total: 19
EC: 9/9
MC: 0
AC: 5/5
ATTACKS (37)
Bide
Block
Bulk Up
Chip Away
Comet Punch
Counter
Dig
Drain Punch
Dynamic Punch
Earthquake
Endure
Fire Punch
Focus Energy
Focus Punch
Foresight
Hammer Arm
Ice Punch
Knock Off
Leer
Low Kick
Mach Punch
Payback
Poison Jab
Pound
Power-Up Punch
Protect
Rock Slide
Rock Throw
Rock Tomb
Scary Face
Stone Edge
Substitute
Superpower
Thunder Punch
Toxic
Wake-Up Slap
Wide Guard
Colossoil [Crimson] (M)
NATURE: Jolly (+14% Accuracy)
TYPE: Dark / Ground
ABILITIES: Rebound / Guts / Pressure
STATS
HP: 120
Atk: Rank 5
Def: Rank 3
SpA: Rank 2 (-)
SpD: Rank 3
Spe: 110 (+)
Size Class: 5
Weight Class: 10
Base Rank Total: 22
EC: 6/6
MC: 1
AC: 5/5
ATTACKS (34)
Aqua Tail
Bite
Body Slam
Bounce
Bubble Beam
Crunch
Dig
Double-Edge
Dragon Tail
Drill Run
Earthquake
Encore
Fake Out
Fire Fang
Giga Impact
Horn Attack
Iron Tail
Knock Off
Leer
Magnitude
Megahorn
Peck
Protect
Pursuit
Rapid Spin
Rock Slide
Rototiller
Sludge Wave
Snatch
Sucker Punch
Tackle
Thunder Fang
Toxic
U-turn
LET'S GET THIS PARTY STARTED
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